Hex_BoopTheSnoot
Hex_BoopTheSnoot
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- Hex_BoopTheSnoot
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I want to mash these two icons together as a concept for a tattoo, but I can't find a picture of the icons without the red background. I know they exist out there somewhere, I just can't seem to find them. This is the closest thing I can find for Chaser, but i need the iridescent version without the cracks. Any help would be appreciated. 🙂♥️2 comments 61 views last activity
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So a $2 Ghost Face mask $4 in the name of standardization. That mask doesn't even deserve to be Very Rare, and the only reason I was okay with it is because it was just that mask and I thought standardization could mean fair prices down the line. But, then they started releasing $18 with no explanation. Maybe it was because they are Visceral? Except they0 comments 32 views last activity
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I've noticed that Naughty Bear's narrator is a little loud for me, but all the other sounds are good. Now that many characters have voice lines, a separate slider in the options menu would be awesome.0 comments 21 views last activity
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Anytime you launch the game on PS5 or PS4, you're opted into autoplay on Archive entries, regardless of what you selected last time you played. I find autoplay so annoying, and it's even more annoying that I have to keep turning it off. Its been doing this since The Archive's release, and I've been told it doesn't do this on PC.2 comments 11 views last activity
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Just annoying to turn it off everytime I launch the game.0 comments 11 views last activity
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The point of these changes is to standardize the amount of Add-Ons per Item, just like Power Add-Ons. Making all Items have 11 Add-Ons (2 Common, 3 Uncommon, 3 Rare, 2 Very Rare and 1 Ultra Rare) would create the standardization I'd like, without increasing the total Item Add-On count at all. Eventually, my secondary goal is to conceptualize on how Items can also be standardized, and I am plannin0 comments 11 views last activity
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The point of these changes is to standardize the amount of Add-Ons per Item, just like Power Add-Ons. Making all Items have 11 Add-Ons (2 Common, 3 Uncommon, 3 Rare, 2 Very Rare and 1 Ultra Rare) would create the standardization I'd like, without increasing the total Item Add-On count at all. Eventually, my secondary goal is to conceptualize on how Items can also be standardized, and I am plann1 comments 1 views last activity
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Unchecking the Autoplay checkbox underneath an entry in The Archive doesn't save when closing the game. Whenever you first open the game, the Autoplay checkbox is always checked, even if you unchecked in your last play session.0 comments 1 views last activity
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The chain affixed to the pommel of The Spirit's Jagged Wakizashi weapon doesn't have physics even though it's clearly meant too. https://youtu.be/hf_F0xtEX5c0 comments 12 views last activity
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An item or cosmetics doesn't need an entire rarity just to signify that it was part of an event, and some of the newer Store and Rift cosmetics are evidence of that. Below are ways to changes to make event related items, offering and cosmetics stand out, while still working within the better established Legendary to Common rarity system. • Event rarity no longer exists, and the previous Event0 comments 61 views last activity
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GENERAL & UNSPECIFIC • Change: This is Not Happening, No One Left Behind, and Small Game will all no longer be available. • Change: Haste always increases Survivors' movement speeds by 150%; If a Perk grants Haste but don't increase the Survivor's movement speed by 150%, the Perk now no longer grants Haste, but just a movement speed bonus. • Change: Luck no longer exists (Luck Offering0 comments 241 views last activity
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I was playing as Kate while using Barrowed Time 3, Decisive Strike 3, Resilience 3 and Iron Will 3, and I was going against The Spirit who I remember having Sloppy Butcher. Usually my Perk combo doesn't cause Iron Will to not work, but when I was attacked by The Spirit during her Post-Phase Window, Iron Will activated (Via the Perk lighting up) but didn't actually reduce my Grunts if Pain.2 comments 22 views last activity
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Anytime you are hooked as Kate while wearing the Parted Ponytail head cosmetic, the ponytail appears to levitate.0 comments 61 views last activity
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Title says it all. I've had two games back to back now of people killing themselves to avoid the DC Penalty. This is basically the same thing has disconnecting so it should bring the same consequences.30 comments 301 views last activity
