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ZCerebrate

ZCerebrate

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ZCerebrate
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  • Didn't know 6pm~9pm on a weekend wasn't considered prime time... Crossplay is on, steam player I've tried exiting queue the first time after waiting for 3~5 minutes thinking maybe it was "disconnected from servers" or something janky like that. Not counting that on R1 solo queue survivor 15 mins for the first match, 12 minutes for the second match... basically another 20 minutes for the 3rd m
    1 comments 21 views last activity
  • =====The Unofficial Official Player’s Rulebook===== Remember to memorize and study these materials and know them by heart – there will be a licensing exam next week for each respective side to begin playing the game again. The rules were set in stone by the opposing side but remember that the stone tablets are rather large and the players who know game design 101 best can always etch a few new r
    22 comments 1,861 views last activity
  • This is coming from over a thousand hours on both sides at R1 for years - exactly how little merit that brings is up to you as the reader to decide. I "have" played every killer, SWFs with discord, SWFs without voice with streamers, then solo queued a FAR greater majority of my games using aura perks like Bond or Kindred to "make due". I never run Moris, or bring a key into a match ever nor do
    5 comments 81 views last activity
  • This was right off from the main building on New Macmillan estate Groaning Storehouse - just floating piece of walkable terrain next to the totem
    0 comments 1 views last activity
  • This was right off from the main building on New Macmillan estate Groaning Storehouse - just floating piece of walkable terrain next to the totem
    0 comments 1 views last activity
  • https://www.surveymonkey.com/r/BHVR-PSAT Whelp here's your chance... Maybe Clown, Trapper or Wraith will get touched next. Meanwhile in the nerf wheel: "Is Spirit the next on the chopping block?" Or will they opt for the far weaker "Deathslinger" next? My personal take. Trapper is just clunky to play at the moment with RNG riding from the momen
    64 comments 1,281 views last activity
  • Me* Judging Some People On These Forums I got unhooked after being exposed by Ghostface and Ash's face was permanent stuck like that for the rest of the match.
    0 comments 41 views last activity
  • So... I had a discussion with @dugman in another thread about the designed "bloodpoint" reward bias on the killer side (Which we both agree is fair considering survivors each have less difficulty in fulfilling scoring events) but whether it was possible for competent survivors to "consistently" surpass or even match an equally competent killer (if we're assuming matchmaking is doing some type o
    7 comments 201 views last activity
  • So... I decided to sacrifice my Saturday evening until 4am making that last 28 game push to 250 games of data between September 9th to September 27th (I realize this is a relatively small dataset but it's far more convincing to me than just throwing anecdotes around). So this is from a Rank 1~2 killer (I never depipped to R3 during this) with over 1300 hours played with "Crossplay On" for whatev
    31 comments 1,171 views last activity
  • You wear that survivor's skin as a mask for Blight. Who is the Cannibal now? This feng's eyeballs stared back at my soul...
    1 comments 71 views last activity
  • So using the currently released compendiums we could speculate on what the next set of characters would be since licensed killers aren’t included as possibilities (yet). Tome I Blight first hinted at as the Alchemist Evan Macmillan the Trapper Claudette Morel Tome II Herman Carter the Doctor Rin Yamaoka the Spirit Jane Romero David King Tome III Anna the Huntress Julie Kostenko
    11 comments 151 views last activity
  • So for awhile I just watched OhTofu as a funny guy who played as an average to mediocre killer- considering how inattentive he is throughout the match (but he is running machine gun commentary as it's rare to not hear him rambling in some entertaining way) for tracking survivor's hooks, perks and perception of time. He's definitely worse at the game than people like Otzdarva or ScottJund (or eve
    73 comments 1,912 views last activity
  • Playing as survivor for a few games still running small game because Undying+Ruin combo is the meta now. Broke 3 Devour Hopes that led to instant disconnects from the killer so decided to go look at the archives. The second Master archive challenge Extinction of Hope "Hook 5 Survivors, hit 2 survivors with your weapon while that Survivor is Exposed, and kill 1 Survivor with your hands while us
    6 comments 101 views last activity
