beerey
beerey
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- beerey
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I feel like all the unnecessary clunk and bloat that Myers' rework currently has holds him back A LOT, especially considering the fact that the PTB to live changes made Slaughtering Strike worse than a Fragrant Tuft of Hair + Coup lunge in a lot of instances. General changes: The Shape can freely switch between modes while having Evil Incarnate ready. (Formerly locked into Pursuer Mode) Stal1 comments 121 views last activity
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Let me get straight to the point, Krasue is undoubtedly S tier at this current moment so, yeah, she does deserve to be toned down. Here's some quickly-put-together changes: Removed the ability to vault pallets while in Head Form. The Krasue can now break pallets while in Head Form at the cost of disabling Headlong Flight for 3 seconds afterward. Leeched progress is completely removed once0 comments 51 views last activity
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SUMMARY OF THE ISSUE: Manipulating the backwards movement input (S key for keyboard) alongside one of the sideway keys (A or D depending on which side the object that Ghoul is meant to round the corner of) will make Ghoul enter a somewhat fully-maneuverable and extremely buggy state while leaping. Videos provide further detail. PLATFORM: Steam, PC. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OC0 comments 61 views last activity
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The only reasonable solution to mitigate the chase bug while we wait for next week's hotfix is by killswitching fog vials, they're the only thing causing such a gamebreaking bug. In no way, shape, or form should this bug be as prominent as it currently is right now.0 comments 81 views last activity
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I'm here to forward someone else's (@Lukadoosh) Twitter post on here: "Hi @/deadbydaylight, on the recent Reddit Q&A you mentioned that The Ghoul "stopping you in place" while vaulting is not a bug. I want to ask properly here in case this was a miscommunication. For each of these scenarios, is the behavior shown intended? (1/2) Video accompanying the tweet:11 comments 651 views last activity
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Hey, so the movement speed modifier applied to Springtrap whenever he carries a survivor got reduced to x0.8 when it used to be x0.83636 prior to the 9.0.2 hotfix. Normally this is only meant for killers moving at 4.6 m/s, and that's not the case for Springtrap when he has his axe equipped, this change practically makes him move slower than every other killer in the game while carrying survivors5 comments 211 views last activity
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Hey! After letting Vecna's buffs simmer down for quite a bit, I can confidently say that one small aspect of his kit is overtuned, which is… Fly's cooldown. I know that I suggested this not so far back in time but after getting my hands on it (and seeing it in action from the survivor side), I can affirm you that 20 seconds to get Fly back is far too short of a cooldown for how reliable the spell0 comments 51 views last activity
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SUMMARY OF THE ISSUE: A lot of visual and gameplay related when holding the backward input as Ghoul (S key for a keyboard) prior to initiating a leap. I'm fairly certain that this is related to the other bug I reported today. PLATFORM: Steam, PC. VIDEO: https://youtu.be/UuVdT3VfoGs PLAYER LOGS: DeadByDaylight.log0 comments 31 views last activity
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SUMMARY OF THE ISSUE: Breaking a pallet as The Ghoul while Kagune Leap is not on cooldown only removes one token from it while in Enraged Mode, instead of 2. This previously only applied to Ghoul if he was out of Enraged Mode before the 9.0.1 hotfix. PLATFORM: Steam, PC. VIDEO: https://youtu.be/tOoi0xKT_TM PLAYER LOGS: DeadByDaylight.log1 comments 81 views last activity
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SUMMARY OF THE ISSUE: Holding directional keys and/or carrying left/right velocities prior to initiating Kagune Leap as Ghoul causes him to not move forward and stutter in place, causing gameplay and visual bugs. PLATFORM: Steam, PC. VIDEO: https://youtu.be/37In9HVH9qc PLAYER LOGS: DeadByDaylight.log7 comments 521 views last activity
