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Kaelum

Kaelum

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Kaelum
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  • The anniversary begins today, right? So, where are the cakes?
    4 comments 181 views last activity
  • Since Chucky can now do a 180 in the middle of Slice & Dice, he is basically a combination of Blight and Legion w/o any of their negatives. Sorry, but this was a stupid change.
    12 comments 491 views last activity
  • Some developer, or other, keeps removing or backing off the fix to stop gen explosions upon release. Can someone please explain why this keeps happening? The fix works, but for some reason, someone keeps removing it from new builds. BHVR, can we get an official response on this?
    1 comments 31 views last activity
  • Some developer, or other, keeps removing or backing off the fix to stop gen explosions upon release. Can someone please explain why this keeps happening? The fix works, but for some reason, someone keeps removing it from new builds. BHVR, can we get an official response on this?
    0 comments 41 views last activity
  • SUMMARY OF THE ISSUE: Rescuing a survivor from an Executioner cage does not reduce the ability timer for the 50% heal. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Start a 2v8 match with Executioner. Have the Executioner lay down some goo. Have a survivor go through the goo. Have the Executioner cage that survivor. Have a Medic who is still on a cooldown timer, unhoo
    1 comments 21 views last activity
  • SUMMARY OF THE ISSUE: After being grabbed by Wesker, I was unable to control my camera. It's like the speed was increased to 200%, making it impossible to navigate. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play in a 2v8 against a Wesker. The other killer was the Executioner. Have Wesker use his power to grab you. Immediately after the grab, the camera jumps to 20
    1 comments 121 views last activity
  • SUMMARY OF THE ISSUE: The game is not taking LOS issues due to the fog, into account. Perfect examples are maps with a lot of fog, blocking the aura of survivors on hook. The game erroneously does not take into account that FOG is an LOS blocker, making it impossible to see survivors who are on hook. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Start a match on a map w
    0 comments 21 views last activity
  • Having a way for survivors to fight back and takeout the killer, has been wanted for a very long time, but out of reach. However, with 2v8 play being so popular, I think that a way to remove the killer from the game would also become popular. Survivors can't actually kill the killer, but I think there should be something that would anger the Entity so much that they would remove the killer from
    2 comments 71 views last activity
  • SUMMARY OF THE ISSUE: I am unable to hover over any offering on the offering screen to see what it is. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Join a match lobby. When the offering screen displays, hover over any of the offerings. The offering tooltip will not display PLAYER LOGS: PS5, no logs
    1 comments 81 views last activity
  • SUMMARY OF THE ISSUE: Several years ago we were given the ability to adjust the opacity behind skill checks which was much larger than the skill check itself. On a TV this was very useful, as bright backgrounds (especially fire barrels) made it completely impossible to see the skill check. These settings no longer exist and are fixed to a background that barely extends beyond the edges of the
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: Several years ago we were given the ability to adjust the opacity behind skill checks to be able to see skill checks when there was something bright behind them, namely fire barrels. Now, those settings are gone and a minimal opacity is set, but it is useless on bright maps, which make it impossible to see the skill check. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW T
    0 comments 21 views last activity
  • SUMMARY OF THE ISSUE: In a previous Dev stream, it was stated that marking a survivor is only supposed to cause them to freeze for 1 second, and that it was actually causing them to freeze for 2 seconds. Now, survivors are frozen for 3 seconds. PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Chase a survivor as Ghoul and attempt to mark them. The survivor will be frozen a
    0 comments 21 views last activity
  • SUMMARY OF THE ISSUE: While running Deja Vu it is impossible to see the auras of other survivors who are behind one of the 3 lit gens. This can be observed when on hook, when also running Empathy, or any other perk that allows a survivor to see other survivors. PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Put Deja Vu in your loadout. Hook that survivor. Have 1 survivo
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: Hag traps will not swing the camera if the survivor is looking backwards toward the trap when the trap is triggered. PLATFORM: ALL (I'm on PS5) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Create a private match with a Hag and have the Hag draw some traps in an open area. As a survivor turn you camera to face behind you 180 degrees and move towards a trap that y
    16 comments 442 views last activity
  • SUMMARY OF THE ISSUE: The D-pad on the PS5 controller does not function properly in DbD. All of the PS5 controller buttons are pressure sensitive, but they also have hard press settings as well. It appears that the coding for the D-pad is using the pressure sensitive values to detect a press instead of using the hard press settings. This causes the wrong D-pad button to trigger in the game if
    0 comments 121 views last activity
  • SUMMARY OF THE ISSUE: On the skull merchant map when the basement is under the main building, there is an invisible wall blocking the entrance ~1-2m down the stairs. PLATFORM: ALL STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Skull Merchant map. Basement is under the main building. Try to enter the basement. VIDEO: N/A PLAYER LOGS: N/A
    0 comments 12 views last activity
  • SUMMARY OF THE ISSUE: When looking at the scoreboard perks, the line that shows who the perk is from, does not show on the PS5. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: After a match, hover over the perks of all the players to see the description. VIDEO: N/A PLAYER LOGS: N/A
    0 comments 1 views last activity
  • One of the really nice things about 2v8 is that everyone needs to pick a role, and can only use the abilities given to that role. It would be nice if there was a 1v4 mode that did the same, so that we take perks entirely out of the equation. Either make it so that survivors must each have a different role, or that no more than 2 survivors are playing the same role. We probably couldn't use the
    0 comments 11 views last activity
  • Why were the Skill Check background settings removed? They are definitely needed on console, as we can't see the skill check at all if there is anything bright near it. Not to mention that the dial for Healing & Repair skill checks doesn't even display until the indicator has passed 3o'clock. The struggle skill check works fine, and displays with the indicator at 12 o'clock.
