Mozic
Mozic
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- Mozic
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Discussions
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Howdy folks, I'm not here to antagonize, but to contextualize. Killers just became stronger - Survivor's best survival tools in the game just got nerfed. SBMM doesn't know this - and is pairing survivors and killers as though nothing has changed. The calibration is off because it needs to intake match outcomes in order to observe and adjust matchups accordingly. Corrections are painful and frust34 comments 691 views last activity
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Howdy! Someone posted this else where on the forum - https://www.youtube.com/watch?v=JdtxjIfHCFc Which is a different version of the chase music from Live - https://www.youtube.com/watch?v=bw_EvCu0cDk&t=191s I recall seeing in the PTB that there was a note about Ghost Face's chase music reverting erroneously again. Did BHVR accidentally replace his chase music with the wrong mix? It0 comments 21 views last activity
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Just had a few ideas for survivor perks and figured I'd toss them here! They're themed for a Catholic priest or nun-themed character. Boon: Vow of Silence * Reduces sounds of breathing & grunts of pain by 100% * Reduces sound of healing by 75% * Masks loud noise notifications Confession * When you unhook a survivor, Confession activates. The next time that survivor is put into the d4 comments 51 views last activity
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Howdy! If Wesker were ever added to the game, here's some teachables that I think would pair well with his personality! Hex: Seven Minutes A Hex that spells doom for those who are less competent than you. At the start of the trial, Hex: Seven Minutes activates on an available dull totem. If not cleansed after 420 seconds, Hex: Seven Minutes activates and damages all survivors, putting healt0 comments 81 views last activity
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Hello! I was discussing Deathslinger's weaknesses in another thread and feel that, like pre-rework Clown, the only way Deathslinger can get an edge on his weaknesses without relying on specific perks, is to get another layer of mechanics added to his power. Deathslinger's Weakness: Mobility Like other ranged killers, Deathslinger moves at a humble 4.4m/s. However, unlike other ranged killers,2 comments 31 views last activity
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* Deep Wounds confirmed * Animation lock does not enable free movement, you still dash forward just at regular runspeed. This also means no vaulting or throwing palettes mid-animation. Seems like a pretty healthy perk to me compared to what it was before. Still going to be sniffing a lot of survivor butts to bait it out, though.77 comments 1,731 views last activity
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Hey! Just noticed that among all of the upcoming changes, I didn't spot a mention of the new mori system teased in the anniversary update. Is that not coming alongside these gameplay updates?5 comments 31 views last activity
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Hello! Just throwing out some pleased feedback. I just got done reading the blog post and every change feels like a lot of thought and careful planning went into it - I'm super excited to see how it feels! What's most important to me about the post is that it seems clear that the devs have a clear understanding of not just what perks are popular, but why. That degree of awareness gives me a l0 comments 21 views last activity
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Howdy! As many of y'all know, Dead Hard is going to be seeing some manner of revision. I figured I'd share what impact a Dead Hard-less Fog might look like: * Sharp rise in Sprint Burst & Overcome Sprint Burst is the true "old faithful" of exhaustion perks and many seasoned in getting good value out of it will likely return to using it as a 1:1 replacement for Dead Hard. However, Overco56 comments 962 views last activity
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Howdy folks! With BHVR teasing the perks that are about to get adjusted in an upcoming patch, I figured I'd throw out a mix of predictiony guesses as to what I think might change! I've listed whether I think the perk will be buffed, nerfed, or 'reworked' as well as bullet points with ideas for what might be adjusted, ranging from exact mechanics to just10 comments 231 views last activity
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We know the Entity sustains itself off of a chaotic mixture of hope and despair, but has got to be one of the stranger stunts its pulled. How do you think the survivors and killers are even reacting to this?4 comments 221 views last activity
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Based on what we've seen written and shown about it - the sense that I get is that the Dredge is not very intelligent at all; maybe about at the level of a dog? It, for all intents and purposes, is a profane monstrosity created to be a servant of the entity. All it really needs to do is be obedient and spread terror, which it can probably accomplish without much more conniving than a stalking amb5 comments 331 views last activity
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Hello! Just a message to my fellow addon/offering hoarders - use your stuff! I decided I wanted to prestige III a few characters and, naturally, have to spend my cakes & high-power addons before I lose it all, and discovered that I have a virtually inexhaustible supply of the stuff! This is on my killers, mind you. I think I ended up in a situation where I would amass my BP enhancing offer21 comments 361 views last activity
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Hello! Just throwing out a line that the I'm enraptured with these two mysteries and am looking forward to seeing what happens with them! I'm glad y'all seem to be having some fun with the current events in the Fog and am looking forward to more! Does Clown need someone to talk to? Are they handling this okay?0 comments 21 views last activity
