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caipt

caipt

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caipt
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  • In this morning's dev update, the notes state that you aim to distribute power across tokens rather than having its main draw on token 1. Could we get some clarity on the specific values for this change? For example, is pentimento now 6% repair debuff per token, making it 30% at 5 or something? Thanks.
    19 comments 332 views last activity
  • its very frustrating when you've got the perfect grapple lined up, but it just doesnt select despite the red indicator.The select function can be very finnicky and I think we'd all appreciate more consistency. Oftentimes it wont let you select areas on the floor which are clearly in the proper range, or areas above you as well. Furthermore the excruciatingly large hitbox on the grab attack prev
    0 comments 11 views last activity
  • the recent buff has enabled perks like pentimento and devour hope to become unbearable for survivors to work around in the average match. Imo the main issue is not the speed it takes to cleanse the hex totems, but that it applies to dull totems equally so. If thrill is to keep its current effect, it should at least be halved on dull totems so that survivors can properly counter it. Another iss
    4 comments 121 views last activity
  • According to Peanits, the rework remains but the token charge time will be reduced from 30s to 15s in chase. Source: Distortion - Medium Update โ€” BHVR
    0 comments 21 views last activity
  • There are plenty of posts about fanmade killers or perks, but rarely do people discuss how they'd change the item pool or add new ones to it. How would you? I would add a new variant of toolbox that pertains to pallets and vaults rather than hooks and gens. At base, you would be able to rebuild 3 broken pallets as fragile pallets marked with bright duct tape holding them together. They'd functio
    2 comments 21 views last activity
  • Why do people complain about this so much? What does it matter if the killer is slugging for the 4k, you practically already lost so just tab out and do something else. Thats what I do when it happens to me or when survivors wait at gates. I dont slug for the 4k unless I'm trying to adept, but I swear some people act like slugging for the 4k is the most horrible thing in a survivor can experience
    Mod
    66 comments 1,952 views last activity
  • Tunnelers already keep track of their target, but killers who want to 8 hook can end up accidentally killing someone.
    10 comments 182 views last activity
  • When its not tunneling or proxy camping (camping got removed btw) people are just complaining that stbfl needs to be gutted. are we seriously at the point where stbfl is enemy number one?
    1 comments 31 views last activity
  • Best killer changes I've seen in a long time. he might actually be an A tier killer now. With a 33% faster base throw rate, a pseudo always avaliable main event, BEING 115%, and getting some addon updates hes looking good. What do the trickster mains think? edit: some comments have definitely outlined a few issues I didnt notice before. If these major buffs are to go to live, then they should pr
    52 comments 1,492 views last activity
  • This discussion has been merged .
    0 comments 1 views last activity
  • Everyones always talking about how BHVR needs to stop nerfing meta and start buffing the 90% of perks that aren't good, but people rarely give suggestions. I'll start: Quick Gambit: Range limit is now inverted. Survivors who are 24m away from you get a repair speed bonus. Bonus is increased to 10%. has no effect while injured. Head on: applies 3 seconds of exhaustion but isnt stopped by it. h
    4 comments 51 views last activity
  • To those of you who spent 9k shards on a character during the event before the discount was added, you will be refunded 4.5k shards. This has been confirmed by mandy on another post, they are working on a way to accomplish it right now.
    7 comments 271 views last activity
  • As an honest question, what redeems this perk for you? edit:rewording this post to sound less confrontational
    47 comments 571 views last activity
  • I've seen the idea thrown around before, I think it would work. We can't really call scooby doo too silly for the game when nicolas cage is in dbd.
    1 comments 131 views last activity
  • I have compared the officially released statistics to the ones on nightlight in descending order. top ten for killer: Official Nightlight Surge/Jolt - 20% Pain Res - 21% PGTW - 20% PGTW - 20% Pain Res - 17% Surge/Jolt - 20% Sloppy - 15% Lethal - 16% BBQ - 12%
    23 comments 511 views last activity
  • Something needed to be done about camping but complete removal feels wrong. Basekit additions should add depth to the game, not remove it. Basekit BT added depth by actually giving the tunneled survivor a chance. AFC should follow that logic, open up counterplay and more viable strategies. But instead they just removed it.
    5 comments 61 views last activity
  • You think there will ever be another true ranged killer? We have slinger, artist, and huntress in the category. Artist definitely showed prowess in making a unique killer that still follows an existing archetype, but I'm not sure they'll be able to do it again.
    0 comments 11 views last activity
  • Recently survivor vaults got buffed in a "bug fix". Where does that stand now? I heard it got removed, but it was bugged so girl survivors could only medium vault, then I heard that got fixed and the extra vault distance stayed, then I also heard that got removed?? Can someone weigh in on this? Do survivors still have extra vault distance?
