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pickle4juice

pickle4juice

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pickle4juice
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  • I recently had an idea, an idea of what if a killer's whole gimmick is injury. Therefore, i came up with the following idea: a killer named "The Mutilator", it would work like this: Traditional survivor health is now changed. Players now can break bones, be left bleeding, and maybe even concussions. The mutilators power? Traps… well, kinda. The idea is trap types, such as a bone trap, would work
    2 comments 23 views last activity
  • I came up with a item for DBD a while ago, but i've reworked it to be more in depth and balanced. The idea is the item would be called a Tripod and the survivor can set them down around on the map, the survivor can only hold a max of 1 at a time, and takes 3 seconds to place, and a 5 second buffer after placed where it cannot blind the killer to prevent it going off instantly, only a max of 2 can
    3 comments 41 views last activity
  • I made a item idea a while ago, but it felt unbalanced so I decided to this time post it here instead of polls, and make some tweaks and extra mechanics. The idea is the item would be called a Tripod and the survivor can set them down around on the map, the survivor can only hold a max of 1 at a time, and takes 3 seconds to place, and a 5 second buffer after placed where it cannot blind the kille
    0 comments 2 views last activity
  • I had an idea for a survivor perk. The idea is this: activate ability, whenever activated, your aura is revealed to the killer for the next ten seconds, if you manage to last 25/20/15 seconds without entering a locker or chase during this time, gain indefinite noise reduction and no scratch marks, and if your hit while injured, you go in deep wound. this can only be used once per trail, and the e
    15 comments 171 views last activity
  • I had an idea for a survivor perk. The idea is this: activate ability, whenever activated, your aura is revealed to the killer for the next ten seconds, if you manage to last 25/20/15 seconds without entering a locker or chase during this time, gain indefinite noise reduction and no scratch marks, and if your hit while injured, you go in deep wound. this can only be used once per trail, and the e
    2 comments 31 views last activity
  • I think something that would be very cool to see in Dead By Daylight would be a military themed survivor, or maybe some military themed cosmetics for survivors, I personally would really like this. I just think it would be cool, that's it, what do you guys think?
    10 comments 231 views last activity
  • I had an idea for a new killer perk. now, I don't play killer, so I don't know if this is a good idea. The perk will be called "Fool me once" and the idea is, for every time you get stunned by anything, gain a token, once you get three, you can activate power to reset a pallet instead of breaking it, next time a survivor drops the pallet, you are invunerable to the stun and they gain hindered for
    3 comments 42 views last activity
  • I recently had an idea for a perk, I didn't come up with a name so you can comment one you think is fitting. Ther perk is whenever a survivor performs a bold, the next time they get hit, the killer is blinded for 0.5/1/2 seconds stackable up to 3 times, however though it can only be performed once per three chases. (also check out my other poll no one did) https://forums.bhvr.c
    4 comments 21 views last activity
  • You know, I really suck at DBD, but I play a lot of Roblox and stumbled upon a easier to play alternative that takes a little less skill, even if it is a little different. It's called Murderthon. I've been playing for a bit, and it really has helped me get the basics down in DBD (minus skill checks) and I feel like it has helped me a bit. mostly with looping, and while I still suck at chases, I'm
    1 comments 11 views last activity
  • I had an idea for Dead By Daylight. Basicially, if a survivor is on the hook, if the killer is within a certain radius of the killer, are not in chase, and are looking at the hooked survivor without an object coving the hooked survivor in their view, a little meter would go up with the survivor, and it would fill slowly, BUT once filled, the survivor is garunteed a self unhook, and if the killer
    1 comments 24 views last activity
  • I recently had an idea for a item of a booby trap for dead by daylight. The idea is the item would be called a Tripod and the survivor can set them down around on the map, and whenever the killer walks past the front of it, the tripod would trigger working like a instant flashbang blinding the killer if they are facing it, but if the killer is beside it or behind it, the tripod won't go off and t
    14 comments 141 views last activity
  • I came up with a survivor perk, here's the idea: Evasive trajectory - when in chase for over ten seconds, you can vault a pallet to recharge your item by 10% fora max of 3 times during that one chase or charge into a breakable wall to break it but gain the status effect exhaustion afterward of you charge into a wall. The idea behind this perk is that sometimes, killers are smart and won't break
    5 comments 41 views last activity
  • this has been sitting in a google docs i've had for a while. here it is: Franklin: Perks It wasn’t me - whenever making a loud noise notification, the source of the loud noise notification is placed somewhere else randomly Side hustle - after unhooking a survivor, if you do a heal interaction on that same survivor within 5 seconds, they instantly heal to the healthy state and you gain
    2 comments 41 views last activity
  • what if there was a flashlight addon called uv light. the UV light would work like this: whenever the player aims the flashlight at the killer, the distance is halved, but it blinds the killer slightly faster, and applies a new "Burned" status effect, where the killer's speed is slower and they can't activate their power and if it's a toggle, they automaticailly exit (Like the wraith is forced to
    5 comments 61 views last activity
  • I recently had an idea that could change how people might (kinda) think more critically instead of just autopiloting chases, gens, or totems. My idea is what if each map had a unique interactable, like in the Hawkins Lab map, when three gens are done, each survivor can go to the computer room (idk what it's called, but the room next to the portal with all the monitors) and interact with the compu
    5 comments 51 views last activity
  • I recently had an idea, of what if endgame collapses were more cinematic. Like, image right after popping the last gen, dust starting falling from the ceiling, and you leave the room right before it collapses. Or maybe while doing a loop, the loop just collapses since it's the endgame. as a survivor player, I think this would be very fun, and could add more challenge.
    0 comments 11 views last activity
  • I recently had an idea, of what if endgame collapses were more cinematic. Like, image right after popping the last gen, dust starting falling from the ceiling, and you leave the room right before it collapses. Or maybe while doing a loop, the loop just collapses since it's the endgame. as a survivor player, I think this would be very fun, and could add more challenge.
    9 comments 112 views last activity