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MDRSan

MDRSan

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MDRSan
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  • I've seen a few people mentioning this elsewhere with a mix of claims that it's a bug with the latest update and some claiming it's an intentionally updated animation. Either way I hate it. The first time it happened I thought I was suffering the worst input lag I've ever seen. I don't know about all killers but so far I've tested Freddy, Jason, Leatherface, and Judgement. The only one that
    3 comments 202 views last activity
  • 5 comments 201 views last activity
  • Hopefully the decade of killers banner doesn't hint at yet another killer centric event mode and everyone has fun things to do in the upcoming anniversary, survivors included. Given the current game behavior of letting a lot of killer hits go through thrown pallets, party pallets would be even less useful for survivors than they already are. I would say remote hooks are a strong killer mechan
    20 comments 571 views last activity
  • I had 2 matches where I got at least 1 early hook, went into a tunnel and then shortly after got a dedicated server DC message. Presumably it's the xeno tunnel that's causing it since the match doesn't flake out on me when I play other killers. I really don't feel like going through the effort of starting another match with him, recording a video, gathering up my logs, and creating a bug report
    2 comments 32 views last activity
  • This is for those content creators and forum posters that propose we encourage killers not to tunnel with strong buffs to killers if they choose not to tunnel coupled with nerfs to survivors already existing anti-tunnel perks and techs. Might I offer the same solution to some survivor behaviors killer mains seem to dislike. Do you have a problem with how fast gens are being repaired? Well migh
    32 comments 871 views last activity
  • Is there an aura bug or bugs tied to the event? I've been noticing I've suddenly been experiencing something like blindness without actually having the debuff or the killer's perks or addons being able to apply it. I run kindred and am missing hooked survivors, the bubble when they get hooked, and the killer when they're near the hook. Wesker's med spray boxes didn't have auras but the med spr
    2 comments 42 views last activity
  • Are presets stored locally in a way that would allow them to be backed up and restored? As soon as the Halloween event started I lost every preset I had on every survivor and killer character and I'm very interested in never having this happen again. Small sample size but the few other Steam users I've encountered in random solo queue lobbies have said theirs reset as well. Everyone's back to
    9 comments 201 views last activity
  • Just getting slightly ahead of this because I see the content creator echo chamber starting to ramp up. How long do you guys think it'll be before pallet counts are nerfed to be even lower than they were before the change? That has been a clearly identifiable pattern over the past few patches. Something new or beneficial for survivors gets suggested or pushed to the PTB or live. Then the
    23 comments 692 views last activity
  • Far be it for me to question a nerf to a killer who everyone seems to be freaking out about but does anyone else feel like the head pallet stun is crazy long now? I legitimately thought my game froze the first time I saw it happen. It was on the Game map so they dropped down a hole and everything was weirdly motionless for a period of time. It says it's only .5 seconds longer but man does it f
    5 comments 141 views last activity
  • The suspicious behavior system is obnoxious. Just had a match where a huntress downed and hooked 2 survivors right after the match started, was chasing another and I went in to unhook someone because what the hell else am I supposed to do. The huntress instantly switches over to me, downs me at the hook in a trade, leaves me slugged and goes and downs the other 2 remaining survivors. Everyone
    37 comments 1,142 views last activity
  • Blast Mine + Wiretap, Rebuilding Pallets, Instant AOE Healing by 50%, Group Sprint Burst all only limited by cooldowns - killers seem to do just fine against them. One item that hides visual and auditory information about where a survivor is in a targeted area only limited by a cooldown - killers lose their minds and get it nerfed into bloodweb trash within a couple weeks of it existing.
    3 comments 111 views last activity
  • Just a PSA that 2v8 is a good time to knock out any difficult to achieve rift quests that require you to do something a certain number of times in a single match and that don't require specific perks (since those are obviously not available to equip).
    1 comments 71 views last activity
  • Fog vials are not unlimited use nor are they spammable. In a situation where there is a limited amount of time in which to use an ability and that ability has a minute cooldown time, it cannot possibly be "unlimited use". The maximum number of times something with a minute cooldown can be used in any match is 60, with a first use in the first second and the last use in second one of minute 59.
