SlyKing
SlyKing
About
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- SlyKing
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Discussions
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(Shadow Stalker) While within 5 meters of scratch marks and not in chase, gain the following effects: Undetectable 6-8-10% Haste0 comments 10 views last activity
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This is more of a suggestion for another PTB because pushing something like this to live with no testing is an ass idea. The amount of speed Fire Up can increase is kinda limited because if increased too much (like to 10%), it could break balance with other perks. So here's a new idea to buff this perk more or change it if needed Add more stats it increases; this means that the values don't h0 comments 21 views last activity
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Insidious is a perk I really want to like, but it's still underwhelming after the buff. Even with the new lingering effect, it doesn't need to trigger after 2 seconds; revert that part to 1 second again, and it will be fairly useful Additionally, a suggestion that I've seen floating around that I really like is to give it a Lethal Pursuer-type effect where, instead of the perk lingering for20 comments 175 views last activity
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People have mentioned it, but the haste, although nice, still isn't really useful. That, combined with the fact that this perk detects hooked survivors, just makes it a little annoying. Please increase the haste to something around the 10 to 20 % range because it can't be used in a chase anyway. And please make its so hooked survivors don't trigger this perk. That it, great changes, just need4 comments 54 views last activity
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The Cenobite’s old perk “Deadlock” could be made partly basekit. This would mean after a generator is complete: The generator with the most progress is blocked for 15 seconds The perk “Deadlock” is changed to only add an extra 10 seconds to this timer, making it the same as usual. this change would do several nice things, such as: Stopping multiple gens from popping back to back, which is9 comments 121 views last activity
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Unhooking a survivor, instead of giving 15 Seconds of Endurance and 10 Seconds of 10% Haste, should instead give: 30 Seconds of Elusive 5 seconds of +50% Haste 5 seconds of Endurance This would allow unhooked survivors to tank a hit if the killer is face camping, while also giving them a bunch of speed, which they can use to escape the hook area. Elusive insentivises the survivor to use the2 comments 61 views last activity
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With the new Resident Evil game coming out soon I thought that Nemesis (the less favorable of the RE killers) could be given a bit of love in 2 small ways. - Zombie interaction change Zombies are the most underwhelming part of Nemesis’ kit for both Survivors and the Killer. I think a small but accurate change could be to make zombies lunge at survivors a little instead of just swiping at them,1 comments 21 views last activity