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: The Healing & Repair skill checks on PS5 do not show the dial until the needle has passed 3 o'clock. Struggle skill checks do not seem to be affected, as they appear with the needle at 12 o'clock. PLATFORM: PlayStation 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Repair a generator or heal someone.
    0 comments 11 views last activity
  • Ghostface does not have a place in 2v8.
    5 comments 51 views last activity
  • When looking for a perk on the Loadout, perks are ordered by Tier, then Alphabetically. Why? I don't know anyone who cares about the tier when searching for a perk, they simply want the perk. Forcing us to look on 3 different pages of the list of perks is not helpful. Perks should be ordered Alphabetically, and nothing else.
    3 comments 41 views last activity
  • Many years ago, BHVR removed the Moonlight offerings stating that is made it impossible to properly light maps, which was unfair to Killers. Many years later, BHVR creates Dredge, which makes it impossible for Console players to see anything but their avatar. BHVR's hypocrisy is that they couldn't care less about the playability of console players, while making it extremely simple for Killers &
    1 comments 71 views last activity
  • Could we have the perks default to alphabetical order only, excluding rank? Currently, they are sorted by rank and then alphabetically, which doesn't make any sense, especially for console players. If we have nothing but Rank 3 perks, it's not an issue, but when leveling up a character that does not have all Rank 3 perks, we have to look in 3 different sections to see if we even have the perk.
    0 comments 2 views last activity
  • I'm reporting this to Sony as well, as the game turns the PS5 into a brick, requiring you to remove power to get control back. For me this just started happening about 20 minutes ago, and does not affect any other game. Attempting to close the game, locks up your PS5.
    0 comments 21 views last activity
  • 1 comments 191 views last activity
  • This is a perfect example of just how underpowered the Skull Merchant is. There are many videos to prove this: https://youtu.be/Dg98AfpajH0?si=AV5n-jaoPp0WkYUM
    0 comments 51 views last activity
  • Issue #1 - Traps don't affect the survivor's camera Step 1: Play Hag and lay down some traps that manifest a visible phantasm to the survivor. Step 2: As a survivor, run adjacent to a trap to trigger it. The survivors camera will not be forced to face toward the phantasm. It is currently sort of working like the Hag is running Rusty Shackles, which does not affect the survivor's camera, but t
    4 comments 161 views last activity
  • I've had 3 matches on Hawkins, playing as Hag, where I can hear a boon totem, and survivors are not leaving scratch marks. However, I can't see the totem, nor can I stomp on it. I don't get a prompt when I am near the audio center of the totem, and there definitely isn't a totem visible to me. On the 3rd match, the survivors put up a Hawklns offering, so I'm pretty sure that they know about the
    0 comments 1 views last activity
  • Camping a hook strategically, and proxy camping, have too many advantages for the killer with no real down side. It typically forces an unsafe unhook, or for the survivor to not even have a chance at playing the match. The following change would not be unfair to killers that are actively pursuing other survivors, and it would penalize those who are not: None of the following applies for 15 se
    2 comments 21 views last activity
  • All I can say is, whomever thought that creating a UI similar to WoW, but not actually capturing the usefulness of WoW, has obviously never played WoW, or any game that has a really nice UI. Player Corner : While this could be useful, it is utter crap in tis current form. It is WAY TO BIG VERTICALLY, it obscures the portraits with afflictions, and is virtually impossible to understand when a
    1 comments 31 views last activity
  • How about a blood spatter watermark for injured, and a cross-bones watermark for dying. They can be a B&W gray scale, so they are color-blind friendly as well. That way, we can still see the player icon. The scratches for injured look really bad.
