Frockz551
Frockz551
About
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- Frockz551
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Comments
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@ceridwen309 said:
Not to dissuade you from making polls, but I think a two part poll...or two separate polls would of been more effective than cramming both questions in one.I chose, "I like the horror genre in general". I chose this because I do watch horror movies and do appreciate the genre quite a bit. (Just not all day, every day.)
Yes so doesn't that suit your answer or?
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Nice b8 m8 I r8 8/8
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@Vankruze said:
well Hex: Ruin is META despite where it might end up spawning, also trapper and hag can protect it with ease.Sure, a trapper or hag can protect it with ease if the survivors are ######### ######### or actually braindead
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Hag doesn't need a nerf
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@sorrowen said:
I honestly would play other killers if sprint burst didn't just destroy them. Its a op perk as much as DS is but its even worse in some ways because it can be used again and again. It even nerfs the clown to a degree but it really screws over stealth killers like Myers,Freddy and Pig. Unless you are playing the top three killers they can literally just jet away from you even if you get close. Actually come to think of it sprint burst plays a big part in the rapid gen times because they can just zoom away if you get close and even as a nurse main it happens its less annoying but still happens. It has no effective counter besides add one's for clown,huntress and doctor.Don't listen to the survivor mains telling you you're wrong, I play survivor and I agree, Sprint Burst is ######### op. If anyone has a difficulty when playing survivor then I'm sorry but I don't and I play Killer more than Survivor.
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I don't even understand why the Pig is Amanda and not John Kramer tbh
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This would be a cool addition but they'd have to come up with songs for all the original killers but yes, I absolutely love Myers' and Jigsaw's song. I'm not quite sure what Leatherface's music would be but yes, would be a cool addition.
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One thing that annoys me about camping is that it is a VIABLE STRATEGY and even the devs say this yet killers get punished for getting a 4k if they camp because of the emblem system. This doesn't make much sense to me, as a killer, your job should be to stop the survivors from escaping regardless of how long it took you to do it or how many gens they completed. The only thing that should matter is that you killed the survivors, regardless of how you did it. I've had a 3k and only gotten a black pip because I would have a survivor hooked in basement while the exit gates are powered and therefore, I camp and 1 or 2 or sometimes even 3 will just rush the hook to try get some altruism at which point i down them and put them on a hook ( if they dont have BT or DS or some other bs crutch ) and only get a black pip.
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@AlexAnarchy said:
@Frockz551 said:
@AlexAnarchy said:
@Judgement said:@AlexAnarchy said:
Survivors get 5k BP when a killer leaves.
Survivors get 5k points as an 'Escape'.
Not as a reward for a Killer disconnecting, but since there's no Killer to kill in the match, the ultimate resolution is that Survivors would escape.
So it's just an instant escape.That's your bonus, Should the devs consider taking that away since your not actually escaping then?
killer gets 1250 per survivor d/cing, survivors get a full 5k instantly if the killer d/cs so sure..complain and beg for more.Correction: Killers get 675 bp per survivor d/cing. 1250 bp is if 2 survivors d/c.
Thank you for that : P so it means even less reason for survivors to whine about it then.
Yup, especially if they havent been hooked yet. And remember the 675bp is in the brutality category not the sacrificial category.
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@AlexAnarchy said:
@Judgement said:@AlexAnarchy said:
Survivors get 5k BP when a killer leaves.
Survivors get 5k points as an 'Escape'.
Not as a reward for a Killer disconnecting, but since there's no Killer to kill in the match, the ultimate resolution is that Survivors would escape.
So it's just an instant escape.That's your bonus, Should the devs consider taking that away since your not actually escaping then?
killer gets 1250 per survivor d/cing, survivors get a full 5k instantly if the killer d/cs so sure..complain and beg for more.Correction: Killers get 675 bp per survivor d/cing. 1250 bp is if 2 survivors d/c.
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In my opinion the tier list is as follows :
1. Nurse
2. Hillbilly
3. Huntress
4. Doctor
5. Hag
6. Myers
7. Clown
8. Leatherface
9. Trapper
10. Pig
11. Wraith
12. Freddy(this is based around higher ranks and Killers that have abilities to deny loops / help them in chase have been given prefebility)
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I don't think anyone really knows right now. I'd imagine it would be through paypal or paysafe card and not through steam but at the moment you can't buy them, we'll just have to wait to see.
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@GolgiNea said:
@FoxWolfFrostFire said:
As it stands Survivors can pull out any item from a chest and with proper perk with almost any add on. I think it would improve the over all killer moon if the entity gave us Killers something a little extra per kill. 1 kill drops a uncommon add on for the killer power, 2nd kill drops a rare, 3rd very rare, 4th ultra rare. What do you guys think?As it stands, survivors search a chest, its almost always something brown or yellow. If we have plunderers instinct we get slightly better chances of getting something purple and green. If we add up the ante It (supposedly) increases our luck further to get better items (i dont see a difference). And last, ace in the hole perk... I havent used this one as much because our addons as survivor are'nt that helpful anyway. Ace in the hole does'nt give crucial addons like BnP or insta-heals. So, to run a chest luck build, you'd need to take those 3 perks. And you're off opening a minimum of 3 chests if you don't use a shiny coin, basically useless to your team in the beginning.
My point: There is a lot that goes into going for loot in a trial. Would you want to take in 3 perks for a CHANCE to get something nice? No, you're insisting you get guaranteed GREAT quality op add ons upon kills. Thats nothing like what the survivors go through.
Ye but you don't need any of those perks to be able to open a chest and get an item lol.
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I say to leave it how it is. The killer got 3 kills and you got a get out of jail free card that you lost because the killer found the hatch first therefore it will be difficult to re-gain your get out of jail free card by either completing a gen or getting lucky by finding a key in an unopened chest or maybe one of your dead teammates dropped a key when they died. I feel like it makes sense to me and having the last survivor have the ability to re-open the hatch will just extend the game and give us a new form of a hatch standoff. I say the hatch is fine how it is on the ptb and I enjoy it as both killer and survivor.
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I have also been enjoying The Clown but I think it's just because survivors don't know how to play against him yet. He'll be much weaker in less than a week.
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It regresses 25% of the progression done, meaning it will always be less than 20 seconds ( since it would be done at that point ). Anyways, I don't see it as a replacement for Hex: Ruin but it's definetly a pretty good perk.