    4 comments 51 views last activity
  • New perk: Judgment. While in a chase with the killer, crouching twice in a row will give you 90% hinder for 5 seconds and you will INSTANTLY die upon being hit ๐Ÿ˜ˆ the counterplay is just to not teabag... so people will stop teabagging ๐Ÿ‘พ ๐Ÿ˜ˆ ๐Ÿ‘น
    21 comments 492 views last activity
  • I just dont get why it has it. 0.4s is far too much to say its just accounting for ping, at that point its account for lack of skill as well. I think it should go back to 0.2
    3 comments 51 views last activity
  • the decorations! As in, the pallets and lockers. they are specially designed fo the map. we need more like this.
    0 comments 1 views last activity
  • more specifically his addons, though basekit change ideas are welcome as well if you feel he needs them.
    7 comments 71 views last activity
  • simple question. I know this post is gonna breed so much us vs them fights in the replies but please keep it to a minimum. for me I'd say its survivor sided atm mainly because of mft and ftp+buckle up, along with the general lack of regression making playing nice a lot less viable.
    27 comments 361 views last activity
  • Nurse is not a high mobility killer. At the very least she does not belong anywhere near the same category as blight that people like to put her in. Yeah on certain maps her mobility is the absolute best most broken thing in the but in the vast vast majority of cases its slightly above average at best. her mobility averages to 4.1m/s with the typical 1 full blink --> wait for max charge -->
    4 comments 61 views last activity
  • Its absurd how quickly people started malding about how OP it is. "Its information is too strong" The info is fine on anyone but blight. I was able to remove bbq and lethal and use uw instead and get similar results, with pain res thrown into the empty slot with blight. same info, more regression. "The blindness completely counters WoO and other auras for doing almost nothing" this complai
    49 comments 1,041 views last activity
  • It can be anything! Items, perks, basekit changes, chapters, think of youself as head developer with full control. I'd add more survivor items+p100 rewards. I'd like it if it made your flashlight beam more of a rose gold like color, gave you a more magic like healing and gen animation (something like how potential energy has its own mystical animation, but with more of a focus on red). Just cool
    4 comments 31 views last activity
  • hes just not good in modern dbd. maps have crazy amounts of clutter, loops are tighter and have dumb hitboxes, and outside of extrememly specific and risky curves, anything less then a god level billy player will just have no chase power with inconsistent map mobility. Thats excluding overheat. edit: that said delete overheat. its stupid.
    15 comments 271 views last activity
  • BHVR seems to favor adding machanics to just remove strategies altogether instead of actually solving the issues that cause them. Camping doesnt exist now, but you can still just tunnel them off hook once they self unhook. Basekit BT is fine because it doesnt remove tunneling, it just adds the chance for counterplay. We saw this in the basekit unbreakable PTB as well; slugging is unfun? well now
    104 comments 3,283 views last activity
  • poor doctor taking another L. Any killer can have a better version of static blast on a better cooldown using a perk now.
    1 comments 21 views last activity
  • Formerly an obvious decision, shifting metas have made it a real contest. Do you use either one? And if so, do you ever use MFT along with them? I'm an adrenaline user because I feel adrenaline gets more consistent value, since hope is only useful in a chase and the adrenaline heal gives safety+speed gets to gates faster. I dont use MFT, I'm an SB user. Without MFT I feel hope is the lesser of t
    0 comments 21 views last activity
  • As BHVR's designated replacement for Decisive Strike, do you think it does its job well? I've seen some call it worthless and others one of the best perks in the game. i think its strong because a good killer will always wait out bt because it takes longer to regain the distance made from on hit burst than it does to wait for BT to end, even if you cant down them after. OTR forces them to hit yo
    64 comments 1,041 views last activity
  • Okay, okay! Look, I KNOW how this went last time it was NOT fun. But hear me out! Eruptions design, at its core, is PERFECT. its a perk based around rewarding skilled plays and making decisions for the macrogame with regression and information. You need a down to activate it, and you need to spend time kicking gens and lose distance on the repairers for it to activate at all. It was 100% broken b
    34 comments 431 views last activity
  • Seems like endurance is super prevalent in dbd right now and its getting old fast. Between buckle FTP and people bodyblocking with OTR then getting upsetti when they get downed its getting stale.
    4 comments 111 views last activity
  • In your opinion, is nurse overpowered and why? or do you find her to be balanced for the most part? I think that shes balanced, though could use some tweaks. She has lots of counterplay via mindgames and jumping into a locker, but i feel most people never learn it because its completely different from regular dbd, leading them to think shes uncounterable. which isnt an unfair assumption to make
    Mod
    25 comments 631 views last activity
  • I think we can all agree that this perk is overtuned. At the very least, the endurance should not be lumped in with an already powerful effect. If and how would you change made for this to be a more balanced and/or healthy perk? I think I would give the haste while healthy instead of injured so you need to heal for value+punishes you for a bad play rather than rewarding you+remove haste stackin
    52 comments 831 views last activity