    13 comments 331 views last activity
  • I'd like to see a system where if queue times are unbalanced, you can gain priority queue placement in the overpopulated role by running a match in the required role. For example, say survivors have a blood point bonus to queue up as a survivor (which means killer queue times are bad). By playing a round as survivor a player would get priority queue placement next round if they queue up as kill
    4 comments 94 views last activity
  • It would only activate after stomping a boon totem, convert the first swing into a non damaging attack that forces the survivor to drop their item, and then be deactivated until another boon totem is stomped. It's not written like a proper survivor perk unless it requires you to do something completely situational and unrelated to core gameplay loop mechanics before giving you a maybe mildly use
    30 comments 821 views last activity
  • It might be the event, it might be the invisible Springtraps from a patch ago, it might be killers who are undetectable as part of their kit, it might be myriad of perks that rend killers undetectable with no setup beyond doing what they would already be doing in the first place but I’m finding terror radius to be working against me far more than it works for me in my recent survivor matches. It
    3 comments 81 views last activity
  • DeadByDaylight.log SUMMARY OF THE ISSUE: The post match screen occasionally experiences an issue where UI elements that would allow for a player to leave are missing. Esc key doesn't bring up leave/cancel option either. Doesn't happen super frequently but has occurred twice in the past few days. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Pla
    0 comments 11 views last activity
  • It's been a year, year and a half-ish since I last played and I just picked it back up this last week. It seems like maps are smaller, gens are closer together, and you can see a much larger portion of the map at a time than before. Is it just me or did they actually shrink things? As a killer, I feel like I don't really need to bother with map traversal powers on the vast majority of maps. T
    25 comments 843 views last activity
  • FreddyAlarmShackLocker.zip When playing as Freddy, certain locker and alarm clock spawn configurations can render a locker unable to be searched by the killer. At the time I encountered this bug, I believe a survivor was in the locker shown in the video. Eventually I was able to grab them as they happened to exit at the same time I was trying to show another survivor I c
    0 comments 11 views last activity
  • Just had a match where I got accused of cheating in the end game chat because I managed to figure out a survivor was in the only locker they could have possibly been in. It was down to 2 survivors and the Laurie pointed out that the Gabe was in shack from a little way away. I went over to shack, saw the gen had progressed since last I was there, saw no scratch marks so I proceeded to check th
    16 comments 331 views last activity
  • I thought with the introduction of bots there would be the ability to reconnect like I’ve seen in some YouTube videos of the mobile version. Just had my internet flake out for 30 seconds like it’s been randomly choosing to do lately but just see a matchmaking lock. Is reconnecting not a thing?
    1 comments 21 views last activity
  • When playing as huntress with the Mordeo skin, moving forward or strafing side to side causes what looks like maybe the hood to clip into view and black out a part of the POV view. Attached is video of the effect. Step 1 : Boot the game Step 2 : Play as huntress with Mordeo cosmetic in a public or private match Step 3 : Move forward or strafe right or left and nod Backward doesn't seem to c
    1 comments 33 views last activity
  • One thing I’ve been curious about is how much MMR is affected by 8 hooking the group, but allowing escape. I generally do this as I’m plagued with the disease of empathy (probably from playing a lot of survivor as well). I’ve noticed that while I’ll sometimes get a match with survivors that play well enough that I need to step up the aggression (and death hooks are go), most of the time I defin
    9 comments 281 views last activity
  • I wish chat supported emojis - I have never wanted to use 🙄 more than in a match I just had. Now I’m just practicing Huntress - not great at her by any means. I 2 hooked everyone pretty quickly, except for one of the Megs who was left on hook too long and was rescued just after hitting 2nd stage. Thankfully they were wearing different color tops and the names were different enough that I remem
    13 comments 351 views last activity
  • I usually follow the BP bonus when I play survivor or killer but one thing I’ve noticed is whenever there’s a survivor BP bonus it usually correlates to a higher chance of running into a killer that either BMs or goes for effective and legitimate, but really unfun to play against tactics that minimizes the base BP earnings survivors are capable of. This has the side effect of making it roughly t
    15 comments 361 views last activity
  • In solo q, we’re a team so far as we’re all working toward a similar objective. Similar, not the same. I would like everyone to escape, and play to help my fellow survivors get out with me. My primary goal however, is to escape myself. There is no ‘b’, ‘l’, ‘o’,’o’, ‘d’, ‘p’, ‘o’, ‘i’, ‘n’, ‘t’, or ‘s’ in ‘team’. So for the love of the entity, stop letting me get well into to 2nd stage on my
    25 comments 411 views last activity
  • How many survivors do I have to go through before one of them figures out I’m not trying to kill them, I just want to complete this stupid 20 meter chainsaw hit challenge. 23 it would seem. I mean, backing away from the gen after they scatter 5-6 times instead of giving chase apparently wasn’t a hint. Dropping someone literally at the feet of a team mate for heals apparently wasn’t a hint. Do
    5 comments 161 views last activity
  • I had a game this evening where I got DC’d as I was playing Blight. I didn’t notice anything was wrong until I tried a dash and it wasn’t activating despite having all charges. Eventually it kicked me out and I had the DC icon. I didn’t get a temporary ban though which I thought was weird. Are there some circumstances where the software can tell that a DC wasn’t intentional? I was doing re
    0 comments 31 views last activity
  • After being stuck on IR3 for days I finally pipped into 2. One observation I’ve made during the 3 day pip ping pong tournament is that while the reason I didn’t escape a particular match varies (misjudged distance from killer, didn’t go far enough/break los after being spotted, ended up in a dead zone, etc.) there was a common cause frequently behind ending up in those situations. I wanted to h
    17 comments 371 views last activity