TheGoon224
TheGoon224
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- TheGoon224
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Discussions
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we all know the main reason Trapper does not get buffed. Let’s be honest. It’s because they want him to stay simple and because his kill rate is kind of bloated due to newer players. But I feel like if we want to Buff him we have to keep that simplicity intact so here are a few suggestions that I think would make trapper better to play while also keeping that simplicity. When you do play as T5 comments 103 views last activity
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i’m honestly surprised I think trapper deserved a second tome more than anybody because his first one felt more like a character assassination rather than a actual expansion, but I am really curious to see where this goes.1 comments 41 views last activity
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As someone who does not have a single P100 yet I have a pretty short list of characters I actually want to get there. Killers: since I’m a killer man, I have like three characters I actually want to get to P100 specifically Myers, Artist, and Krasue once she comes out. Springtrap was going to be on that list somewhere, but I was so disappointed with him after a while to the point where I just ki9 comments 161 views last activity
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No, I’m not saying that the devs get the men in black memory wipe treatment, I’m instead talking about the killer reworks the devs kinda just ignored after it was said and done. Skull Merchant: this is probably the most obvious example of this but it can’t be helped, Skull Merchant after rework was ignored for a year before getting gutted just because people hated her. It still baffles me becau18 comments 361 views last activity
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we know he’s in the entity’s realm but god damn dose him becoming a skin for one of the worst killers in the game feel like a robbery of what could’ve been. I would 100% beg the boys at Behavior if i could to reconsider turning what could’ve been an absolutely peak killer into just another 20 dollar if i could but it genuinely feels like it’s too late.22 comments 973 views last activity
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I used to see him in every game as survivor but now I don’t see him at all. he used to be like a fart in a carwash, you couldn’t escape the guy, but now I rarely ever see him. In the last 2 weeks I’ve only ever went against a Springtrap twice. Did his pick rate drop to the abyss or something or is it just me?36 comments 1,012 views last activity
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a while ago, I made a tier list on killers I find the most fun to play as and Artist was second to last on that list. I think she is the second most boring killer in the game, she is one spot above my most boring killer personally the Spirit. So I want to go through a bit of character development as it were. I want to learn how to Artist. And I’m mainly posting this because if there are any Arti12 comments 201 views last activity
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i’m genuinely curious because when I loaded into disturbed ward testing out the Myers rework I noticed that there were more fillers, and pallets than on the live version. Maybe I missed something when I was looking at the patch notes, can someone explain this to me?2 comments 81 views last activity
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just curious because if you get a kill before 6 hook stages you are being hit with 2 nerfs and the survivors get a gen speed boost. Doesn’t that make playing Sadako actively detrimental since you aren’t allowed to condemn kill somebody until you hit six hook stages and at that point, someone is already going to be on death hook? So as Sadako the game punishes you for using your power, efficient17 comments 471 views last activity
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Slugging reduction: for the most part, I think this is fine. I do feel like if 90 seconds isn’t enough you can maybe bump that up to like 120 seconds. But overall, if you are really going to slug a survivor to go after another person real quick that’s nearby. That’s probably gonna take like 40 to 50 seconds. I do feel like killers like twins or singularity this could definitely be a bit of a prob24 comments 511 views last activity
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since Oni is getting a fatty buff to the amount of red orbs that he gains after hooking a survivor as compensation for the slugging changes, it would be reasonable to to give buffs to killers that also rely on slugging like Twins, and Sadako.5 comments 131 views last activity
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Since Pyramid head got his add-on pass I’ve been thinking who needs one next and Sadako seems like the prime candidate for an add-on pass because Half of her add-ons are either so bad to the point where you really shouldn’t run them like mother’s comb, telephone, VCR, And all of her green add-ons, or are actively to use like iridescent videotape which straight up removes condemn in exchange fo8 comments 171 views last activity
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Since Pyramid head got his add-on pass I’ve been thinking who needs one next and Sadako seems like the prime candidate for an add-on pass because Half of her add-ons are either so bad to the point where you really shouldn’t run them like mother’s comb, telephone, VCR, And all of her green add-ons, or are actively to use like iridescent videotape which straight up removes condemn in exchange fo2 comments 31 views last activity
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I know y’all said you’d find a way to Incorporate it into the quest system but it’s been two Tomes already and we still have no news on it so at this point, I’m genuinely concerned on whether or not we are gonna get tome stories anymore.0 comments 31 views last activity
