Ziemniaczana
Ziemniaczana
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Comments
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822675#Comment_3822675
I would think it would be similar to Technician. I couldn't test how loud that is given that no one uses Technician. 😂
Only reason why I wouldn't put a gen progression on it is because it can pair with Prove Thyself and become problematic and it would be sorta like a Technician with two people instead of one.
Plus it incentivizes survivors to group up on one gen, as I've mentioned it's not good in general to group up so a nice little bonus would go a long way.
That problem is solved fast when killers bring Discordance or Surveillance.
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@IAmGilgamesh said:
They'll literally hide anywhere for an hour if they have to. Should Survivors accumulate crows when they're not repairing the generator under a certain threshold so they won't be able to tap the gen and preemptively disable the crows?
@Perfect_Dank said:
Bro, for real. It's a ######### when you feel like you have to fill a perk slot with somethign, specifically just for hunting down the last hidey bastard.
Other side of that coin, I've been one of 2 survivors remaining who is actually trying, meanwhile the other survivor DOES ABSOLUTELY ######### ALL. The other survivor clearly just wanting to wait you out so they can have a chance at the hatch, because ######### you, they have no obligation to you. And granted, if it's unsafe, I don't think you should just rush in and save me if it's just going to clearly kill you in the process, but do somedamnthing! so help me if I spectate, just to watch my sub 4000pts teammate, at end game twitch around behind a wall by a corner like an #########, just because you think it's funny to watch the killer struggle to find your ass...
@MrDardon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823406#Comment_3823406
One takes a maximum of 4 minutes, the other can be dragged out indefinitely until the Server shuts down... so, not the same.
It's crazy because it just happened to me. I couldn't find the survivors and I refused to disconnect until suddenly both of them died at the same time. First time this ever happened to me.
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Because they don't want unique chapters instead they want a stronger Sadako.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822382#Comment_3822382
I see, yeah it would be kinda like a mixture of Deja Vu/Visionary but more so generator focused. It could be an okay perk in solo-queue but I think it would still be a perk that doesn't really see much usage as it's not generally good to group up on generators as is unless it's the last one.
At least the quiet part would make sense for the perk. I always found it a little dumb that if you're using Technician with another player, it doesn't quiet the gen in general. It would be okay to even add that on there given that Better Together doesn't really provide anything other than highlighting a yellow gen on the map.
The sound of the generator going silent when 2 survivors are on the same generator is funny. It should be added as a third effect. The thing is, though, can you still hear the survivors repairing the generator or not?
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@buggybug said:
Hmm you must be talking about that rare thing I call the slide window glitch, did they seem like they was sliding abit before they hop over?idk if it shows on killer or other teamates pov but am assuming it maybe.
This btw is NOT my vid neither am I promoting abusing a bug so if its against rules mods please by all means remove my comment thanks.
Yeahh! That's it. This is how I lost a mindgame against a ace.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822039#Comment_3822039
Yeah, I guess I get what you're saying - it's a Bond for generators but it just lacks the consistency that a regular Bond gives. I don't think I've ever used the perk on my end, as I generally prefer perks like Empathy or Bond as they're much stronger.
I don't think your buff idea is bad, but I think Better Together needs a secondary effect as well. If not the gen progression, you could add an effect that makes the gens less quiet if two people are working on it - hence the name "Better Together".
Secondary effect could be the gens survivors work on gets revealed to you?
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@IAmGilgamesh said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821932#Comment_3821932
Yes, so when you get on the generator, your character's aura is revealed in blue to all the other survivors. The generator that you repair is revealed in a silhouette, translucent yellow so everyone can see the generator that you're repairing but they can also see your aura through it so the generator aura doesn't obscure your blue aura. You, and the survivor that repair on the same generator with you, can see every survivor's aura when you repair a generator.
Thanks for the explanation. This buff would be excellent if the devs do change it.
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@Doxie said:
I can't argue that. Once it hit I couldn't play anymore. Then I got a new nicer computer.... I'm still having issues
That's what I thought. I can't believe it's only getting worse from here.
@n000b51 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820909#Comment_3820909
Your computer isn't guilty, that is just a 'Technical Issue'. So call the NASA's engineers to fix it because nobody can do that but BVHR !
