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leviivel

leviivel

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leviivel
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  • I think almost every can agree Trapper needs buffs and changes to his kit so I want you guys to let me cook and hear me out on this idea cause it sounds really stupid but I genuinely think it would improve his kit tenfold while giving him some more depth while still making him easy to play. So my idea is he can psychedelically rearm traps from a distance, but this is a separate ability that woul
    2 comments 22 views last activity
  • first of all, while most of my matches have been on killer, survivor is my favourite role currently and is what i've played the most for last 7-ish months and the amount of negativity i witness to perks or how matches go both in game and on socials (mainly twitter), is crazy. People give up so fast when they have THREE OR FOUR chase perks and still go down in 20 seconds to an M1 killer. Killers
    0 comments 61 views last activity
  • I have loved skull merchant through all her era’s, including her bottom 3 killer in the game status she currently has. I have a lot to say about these changes. THE BAD: I genuinely despise the drone controlling idea, all the people that said “she should be able to control her drones” probably have an attention span of 2 seconds. It’s such a bad to do this and it’s just EVEN MORE unfun for the
    2 comments 131 views last activity
  • Just curious for anyone that’s tried idv (at any point) who their favourite character was, have been seeing a lot of DBD players try identity V recently so I’m a little curious since I have like 1,5k hours in DBD and 2,4K on idv (yes I need help 😭). So wanted to do a lil research I’d be happy to hear any answers!! :D
    2 comments 92 views last activity
  • first of, I get there’s no new mori cause the skin comes with a unique Snug variant (which I love btw!!!) but it still feels a little lackluster especially this skin is part of the highest price pool in the game. Naughty Bear: He has a new skeleton so ALL of his animations are changed in technicality, narrator speaking to you in the background, different sounds and voicelines. (also priced at
    0 comments 41 views last activity
  • We need to genuinely start complaining about BHVR’s insane favoritism for killer balance changes. i’ve noticed, especially with this recent PTB how BHVR only lightly nerfs (or just flat out don’t nerf) the popular killers but killers who are disliked or not popular get nerfed often or randomly. Take Nurse as our first example: She’s been the best killer in the game since her release, so she’s
    3 comments 141 views last activity
  • 4 nerfs and her only buff doesn’t do anything if the survivors know what they are doing. literally my favourite killer has been absolutely butchered because 70% of this community is too lazy to play against her cause ya’ll will not remove hookicides WHY ARE WE NERFING AN AT MOST B TIER KILLER BUT NOT NURSE, BLIGHT ETC ETC. SPIRIT IS STILL IN THE GAME SOMEHOW!? LITERALLY I CANNOT COUNTER HER C
    16 comments 261 views last activity
  • Dredge’s “Eddie’s Tribute” outfit is lacking a few sounds, it still has the metal clanging noises from moving but the guitar riff noises when dropping from high places doesn’t seem to be there.
    0 comments 11 views last activity
  • BHVR please, buff the weak killers i beg, playing over half the killer roster feels painful without slowdown meanwhile the half that are decent and don’t need it as much just get to run 4 of them and most mistakes they make will be nullified cause their base kits are strong enough without it. playing survivor has become so stale because i don’t even run windows and i can consistently get 60+
    8 comments 111 views last activity
  • Why do powers like Twins using Victor, Artist summoning birds, knight using guards, skull merchant placing drones, unknown’s hallucinations, etc etc. Still get affected/prevented from being used just because the person you just hooked is dead? Like whenever you get a final hook on someone and the death animation plays, do you how many times i’ve screwed over by that playing Artist or Twins, the s
    4 comments 91 views last activity
  • Sable has green rarity skins aswell as releasing with 2 purples, guess who also released like this, Vittorio. let’s go back to the 6 year anniversary, Haddie, who technically did release with greens, had them twitch prime locked. She had an anniversary outfit and a linked set, the anniversary outfit’s head was just an extremely simple mask with her hairstyle flipped horizontally. So if you di
    28 comments 2,501 views last activity
  • Idk how else i need to describe this. But it could fix a lot of stuff aswell as get rid of a really outdated rng mechanic. It could also stop suicides on hook and force people to eat penalties and give their teammates a player that isn’t sad and pathetic. and if you people REALLY want to Hookicide/take the chance, just change slippery meat so it adds the ability back. (Which would be great for d
    8 comments 261 views last activity
  • Distortion is a hot topic atm. My 2 cents on it is just reworking it so token building requires chase time would make it MUCH healthier for the game and fix other small things. It would make the perk better against stealth killers since it’s now chase time based and not TR. it would let people with actual game knowledge and skill get rewarded from it and not people that sit behind a rock for h
    29 comments 522 views last activity
