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Testoviron

Testoviron

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Testoviron
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  • Both Swamp maps are unacceptable, they have always been in an unacceptable state. They are abusable by both sides, they make some killers like Pinhead or Artist or Houndmaster borderline unplayable, and on the other hand they have the most absurd 3 gen potential in the game. They are too big, the structures are too strong, the list goes and on and on. These maps must be reworked. From the ground
    14 comments 251 views last activity
  • https://youtu.be/WT7BPWyHVs4?si=8VbuPzoJOR57ywCT feel free to review the foregoing video presentation and address, at the very least, the first 4, most egregrious bugs (3 terrain bugs + m2 cancel bug) and RESPOND to this. dont pretend these issues dont exist.
    2 comments 71 views last activity
  • When, if ever, will BHVR show any interest whatsoever in addressing Pinhead's abysmal bugs and QOL issues? It's getting to the point where it's not even frustrating, it's just hilarious. You've neglected him for 4 years, and now that you've lost the license, you're gonna use that as an excuse for silent treatment regarding him? Give us a date, even an approximate one, for when Pinhead's bugs
    35 comments 781 views last activity
  • A very common opinion regarding Pinhead is that he's an "unreliable C tier pub stomper" because his chains "break instantly after casting". They don't. You are casting your chains wrong. The direction you're hitting the survivor from, matters. The gateway placement matters. Awareness of obstacles around the survivor, matters. Pinhead is in a perfectly fine state with a good killrate. He doesn't
    14 comments 252 views last activity
  • It's kind of silly that there's no official way of tracking one's progress on a killer (aside from meaningless prestige levels; you can level up a killer to P100 while playing exclusively survivor). Why not give the players the ability to see their winrate, or successful uses of their power, or total kills, or anything at all? Why it being kept secret? This game is what, 7 years old, and to my
    1 comments 32 views last activity
  • Can you please please PLEASE stop coding random things as terrain? The back wall of the main building on Eyrie of Crows, counts as terrain, so do several objects/pillars/tubes in Hawkins National Laboratory, the wicker squares on the Decimated Borgo, etc. Why does it matter? Because as eg. Cenobite you cannot cast gateways through them, it's physically impossible. The loop on Eyrie is a particul
    0 comments 61 views last activity
  • Has anyone been experiencing this issue lately? I keep playing matches where I get 60-120 ping and it's not a local issue (running ping tests consistently shows 6-20 ms). Clearly, the game sends me to some far away server, instead of a local British one. I get thrown into games on the American east coast, in Russia, in Eastern Europe, etc. It's actually ridiculous. I would rather wait 5-10 extra
    7 comments 162 views last activity
  • Please, please don't make the Cenobite's Steam achievements generic. So many people use them to track their "progress" on their killer based on how many chains they've managed to land. There's thousands of people with tens of thousands of chain attacks "on record"; removing the achievements would remove the one universal way to track your skill and compare it with other Cenobite mains. I genuin
    7 comments 1,071 views last activity
  • Can this realm be removed from the game altogether? It's not fun. It's just not fun. At all. I can't think of a killer in the roster whose power isn't severely limited on either swamp map. They are poorly designed, with some design decisions that are literally incoherent (edges of the map count as tiles (affects eg. Cenobite)).
    18 comments 241 views last activity
  • Pinhead cannot open gateways over those large square wickers basket things on the Decimated Borgo. The short ones full of pig carcasses, rotten vegetables etc. He just cannot. You will raise your hand, start charging the gateway, and it will stop short of the square. It will never go through it. It's like trying to cast a gateway over the wall surrounding the map. This has been reported 3 times
    0 comments 31 views last activity
  • Players have no incentive to stay in a match (bloodpoints are WORTHLESS), and there's nothing to discourage them from leaving. Matches are also often (considered to be) a foregone conclusion, because the meta for killers is to snowball as hard as possible, in the least fun way possible - by killing a survivor ASAP. It's not the killers' fault, it's just how the game is designed. So if a survi
    24 comments 541 views last activity
  • The DMS change made the perk boring and stale, nerfed it horribly in high MMR where it's easy to counter, while making it more oppressive in lower MMR. And it did not address the interaction between it and Pain Resonance (which I'm told was the main reason behind the change). Please revert the perk, it was fine as it was.
    2 comments 41 views last activity
  • The DMS change was pointless, did nothing to remedy the problematic aspects of the perk (namely its combination with Pain Resonance), the perk is countered easily by survivors in higher MMR, while in lower MMR it becomes even more oppressive with its long active state. DMS was fine as it was and it shouldn't have been touched, it's a lot more unbalanced now and it's also just plain stale; no lo
    0 comments 41 views last activity
  • SUMMARY OF THE ISSUE: pinhead's possessed chain cannot be cast through those wicker square things in the borgo realm PLATFORM: pc STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: try casting the m2 through those things. those squares filled with pig carcasses and trash and whatnot. you cant. cant cast through them. i tried hard, im the best pinhead m2 caster, everyone says im a wonderful cas
    0 comments 11 views last activity
  • Pinhead is suffering from 2 serious glitches right now, a gateway placement glitch and a box cue glitch. The gateway placement glitch (shown in attached pic) makes certain props literally impermeable for the gateway, for no discernible reason (really frustrating when you cant stop a crucial solve because a prop wont let the gateway pass through, no matter the angle or distance). It's particularl
    Mod
    1 comments 41 views last activity
  • Does anyone else get randomly disconnected in the middle of random matches sometimes? I have these moments where every survivor starts running in place, then the match ends for no reason. Survivors get no penalty for this and even get BPs, while I not only lose BPs, but also get a timeout penalty (which, if it happens several times in a row, gets ridiculously long). Why does this happen, why do
    2 comments 41 views last activity
  • despite the various patches BHVR released to address the rubberbanding issues after the introduction of the new engine, stuttering is still very noticeable, particularly on killers like deathslinger where precision and split second decisions REALLY matter. it doesnt happen that often, but you can count on it being tangible at least 3-5 times in every match, often at crucial moments (aiming down t
    1 comments 31 views last activity
  • bots sway from side to side to a much more extreme extent than regular players. their swaying is not mitigated by the slinger walking backwards at all. they get stuck on obstacles far more easily than normal survivors due to this, and consequently manage to yank the harpoon out more often. is this an intended "feature" or just one of many other bugs
    6 comments 171 views last activity
  • I've seen many people complain that playing Killer on mobile feels terrible due to poor controls the game offers. What I think could be done to fix this: pressing and holding the attack button should also allow the killer to look left/right by swiping left/right (currently, to hit a Survivor, you have to press/hold the attack button, use another finger to move your character, AND use another fing
    0 comments 111 views last activity