Avatar

Troverian

Troverian

About

Username
Troverian
Joined
Visits
187
Last Active

Discussions

  • On Gas Heaven. Legion. 2 gens left, killed a Nea for my third kill. The only survivor is my obsession Steve, who had basically done nothing the whole game (I avoided him because of STBFL). Nea is getting sucked upwards, Steve and I both see the hatch. We stand there staring lovingly into each other's eyes, while we wait. I am spamming the ever-loving CRAP out of space to shut it the second I can
    9 comments 121 views last activity
  • 2 comments 131 views last activity
  • After they changed dying light, it has become one of my favorite perks to combo with STBFL. I play legion with it, and being able to ignore one survivor while essentially speed killing the other 3 as long as I manage my stacks is super fun. Anybody else?
    7 comments 321 views last activity
  • I like that keys are in the game, but it is a bit frustrating to be right on the heels of a survivor only for them to instantly escape with one button. For a simple change, why not make opening the hatch take time, like opening an exit gate? A purple key could open it in 25-30 seconds, and a pink key could do it in less time, maybe 15-20. Also, make opening the hatch make a lot of noise, like th
    2 comments 11 views last activity
  • Why not make insta heals have difficult skillchecks like brand new parts? Have a purple syptic be 2 back to back skillchecks, and a syringe be 3. This way, a survivor wouldn't just be able to stop with a killer right behind them and pop it, they would have to either have a sizable lead, or stun them with a pallet to have enough time. Missing a skillcheck would consume charges from the medkit, not
    0 comments 71 views last activity
  • Could trapper get an extra option to just reset a trap without picking it up? It's a small time saver, but I think it would really save a lot of time overall.
    0 comments 1 views last activity
  • Mindbreaker is a useless perk, and I can't think of any possible build it would be worth a perk slot in. My idea of a fix: Hex: Mindbreaker Your distressing presence drains and weakens your prey. All survivors are afflicted with permanent exhaustion upon gaining it for the first time. This effect lasts until the totem is cleansed. I think this would be fine, considering you would still
    7 comments 221 views last activity
  • Mindbreaker is a useless perk, we all know that. My idea of a fix, think what you will: Hex: Mindbreaker Your distressing presence drains and weakens your prey. All survivors are afflicted with permanent exhaustion upon gaining it for the first time. This effect lasts until the totem is cleansed. I think that this wouldn't be busted, as you could still use your exhaustion perks right of
    0 comments 3 views last activity
  • Has anyone been able to get this perk stacked up to where it's performing well? How many tokens does it take to really reduce your terror radius down to mind-gameable level? I think it might be pretty good on legion to have survivors bleed out while close by, but I haven't unlocked it yet.
    4 comments 121 views last activity
  • During this Bloodhunt, I wasted three Hawkins map offerings, and they never got refunded when somebody disconnected for the three times I tried to use them. It was just like when people were disconnecting for moris, is there really an issue with Hawkins? I think it's really fun as survivor. Anyone else?
    20 comments 1,412 views last activity