  • this is a genuine question, and it’s not meant to be harsh. It’s just i’ve noticed how ridiculously popular WoO has become, it was definitely wasn’t an unpopular pick before, but now i see atleast 1-3 of it every match i play. i’m not asking for it to be nerfed, the perk is completely fine and acts as a decent way for less experienced players too loop/chase decently (and is also a good accessib
    32 comments 741 views last activity
  • Been maining her since day one and i was thrilled for the rework. i went through her add-ons and did the math for everything, this what i ended up with for my opinions on everything. Would like to hear everyone else’s opinions though. Context on S: Low-Power mode can give you infinite undetectable by making the cooldown shorter than the undetectable dur
    3 comments 942 views last activity
  • You read the title, the new anti-camp system (which i think is good) is releasing live in a few days. But i was wondering why hook grabs are still gone then, it was basically just a bandaid fix, why not bring them back? (Although if you have a counterargument i’ll be happy to hear)
    17 comments 491 views last activity
  • I don’t really need to make this post long, this perk is going to be atrocious to play against in coordinated teams. with pick up time being roughly 3-ish seconds, that allows a second survivor to stay at an atleast EXTREMELY safe 20 meters away. Meaning if the survivor being picked up on pallet is guarenteed to get to safety with basically nothing the killer can do about it. the perk was fine
    20 comments 481 views last activity
  • Chess merchant is dead, good. What people failed to realise is singularity can play chess just as well. the reason people used skull merchant to 3 gen is because it’s much easier than singularity. However, bring the correct build, place cams well, bring the right add-ons (for example the constant heartbeat one, that’s a pseudo oblivious) and you’ve got an absolute atrocious nightmare. EMP a p
    5 comments 201 views last activity
  • Skull Merchant is a character i’m weirdly passionate about, she’s so different from the killer cast and i even have a whole essay written as to why i like her character (i know it’s ridiculous but i can easily get attached to characters). i’ve advocated for a rework for her since the whole “chess” strategy Got popular. As much as i love her, a killer that can turn their brain off and win by cons
    15 comments 311 views last activity
  • I kid you not Wraith is probably my least favourite killer to face besides spirit (for her it’s due to accessibility issue’s). Wraith is the exact same every match, always bring the strongest add-ons (either silent bell, faster uncloak or faster kick during cloak), cause he’s pathetic without them. Always cloak after hit, matches drag on for a while because of hit and run. most wraith pl
    65 comments 1,502 views last activity
  • now will Ya’ll please learn how licensing works before jumping to conclusions with new characters? (incase ur wondering, Predator and Alien have basically the same license holders aka Disney)
    41 comments 1,433 views last activity
  • Survivor items feel like such an ancient and odd feature that could really use an update. The only time it gets updated is for balance changes, we haven’t had a single new item (event items don’t count) in YEARS. Matches are just getting even more stale because items are such a boring mechanic. Newer players can barely even use it because they’re limited but the insane players can run the best
    0 comments 71 views last activity
  • for me, i hope that this tome puts Gabriel and Hux into one slot so another character could get some more lore because dear lord idk how they can expand their lores without it being useless info like Gabriel’s past life which never even existed. Skull Merchant’s tome story was really good so i’m for something great because the end transmission character backstories were dryer than a desert. Gabr
    3 comments 61 views last activity
  • It’s been 3 weeks since End transmission has been live and i want to see everyone’s opinion about it. for me, it was kinda overhyped. only one of the new perks actually sees play (Made for This) and only 1 perk was truely positively received (troubleshooter). The killer (while SLIGHTLY better now) feels atrocious to play, making a supposed map pressure + intel killer into a mediocre at best
    31 comments 791 views last activity
  • You saw the title, yes, i gave her a full rework because her gameplay is very easily abused by certain players (COUGH COUGH 3 GENNERS COUGH). This rework is also made by someone who is a certified Skull Merchant main, take that how you will. The goal of this rework is to keep her power lore accurate and make her a more fast paced action setup killer that is rewarded for survivor’s moving as sh
    10 comments 172 views last activity
  • these fights are based on the killer vs an average human, the Human has very little to zero prep time (adrenaline and fear is gonna start kicking in), guns are not allowed for the human, killers are at their normal strength IRL (not entity strength boosted). Quick context on the tiers: Death: you could not beat this killer at all. MAYBE: if you get very lucky or happen to potentially get the u
    17 comments 991 views last activity
  • Singularity feels so lackluster to play as. His counterplay with the EMP’s is an extremely fun gimmick but taking the EMP’s is extremely boring. I have a multitude of reasons as to how singularity is just a worse Merchant: limitations; the fact singularity has too look inside the camera’s meanwhile Skull merchant. Gets information immediately and doesn’t have to manually look at the survivor.
