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csandman1977

csandman1977

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csandman1977
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  • So ive had a bunch of ideas that didnt really fit the theme of dbd. This idea does, and if i can translate the image in my head properly, you will get the tone and feel im going for. Big if though lol. Name - The Captain Speed - 110% (for now) Weapon - Old Sea Anchor Terror Radius - 32m Description - An old pirate who ruled his vessel with a deadly iron grip. For 3 decades he amd his crew te
    6 comments 81 views last activity
  • Borderlands 2 is one of if not my favorite game ever. Handsome Jack being one of the absolute greatest villains of all time, in my opinion. So since borderlands 3 is right around the corner...FRIDAY! I figured why not make him a killer in one of my favorite games. Name - Handsome Jack Height - Tall TR - 32 meters Movement speed - 110% Weapon - Hyperion Pistol with bayonet Powers Holding th
    4 comments 41 views last activity
  • Once per trial, you can interact with a hook to weaken it's structural integrity. The next time a killer would use the hook, it breaks. The falling metal stuns the killer. May be kind of strong but as a one time use, would see play in sabo builds possibly.
    3 comments 31 views last activity
  • How fun would it be to say reach p3 level 50 and gain the ability to swap out killer powers with other killers? Clown blinking like nurse, Myers theowing up, hag chainsawing, Bubba ghostfacing? The possibilities are endless!
    10 comments 121 views last activity
  • A killer based around mind games and taking full advantage of the obsession system. Will figure out a back story if there's enough interest. Power 1 - You brain functions at a higher level than normal people. You can multitask and as such, can be obsessed with two survivors. Power 2 - You share a unique bond with your prey allowing you to warp their sense of reality. Charging your power unleash
    2 comments 21 views last activity
  • Was just thinking, as killer, when the match ends and you are left with an entity displeased score, it would be cool if the entity sacrificed the killer like it would a survivor. Or even better, if it shot a hook out of the ground and hooked the killer. Useless gameplay wise, but it would show the entity's displeasure.
    7 comments 111 views last activity
  • Killer Name - The Ripper Speed - 115% Height - Average TR - 32m Weapon - Scalpel Map - Victorian warehouse and alleys 'Jack' was always different. Always smarter than everyone else around him, more athletic than the neighborhood children, and quick witted enough to make even the adults pause. His sharp tongue both enamored his mother and enraged his father. Routine beatings were common as
    1 comments 81 views last activity
  • As a small way of reducing grind, once a week, for a day or 2, one survivor and one killer is chosen. During those days, everything in their Blood web is discounted 10-15%. It Will still take an obscene amount of bloodpoints to level a character even in conjunction with the rework, but it would help a little with the grind.
    6 comments 41 views last activity
  • I didn't know who to play so was scrolling through my killers and their perks and noticed that i had almost everything i needed to do a slugging build with freddy (no nurses yet). Never did it before so i figured what the heck. Im rank 12 so it probably explains the success of it. Got 3 people downed in about 2 minutes then looked at my beautiful slug auras and then felt bad. These people are ju
    4 comments 101 views last activity
  • It's always said that nurse, spirit and billy are best killers. But is it their powers or perks or add ons or some combination? I think there needs to be a public test of add on less perkless killers versus perkless itemless survivors. Start with nurse and spirit and Wraith and clown. Arguably the 2 best and worst killers. See what statistics say. Are killers getting easy 4ks? Are survivors surv
    2 comments 31 views last activity
  • We have pretty much said that coms give advantages to swf and solos suffer. Why not just get a built in com system that all players connect to when grouped together in a lobby? No need for discord or 3rd party software.
    9 comments 101 views last activity
  • I would think for survivor, winning would be escaping. For killer it's different. Is it 2 kills? 3 or 4? Do we go by the emblem system? For me either escaping or helping the majority of my team escape. For killer I think 3k is winning. Just wondering what the line is between winning and losing.
    205 comments 8,001 views last activity
  • So hex perks are strong and yet usually countered in thr first minute of the game. Which pretty much makes them unfair for the killer. Some are really strong but again, never really last. So o vote to replace the hex part with token perk. Obviously they would need changing as some of them would be stupid if they couldnt be countered. So lets begin: Hex- Ruin: The most used hex perk. The one m
    4 comments 101 views last activity
  • Thinking of some fun game modes that people can play with their friends. 1) Hot Potato - A survivor is randomly chosen to be the obsession. When a generator is completed, the obsession dies. At any time, the obsession can point to another survivor to make that player become the new obsession. Last man standing wins. No Killer needed. 2) Hide and Seek - Stay alive for a set time. Killers have bl
    2 comments 41 views last activity
  • At the start of the match 3/4/5 totems are blocked by the entity. When the first generator is completed totems are unblocked. Once per trial, if a totem other than Protected Offering is destroyed and there is another dull totem on the map, the hex associated with the destroyed totem will activate it randomly. Survivor cleansing speed is increased by 2%
    5 comments 41 views last activity
  • The demand for sustenance fills the Entity with a primal need. For every survivor still alive, gain a token. Each token decreases the time on hook by 1/2/3% up to a maximum of 12%. When a survivor is sacrificed, the hook is not broken. 12% seems like alot, but as people die the perk does get a bit worse so I'm thinking it's ok.
    10 comments 82 views last activity
  • So considering ash is pretty much dead as his perks are meme level at best, and that lore wise, any survivor could infact become a killer, i recommend making ash a killer. But not just ash....chucky also. Chucky replaces ashs hand puppet. By tapping the power buttin while in a chase, ash can throw Chuck who then starts chasing the survivor. When chucky gets close enough to a survivor, he jumps
    1 comments 22 views last activity
  • So the story of legion is interesting but very poorly implemented. 4 people but exactly the same. Just different skins? I've had 2 ideas, not sure if they could be implemented but figured i would mention them. Legion has their feral frenzy, but different add ons change the power in different ways. Much like Freddy. Equipping an addon also modifies cosmetics to the proper character that is use
    0 comments 41 views last activity
  • So this thought came in my head and am not sure it can be implemented at all as i know nothing of programming. But I think it would fit into the game concept pretty well. When survivors speak, have their characters actually make the noise that could be heard from a certain distance and only within that distance. Make it where people on opposite sides of the map couldnt talk to each other. If
    2 comments 21 views last activity
  • I'm rank 12. I feel like I am a rank 12/11 killer. Been playing about 6 months. Been getting so many games lately where 3 survivors are within 1 or 2 ranks of me and then one is purple rank. The high ranked ends up looping me the whole game, or if i dont chase them and go after someone else, they just show up mid chase and cut me off, or flashlight me, or really just distract me the whole game l
    20 comments 541 views last activity
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