HighQualityDonut
HighQualityDonut
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- HighQualityDonut
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Discussions
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The blast mine nerf really does not make any sense, on top of the fact we still have to do 66% of a gen to activate it. So not only does it still take the same time to activate the gen, but now its active for 15 less seconds AND deactivates if it times out? So we have to do another 66% of a gen to reactivate it? Even blast mines indirect strength of being an information perk was nerfed, so anot1 comments 71 views last activity
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Was playing first on RPD as Jonah with Corrective Action with another Kate player. Kate missed a skill check and Corrective Action did not consume a token and stop the gen from exploding. After this, I went into a custom match with a friend and we tested corrective action on a gen. My friend missed the skill check by: letting the skill check needle go all the way around hitting the skill1 comments 61 views last activity
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I've been getting hit a lot recently through pallets, I know they made changes so killers would have less "false" hits on their end, but just wondering what everyone's experience recently has been. Also to my players who play a lot of killers, are you still getting those fake hits where the survivor screams/blood flies out but they don't lose a health state?9 comments 141 views last activity
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First picture: When zoomed out, a small square cut of Quentin's shirt becomes transparent and you can see into his model (Present on both Quentins, on the middle left of their torso). Second Picture: Quentin's necklace physics got very stiff a couple patches ago, and it barely moves around now. It's almost li1 comments 81 views last activity
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Looks really interesting and not sure if it's Lisa's model or the rigging.0 comments 31 views last activity
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I wanted to post this in 4.7.0 feedback but it's closed, so I wanted to voice my opinion here (if its allowed). What if Lucky Break only activated when you were unhooked? Allowing you to get out of the area with no trace you were there, and deactivates when you are healed? But only reactivates when you get unhooked for the second time. Making it anti tunnel allows the survivor: A heavy advan2 comments 41 views last activity
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I had some really bad frames in the PTB and was worried it would carry over to live. Im proud to say my frames are fine and I'm not experiencing the drops I was facing on PTB. Thank you BHVR for prioritizing fixing the fps and following through with it!2 comments 81 views last activity
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Platform: PC The Krampus skin is bugged again with it stretching out and revealing his location before he is seen. Hard to see but it was varying between being really bright and more lowkey (like the screenshots) on kindred. It is still noticeable though without Kindred. It is happening consistently.1 comments 71 views last activity
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Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Decisive Strike will become active. While Decisive Strike is active, when picked up from the dying state by a killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds . Succeeding or failing the Skill Check wi7 comments 61 views last activity
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I love Silent Hill, and the Lisa Garland skin was an insta buy for me. While the skin lacks a different voice, I am actually ok with it since Cheryl's voice fits Lisa better. However the lack of title change is what is bothering me most. I am playing as one of my favourite characters from Silent Hill and no one online knows who she is. Not everyone is a Silent Hill fan which I get, but ive12 comments 461 views last activity
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Jane's stage style hair (head cosmetic for Jane received in the premium pass, and head piece for the lead actress outfit) is stunning and the hair physics are FANTASTIC. It stays in place while still flipping around which really fits the chaos of the chase and just makes it feel more immersive imo. Kate's hair got longer which is nice, but it's now glued to her character and just feels very lif3 comments 41 views last activity
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*disclaimer i play like 90% survivor lol but its good to know both sides* Decisive strike is an issue for most killers since it punishes them for being efficient. A killer can hook survivor A, go and do a whole chase with survivor B, hook survivor B, come back to survivor A, do a whole chase with survivor A, then get decisive striked. It really hurts killer momentum for this to happen especiall52 comments 1,451 views last activity
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Should dead hard be buffed so the invincibility frames start right away and not when the dash animation happens? Quite consistently I will dead hard, get hit, and still have exhaustion. Meaning i pressed the button but the killer's hit authority won. Dead hard is still quite powerful, im just wondering what everyone thinks of making dead hard more reliable1 comments 42 views last activity
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New DS is now an anti tunnel perk and AMAZING for solo survivors, but Enduring completely eats it. While I agree in most scenarios that perks should counter perks, DS should be a free escape if you are in the 60 sec grace period after being unhooked. DS will still have counterplay (not going for the unhooked, slugging) but as a solo survivor, a part of me dies inside when a teammate farms me82 comments 1,034 views last activity
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Im not saying to change her hook scream (its growing on me) but rather, when a Kate gets hooked, and you hear her scream in the distance, why not make it a lil louder for immersion? Even when Im semi close to her (hiding for a unhook for example) and she gets hooked, its just no noise unless you are RIGHT next to her. TL;DR Make Kates scream echo like other survivors when hooked.0 comments 21 views last activity
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Title^ For me, it's We'll make it . Forever one of my favourite perks in the game, its potential at tier 3 is HUGE38 comments 411 views last activity