  • So without a doubt Hex:Undying is a powerful perk just being paired with a single other Hex like Ruin, DH, even Retribution. It's becoming pretty popular in my survivor games and I've run it a few times in my 40 or so killer games since patch day (below is only half those games though). I've adjusted to it and started running perks that benefit from clearing more totems or helping the team to c
    18 comments 921 views last activity
  • I'll take requests for things to track in the future as I'm going to be restarting my data with "Keys" being brought into games and counting outcomes (0K, 1K, 2K, 3K, 4K) and Hatch escapes. I "might" start tracking Killer perks in the future... it's just time consuming if I get sacrificed and I gotta wait a few more minutes each time spectating some randoms. Anyways since I'm restarting the ent
    5 comments 101 views last activity
  • Let's start with the current gen times of the game since people throw around a lot of numbers that just aren't true... -------------------- Base Generator Speeds, Great Skill Checks give 1% progression (Nerfed from 2%) meaning a fraction of a second off per check. Combine this with Prove Thyself that adds a stackable 15% Repair Speed buff for each nearby survivor to each survivor up to a max o
    76 comments 4,431 views last activity
  • So new Preschool has destructible walls on both sides and basically guarantees a generator in one of the two basement locations or the 1 in the corner room of the 1st floor. I had the joy of playing trapper on this map and just putting 2 traps on both doorways basically locking the entire building down, bonus points since my Hex: Devour Hope was down there. There is 0 reason to ever kick open
    7 comments 261 views last activity
  • Maybe it's just me with luck but I'm seeing a lot more dead zones as a survivor or killer across maps like Dead Dog Saloon, Crotus Asylum, and Bedham Preschool (Sadly not Hawkins since people pre-dropping 20 pallets is a good time...) Anyone else noticing some differences on spacing or just complete lack of spawns in certain areas?
    0 comments 21 views last activity
  • At Day 1's close – Just some of my thoughts for now especially after testing the addons and looking up the numbers. Skip down to the review list below if you wish: 115% M1 Killer which is basically like everyone else other than Hag, Nurse, Huntress, Spirit, and Deathslinger. Rush movement speed in power is 230% (Equal to Billy’s chainsaw sprint at 230%), more than Legion’s 130%, or even Spirits
    9 comments 591 views last activity
  • After 5 threads talking how underwhelming and frustrating it is to play him... I've played about 7 matches with him just now, managed Adept with 0 addons at R1 and now been messing around with all of his NEW REWORKED addons since PTB just to see their viability one by one. Sure, people don't know how to deal with him yet but neither do people really know how to play him that well either... sort
    15 comments 241 views last activity
  • So off the top of my head I had a couple of those meme-linked stereotypes floating about that have come up with survivors over the years and wanted to help bring them together. If you guys have any to add please feel free to - though it being a known meme or something would be nice. ---------------------- Dwight Fairfield - Likes to Gen Jockey by design. Old Stereotype that they're bad at cha
    48 comments 2,782 views last activity
  • I still remember my initial thoughts watching the original legion trailer and then being massively disappointed by the implementation and aim to correct that. https://www.youtube.com/watch?v=7UWQ6iHVDfY&ab_channel=DeadbyDaylight Legion a merciless gang of four individual that work together– I would’ve played into this entirely rather than the disappointing purely co
    0 comments 11 views last activity
  • https://www.youtube.com/watch?v=nycaCnKqXh4&ab_channel=IGN So a thread from @blackhat112 made me think about what a rework would be that wasn't just "Make his Deep wounds faster and viable" since it was already nerfed into the ground due to people hating the mechanic to begin with since release. I still remember my initial thoughts watching the original legion traile
    0 comments 61 views last activity
  • I started tracking this on excel around the start of this Rift and actually learned a bit from it on the killer side at least (Namely there is a reason I like Whispers and running backwards at generators so much because Spine Chill) First my last 141 Games as Rank 1-2 Survivor with over 600 hours on this side (for the new hidden match making I guess since there is some new system in play and
    7 comments 91 views last activity
  • So in a quest to try to make the reworked perk even activate in my build for memes it took a colossal effort in games where it's just a bad idea to try to take protection hits against most killers... and 3 of them at that. After about 10 matches, I got it to activate forcibly about twice and organically 0 times. When you go against insta-down killers like Leatherface, Pinky Finger Clown, Meyers