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it’s exactly what it sounds like. It’s my tier list on how much I like each survivor… no really that’s all.11 comments 201 views last activity
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The list is the simple, it’s just based on how much fun I have playing as these killers.30 comments 463 views last activity
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SUMMARY OF THE ISSUE: combining the perks No Mither and Finesse gives you infinite uses of Finesse PLATFORM: all STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: combine No Mither with Finesse and enjoy VIDEO: credit to Dstrike Footage of the bug.zip PLAYER LOGS: Player logs are required from PC players only.0 comments 62 views last activity
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8/5/2024: You know this date. FNAF was announced to be coming to DBD in the summer of 2025 which, if I’m being honest, weird choice to announce your biggest Collab a year before it comes out, but I digress I was already a massive Fnaf fan before I started playing DBD so you know as soon as that Collab got announced I began to grind. By the time springtrap released I had close to 60 million blood32 comments 1,382 views last activity
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this is exactly what it sounds like. It’s a tier list based on how well adapted I think the licensed killers are in DBD so let’s see how this goes. I’ll ease myself into the weirder topics later like Idk maybe I’ll make a list on how likely you’re getting tunneled based on what you killer you play or something like that.22 comments 483 views last activity
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I’m definitely not the only one who’s curious about this, but I definitely feel like there are some choices that would make perfect sense for this game. In my personal opinion, I would love to have some one Bane from Batman or Violator from Spawn as killers for the game, and even on the survivor end of things I’d love to see someone like John Constantine or Hank Pym. There are so many options th8 comments 161 views last activity
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I’m asking this because in my survivor games i really enjoy helping my team. my favorite to help my team right now is duty of care, vigil, overcome, and shoulder the burden I’m looking for something just as fun or more fun than what I’m currently running.9 comments 1,892 views last activity
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this is probably gonna be my final update on this but I’ve been going on some spiritual journey or whatever you call this sort of thing in DBD of me transitioning from Killer to Survivor because the killer experience has been nothing but miserable for me recently, so I tried playing survivor for a change and I actually winning most of my games and actually started having fun with the role. Howeve11 comments 281 views last activity
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I’m not gonna lie, come and get me is a lot of fun to use. I’ve been running it with deliverance so if the killer actually falls for the bait, I can just unhook myself. But I am curious to know if there are any perk recommendations that would combo well with these two perks?0 comments 121 views last activity
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SUMMARY OF THE ISSUE: The perk last stand has an issue where it moves the survivor hitbox to the other side side of the vault location quicker than normal basically turning it into better finesse since you can use this while injured. PLATFORM: all STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: just use the perk VIDEO: unfortunately I do not own a capture card so I had to yoink some footag0 comments 101 views last activity
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Ever since I stopped playing the killer role I have never had a better time in my matches. I’m mainly using dumb builds like deception + diversion and I’m actually winning a majority of my games. But yeah, I’m finally having fun.17 comments 431 views last activity
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I’m mainly asking this because there have been several games where my axe just goes through a survivor this is especially common when they’re doing a generator. the grab angles feel like they’re robbing me a good chunk of the time all because of a survivor going slightly downstairs. Finally, there times where the grab was clearly detected but just didn’t work and I genuinely feel robbed whenever0 comments 12 views last activity
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honestly this question popped in my head during the AMA not too long ago and in one of the questions I noticed how y’all said trickster is getting his rework in early 2026 a killer who is still viable right now. So what makes him more of a priority than merchant who is a killer who is suffering, unviable, and is scheduled for later in that year?22 comments 632 views last activity
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I’ve always found this genuinely confusing because there have been no attempts to balance her after her first rework’s PTB? people really just cried loud enough and behavior was just like (fine, we’ll knee cap her.) hell, if they made any attempts to balance her at all after the we probably wouldn’t even be getting this rework. The main culprit was obviously the stacking haste but also the fact23 comments 282 views last activity
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literally any killer match I’ve been playing recently has been nothing but miserable three gens get popped before I get one hook, I keep losing all of my games, I run Meta, non meta and every single game just ends up being a four to three man out. Unless I have an actual good reason to, I’m not playing the killer role anymore. It’s been nothing but stress.4 comments 71 views last activity
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just curious19 comments 271 views last activity
