SolidRazo
SolidRazo
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Discussions
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to be more specific Should Unknowns UVX explode on weakened survivors, on impact? A simple buff like this would solve his UVX issues and make him easier to use and get the hang of. My biggest gripe with Unknown is that his UVX is so easy to counter as survivor that the most effective strategy that I’ve noticed is literally just faking you’re power for easy m1’s which imo is really lame and rea10 comments 101 views last activity
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Unknown is probably one of the the best designed killers in the game but imo his power is a tad bit underpowered just shy of being fun to use and strong yet fair. Nothing crazy I think unknown is balanced but I think some parts of his kit could be faster while other parts last slightly longer It’s simple 4 changes: • increase hallucinations spawn speed to 2 seconds from 3 • increase the time i2 comments 41 views last activity
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+Flashbang: Flashbang’s blind duration is increased by 1 extra second, Flashbangs Deafen everyone within its range for the same duration as the blind (buffed to be more chase orientated) +Dramaturgy: remove healthy requirement OR reduce exhaustion cooldown to 20 seconds from 40, Initial and bonus haste increased to 30% +Head On: Highlight the locker you are inside of indefinitely unless exh8 comments 101 views last activity
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Dramaturgy: • removed healthy requirement • Initial and bonus haste increased to 35% I just think this perk is neat but is held back by its health requirement and very weak haste with these changes it would become a perk on par with the rest of the exhaustion perks9 comments 91 views last activity
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Better then new is one of those perks that has a great concept for a perk but just simply isn’t strong enough to be a viable option hence why I wanted to throw my suggestion out there for this perk Better then new: when healing another survivor to full health they gain 9% speed to vaulting, gen repair, and 25% to healing, unhooking, unlocking, opening gates, cleansing, booning, and sabotaging.1 comments 21 views last activity
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+Flashbang: Flashbang’s Deafen everyone within its range for 2 seconds +Mirrored illusion: if the killer attacks the illusion by any means the killer becomes 50% hindered for 3 seconds the illusion then dissipates, if the killer simply touches the illusion with their body the illusion will dissipate +Dramaturgy: either, reduce exhaustion cooldown to 20 seconds from 40 Or You can use this pe0 comments 21 views last activity
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+Flashbang: You create tokens when reaching 40% of a generator and there is no limit to how much you can hold, each token allows you to create a Flashbang, Flashbangs can hold charges up to 2 when collecting or creating Flashbang, Additionally Flashbang deafens everyone within it’s 8 meter vicinity for 2 seconds +Chemical Trap rework: you create tokens every time you reach 20% of a generator up7 comments 82 views last activity
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gonna keep it short, these changes are logical and are meant to buff a certain aspect of these perks that hold them back from being used despite them being technically “fine” I want shed light on these perks and throw my idea out there again since 2 of my suggestions have actually made it into the game so far (background player and empathic connection) Reasoning why this is mainly for survivors1 comments 31 views last activity
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gonna keep it short, these changes are logical and are meant to buff a certain aspect of these perks that hold them back from being used despite them being technically “fine” I want shed light on these perks and throw my idea out there again since 2 of my suggestions have actually made it into the game so far (background player and empathic connection) With that out of the way my ideas: Gadge3 comments 61 views last activity
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for starters I would change the animation up to start immediately when you get picked up and have you’re hand slowly raise in preparation for the survivor to stab the killer that way when the skill check happens there is no delay and waste of time and the stun lasts for as long as it should. Secondly a Nice quality of life change is to either make it where the skill check is near impossible to m0 comments 21 views last activity
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Survivors should leave no scratch marks and pools of blood… When unhooked. I think it would be a balanced way of introducing an basekit Anti-tunnel measure that you can’t abuse. A problem I notice when it comes to tunneling is that every single anti-tunnel perk doesn’t help with allowing the survivor to escape the killer instead every “anti-tunnel” perk simply extends the chase of a tunneling ki17 comments 182 views last activity
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Basekit DS should be in let me explain. As of right now Decisive strike is very weak and tunneling as of rn is the best strategy to win as killer as of right now. Less survivors on generators means the likelihood of you winning is higher it just makes sense. While I have no issues with tunneling since it is part of the game to go for the same guy I tunnel myself when it feels necessary or when i13 comments 221 views last activity
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i wanted to share my idea on a list of perks that I think deserve buffs mostly because I think these perks are cool in their own right and promote particular play styles but as they are, they are very weak hence why you rarely see them. Reasoning this is a survivor post is due to the fact most of the survivors “powers” come from perks and majority are extremely weak leaving the meta extremely dry5 comments 81 views last activity
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Flashbang: increase blind duration to 2.6 and deafen everyone within its effective range for the duration, Additionally this perk becomes a token perk (Tokens create Flashbangs, maximum of 2 tokens) reasoning for a buff: I only think this perk should get buffed because of how unique it is and how it can be used defensively (in chase) and offensively (saves) But as it is right now it is very me1 comments 101 views last activity
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Hello I wanted to give my take on buffing some underused and/or Underutilized perks for killer and survivor. I don’t expect most of these changes to go through but I hand picked the ones that I personally think will be fun to use and would be more interesting to see in game if I had to pick only one of these perks though I hope Flashbang and Grim embrace get buffed Flashbang because it’s fun4 comments 102 views last activity
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hello I wanted to give my take on buffing some underused and/or Underutilized perks. I tried keep my mindset on these changes logical and make the buffs Strong yet fair, I don’t expect most of these changes to go through but I do hope that the balancing team can take inspiration with some of these changes or at least consider 1 of them if I had to pick one of these buffs for Killer and Survivors0 comments 41 views last activity
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Ive Seen the term gen rushing thrown around, mostly on Reddit and I personally think gen rushing is a myth and its just the survivors purely just being efficient and majority of the time as a killer you should expect 2 gens to get done at the start of the game but I do think when survivors are being efficient which only occurs against good players it is a tad bit unfair because they get it done v2 comments 41 views last activity