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Hello! I've found that I'm quite fond of the info that Hex: Undying can provide but, curiously, Hex: Undying is the only hex that Hex: Undying can't cover for! All the change would do is cause Hex: Undying to transfer (ONCE) to another dull totem when cleansed, if possible. No additional effect or value. All this would do is make Hex: Undying have more reason to be run for its base effect inste0 comments 21 views last activity
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Hello! I think it's fun to play with the notion that killers do not perceive things the same as the survivors they torment - and the Dredge is a great canvas to explore that concept! The wailing we hear feasibly coming from the collective of tormented souls the Dredge has consumed into itself, but what if, to the Dredge, that collective is cheering itself on? An audience of subsumed identities,4 comments 51 views last activity
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Hello! The more I try my own hand at redesigning the top/bottom 10 killer/survivor perks, the more I realize that it's a futile exercise when studied through the context of our current meta - something BHVR is promising will change with some base game changes. So rather than spin my wheels on the highway of incomplete information, I figured I'd try identifying what the upcoming base game change3 comments 51 views last activity
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Hello! I love love LOVE the anniversary masks! They're absolutely my vibe and I'm looking forward to unlocking them all! I also understand the very clear desire to offer sophisticated, well-designed and memorable event cosmetics while also recognizing that the cast of unlicensed killers and survivors has become quite large and is likely going to continue growing! It's already at a point where de1 comments 21 views last activity
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Howdy! I've been musing with a friend about the kinds of basegame changes that are coming alongside the 40+ perk reworks announced during yesterday's anniversary stream (which I loved, by the way! Thanks for all y'all do and congrats on a successful stream!) I know that whatever changes are planned are probably already close to being locked in, so these are intended to be just as much predictio1 comments 36 views last activity
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Hello! I'm listening to the chase music that just released with 5.7.2 as I've been pretty fixated on it since 5.7 hit PTB and I'm overjoyed to be able to say that this one RULES! I'm gonna jump into DBD as soon as I'm off work and spend the whole evening playing Ghost Face to catch up on the time I've spent waiting. Thank you so, so much for listening to our feedback on the track and giving3 comments 81 views last activity
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Hello! I wanted to provide some feedback about (mechanical) feedback and how the absence of it can bias the player population against the perceived efficacy of a given power or perk. Sadako's condemnation power is a great example for this - because the killer only gets to see whether a survivor... * Has 0 Condemned stacks * Has a non-lethal amount of Condemned stacks * Has max Condemned stack2 comments 71 views last activity
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Hello! As title says - just played a match on haddonfield and after all gens were complete, this Steve did not become exposed (I had to hit them twice) and I had no kill prompt! The Steve in post-game also said they didnt recall seeing my aura. They also are pretty sure they were marked as the obsession. Help! Edit for additional context: Nemesis d10 comments 561 views last activity
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Just wanted to throw a line of gratitude for adding the charm! I've got multiple trans friends who play the game and have felt left out of the push for better representation in the game, and this reveal has had a positive impact! So I just wanted to note that trans players and allies do notice and are watching, and are excited to see more down the road!2 comments 81 views last activity
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Hello! I'm disappointed to say that the adjustments Ghost Face's chase music since PTB have not hit the mark. It's in need of some serious, transformative changes - not just tweaks to the mix. I was hoping for something more alike to the changes that led to the current Demogorgon music - drop the jarring, repetitive loudest elements and lean on what makes the other killer's chase music more succ8 comments 131 views last activity
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Good morning! I just finished reading through the MMR findings and I think the conclusions are pretty reasonable! Thank you very much for sharing what was adjusted and what you found with us. I found it particularly amusing to go back through and compare my day-to-day experiences with the results to see how well I predicted what was happening - the grade-based matchmaking being the most obvious0 comments 41 views last activity
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Hey! I was joking with my friend over the latest twitter post that I'd bring my aluminum water bottle into the Fog since I'd get thirsty, and it quickly turned into an idea for what I think would be a healthy and practical expansion to the survivor's repertoire of items: Water bottles would hold charges to allow a survivor to expedite recovery from exhaustion. They would need to stay put while21 comments 211 views last activity
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Hello! I wanted to briefly share my insights regarding a few successful systems that other competitive games (namely Dota 2 - since I was exclusively immersed in that game for over 3k hours across a few years) leverage to combat toxicity. I think both would be valuable for Dead by Daylight as it continues to find its identity as a competitive game. * A Low-Priority Queue - In Dota 2, players wh2 comments 21 views last activity