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whenever you perform a Mori as Vecna at the start of it the camera will be extremely zoomed out, but near the end of it it’ll be extremely zoomed in. This is every time by the btw.0 comments 11 views last activity
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these are just suggestions that I think would make the animatronic a lot smoother to play while also trying to make him fair on both sides (keyword being try) reduce the time it takes to retrieve the axe from the environment to 5 seconds (was 7) Increase the grab range to 4 meters (was 3) Increase grab detection to 48° (was 45°) Increase the survivor axe detection range to 1 meter (was 0.55)5 comments 91 views last activity
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SUMMARY OF THE ISSUE: when you injure a survivor with Springtrap’s axe while using the perk disillusion it will show that the perk is active, but it will not activate when survivor fast vaults a pallet. (keep in mind. I am running Bonnie’s guitar strings so I’m not undetectable)2 comments 22 views last activity
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just curious Brutal strength, Agitation, Pain res, thrilling0 comments 11 views last activity
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ever since springtrap released generators have been a complete nightmare for killer I have been having games are getting done in less than six minutes consistently .my normal is Pain res, gift of pain, dying light, and PWYF. Three slowdown perks, and I feel like I can do nothing about it. Tunneling and slugging has felt more necessary, and this needs to be fixed. Also fix the spawn locations of12 comments 191 views last activity
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in the recent PTB the owned icon on characters has been changed to saying unlocked same for cosmetics, I don’t know why they would change this specifically, but this genuinely makes me fear that we no longer own the characters that we purchase.2 comments 142 views last activity
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I’m not a big fan of the map mainly just because while I love the Easter eggs and the interior of the map the rest just kind of sucks because it’s literally just Freddy Fazbear’s pizza slapped in the middle of the aisle which sucks because it would’ve been cool to have a whole indoor around it but instead, it just feels like Greenville theater but smaller in this sucks even more because we are0 comments 22 views last activity
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just curious0 comments 11 views last activity
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I’m honestly surprised that the most recent killer to get their own music is the nurse and that happened during a mid chapter between knight and skull merchant and honestly, I really wanna see more stuff like this for killers like Wraith, Huntress, and Plague. Both Huntress and Plague have unique menu music, but share the default Chase music, and Wraith literally has nothing which is kind of a b5 comments 91 views last activity
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these are just a trap I think would a lot smoother to play while also trying to make him fair on both sides (keyword being try) reduce the time it takes to retrieve the axe from the environment to 5 seconds (was 7) Increase the grab range to 4.5 meters (was 3) Increase grab detection to 48° (was 45°) Increase the survivor detection radius to 1 meter (was 0.55) Reduce the volume of Springt0 comments 24 views last activity
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honestly I don’t really have that many suggestions. He’s basically almost a perfect killer, but I do wanna have at least a few like there’s the obvious some minor things in his base-kit but there are some things I think would be pretty helpful. 1. Add an indicator that shows the direction you’re being revealed that from the security cams, kinda like what Ghostface has when he’s being revealed0 comments 22 views last activity
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that’s the whole question, axe grabs are so damn satisfying to hit to where I just wanna know. How do I make it more consistent because it’s too damn satisfying :)4 comments 212 views last activity
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Springtrap’s grab when he rips the axe from a survivor is a mechanic that is so cool on paper but dear lord it is so easy to counter, the speed boost that you get from being hit is usually enough to get to a safe loop or tile and the normal killer speed isn’t enough unless the survivor is out in the open. Gesturing also just completely counters the grab not sure if it’s a bug but it dose. Honestl9 comments 371 views last activity
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Springtrap is a lot of fun, but I feel like the main problem with is without a doubt his grab attack, your reward for embedding your axe is that you get to play as a M1 schmuck with no power and that you have to get within pallet stun range in order to get a grab really hurts. You are better off recalling your axe and throwing it again.0 comments 31 views last activity
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this genuinely feels like what skull merchant was originally supposed to be. however, I do think removing claw traps is a massive mistake. Maybe when injuring a survivor with the drone claw trap will be placed, But overall, I feel like that the claw traps have to be there. The hacking mini game seems a bit too rewarding for the survivor with barely any punishment for failing it. I know that the s0 comments 31 views last activity
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This is just going to be a list of changes I want to see for Ghostface because of good the devs are at ignoring the issue so here list of changes that I want to see Increased stalk distance by 2 meters Rework chewed pen, lasting perfume, and Olsen’s journal. While Ghostface is in Nightshroud he gains the a 2% haste effect, this effect is lost once revealed. Locker hide: Ghostface can now hid6 comments 92 views last activity