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GENERAL & UNSPECIFIC • Change: When a player is affected by a Status Effect, they're notified immediately (Example: Exposed caused by Hex: No One Escapes Death). • Change: A injured Survivor now leaves a Blood Pool every 1.5 seconds. • Change: Hemorrhage Increases the frequency of Blood Pool drops by 50% • Renamed struggling to Fend Off The Entity. • A Survivor in the second stage of S1 comments 93 views last activity
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The only thing this really changes is the time it takes 3 or more Survivors to repair a generator, which isn't the problem. The problem is that two Survivors can repair a generator in about half the time. Adding a flat (for example) 40% decease to personal repair speed, no matter whether it's 2 or 4 Survivors would be perfect, because it would make 2 Survivor repairs slower, while still making 35 comments 121 views last activity
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• Officially put all characters' base cosmetics into their respective outfits. • Replace the Slightly-Tremendously Language with the actual values. • Add an Apply Charms to all Survivors/Killers checkbox underneath the Inspect button in the Customization tab. • Add the Autoplay Entries checkbox to the Settings menu and make your preference persist upon exiting the game.19 comments 121 views last activity
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I like to collect things on my Ace and Wraith since those were the few characters I had all the Common and Uncommon Map Offerings, and all the Moonlight Bouquet Offerings, and my Splinter Offerings. But a long time ago, these Offerings disappeared from my characters inventories (I was able to get the Splinter Offerings back). I think it was Update 2.0.0, they disappeared because with that Update3 comments 41 views last activity
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Killers always have 2 Ultra Rare, 4 Very Rare, 5 Rare, 5 Uncommon, and 4 Common Add-Ons per Power (20 Add-Ons per Power in total). But Survivors Add-On totals fluctuate between Items, and even with the Toolbox rework, Toolboxes still don't have any Very Rare Add-Ons. Personally, I think all Items should have 1 Ultra Rare, 2 Very Rare, 3 Rare, 3 Uncommon, and 2 Common Add-Ons per Item (11 Add-Ons1 comments 51 views last activity
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EMBLEM & RANK CHANGES • Rank will now be determined by your overall Skill Rating, your Rank doesn't affect Matchmaking, just the Skill Rating itself. • Ranks 20-17 will be represented in Brown, instead of White, and Ranks 4-1 will be represented in Pink, instead of Red. • Emblems will not be directly tied to your Rank, but will just grant bonus X0 comments 61 views last activity
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While obviously you can find templates like this ( https://i.imgur.com/DJPzOne.png ) easily, I cannot find a template for cosmetic icons that look like this ( https://imgur.com/gallery/LVQfKaA ).5 comments 201 views last activity
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I'm tired of hate equipping this cosmetic because even though it's rare, it looks awful. All the cosmetic team would need to do is re-skin it, since it's already a re-skin of Kate's base body.1 comments 41 views last activity
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The main improves that would come from this concept is: Getting Survivors off generator to have more interactions with the Killer, eliminates the 3-Gen strat and Gen-Rushing, and adds a Min & Max duration to a Trial. • The time it takes to fully repair a generator is reduced to 32 seconds and a fully repaired generator becomes powered . • A Power Supply progress bar will appear on the0 comments 21 views last activity
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This way Carter's Spark works better with Oblivious and The Nightmare isn't nerfed while Survivors are asleep.14 comments 271 views last activity
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Just couldn't find it anywhere.1 comments 52 views last activity
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Major WALL OF TEXT warning. With The Pig changes confirmed to be coming soon, I thought I'd post my Jigsaw's Baptism wishlist of buffs and QOL improvements one final time. These changes have been revised countless times over an entire year, and while some would be unreasonable to think they'd ever be implemented, I still believe in them all. And here I am saying first, the next Killer I'm doin2 comments 112 views last activity
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LIGHT GREY = Neutral Aura • Killer & Survivor: All auras at base. WHITE = Alternate Neutral Aura • Survivor: Obsessions aura with Unique Wedding Ring. • Killer: Damaged generators with Surveillance. TAN = Beneficial Aura • Survivor: Repaired generator. • Killer: Hooked Survivor. DARK RED = Detrimental Aura • Survivor: dying Survivor. • Killer: Generator repair progress with0 comments 62 views last activity
