bkillerc
bkillerc
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- bkillerc
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I’d put him A with right perks and addons. i don’t even use the mallet anymore at all (on healthy survivors) it’s just constant one hit down chainsaws. bamboozle makes window counter weaker, you get 1 use. you can force pallets down quick or get the chainsaw hit. As long as you don’t bump into anything you’re good basically. Combine fast downs and hooks with (perks) a little gen slow (pop),17 comments 261 views last activity
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Couldn’t see em lol Still 4’k but still3 comments 81 views last activity
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To truly give solo q what swf has and make them closer to equal: Totem counter Chase indicator for each player Quick chat - “Being chased” “Being camped” “Save me” “Etc.” Doesn’t boost swf, they already have this. Any other ideas? Of course, killers are going to need buffs to compensate.5 comments 121 views last activity
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So we see a lot of tier lists, but what would you say is the top 3-5 killers based on perk load out and build? For example, not sure if basic huntress is still in top 3, but give her iri head and infantry belt with a good perk loadout and she’s top 3 imo. of course you can get lucky with certain maps too so feel free to throw that in there! I would say an 3-5 token devour Hope is strong, but t1 comments 61 views last activity
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Have one perk slot available in my “basic build”... Spine Chill Or Dead Hard?? Spine chill counters stealth killers SO good but Dead hard is so good in chase (at least the first chase)7 comments 151 views last activity
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So we’ve all heard “how about start the trial healthy and just not be allow to heal?” I agree. Let’s makes it interesting, give it a benefit, and add: Start trial healthy, but can’t heal after first injury. remove the broken status effect symbol. Only you know you have it. full iron will? (Maybe) keep dying state recovery and no blood trails. Add a 1/2 speed tenacity effect? OR possib8 comments 51 views last activity
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If you consider ALL perks and ALL addons, who are the strongest killers? Basically any build and addon combo. For good measure you can give a map where the build and strategy works best. I mean iri huntress with belt is crazy, but a really large map can make it weaker. I’ve seen some pretty crazy games with a pinky finger clown, play with your food bubba, or basement demogorgon that seem to m9 comments 221 views last activity
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Anyone get any multiple game tome challenges done in a single trial? i guess it counts if people were farming but better if they weren’t (you know, a CHALLENGE) honourable mentions for close ones! please let us know your strategy or if there’s a good story behind it. i escaped 5 chases in one match by being “chased” by the killer carrying a survivor and then running off and being gone by t0 comments 21 views last activity
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Anyone ever gotten 4 survivors with one chainsaw attack? A ton of 1’s of course and a lot of 2’s... I’m sure there’s a good amount of 3’s out there a well. any 4’s? Not sure if farming or exit gates then escape counts5 comments 101 views last activity
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long post... I believe I have figured out exactly what the ranking system in dead by daylight represents, and subsequently the win condition. Rank represents how good you are at scoring blood points overall. That is it, nothing more. Emblems are meant to limit how many points in each category, so you can’t simple farm one category. If you score in the expected range of points for0 comments 91 views last activity
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Perk idea - ghost of a chance Even after your death, you want to help your friends live. After dying, if there are remaining survivors in a trial, come back for 30-35-40 seconds as a ghost. (Maybe 40-50-60 seconds?) You must have fully healed at least one survivor, performed one safe unhook and cleansed one dull totem during the trial. You respawn in a random (or the spot of your de6 comments 51 views last activity
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Is there a tech? is there a way? Any video? Anyone done it ever? like, face camping, 2 feet away, chain saw reved, leather face12 comments 151 views last activity
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Meta is ok, but maybe a bit boring? What do you use and what type of strategy goes with the build? I love: never be seen but still actually do objectives build. Spine Chill (know when killer’s coming) fixated (walk away fast without scratch marks) bond or empathy (see when and where a teammate is being chased) urban evasion (crouch behind and move around los obstacles) Information/awar27 comments 321 views last activity
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(Temporary name!) after 4 successful hits with your basic attack, the next basic attack will put the survivor in the dying state. (Tokens) Missing an attack resets the count (Or lose a token?) hitting an injured survivor doesn’t give a token and doesn’t spend a token, when under 4 tokens. hitting an injured survivor when u have 4 tokens uses the 4 tokens.3 comments 61 views last activity
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When intoxicated, survivor pallet drop speed and window vault speed (is this already a thing?) is also reduced. bleech flask base kit no movement slow when reloading or any bottle action2 comments 31 views last activity
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New scoring event: Show Mercy Hatch Version: If the Killer downs the last survivor, carries to an open hatch, drops survivor within 6m and survivor jumps in hatch: 5,000 bp? (Maybe more?) Gate Version: If the Killer downs the last survivor, carries to a gate, drops survivor inside and survivor crawls out: 5,000 bp? (Maybe more here too) Thoughts?6 comments 81 views last activity
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Survivors searching a chest have a location/aura reveal for 5-6-7 seconds. If a survivor does not complete a chest search, they suffer from the exposed status effect for 15 seconds.1 comments 41 views last activity
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Recover exhaustion while running but at normal speed... op?2 comments 31 views last activity
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Increases stun time when stunning a killer with a pallet. 10-15-20% (tiers 1, 2, 3) The survivor equivalent of brutal strength.1 comments 31 views last activity
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A few options... if YOU are running the perk when another survivor is within 8-10-12 meters of you, they see any auras you see. or when you are within 8-10-12 meters of another survivor, you see any auras they see. or when you are within 8-10-12 meters of another survivor, you both see any auras the other sees (combines the first two) works with bond, empathy, kindred, maps, etc. Thoughts7 comments 51 views last activity
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So 110% is slow, but is justified by a strong power. 115% is standard, but is justified by not having a super strong power. What about a 112.5% for a good but not amazing power? (Possibly Death Slinger) Maybe a 117.5% for a very weak power? (Legion?) Thoughts anybody?12 comments 261 views last activity
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You’ve been given the power (survivor or killer) to run multiple instances of the same perk in your build. What 4 do you run? (Can be 2 & 2, 3 & 1 whatever) ex: 4 bbq = 400% bonus blood points 4 sprint burst = 12 second speed boost Feel free to explain how they would work...41 comments 1,953 views last activity
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You have no power, are a standard 115 M1 killer, but get 5 or 6 perks. What’s your build? (If it’s a meme build, what’s the strategy?)14 comments 212 views last activity
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As it is now OR When last gen completed 3 minutes.16 comments 303 views last activity
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For those who didn't know, he says: "You get the cap, the emotes and linkage! Welcome to the Trumunity" (Sigh of relief)14 comments 1,692 views last activity
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I'm a 2,000 hour console player, and I was thinking how Legion's changes could work and came up with 4 ideas: Terror radius: 24 normal, 32-40 in frenzy. Or something to that effect... Small normal big in frenzy. This helps to get some sneak attacks, but locate in frenzy and not tunnel. Also, gives fair warning if speedy is coming to you. Deep wounds: change nothing from what is proposed for th4 comments 132 views last activity