moputopia
moputopia
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SUMMARY OF THE ISSUE: After the 9.3.0 patch Dwight looks really stiff and awkward while standing in the lobby, like his neck doesn't connect to his body properly. PLATFORM: All platforms STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Select Dwight and look at him. VIDEO: PLAYER LOGS: Player logs are0 comments 62 views last activity
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I thought this type of double pallet would only appear in 2v8 mode? Is this intentional with the new pallet density update?5 comments 201 views last activity
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I understand why devs felt it was necessary to make generators more visible, and it's definitely not the worst way to implement this change, but oh my god I wish there was a way to disable it. It just looks off and sometimes when playing survivor the flashing fast-moving pistons take up a huge part of your screen when repairing. I saw a single gen that still had the old model and it just looked s1 comments 21 views last activity
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Since patch 9.1.0 it feels you can get higher rarities much faster, but I'm not sure if I'm just imagining it. It felt like before you could get Rare and above items only in later bloodweb levels, but now they're available since pretty much the beginning of a new prestige level. If it's the case, then it's a nice change, but since it hasn't been officially mentioned (I think) I was wondering if0 comments 11 views last activity
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With the latest bugfix patch the animation for Survivors carrying Cans was changed so that "The Blood Can no longer clips into the ground while crouching". I feel like it looks visually a lot worse, now they're held at a pretty awkward angle and on male survivors keep rapidly hitting the leg while running. So although I admit it does look better now when the survivor is in a crouching position,4 comments 51 views last activity
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SUMMARY OF THE ISSUE: The Milky Way stars that were there before Haunted by Daylight event are now gone. PLATFORM: any STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1. load into Dead Dawg Saloon 2. look up VIDEO: https://forums.bhvr.com/dead-by-daylight/discussion/433119/saloon-map-milky-way-stars-missing PLAYER LOGS: Player logs are required from PC players only.0 comments 11 views last activity
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I actually really liked using THWACK! before the current patch, the combination of scream interruption and information from aura reveal were really fun and useful, and since the use cases were limited it was definitely not overpowered. I always thought it was kind of an underrated perk, but that meant survivors didn't expect it or often forgot about its effects. I recently used the current vers1 comments 21 views last activity
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SUMMARY OF THE ISSUE: Offerings that are visible mid-match when pressing the Escape key do not correspond to the players who actually brought them (not in the same order anymore). In this case Meg with Crossplay brought the Escape Cake, but during mid-game screen it is assigned to not-Crossplay Meg. Also durin1 comments 61 views last activity
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They're finally tweaking the Badham map and it's by… adding another window? I'm only reading the patch notes so I haven't checked it, but are they talking about the single person generator on the second floor room?7 comments 241 views last activity
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In their current form they are for sure niche and not strong perks, but they do have very unique effects. The rework just makes them another aura reading perk, since heavy aura reading seems to be the direction the devs want to take the game in currently. I feel like these reworked versions could have been completely new perks. And I really wish there was a way to buff these perks without takin1 comments 121 views last activity
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There's already an oversaturation of different Bloodpoint offerings that people often don't bother to use. Current Mori offerings add something unique to a match, and it would be sad to lose that. Not to mention this change will incentivize people to slug for the 4k, which is just an incredibly annoying tactic. But the new Mori offering bringer will risk losing out on the extra BP if they don't3 comments 41 views last activity
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Since the newest patch, something looks different, either on the layout side or visually, although I feel like I've also seen tiles spawn in new ways. I didn't see it mentioned in the patch notes though, so am I going crazy?4 comments 72 views last activity
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I used to love trying out outfit combos and finding charms that fit them while waiting for a lobby or during other downtime, but the current UI is so uncomfortable and ugly I just avoid it tbh. I think I will give up on using charms completely since there's no way I'm scrolling through all the dozens I have to find one that interests me. And looking through the character selection is throwing "504 comments 81 views last activity
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It seems that despite all the negative feedback the devs want to go through with the new Character Select UI, which is really disappointing. The portraits were scaled back but by turning the customization tab into a second store page there's still going to be a lot more unnecessary scrolling that didn't exist until now. But aside from that, I noticed they've removed the buttons at the bottom of1 comments 161 views last activity
