My Buffs/Nerfs suggestions to survivor and Killer perks
hello I wanted to give my take on buffing some underused and/or Underutilized perks. I tried keep my mindset on these changes logical and make the buffs Strong yet fair, I don’t expect most of these changes to go through but I do hope that the balancing team can take inspiration with some of these changes or at least consider 1 of them
if I had to pick one of these buffs for Killer and Survivors I’d pick Flashbang and Grim embrace
Flashbangs because they are really fun to use once you learn how to use them and are good at saves but really meh when it comes to blinding killers mid chase, I personally think these should be better for chases especially when they are very easy to dodge as killer by looking up and having only one charge which is fine theres skill expression for landing it cause of it and I think it should reward you more for landing it in chase
As for Grim embrace I like how grand it is and I think it would be interesting to see it more as survivor and fun to use for killer as a sorta trump card but as it is now? It’s also meh especially for being a single use perk which is fine but is also why I think it deserves buffs
With that out of the way my ideas
Survivors:
+Flashbang: increased blind duration to 2.8 seconds from 2 and deafens for the duration
+Rookie spirit: on top of its effects gain a bonus 6% gen repair speed to the regressing generators till the point it had the most progress
+Bite the bullet: additionally to its effects stay silent while being healed by you’re teammates
+rework Better then new: when healing a survivor to full health they gain 9% to gen repair, healing, vaulting, unhooking, and unlocking (basically giving your teammates resilience till they get injured)
+Empathic connection: you heal other survivors 25% faster
+/-Autodidact: each token increases skill check odds by 2% per token, increased progression penalty by -10%
0=-35% 1=-20% 2=-5% 3=10% 4=25% 5=40%
+Boon: dark theory: increased to 3% haste from 2%, dark theory increases booning speed by 25%
+Boon: Exponential: along side its effects, increases crawl speed by 50% and you can recover while crawling
OR
Additionally to its effects increase the range of you’re boons by 4 meters when this perk is equipped
+Circle of healing: medkits are now affected by COH and stacks with them
+Resurgence: you gain 50% healing when recovering or getting healed from the dying state
+rework No mither: start off the game healthy when you become injured gain all of no mither effects, the broken status symbol isnt revealed to the killer
+We’re gonna live forever: no longer needs a requirement to give your teammate the endurance effect
+Guardian: works when saving a survivor from the killers grasp
+Deliverance: your teammates will see a deliverance icon next to your character when hooked
+Calm spirit rework: you AND your teammates within a 8 meter range can overcome screaming and don’t disturb birds (removed doing totems and chests silently)
+Decisive strike: stun the killer for 5 seconds after being picked up
+Quick Gambit: Increase gen repair to 15% from 8% and lingers for 15 seconds after leaving its effective range
+This is not happening: Success zones get 50% bigger while injured, and increased great skill check reward to 5% bonus progression from 3% on generators
+Technician: instead of increasing the penalty, decrease missing skill check penalty by 8%
+Blood Rush: activates on 1st as well as 2nd hook stage
+collective stealth: has a cooldown of 60 seconds from 120
+Leader: increase bonus to 40% from 25%
+rework Visionary: you see all generators for the first 15 seconds of the match and when a gen is completed, gain increased 3% gen repair for each member on any generator (excluding yourself)
+Smash hit: speed boost lasts for 5 seconds
+Lightfooted: no longer has a health requirement, has a 10 second cooldown from 20
+Chemical Trap: you can start charging it immediately after placing it on a pallet, the timer is seperate from the perk
+Off the record: instead of gaining endurance for 80 seconds leave no scratch marks and blood for 80 seconds when unhooked (much better for anti-tunneling since the killer won’t be able to track you)
-/+Boil over: decreased struggle time by 2 seconds, remove gain percentage when falling from heights
-Made for this: gain 3% increased movement speed only when you’re healthy OR
it works like Lucky Break it will stay active for 60 seconds and you can recharge it by healing other survivors, endurance aspect is removed entirely
-Buckle up: only the survivor healing the downed survivor gains the endurance effect
-all haste increasing effects give survivors a small feint trail telling the killer they are moving faster then normally
Killer Perks:
+Coup de grace: no limit on tokens (there’s already a natural limit on them with the generator’s)
+Huntress lullaby: Good skill check zones decrease per token by 5% and you gain tokens off of survivors going into the dying state instead of being hooked
+Beast of prey: additionally to the undetectable status increases the speed of bloodlust by a additional 3% for every tier
+Fire Up: upon the last generator being completed gain a 4% buff to movement speed on top of the buffs
+Oppression: Survivors get a 8% regression penalty upon failing the skill check, cooldown lowered to 40 seconds from 80
+Grim embrace: upon activation the generators will also begin regressing, you see survivors auras instead of just the obsessions
+Terminus: has priority over adrenaline again, on top of survivors being broken they are also blind
+Hex:Ruin: increase regression to 150% from 100%
+/-Thanatophobia: increased percentage to 4% per injured survivor, removed the 12% bonus for all 4 survivors (trying to make it a more general killer perk instead of legion and plague exclusive perk)
+Leverage: decrease survivors heal speed to 6% from 5% per stack
+Shattered Hope: survivors are also hindered by 8% while in the boon radius when snuffed
+Forced Penance: survivors taking a protection hit on top of being broken suffer the oblivious status effect for 80 seconds
+Scourge Hook: Hangman’s Trick: on top of its effects survivors who attempt to sabotage a scourge hook receive a 30% action penalty and are hindered for 4 seconds after attempting to or completing the sabotage
+Scourge Hook: Gift of Pain: increased gen repair penalty to 18% from 16%
-Sloppy butcher: survivors are cleansed of the debuffs when hooked
-all haste increasing effects give killers a small feint trail telling the survivor they are moving faster then normally
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