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These changes are meant to incentivize Springtrap players to go for his most fun playstyle (in chase) and to disincentivize his most boring one for both sides . I'm not imposing the design/balance team over at BHVR to fully implement these changes, they are mere suggestions that would (in my opinion ) be nice for the health of the character. Buffs: Increased the Fire Axe's maximum range7 comments 514 views last activity
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SUMMARY OF THE ISSUE: If the duration of Fly expires by itself with no player input, it will make Vecna slightly stutter (and potentially lose distance). This issue does not occur if Fly is manually ended by the Killer player. PLATFORM: Steam, PC. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: The video contains 2 examples, the bug is barely noticeable while watching but can indeed be fe0 comments 31 views last activity
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SUMMARY OF THE ISSUE: Potion of Speed only decreases the time you cannot attack after casting the Fly spell by 0.35 seconds and not 0.5 seconds like it is described as in-game. PLATFORM: Steam, PC. VIDEO: https://youtu.be/Z3SwwcQap_4 PLAYER LOGS: DeadByDaylight.log1 comments 61 views last activity
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SUMMARY OF THE ISSUE: The Dispelling Sphere expands immediately after releasing it which was not the case prior to this update and also stutters throughout its path. PLATFORM: Steam, PC. VIDEO: https://youtu.be/obxGuKhMsD0 PLAYER LOGS: DeadByDaylight.log0 comments 21 views last activity
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SUMMARY OF THE ISSUE: Flight of the Damned skeletons are much louder after the new midchapter update and also stutter heavily throughout their flight path. PLATFORM: Steam, PC. VIDEO: https://youtu.be/ivIny0De020 PLAYER LOGS: DeadByDaylight.log0 comments 11 views last activity
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Treasure Chests and Magic Items Mimic Chests can no longer afflict damage to Survivors. Changed the Escape Mimic Chest interaction to a hold down interaction instead of a consecutive skill checks one. Decreased Escape Mimic Chest interaction time to 0.5 seconds . (from 1 second) Survivors are revealed by Killer Instinct after completing the Escape Mimic Chest interaction for 4 s8 comments 286 views last activity
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As an avid Ghoul enjoyer I honestly think that they can reach a point of healthiness in terms with the proper changes without affecting their overall strength all that much (even if it may be a lot stronger than the average killer). Keeping that in mind, the following changes are meant to alleviate problematic and frustrating points for Ghoul players and survivors facing them. Oh and also give m20 comments 861 views last activity
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As Wesker keeps getting continuously power-crept by new additions following a similar power design to the killer roster back to back (i.e. Houndmaster, Dracula's wolf form, and now Kaneki) I would like to give out a few suggestions to improve his feel-good aspect while retaining the same identity and improving the experience on the survivor side furthermo24 comments 724 views last activity
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SUMMARY OF THE ISSUE: A huge chunk of the survivor's infection meter instantly fills up when The Mastermind has the Iri Vial Add-On equipped (further accentuated by Video Conference Device). PLATFORM: Steam, PC. VIDEO: https://youtu.be/yeGNyP3oetY PLAYER LOGS: DeadByDaylight.log0 comments 81 views last activity
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SUMMARY OF THE ISSUE: Dream Snares get stuck in place whenever they reach a wall on the Lery's Memorial Institute map. PLATFORM: Steam, PC. VIDEO: https://youtu.be/AW35aGjf3Jw PLAYER LOGS: DeadByDaylight.log0 comments 52 views last activity
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SUMMARY OF THE ISSUE: Small shimmer particles emitting out of vecna are visible no matter what through walls by survivors if: Vecna charges up his spells. Vecna cancels the charge up of his spells. Vecna is currently using a spell or after doing so for a significant amount of time. PLATFORM: Steam, PC. VIDEO: (full screen is recommended) https://youtu.be/zB_-i6zPR740 comments 41 views last activity
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SUMMARY OF THE ISSUE: Survivors are able to drop back down a pallet immediately after The Lich uses Mage Hand on it and before he can perform a basic attack which isn't intended whatsoever. Additionally, survivors can phase through The Lich and vault through a vault location right behind him during his Fly fatigue cooldown leading to reoccurring frustrating scenarios in which the Killer cannot2 comments 752 views last activity