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galanonim25

galanonim25

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galanonim25
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  • Decisive Strike had many in my opinion healthy changes preventing certain situations that could be abused by survivors. However even tho Decisive Strike can save you from certain killers or give you at least a little bit of precious time punishing tunneling, there are some that will remain unbothered. Of course, the two main examples are nurse and blight. That's why I wanted to propose a certain
    13 comments 201 views last activity
  • Some time ago I noticed a change in the forum that was rather unpleasant. It was unpleasant because not only did the creation subforum disappear but also the old posts, posted in this subforum. That's how many of my posts disappeared with chapter concepts, and if not for the fact that I had also posted on Reddit this would have disappeared without a trace. That's why I wanted to ask a question:
    0 comments 41 views last activity
  • I haven't played dbd for a few months but I saw the Reassurance perk and it takes me back to one of my posts. https://forum.deadbydaylight.com/en/discussion/287063/perk-that-gives-survivor-additional-time-on-hook this one to be more precise People disliked my perk idea in this post and mostly typed Camaraderie/Kinship exists. Some people didn't even understand my c
    1 comments 81 views last activity
  • Chapter: Misleading Mind This chapter introduces 4 new status effects: Schizophrenia: When a survivor is under a Schizophrenia status effect he suffers from visual and auditory hallucinations. Visual hallucinations: Skill checks can rotate making it harder to hit them. Skill checks can move around the screen ( but the skill check appears in normal position < if the survivor doesn't
    0 comments 88 views last activity
  • I enjoy writing chapter concepts and posting them on the forum, but now my discussion awaits approval which hasn't happened before. Can be a reason that this happened now. I wonder if I even be able to post it on general.
    Mod
    12 comments 201 views last activity
  • Survivor perk: Unknown path: Choosing this perk takes all 4 perk slots. At the beginning of the trial, you are given 4 random survivor perks. Entity rewards survivors for that choice with an additional effect that lasts 60 seconds. Additional effect: Survivors using this perk don't leave any scratch marks. Killer perk: Unknown influence: Choosing this perk takes all 4 perk slots.
    1 comments 62 views last activity
  • Chapter: Eternal March This chapter introduces two new status effects: Withering : When a survivor is under a withering status effect, after the period of 12 seconds he will be put into a dying state. This is a guarantee so even if an injured survivor heals himself and put himself back in a healthy state he will still go down. Note: the survivor under the withering status effect is not
    2 comments 112 views last activity
  • Chapter: Sacrament of Sin The killer: Fanatic Appearance: The killer would look like a medieval priest with a crazy expression on his face. He would have a glove on his right hand and the Mark of the Beast on his left hand. Killers name: Father Frederick Warning: The killer's lore is quite long. I still recommend you to read this because I put in it quite an effort but
    3 comments 172 views last activity
  • 5 comments 82 views last activity
  • Chapter: Mortal Solitude The killer: Banshee Appearance: The killer would look like an undead elderly woman with a ragged dress. Weapon: long and sharp fingernails. Lore: Maxine Krauss was living with her husband in a petty town in England. She was an elderly woman and because of her sickness, she couldn't even get up from the bed
    2 comments 31 views last activity
  • Chapter: Dread from the Depths The killer: Drowner The killer would look like a fish humanoid. He would have fish scales all over his body. Heres are the monsters from Witcher 3 and Darkest Dungeon to help in visualization. Killers name: Thomas Clark The killer's lore: Thomas Clark was an Oceanographe
    3 comments 123 views last activity
  • Territorial Imperative : You will always see the survivor's aura when they entered the basement. This effect lasts for 2 seconds when they left the basement. Monstrous Shrine : The survivor that was unhooked from the basement additionally have Mangled and Haemorrhage status effect Buckle Up : The aura reveals lasts 12 seconds at tier III and additionally, the healed from dying state
    0 comments 31 views last activity
  • Last time I made buffs suggestions for bad killer perks, so this time I will do the same but for survivors. Sole Survivor : I dislike a concept of a perk that works only when my teammates die, expecting your teammate to die seems a little bit too unhealthy in my honest opinion. So instead of a token system that grants up to 72 meters radius that will make a killer unable to read your aura, I
    0 comments 31 views last activity
