IWasLrft2Die
IWasLrft2Die
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With the 1000 Win streak of blight it did get wondering who is the best player out there for each killer?92 comments 8,296 views last activity
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Had a game yesterday I was playing pig. Was about to get a 4k with several gens left. 2 players left (1 was never hooked). Downed the one that was never hooked and they immediately DCed and the other survivor had the hatch spawn under them instantly. Had another player early DC on the 3rd hook so that didn't count for me either. Was certainly going to at least pip (maybe double) to no pip at2 comments 21 views last activity
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I've been playing for years and I have fluctuated between killers over the years but I'm wanting to really nail down someone more consistent. I know some killers aren't worth investing in since I'm on console. Who would you recommend I pick up or use more? Currently use a lot- nemesis, doctor, pig, myers, Trapper Used a lot before- wraith, clown, bubba, pyramid head25 comments 2,411 views last activity
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Overall I like the general idea of them and I think they can be fun but in application I don't think they are very healthy for the game. I've had several games as a survivor with one survivor refusing to help the team towards the end of the game and it results in killers getting a 4k unnecessarily. For example, I had a game against a nurse with another survivor left. I ended up running the nurs5 comments 141 views last activity
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Keys feel largely worthless now. They were certainly way too strong before the hatch changes. It would be nice if they were given a little more usability.3 comments 91 views last activity
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Some killers are overly weak (trapper), some are just not fun (skull merchant), some have trash addons (pyramid head), and others are too oppressive (nurse). Which killers do you think need a pass over next and why those killers? What needs tweaked with them? Personally, I'd love for myers to get a pass over since tombstones get pretty old and most of his other addons aren't that good (al12 comments 191 views last activity
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(Insert generic credentials/experience playing the game on both sides no one fully reads) I do overall like the medkit changes but hemorrhage might need a nerf imo since healing times are slower for the most part. Maybe have you lose healing progress more slowly? Anyone else agree?0 comments 11 views last activity
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Granted this mostly applied to prior to the most recent patch with CoH changing, but should shattered hope be base kit? It has felt like a waste of time to snuff out a boon when the survivors will just put it right back after you walk away. Do you think shattered hope (essentially destroying the totem) should be base kit for killers or no? Should anything be done to limit the number of uses for a42 comments 881 views last activity
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Not sure if this is actually cheating or not but I had a survivor run through me in a doorway as if I wasn't there. I didn't swing, wasn't blinded, and they werent recently unhooked either. Is there a way a survivor can do this?6 comments 511 views last activity
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I was wondering what is a change you'd like to make teach of the killers. I came up with my own list (and several killers I either don't play as or play against often so I could be way off on my suggestions lol). I'd say try to keep it to a single change rather than a complete overhaul (although several I'd want an overhaul of). Trapper- start with traps Wraith-slightly quieter bell Hillbilly0 comments 31 views last activity
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I was just wondering how the hatch is determined exactly. I had a game the other day where a survivor and I were running in a close loop and the hatch literally spawned under them on the other side of a pallet. The survivor and I both felt like it was super cheap and kinds funny lol.6 comments 441 views last activity
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I feel like just about every game I play with all survivors still alive and the last gen pops the killer immediately DCs... I hope something gets done about this other than the minor penalities. These are all solo play as well so no toxic swf flashlight gangs. Having my score impacted and being unable to complete challenges because of this gets old Just to be clear, yes I agree survivors50 comments 2,061 views last activity
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With some of the flashlight changes happening it does feel like some other killers might need changes to their abilities since most killers don't have direct negatives to their power (besides some of a slight recovery period like wesker missing a grab etc). I'm primarily thinking about Trapper how his own traps can stun him. His own traps harming him seems to go against most of the other killers10 comments 371 views last activity
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Something I haven't seen people talk much about is the fact that nurse is no longer able to be interupted between blinks with a flashlight. Not sure why this needed to change on the strongest killer. Anyone else feel like it was an unnecessary change?11 comments 611 views last activity
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It does get pretty iritating having players immediately DC and it killing your score as killer (especially with it being on the 3rd hook or it causing a perk to not trigger). Please make DCs count as 3 hook kills (or at least the remaining possible hooks) and having perks trigger. It gets pretty old having a perk not go off because a player intentionally rage quits and my BP go down drastica1 comments 31 views last activity
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I was wondering what would people think about killers from sources beyond movies, TV shows, and videogames. Some big general sources that come to mind are books (such as Dracula, Frankensteins monster, etc) and board games (Nemesis, mansions of madness, etc). Admittedly board games are by far my primary hobby. Would people be into these or would that just be a bad idea?15 comments 241 views last activity
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It's odd to me that the survivors get the chance ro reactive a perk over and over when there are 4 of them while the killer doesn't get to do this and they are alone. I know certain hexs would be pretty broken, but some of the boons also feel pretty insane to just be able to use over and over with you having 4 players while the killer can just have a perk gone the entire game right away. Just do26 comments 651 views last activity
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Alright I suppose the term isn't "toxic" exactly but it's frustrating when you have survivors who are clearly swf intentionally spending the entire game trying to irritate you (purposefully healing in your face, jumping pallets towards you on purpose, doing gens in your face, etc). This was the entire team the entire game as well. Yeah I played terrible that game but doing these types of thi2 comments 121 views last activity
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Nearly every game i play on either side has a player DC. It really ruins games. People having to wait a few seconds for a game or even a few minutes isn't that big of a deal for most. Could you also increase timers as well as implement BP penalty for following games? Also, is there any way you could distinguish intentional DCing vs a connection issue? If so, connection issues are excusable (s11 comments 172 views last activity
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In general, I really think the perks need to be balanced out a lot more. It just stinks having perks that are laughably bad (surveillance and boil over being some of them), to having some that are alright but not really good enough to warrant taking often (unrelenting or lightweight) then to have a small pool of perks that are must haves or should have most of the time (hex ruin, self care, BBQ,4 comments 41 views last activity
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I was just curious what everyone's mains are in the game. My friends and I all play different killers (me with hillbilly clown leather face with a dabble into doctor and Myers, one friend doing spirit trapper wraith, another doing huntress hag and dabbles into nurse). It's really cool getting to have a couple friends with each of us playing entirely different from each other. We all play David Kin31 comments 491 views last activity
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In general the game is very survivor favoring it seems. Here are a few suggestions that I think would really.make the game more balanced, more fun to play as killer, and would make the game actually scary as a survivor. 1. Killers being able to close hatch- this really gets rid of the unnecessary standoffs and removes survivors being rewarded for either having bad teammates or being a bad teamma7 comments 82 views last activity