    9 comments 231 views last activity
  • wanted to quickly talk about exhaustion perks and how Lithe and Overcome need nerfs/reworks. I think it should be clear as day as to why Sprint Burst is fair but Lithe and Overcome aren’t: SB can partially handicap you due to your higher amounts of walking around to save it. Ntm, the 99-ing SB tactic still requires you to recover from exhausted and then keep at that without interrupting i
    49 comments 1,931 views last activity
  • Since she’s been hot topic since release, I’d like to hear from all of you what you think her power level is. personally i’d say B, Maybe A.
    8 comments 191 views last activity
  • it feels like a third of my matches recently have had a DC or 2 because my teammates went down too quickly or if I’m playing a killer people “don’t like” (Skull Merchant, Knight, Nemesis, few others) and I down them too quickly they DC. i constantly hear the argument of “I paid for the game, if I’m not enjoying it, I am allowed to DC.” Which would seem like a fine argument in other games with
    78 comments 3,062 views last activity
  • Circle of Healing has been the glaring that it was since day one because of it’s ZERO risks. The only downside it had was finding a totem and maybe the killer was running shattered hope (which barely anyone did). You could place CoH in the corner of map and just get the value for free meanwhile the other boons required you to find a good spot that you can bring the killer close to get value, howe
    8 comments 161 views last activity
  • Spirit is easily my least favourite killer to face in the entire game, because it’s so painful to loop her it’s baffling. Why does a killer require (DIRECTIONAL) sound for their more important half of counterplay? Sound has always been important for killers as a counterplay method (like huntress winding up her hatchet, Demo teleport, multiple other sound queues. Etc. Etc). But no killer REQU
    15 comments 291 views last activity
  • I wanted to stir up the Tools of Torment discussion again. Because the absolute hivemind of hatred pushed towards it was extremely unfair. the only genuine glowing bad things about it were the Mori being awkward, the wall break animation looking a little goofy and the lore being mediocre at best. and may i say: VISUALS AND ART IS COMPLETELY SUBJECTIVE. Everyone has their own opinion on art and
    15 comments 281 views last activity
  • Something that the new prestige system is definitely lacking in is special rewards. Since, the only rewards you have is P1-3 is for teachables, P4-6 is the bloody cosmetics and P7-9 the perk charms. Afterwards it completely stops and its purely a number to show your love. now, i know it’s been talked about with more prestige rewards. But keep in mind the reward does need to be reasonable. BHVR i
    22 comments 2,833 views last activity
  • I just wanna say, this chapter IS NOT RUSHED. stop crying that it isn’t some robot. This chapter definitely has flaws yes. But it feels like the lot of you are just crying over such small stuff. this killer was not meant to be predator, BHVR is not gonna do heavy work on a license that they haven’t even fully secured, even if they were working on a predator chapter and it was pulled, it wou
    60 comments 1,331 views last activity
  • Just asking to the people that have already played on PTB. i already ranted about mother’s dwelling in a forum post last week so i won’t go over that. If it’s still the same oversized map, please reduce the size BHVR, doing something similar to eyrie with it would really help.