  • I chose some bad perks and tried to make them more encouraging to play. Beast Of Prey : Since this perk is based on bloodlust mechanics then In my opinion it should additionally decrease the required time for bloodlust by 1,5 seconds for each tier. So instead of the required 15 seconds for tier I it would take 13,5 seconds, instead of 30 seconds for tier II it would take 27 seconds, and inst
    0 comments 41 views last activity
  • Perk Search option: The number of perks in-game keeps increasing and it's harder to navigate to pick certain perks as fast as possible. That's why I would appreciate something like a search box in which you could type the name of a perk and quickly pick it without searching. It would be incredibly convenient. Bloodweb suggestion: I won't defend it strongly since it's rather my personal opinion
    0 comments 12 views last activity
  • Hello guys, I wanted to share with you yet another few perk ideas that I created. Feel free to share your opinions about it. Before perks just a short introduction for a survivor wielding those perks. HE would be an Auto mechanic who worked many years in the toxic big industry that had exhausted him both mentally and physically. He quit his job and wanted to change his living environment but our
    1 comments 108 views last activity
  • I play on steam. I used a flip flop with power struggle. When I had a full recovery meter killer picked me. I was on the pallet when he picked me. Immediately after he picked me I used a spacebar to activete power struggle in order to stun him but I couldn't do that since he used m1. During his attack, I couldn't use a power struggle and because of that, I was hooked.
    0 comments 21 views last activity
  • Today killer prevented me from using power struggle because he used m1 as a nurse. It should work that way or Its a bug or exploit?
    4 comments 81 views last activity
  • Hypothermia: When you hit a survivor with basic attack Hypothermia activates. After activation, the perk is disabled for 100/110/120 seconds. During that time, the survivor hit by it cant perform any cooperative action. Shivering cold: In killer terror radius, survivors' exhaustion cooldown, as well as progress for certain perks ( such as blast mine or Flashbang ), is frozen. Increase
    11 comments 191 views last activity
  • I tried him after the nerf and I have to say that shooting is nearly impossible now. If fps would look like this they would be a dead genre. Seriously u have to take a long while to aim otherwise u won't hit survivor but I won't hit survivor cause u r taking too long to aim. Its like somebody holding ur arm while u r trying to shoot. Idk what caused bhvr to change that but I wont be convinced tha
    147 comments 4,121 views last activity
  • I tried it multiple times and each time head-on didn't work on zombie, I was hit instead by it. I tried performing head-on in various ways. I tried it on maximum and minimum head-on range. I tried it also when the nemesis was blocking the zombie, and in this situation, he got a stun but zombies weren't killed. I'm playing on steam.
    1 comments 131 views last activity
  • I tried it today and not gonna lie I was kinda disappointed with the result. What do you guys think about zombie stun with the head-on? And another question would be if head-on could stun zombies then should it trigger exhaustion? In my opinion yes.
    13 comments 171 views last activity
  • to lose multiple Bloody Party Streamers offering because of constant loading freezes. One of the best updates I have to say.
    1 comments 51 views last activity
  • Do you think is a good idea to implement something like that. Let's say after unhooking or healing other survivors you gave them an additional buff that activates once they are on the hook. After activation instead of a normal hook timer, an additional timer will be activated and will last 30 seconds ( on the best upgrade ).
    30 comments 1,471 views last activity
  • Lightborn is without a doubt the best perk that counters flashlight abusers, but because of his situational construction never be a meta perk. So here's my proposition, what if lightborn would additionally blind survivors that were trying to flashlight the killer. It would have strengthened the perk without making it op.
    23 comments 211 views last activity
  • Some time ago I have made an idea for the Native American killer, now I would like to share some perks ideas for survivor who also would be Native American: One with the nature: When crouching near the crow, you have the ability to mark it. Marked crow is highlighted and can be seen anywhere on the map. When the killer will scare away that crow, his location will be revealed for 3/4/5 seconds
    5 comments 81 views last activity
  • I posted the same idea on Reddit 2 hours ago, but after posting that there I found out that did have their own forum so I decided that I will post it also here in the faint hope that the devs will consider making something similar in the future. I'd love to see a Native American killer in dbd so I'd like present my vision of him to you. ( Unfortunately, it's mostly text because I'm not an artis
    4 comments 291 views last activity