General Pool Survivor Perks Pass Concept

GENERAL & UNSPECIFIC

• Change: This is Not Happening, No One Left Behind, and Small Game will all no longer be available.

• Change: Haste always increases Survivors' movement speeds by 150%; If a Perk grants Haste but don't increase the Survivor's movement speed by 150%, the Perk now no longer grants Haste, but just a movement speed bonus.

• Change: Luck no longer exists (Luck Offerings and Perks will also be changed).

• Change: MISC description improvements.

RARITY REASSORTMENT

COMMON to RARE

• DÉJÀ VU

• HOPE

• LIGHTWEIGHT

• RESILIENCE

UNCOMMON to VERY RARE

• DARK SENSE

• PLUNDERER'S INSTINCT

• PREMONITION

• SLIPPERY MEAT

• SPINE CHILL

RARE to ULTRA RARE

• KINDERED

• WE'LL MAKE IT

PERK CHANGES

DÉJÀ VU

• Change: Aura reveal time scales at 40'/50''/60''' seconds, instead of 30'/45''/60''' seconds.

LIGHTWEIGHT

• Change: Scratch Marks fade 3'/3.5''/4''' seconds faster, instead of 1'/2''/3''' seconds faster.

RESILIENCE

• Change: Increases all interaction speeds (Not including ones linked to Powers), instead of specific actions.

• Change: No longer increases vaulting speed.

• Change: Perk icon changed:

Before

Adobe_20200509_133750.png

After (Sorry for the poor quality, but this was done in a phone editor so...)

Adobe_20200509_125051.png

PREMONITION

After talking with some people over on Reddit, I'm going to do a different concept for Premonition. I'm thinking of making it like Small Game by giving it a smaller cooldown and range.

SLIPPERY MEAT

• Change: Increases the Perk owner's chances of escaping a Sacrifical Hook by 8%'/10%''/12%''', instead of increasing their chances of escaping a Bear Trap by 15%'/20%''/25%'''.

• Change: Perk icon changed:

Before

Adobe_20200509_133834.png

After (Sorry for the poor quality, but this was done in a phone editor so...)

Adobe_20200509_133159.png

SPINE CHILL

• Change: The Perk owner must be within 32 meters of the Killer, instead of 36.

• Change: Increases all action speeds (Vaulting, Pallet dropping, locker entering, etc) by 10%'/12.5%''/15%''', instead of decreasing Skill Check Good zones, increasing Skill Check trigger odds and increasing various interaction speeds by 2%'/4%''/6%'''.

WE'LL MAKE IT

• Change: Perk activation time scales at 60'/75''/90''' seconds, instead of 30'/60''/90 seconds.

• New: When unhooking a Survivor, your aura revealed to them for 30 seconds.

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