maximizer12
maximizer12
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- maximizer12
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Discussions
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Overcharge has a very small niche for punishing survivors tapping gens during chase or if theyre just bad, though wouldnt it be better to be a passive rather than a required step. Instead of requiring the killer to kick a gen to have the skill check it applies to any gens that start regressing regardless how. That way it can synergize with ruin everytime a survivor stops working on it and pro4 comments 111 views last activity
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I've gotten 24 on ghostface with 10+ on other killers. How many do you have?13 comments 141 views last activity
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Seeing complaints over keys seem to overlook that they are somewhat necessary depending on the situation. I love clutching an escape with a chest key I pluner but I also hate having the swf gen rush and leave through a key. My proposed rework would be this. Broken key: same as before, nothing wrong with it Dull key: 5 seconds, but requires a new addon to open the hatch instead of the base key0 comments 21 views last activity
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Getting used to her mechanics on ps4 is very difficult thanks to some frame drop and control issues but nurse has been a joy to play. My only question is how come her plaid flannel isnt a base power for her kit? It doesnt really give that big of an advantage and helped only on bow ling to keep my charges7 comments 81 views last activity
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Playing on silo 01 on coldwind with legion on ps4. After downing and hooking a claudette i was stuck in place and unable to move for the rest of the game. This video showed when it started and what happened even after the claudette got unhooked i was still stuck. https://youtu.be/cQLvNO3S5sk0 comments 11 views last activity
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Ever since the new update as survivor and killer. Whenever i look left or right the camera jolts foward from my direction which really makes chases more difficult on both sides. This been happening anywhere else0 comments 21 views last activity
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Your ingenious modifications to hooks allows them to withstand the weight of many souls... and warn of those who tamper. Same effects as before but with an added bonus where hooks need multiple (0-1-2) sabo attempts to be destroyed and also remain usable after a survivor is sacrificed.0 comments 21 views last activity
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Getting a corn map while playing any short or stalker killer is an immediate bad time. Stalking doesnt work when they run through corn so no marking or evil within . I posted about it before but why not introduce a mechanic where running over tall grass and corn crushes it so its no longer there. At least when in chase the survivor cant stop and hide from the killer.21 comments 271 views last activity
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I recently bought all the killers and been grinding out the teachables and I ask for any perks that mesh well together. I've only been using overcharge and pop but I don't even know if it works together so I hope for some good ones.4 comments 41 views last activity
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Despite all the crap that's been spewing out from the community and the world. I'm still happy that you've been able to give new content and update in these trying times. At the very end of this bloodrush I just wanna say that I alongside many, appreciate what you all have been doing to support the game. Stay safe BHVR :)0 comments 51 views last activity
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Since there was a sale on ps4 where every dlc was half off i said sure why not and got them all. After experiencing every killer in red rank (rip clown), ive gotta say plague is a monster. Swf dont do anything against corrupt so they either risk being found or waste time hiding. Her addons all have some impact and none feel like they're worthless. Her power is very random in effectiveness but reg4 comments 131 views last activity
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Been noticing for a while since deathslinger arrived that swf and solos just stop caring about the match and either kill themselves on hook or dc when they get downed once. Its really bad for their teamates and makes it boring for me since ive now been handed the win. I'll take the free 4k, but the merit of playing killer has been drying out recently because of this. Has this been happening for o0 comments 61 views last activity
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An idea since moris now have to have an interaction locking in the killer to decrease "annoying" survivors. Make successive teabags cause exhausted for 30 seconds. Now theres an actually downside for being a prick and before anyone says anything. Cmon.. how often are you crouching 5+ times in a chase less you wanna make fun of em with your sprint burst or dead hard. It'll at least reprimand a sur21 comments 351 views last activity
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Gertrude McDowell. The name of a legend tells within the depths of the rural country. One of a decrepit woman that feasts on the blood of whoever roams the wilderness alone. Through spells and sorcery, villagers would disappear without a trace. Through her wicked poisons, those affected were left tormented for days on end. Some vomited blood until they heeled over. Others went blind or deaf. Many1 comments 41 views last activity
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In normal circumstances where the pig doesnt camp the box or tunnel you without downing. Have you actually died from her power. Unless your swf is gen rushing, I've never seen the power actually apply pressure and I've yet to get a kill with it despite now reaching prestige 3 pig. Should the trap be remade to activate based on the next down instead of gens?39 comments 1,011 views last activity
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Maybe add a trample mechanic which crushes the corn, bushes, and high grass when a killer walks and a survivor runs on it. This way by endgame, survivors can't just crouch right next to the killer and get away. The amount of lost matches I've had because of the corn or blendable brush is so unecessary. This way we can nerf the blendettes and make the farms more tolerable for killers28 comments 621 views last activity
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Sometimes i just move lethargicly when I'm mashing sprint, it also prevents me from moving at full walking speed as both survivor and killer. Not sure if its a bug or if my controller is wacking out.6 comments 71 views last activity
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Yeah yeah gens speeds, sabo builds, click clicks we all know how that goes. They win i depip i dont care. I just want those juicy items. And theyre greedy. https://youtu.be/ZyRNo1ntUKU0 comments 31 views last activity
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Nothing controversial but it seemed alot more intune with the game each discussion having an ingame icon and red color typing. This new one just seems kinda stagnant.8 comments 91 views last activity
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Like honestly is sound slike such a good idea to link xbox, playstation, and switch players together since pc would destroy us. Would help playerbase and matchmaking immensely6 comments 51 views last activity
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Let the killers break through the windows that let very strong loops occur so that they can have even more control over the chase. Though that would probably make some perks less worthwhile. Maybe only allow 3 windows to be broken?0 comments 21 views last activity
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Have some weekends be double bloodpoints, once a new moon double shards. Maybe once a month unlock a killer and their survivor for free during the weekend. Of course remove teachable perks but so that people can try killers/survivors they never bought and maybe have some more people join the game with a free weekend. God does this game need more notable events other than halloween, christmas, and4 comments 42 views last activity
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Have the selected quest show up at the top left of the screen of all players so they can see what needs to be done. Just a quality of life1 comments 22 views last activity
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After using some perks such as thanataphobia, discordance, bbq, overcharge, and reaching rank 6. I feel as though some killer perks should be switched into hex perks as theyre just so powerful that it needs a lil counter. This would make the perks more tolerable and also shut up whiny survivors that call some of these perks op. Though the question is what about some survivor perks 🤔8 comments 191 views last activity
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Fix this forsaken matchmaking. I dont get why this happens so often. PS_Messages_20200211_183249.jpg PS_Messages_20200211_183247.jpg11 comments 851 views last activity
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Just a consideration maybe to indicate to the killer which perk is being used by which totem if they run more than one hex. Say as though killer runs ruin and haunted ground and huntress lullaby. When they walk near the active totem say 12 meters. The icon for that perk which the totem carries will blacken until they go out of the area showing the killer which totem they should actually defend in1 comments 22 views last activity
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I feel as though getting higher in ranks doesnt give any worthwhile rewards for playing. I would suggest maybe giving a small amount of iridescent shards or bloodpoints for your rank placement at every reset for both survivor and killer. For example yellow ranks get 50k bloodpoints green 100k etc. Etc. Just something to at least make it seem worth it to get to red rank.1 comments 31 views last activity
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