    18 comments 1,241 views last activity
  • So I'm playing Neon Bright Yui and starting on the corner of Crotus Asylum just now as survivor (large map) - starting hitting the gen immediately then noticed there was a generator like 40m away closer to the middle so I let go of my gen at like 10% and saw the killer go running by towards the gen I was just on. Get to M1 the generator about 40m away watching the killer doing loops around loo
    7 comments 1,171 views last activity
  • Prompted this because the most recent game where I was playing P3 Bill and getting unhooked without BT in basement against a clown and he blocks the door to hit my healthy rescuer who went running off. I wasn't running DS because a healing archive i'm working on but I see this Clown standing at the top of the stairs looking down at me wiping the blood from his shiv. So I promptly teabagged twic
    22 comments 321 views last activity
  • First 2020 appearance for 2000 Irisdescent Shards - it's well worth it if you aren't going to shell out for Bubba or just free to play in general. This perk if I remember people complaining about it is a "cash gate!" for people because it showed up ZERO times in 2018 after being added in September 2017 along with the Cannibal. It did show up in 2019 three times in like March, July and November
    0 comments 61 views last activity
  • !! Warning !! Long Killer Addon discussion post with no potato at the end. I typed this up while “working from home” after seeing Developer Almo reply on these forums that he might be adding Rat Liver to Demogorgon’s basekit much like Pig’s Combat Straps addon so uh... enjoy and discuss. I’ll try to update the thread from suggestions from you guys. A lot of this stemming from things just feel c
    18 comments 1,011 views last activity
  • So far my experience with crossplay has been surprisingly positive. It's true there are potato players but I've seen them often enough in the exclusive steam playerbase to not be overly biased. Strangely enough I thought the Console players would struggle a lot more but I've encountered at least a dozen "SOLID" console survivors so far who have a grasp on the perks, killers and how to loop. I
    14 comments 281 views last activity
  • What if they added hotkeyed pre-existing text blurbs (because no one wants to be spammed or deal with toxicity) that survivors can use to communicate with one another (It's used in other DbD clones). Example: "Killer is following me at <x>!", "Going for rescue, stay on gens!" "On generator at <x> location" "Heal me near <x> location!" "Hex Totem near <x> location!" X bei
    0 comments 91 views last activity
  • This has been a part of DbD forever and this suggestion has probably come up once or twice before but... Please make it so a still survivor avatar lingers for 20s~ when a survivor disconnects (forcibly or crashed - the game still closes for the player in the same manner if he needs to deal with his mom/wife aggro etc.). Obviously this is not an intended game mechanic and I'll just call it a "di
    2 comments 21 views last activity
  • I always hear whining from both sides about game balance and wanted to understand what the players' expectations are vs the developers' It got me thinking, what exactly is the "ideal game" from the developer's standpoint (other than handing over our wallets for auric cells or chapters)? I. Let's define both ends of the scale now because obviously it shouldn't be happening (often) though still t
    0 comments 31 views last activity
  • After playing a few dozen games I would say this depipping system is definitely broken for both Survivors and Killers. Killers getting anything above a Black Pip against an organized 4man SWF is basically a pipe dream unless they royally screw up or troll (This is where all the forum love of "Survivors are still OP etc etc comes from"). Most likely you're getting a handful of hooks maybe 2~3
    3 comments 93 views last activity
  • I realized I just ranted here for awhile after I typed it up but the fix is near the bottom bolded. I'm sure this may have been brought up at some point but this is one of my major criticisms against Legion having this as a playstyle at all. You basically run the normal happy stuff like BBQ and Chili, Hex: Ruin, Thano or Make your choice and then... Bloodhound (Some people swear by Stridor to
    17 comments 861 views last activity
  • So I'm someone who enjoys playing this game from either R1 Survivor/Killer sides and two things that have been bothering me lately... 1) Is the constant disconnecting from loading screen that people seem to be getting (I get it occasionally and sent in the log as asked in the bug section) but most games we're just beginning at a 3v1 situation with 4 gens to do instead of the normal one. Often
    1 comments 41 views last activity