Revert Dead Man's Switch

The DMS change made the perk boring and stale, nerfed it horribly in high MMR where it's easy to counter, while making it more oppressive in lower MMR. And it did not address the interaction between it and Pain Resonance (which I'm told was the main reason behind the change). Please revert the perk, it was fine as it was.

Comments

  • old dms was useless. 30 seconds was too little duration. now it is useful again but coordination/swf can abuse it. at least the perk blocks an important gen sometimes.

  • @Devil_hit11 said:

    old dms was useless. 30 seconds was too little duration. now it is useful again but coordination/swf can abuse it. at least the perk blocks an important gen sometimes.

    The perk was useful on killers like Artist or Pinhead, it had many uses. As opposed to now where a coordinated team, not even a SWF, can lock a random gen and then keep progressing the important ones. And on the other hand, an un-coordinated (low MMR) team is gonna be punished very harshly by it, with its 50 second duration. It's useless in MMR where it matters, and it's oppressive in MMR when it's not needed.