whysoserious
whysoserious
About
- Username
- whysoserious
- Joined
- Visits
- 28
- Last Active
Comments
-
@TheArbiter said:
So what would happen if the killer misses the skillcheck? I'm not against it per say but to completely deny the mori if they miss it would be stupid imo
That's a very good question. If you miss the BNP skill check you still get a little value so there should definitely be something. I'll have to think on it.
-
@Ayodam said:
No. But if she wasn’t so good at 3-genning, I don’t think the ‘infinite’ nature of her drones would seem as much a problem.
I like the idea of a timer or a cooldown (as someone else said) beyond 10 seconds would be reasonable.
-
@HastuneMiku said:
Disabling them needs to be more rewarding than "She's without one drone for 10 seconds." There's pretty much no reason to actually do the drones.
That was also my thinking. Thanks for commenting.
-
@AGM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367627#Comment_3367627
Then yea, I agree. A 60s "battery" that she can somehow refresh, say, if she physically enters that drone's radius, coupled with a much longer recharge than the base 10s when a drone is hacked (maybe 25s if hacked, but 10s if recalled or not refreshed) might help cut down on the 3 gen obnoxiousness.
The question is then how to buff her in other ways, because without the 3 gen strat she is laughably weak.
Perhaps in exchange, they make her drones 11m, and she has a 4% haste buff while in her drone's radius?
Or perhaps Claw Traps could actively debuff survivors for their duration... maybe a 4% hindered penalty so that she can actually kind of capitalize off the information she gets from the Claw Traps?
Yes, the only thing I don't really care for the infinite 3 gen monitoring at the tail end of the trial. Those buff you made are great. I'm sure she'll be monitored and adjusted just like the rest of them over time.
-
@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/367429/drones-on-skull-merchant
Yes, you are right, its only you.
thank you
-
@Akumakaji said:
But on a tangent: what if Skull Merchant could permanently destroy a drone by manually exploding it and thus putting one close survivor into the dying state? Something along that line, ie a powerful one-time effect that permanently takes away one of the killers tools. There could be an entiry add-on class build around this, like
"Eye in the Sky" - the manual destruction order instead sends the drone high in the sky, where it will be torn assunder by the churning storms of the entity, but for a brief moment all survivors auras are shown to the killer".
"Fragmentation Payload" - the manual destruction order will damage every survivor in that drones radius instead of putting one down.
"EMP Burst" - the manual destruction order will now send out an EMP burst that mess with the survivors nervous system, incapacitating them for 25s --- or --- the manual destruction order will send out an EMP burst, priming any nearby generators. Survivors have to do a 8 digit minigame or become incapacitated for 25s.
I probably should post this in the feedback section.
i like that idea
-
@crogers271 said:
The nature of the game is that time doesn't hurt the killer as much as it hurts the survivors. Survivors run out of resources, killers don't.
I need to play a lot more matches before I'd suggest any changes, but off the few games I've played I feel like hacking the drones should have more of an impact before she can redeploy.
thank you
-
@NewPlayer100102 said:
Why isn't her mori her decapitating the survivor and hollowing out their skull to make a new drone?
That'd be kinda alluring...
i like that idea
-
@AGM said:
https://forums.bhvr.com/dead-by-daylight/discussion/367429/drones-on-skull-merchant
You do mean that you think they shouldn't stay deployed infinitely, correct? Because I think some people in this thread think you mean she should have a limited number of drones that she can use across the entire match, like a limited resource. Your wording is confusing.
A timer would be a good idea yes.
-
@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/367429/drones-on-skull-merchant
Right and twins should only have a set number of victor respawns and same for artist and her birds, and bubbas chainsaw should completely break after so many uses, and there should be a maximum number of hatchets and knives for trickster and huntress, all killers should be downgraded to basic M1 killers with no powers 15 min into a match.
That's definitely what I said by posing a simple question.
-
@Krazzik said:
They're infinite because the survivors can just deactivate them.
Thanks.
-
@IlliterateGenocide said:
are we trying to nerf skull merchant allready.
do you want them to be like pigs traps? but instead of slowing down the game they have mediocre tracking?
"We" aren't trying to nerf anything. I just posed a question. Thanks for answering.
-
@Xendritch said:
They're not infinite you have 4 and if one gets deactivated it takes 10 seconds to get it back, survivors need to deactivate them at roughly the same time and it severely puts a dent in her map pressure because it will take a while for her to get them all back and setup again.
Cool, thanks.
-
So just me then. Cool.
-
Why they don't make the outdoor maps have a nighttime AND daytime mode based on the local servers time of day is beyond me.
-
@sulaiman said:
I just want to know something about several playstyles, and i dont want opinions from players, i would like some statement from officials.
- The infames 2 survivor left-scenario. I am often in that situation, but usually, i try to do gens anyway. However, i run bound in all my builds, and if i see a guy just hidding while i stay on gens, i will simply lose. If i hide too, it becomes bannable, right? So basicly, the other guy is doing something bannable that is not bannable as long as i dont do the same, right? So why is just hidding not bannable in the first place? Why is my action being bannable dependend on what someone else does?
- As killer, i sometimes run a "lern to get out" build. I do nothing the whole game, until the last gen is finished. Then my build of noed, starstruck, bloodwarden and aggitation kicks in, and i get everything up to a 4k. So i am playing the game, but just not the first half. Is this bannable?
Hatch should spawn after five minutes of two survivors left, but a key should be required until 1 of you dies then it should spring open so you can race the killer to it.
-
Place well and use that add-on that makes random traps reset after 2 seconds.
-
It's possible to get Merciless with every killer. You just have to practice enough. It just takes getting used to their power.
Checking out Otz's Killer builds spreadsheet also helps with that.
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3257320#Comment_3257320
I've had tons of RPD offerings the past couple days.
I actually don't mind RPD. The new versions are a moderate improvement on the old version, and like most things in this game I don't get what all the fuss is about.
I've won and lost both killer and survivor games on this map. In fact from my experience alone I couldn't tell you it was either survivor or killer sided.
If only we could trade offerings.
-
@ColonGlock said:
They tied an achievement to escaping RPD 20 times and since you have to open the gate achievement hunters will use the offering for years now...
Don't worry, they aren't putting RPD badges in the bloodweb anymore. After weeks of not seeing one, while needing this one achievement for the platinum trophy I can confirm this.
-
@HarlockTaliesin said:
I'm still burned out on RPD from the weeks of non-stop spam of it after they released the reworked maps. I hate seeing it on both survivor and killer.
When playing killer and someone actually brings an offering for it, I make the lives of all survivors a living hell for as long as I can, and try to give them all a bleedout death just to make it suck longer. When playing survivor and someone brings an offering for it, I leave or wander around doing totems/chests then throw pallets until I'm caught.
Seriously, stop offering this POS.
That's nice for those of us one away from the platinum trophy who need this one stupid achievement to get it. Hats off to you.
:stands on a hill and slow claps:
-
yup i typed "gg myers" the other day and it came out "gg ####", that's when the argument started.