    0 comments 11 views last activity
  • As a killer, everyone knows that slugging is the most effective way of winning a match. It completely ignores Decisive Strike, and it burns any unbreakables that may exist. The only option available that would remove slugging as a viable style of gameplay, would be to give all survivors an unlimited unbreakable by removing the "Find Help" prompt. While this will truly suck for those killers th
    8 comments 141 views last activity
  • 22 Killers, 24 Survivors, 78 Killer Perks, 86 Survivor Perks, does anyone truly believe that we need anymore Killers, Survivors, or Perks of any kind? I'm being serious here. This game is so broken in all aspects of the game, yet all we get is broken chapter, after broken chapter, after broken chapter, after broken chapter, after broken chapter, after broken chapter, after broken chapter, after
    1 comments 101 views last activity
  • WTH happened to Jake's Ski Jacket? I purchased it well over a year ago, and it was there a couple weeks ago, but it isn't even in the store any longer. The store shows that I purchased 3 items, but only 2 items are physically in the store.
    6 comments 81 views last activity
  • I started up the PS5 version, and nothing but the Help / Tutorial is usable. Everything else has a lock on it, and can't be used.
    2 comments 1,641 views last activity
  • Here's a clip that shows exactly how good of a job you've been doing. Do you seriously believe that PS5 owners will play this game? If so, you are very delusional. The way that you have treated PS4 players over the past 3.5 years is deplorable. Have fun paying your creditors, I have a feeling that certain notes will be coming due much earlier than you think. https://youtu.be/O
    6 comments 221 views last activity
  • If you are so salty that you must DC, then you should lose your ability to chat in the end game chat. If you want to chat, then you need to earn it, and play through the entire match.
    1 comments 11 views last activity
  • Since there seems to be a significant problem with the game performing random operations in the game, I thought I give you some help. When you want to guarantee that tries is between a min and a max number, which is significantly more fair than a random percentage, here is some pseudo code: int min = 1; int max = 5; float threshold = 1.0 / (max - min + 1); int count = 0; bool Try() { i
    0 comments 21 views last activity
  • PS4 I was on the Groaning Storehouse map, and I was using Padded Jaws. I could reset traps where they lie, but I could not pickup any trap. I haven't tried to reproduce it.
    0 comments 11 views last activity
  • Why is there a price difference for the Silent Hill Chapter?
    6 comments 81 views last activity
  • Due to the way that the new terror radiuses (TR) work, and the normally small TR of the Deathslinger, when he is not in a chase and is running Monitor and Abuse, his TR is ~8-10m, and not the 16m that it should be. You will hear the shot from his harpoon gun BEFORE you will hear his TR, every single time. These are not 18m GOD shots either, these are shots taken from ~8-10m away.
    0 comments 11 views last activity
  • It's not in the patch notes, but has his chest stain been fixed? It's been non-existent since the last patch, where you only see a slight red glow on the ground, if you can see the ground.
    0 comments 11 views last activity
  • Too often, survivors get out of traps on the first or second attempt, while other times you'll be on your 13th attempt and still don't get out. This is solely due to a single random number generator threshold. Instead I propose that the maximum number of attempts be 5, where the first attempt is 4%, and addition attempts increase up to 100% for the final attempt. The add-ons affecting escape a
    1 comments 31 views last activity
  • While Scott Jund's idea has merits, it is fundamentally BROKEN! Why is it broken? Because the chase mechanic is 100% unreliable. Why do you think Mend no longer uses it. Instead, change the mechanic to Pause End when a player is downed. When any downed player gets up, the mechanic Resumes in full effect. The only way to permanently End the effect, is to hook a survivor. On
    82 comments 2,221 views last activity
  • @not_Queen Since Death Garden is shutting down services, what is happening to everyone who was working on it? Are they: 1) Moving to the DbD team? 2) Working on another IP? 3) Moving on to another company?
    1 comments 52 views last activity
  • While a killer meets the requirements for Proximity to the Hook (where there aren’t any survivors within 16m of the hook), all survivors should receive a 100% increase in repair, healing, and mending. This should stack with all other increases (regardless of the increase stating that it doesn’t stack), and all killer debuffs on survivors should be suspended at the same time. There have been man
    15 comments 352 views last activity
  • Either Rancor needs a different down side, or Undetectable should not affect it. This is a killer’s choice, not the survivor’s, so this does need to be fixed in some way that is fair. EDIT: Changed Oblivious to Undetectable, as I had the wrong effect.
    11 comments 832 views last activity
  • How many players purchased the game on each platform? How many players are currently playing on each platform? What is the sales distribution of all DLC forms for each platform? Feel free to use graphs that go back to the release on each platform. I read every single one of the questions, several were repeated over and over again, but not one person asked these questions. To date, we only have
    0 comments 22 views last activity
  • The lava should be green, or a bluish-white. For one, it would make it much easier to distinguish between the lava and the scratch marks. Secondly, we’re not on earth, so why would it be a reddish-orange? It could also be used as a source of light once the devs are finally able to optimize the rendering code.
    7 comments 82 views last activity
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