Vecna stutters at the end of Fly if it ends by itself

SUMMARY OF THE ISSUE:

If the duration of Fly expires by itself with no player input, it will make Vecna slightly stutter (and potentially lose distance). This issue does not occur if Fly is manually ended by the Killer player.

PLATFORM: Steam, PC.

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

The video contains 2 examples, the bug is barely noticeable while watching but can indeed be felt while playing Vecna. My game runs on 120 fps and I average 55 ms in custom matches.

VIDEO:

https://youtu.be/VKx05qCIyUE

PLAYER LOGS:

DeadByDaylight.log

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