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The below numbers are solid, but they would obviously be subject to change via testing. • The time it takes to fully repair a generator is reduced to 32 seconds and a fully repaired generator becomes powered . • A Power Supply progress bar will appear on the top right of all players screens. • It takes 1,200 Power Supply points to fully fill the Power Supply bar. • The Power Supply bar1 comments 22 views last activity
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Instead of just increasing repair times, I'm offering to decrease them, increasing Survivors interactions with the Killer, but still make Trials longer for Killers. NOTE: The below numbers are sold, but they would obviously be subject to change via testing. GENERATOR CHANGES The time it takes to fully repair a generator is reduced to 32 seconds. A Power Supply progress bar will appear o4 comments 22 views last activity
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...but because it gave me a guaranteed part of the month were I could expect Trials that weren't super sweaty. I've been having so much trouble lately playing because of terrible randoms and Gen-Rushing Survivors. I feel like the new Rank Reset actually does do what it's supposed to do, but it's also amplify every imbalance with high rank play and it feels awful.0 comments 42 views last activity
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I've been playing DBD religiously on PS4 since August 2017 and I hate to say this but since the latest update, I've been having the most terrible time playing DBD in years. On the Survivor side, if you play Solo, you're gonna get destroyed. You teammates seem to always be trash, and I mean noob level trash. And it's not much better on the SWF's side because you feel like your always getting scre3 comments 142 views last activity
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This isn't a debate on whether DBD does or doesn't have the player base to support a Casual and Ranked gamemode. If anyone has any problems with this concept, I'd love to hear your feedback. GENERAL • Gameplay rules between Ranked and Casual are identical. • Disconnecting in either Ranked or Casual cause Disconnect Penalties for both gamemodes. CASUAL • A players Rank is not affe2 comments 42 views last activity
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MAX BLOODPOINTS REACHED Bloodpoints are capped at 1,000,000 and claiming this reward will grant you more Bloodpoints than you're currently able to accept. Do you still wish to claim this reward? CANCEL | CLAIM9 comments 122 views last activity
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When I heard the Dev's were going to make the reduced stagger duration not trigger while Exhausted, that was a huge sigh of relief. And when I heard that they would be releasing Balance Landing passive with a noise reduction also sounded good, except that's not what has happened. I understand that Balanced Landing mostly exists for the Haste gain, and you need the reduced stagger duration for the4 comments 172 views last activity
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I hope this gets more attention than it did on my Reddit account r/letmethefrickIN because this concept has literally been at least a year to fully complete. I have been trying to come up with the best changes for The Pig and after tons and TONS of concepts that I've posted to my Reddit account, here is my 100% finalized version. I hope anyone that takes the time to read this enjoys because I bas6 comments 92 views last activity
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A Survivor I was facing ran into the bug granted them super fast speeds for the entire Trial. I have video evidence of them abusing it but I accidentally didn't use the in-game report. Also, I'm on PS4 so I don't know how to submit video evidence.0 comments 32 views last activity
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The reasons the Dev's have decided to give everyone not only the Ultra Rare cosmetics, but the Event ones (As far as I can tell), is because the Dev's don't want to have exclusive cosmetics in the game anymore. While I understand why the Dev's want to do this, there's a difference between the Ultra Rare and the Event cosmetics. The Ultra Rare cosmetics were never supposed to be sold, and since11 comments 163 views last activity
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If they did, I think they should make the Legacy skins more interesting (Maybe make their clothes torn up or something), then make them Event outfits for the 4 Year Anniversary. What do you guys think about this idea? What do you guys think about Legacy making a return? EDIT: I was unaware that BHVR specifically said in their Developer Update that Legacy will not be making a return. You may i13 comments 212 views last activity
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They should put the Event and Ultra Rare cosmetics in the store, just like they do with other exclusive cosmetics like the Hallowed Blight outfits and the Rift cosmetics. This way everyone gets an opportunity to get these cosmetics, but it doesn't completely undercut players that have already gone out of their ways to get them. EDIT: After talking with you lovely people about this, I have cha39 comments 758 views last activity