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Straywoods

Straywoods

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Straywoods
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  • Ghostface will never be alone as he will have 2 ai companions by his side, as Ghostface will be a killer of paranoia (Only the real Ghostface can knock down survivors.) The Chaser. Tactical Generator Patrols the AI companions do not have omniscient knowledge of where survivors are, nor do they wander aimlessly into empty dead zones. Instead, they organically spread out at the start of the mat
    4 comments 101 views last activity
  • She would be a great teammate; she can use her tracking power to find survivors with Killer Instinct and mark them with Houndsense, which inflicts Deep Wound if they are hit by you or a teammate. Survivors can't hide easily because Houndsense marks them in red. Your teammates can follow the trail to gain speed or even tag-team a survivor if they are snared by the dog. (I don't know what her buff
    33 comments 521 views last activity
  • THE BRINE. THE VISUAL & AUDIO PRESENCE The Killer: A colossal, suffocating silhouette encased in a corroded, barnacle-pitted 1920s-era brass diving suit. Dark, oily seawater perpetually leaks from the seams of his faceplate, and his presence is announced by the hiss of high-pressure air and the heavy, metallic thud-clank of lead-weighted boots. The Weapon (The Salvaged Fluk
    0 comments 31 views last activity
  • It would be fun playing with a friend while hunting down bots, and waiting for the next 2v8 to come out. I might be asking for too much, but it would be really cool.
    4 comments 302 views last activity
  • 1. Primary Power: Phasing Hold the Power button to phase through a wall (You do it pretty slowly) Upon exiting, you leave behind a slime wall which becomes a “phaseable slime wall.” (That you can phase way more quicker) 2. Phaseable Slime Walls (Linked With The Primary Power) You start the trial with 4 charges of making slime walls. Each time you make a slime door, you consume a charge. If yo
    0 comments 11 views last activity
  • I am gonna call this perk False Tracks (Please rename this perk into something better, if you have a better name for this perk😢) When you get Injured, as soon as you are out of the killers sight False Tracks activates and creates a fake scratch mark path, and you leave no pools of blood for 4 secs. You still make grunts of pain though. (Please tell me if this idea is good or OP)
    2 comments 11 views last activity
  • The Blob 1. Primary Power: Phasing Hold the Power button to phase through a wall (You do it pretty slowly) Upon exiting, you leave behind a slime wall which becomes a “phaseable slime wall.” (That you can phase way more quicker) 2. Phaseable Slime Walls (Linked With The Primary Power) You start the trial with 4 charges of making slime walls. Each time you make a slime door, you con
    2 comments 51 views last activity
  • I really like The Twins, and I know for a fact they would never do this, but it would be cool if they made an event based on that old movie Gremlins . In this event, there could be two or three Victors or maybe more, as Gremlins, controlled by actual players, hunting down an who knows how much survivors. If they did that, it would be fun. Any ideas, nerfs, or buffs to make this better? 😁
    0 comments 1 views last activity
  • It would be great if The Twins got a buff because Charlotte is really difficult to use, and poor Victor keeps getting stomped on like mashed potatoes. My idea to make Victor a scarier ankle-biter is that when he lunges at an injured survivor, he drags them back to Charlotte. I’m not sure how Victor would physically manage to pull a downed survivor, but it would be awesome.
    10 comments 141 views last activity