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I thought it was my fault for being too blind to see them properly for a while, but I've seen other people bring this up as well. I believe there's also been a few bug reports on this topic that got marked as not enough info. Personally I feel like I have to rely on sound pretty often to be able to tell in which direction a survivor went after losing line of sight. I was wondering if anyone else14 comments 281 views last activity
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Comparison between what it looks like in-game and how it's supposed to look like. The blood on the arms is also missing in the preview icon in Customization options.0 comments 31 views last activity
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When playing Trapper with the Bloody Coil add-on, the perk Dissolution does not activate when a Survivor becomes injured by disarming a Trap. As the perk description says it should activate when a Survivor loses a health state "by any means", and it does work when a Survivor gets injured by stepping into a Bear Trap.0 comments 21 views last activity
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I only started playing after the patch that introduced the version we currently have, and from what I've heard, it's a lot better in regard to having to grind less for points and spending less time unlocking everything, not to mention not having to throw out your entire inventory to actually prestige and get your cosmetic piece. But I do feel like it's a bit strangely paced. The first 3 levels0 comments 31 views last activity
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Steps to reproduce: Play as Trapper, equip the add-on Iridescent Stone In the match, place down two Bear Traps Have the second Bear Trap be disarmed. (For example with the Makeshift Wrap add-on) Pick up or reset the remaining Bear Traps on the ground Notice the second Bear Trap set after starting the match will never reset, even when it's the only one left unarmed Platform: PC Happe0 comments 41 views last activity
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The add-on is supposed to change Nurse's movement speed to 4.6m/s and remove her ability to Blink for 60 seconds after a successful Blink Attack. However, when picking up a survivor, the Blinks start to recharge, and when dropping or hooking the survivor she's carrying, the 60 second timer resets itself. This leaves her unable to use Blinks for much longer than intended.0 comments 21 views last activity
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This has been in the game for a while, and if there's a bug report already active I apologize, but this hasn't been fixed in several updates. Huntress's arm moves very strangely if she walks while holding up a hatchet. Happens every time on PC, I don't know about other platforms. Steps to reproduce: Load into a game as Huntress Ready up a hatchet for throwing Walk around while holding up0 comments 32 views last activity
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Nearly all the Killers with stealth in their basekit have some consistent audio cues: Wraith has loud snarling sounds, Chucky chuckles intermittently, Ghostface has the whooshing noises from his outfit whenever he's moving, Myers is breathing so loudly you can hear him from behind a wall. Dredge is also whooshing incredibly loud, Onryo and Freddy have a lullaby when they don't have a Terror Radiu13 comments 211 views last activity
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I was really disappointed by how much they lightened the skin tone on Claudette's and Jake's figurine charms in earlier rifts, but at least for a while they seemed to be doing better on this front, for example Gabriel's and Lyra siblings' figurines. So why does Zarina's figurine look so much paler than her model.5 comments 291 views last activity
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Red Twine is an add-on for Maps that unlocks the ability to track Killer belongings. Since BHVR is trying to move away from perks and items countering specific killers, I find it odd that the Red Twine add-on still tracks Hag's traps, Freddy's snares and dream pallets, and Trapper's bear traps. This combined with the Crystal Bead add-on (sharing the Map's aura reading with all survivors) can po6 comments 231 views last activity
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Platform: Steam Description: Using the perk Calm Spirit used to protect the survivor running it from being interrupted on actions by screaming, such as letting go of a generator you're repairing when it gets hit by Surge or Pain Resonance. Currently the survivor doesn't scream, but is still forced to stop the repair action. Steps to reproduce: Equip the perk Calm Spirit. Work on a generator a0 comments 11 views last activity
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In other realms, the horizontal part of a broken hook sort of falls lower, making it easy to see from a distance if it's unusable. On Garden on Joy and now Greenville square however, only the actual sharp hook part falls down. I've had this problem several times, where I walk up to a hook thinking it's intact when in fact it has been broken from sacrifice or sabotaged. I know their design on th3 comments 41 views last activity
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I was wondering why the hemorrhage status affect also has a timer now, since I don't think this was mentioned in the patch notes or roadmap.10 comments 411 views last activity