    3 comments 71 views last activity
  • big day it’s been on forums since the eruption nerf was announced. The perk absolutely needed nerfs or changes, but the current (proposed, it can still be updated) change basically nukes its viability. Completely getting rid of any consistency it had. my take on a nerf for it would be removing the incapacitated, instead giving it an entity block on the gen at a 5-10 second duration (allowing it
    27 comments 461 views last activity
  • Eruption is unhealty, DH is still unhealthy, NOED is unfun to go against, so is COH. can we just complain equally about our own sides and other sides perks? Yeah, i get dead hard was piece of unfair garbage for 5+ years and still can be. But BHVR is starting to do more perk changes. So there is hope we won’t have stuff like that again. Maybe lets all have some peace instead of complaining a
    21 comments 251 views last activity
  • Since the red forest maps being changed, i remembered of how obnoxiously large mother’s dwelling is. And it’s an absolute PAIN playing a non heavy mobile or map pressure killer. if you get mother’s dwelling as a killer that can’t counter it’s large size. Might aswell say GG if the survivors are decent. (Not complaining about survivors here, it’s not their fault the map is really strong for t
    8 comments 181 views last activity
  • Since dredge came out, i’ve been playing it a lot and it has come to my attention just how little lockers are on those 2 maps. Pale rose is definitely the larger offender of this, with their being only around 6 lockers (not counting basement). And most of them are resorted on either the docks or the main building with 2 in the shack. But that isn’t to say that the pantry lacks them aswell, s
    0 comments 12 views last activity
  • Im surprised sprint burst isn’t getting nerfed alongside dead hard considering how both are very strong, while dead hard is definitely the perk that needed updating the most, the fact that sprint burst isn’t getting touched frightens me. on the few occasions someone is running an exhaustion perk that isn’t dead hard, it’s sprint burst. Why? Because that’s also a really strong perk. It may be
    36 comments 861 views last activity
  • This is just more of a first thoughts poll, since it’s only been out for a day, most of your opinions will probably change but currently, what tier does it belong in?
    17 comments 332 views last activity
  • Nurse is a killer i’ve always had mixed feelings on, she’s not uncounterable, you could try and hide from her, but that usually requires specific perks (which feels a little flawed). But i just find it unfair she can teleport and ignore terrain instantly without a prerequisite and instantly being able to attack. she’s also nightmarishly difficult to balance, her add-ons are a big problem and i u
    23 comments 382 views last activity
  • I don’t have access to the PTB and i’d like to know if anyone has got the character backstories available somewhere to read.
    1 comments 11 views last activity
  • Since we’re getting a whopping 10 skins for the Attack on titan crossover collection, what survivors and killers are you expecting to play which characters?
    3 comments 221 views last activity
  • I personally adore Haddie, i’ve been wanting her as a survivor forever. but i see a lot of mixed reception (mostly of her design for some reason), so i’d like to see how much people like her. so, will she be your new main, or do you never wanna play her?
    21 comments 221 views last activity
  • This one’s for the fellow lore enjoyers, any characters from any lore of DBD do you want playable? My personal pick would be Tristan (From David’s archive lore).
    7 comments 161 views last activity
  • Don’t have much to do, so i did what a totally healthy person should do and sat down made this, enjoy! (Criticism is allowed and much appreciated). The Kitsune A mischievous killer, being a remnant of dark culture, the Kitsune toys around with it’s victims by filling them with fear before scaring them in lethal matter. It’s personal perks include, Mirage , Tears of joy and Scourge
    0 comments 81 views last activity
  • (I had some fun cuz i was bored, open to criticism!) The Entomologist Difficulty: Hard A faceless killer, inducing pain with swarm of insects and nectar to guide it with their power, Hive mind . Their personal perks, Scent Of Nature , Double minded and Sticky Formula , allow them to easily track survivors with manipulation of smell by doing actions. attributes: 4.6MS
    4 comments 95 views last activity
  • I’ve come to notice that many people don’t enjoy anti-loop or chase oriented killers. i’ve just come here to ask why, because i personally don’t see the issues (besides a few killers). i don’t think we all want to loop every killer basically the exact same way, and look at sadako, she’s not very good for a reason, 0 anti-loop.
    43 comments 1,521 views last activity
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