They previously admitted the stutters/rollbacks but they automatically close all new reports about these 'fixed & solved' problems…NASA don't have enough employees to fix this messy code.
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@Azulra said:
A buff that I kinda want to see Doctor get is that his illusionary doctors will actually run at the survivors randomly from time-to-time and, if they reach the survivor before they vanish, they'll "hit" the survivor which will increase their Madness progression every time they hit the survivor.
Ohh that's cool.
@GroßusSchmiedus said:
Doctor has so much potential for fun stuff as buffs, such as moving illusions, illusionary pallets basekit, random skill checks that literally do nothing when you arent even doing an action etc.
Yeah there are so much that can be done. I mean the comments here speak for itself.
It'd be funny if you miss a random skillcheck and you scream but don't reveal yourself.
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@InvadeGames said:
laughs in
Hex: The Third SealMindbreaker can sorta counter this too.
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@IAmGilgamesh said:
You seek justice and uncover the truth no matter what obstacle stands in your way.
While repairing a Generator, its Aura is highlighted in yellow to all other Survivors within 32 metres.
Whenever the Killer downs a Survivor while you are repairing a Generator, the Auras of all other Survivors are revealed to you for 8/9/10 seconds.
↓ Buffed to this ↓
While repairing a Generator, your Aura is highlighted in blue to all Survivors. The Generator that you're repairing is shown in slightly transparent yellow.
The Auras of all other Survivors are revealed to you when you're repairing the Generator. Survivors repairing with you will also get this effect. This effect lingers on for 8/9/10 seconds when leaving or finishing the Generator.
So if I get this right, when I repair a generator, my aura will be seen in blue by all survivors while I can see all the survivors aura? If so, that's actually a neat buff. I like it a lot.
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Nemesis, Myers, Vecna, Freddy, Rebecca, Wesker and Quentin
I think those have the least amount of skins.
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Halloween should be the #1 event of dbd it's horror afterall but the entire event feels rushed and bad.
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You're not wrong. Played as Clown with a Halloween costume and survivors just let the survivor on hook perish.
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The devs have to be trolling today this can't be serious?
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@GeneralV said:
The Halloween skin. Hopefully it will be avaible tomorrow.
I changed the title.
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Finally. I hope they give some attention for the knight as well.
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@Seraphor said:
Just make illusionary doctors move please.
thats a really cool idea devs listen to him
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818899#Comment_3818899
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818939#Comment_3818939
So, in your opinion, the official stats are somehow not over performing devs goal of 60% kill rate? The data is literally right there. Denying those facts is the textbook definition of delusion.
If so-called M1 "weak" killers are consistently able to blow that metric out of the water, and they've been near the top for at least a year or two now, are you saying they need buffs? By what basis?
ETA: you're both missing the obvious conclusion that's also the same as SM here. These killers need reworked.
So let's buff Nurse then is that what you're saying? She has the lowest killrate iirc.
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Then what do you propose? It's not like BHVR is overnerfing perks or buffing the weak perks is a sensible way.
There is only so much perks before you realize that most of them are extremely bad.
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I hate the scourge hook RNG. One time it is placed beautifully and then the other times its scourge hooks all the way to the corner of the map or it's all on the left or right side in a single row.
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@IAmGilgamesh said:
Lets put chat filters in a M rated game.
pin this comment, mods
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@Eleghost said:
This is basically nerfs to some lesser used perks and over buffs or weird changes to others.
Yeah some of them can be used for new perks. Strange post from op
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@ReverseVelocity said:
I mean it doesn't make sense for Survivors to be cut in the torso with a chainsaw without getting split in half either. Not everything needs to make perfect logical sense, that's a poor argument for balancing.
Trapper needs a big, fat buff anyway. He needs to eat good so it should suffice. Give them a huge hindered penalty.
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Knight. call to arms basekit, fix all the guard glitches and let the knight use his power wherever he is not because some tile/pizza/blade of grass is in his way.
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Maps and keys should be the highest priority when it comes to item buffs.
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It's a good time to be alive. I no longer have to run Lightborn.
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All killers.
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Next patch: infinite unbreakable basekit
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The dbd experience in general is a hot, steaming mess.
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Oh and btw his hair can be seen when looking up, vaulting a window or walking backwards. Good job.