HP150
HP150
About
- Username
- HP150
- Joined
- Visits
- 859
- Last Active
Discussions
-
We got, what, 10~ new Resident Evil-related cosmetics to purchase? I'm definitely NOT trying to turn this into a Survivor vs Killer thing, and look, I get it. There are more survivor players than killers. Therefor it makes sense from a financial standpoint to release more Survivor skins. We got 2 Killer RE-related cosmetics; 1 for Wesker (just released) and 1 for Legion (a DBD original killer).9 comments 521 views last activity
-
Don't get me wrong, they nailed the visuals, and character choices, and cosmetic choices (minus not giving us Classic RE3 Nemesis). The CONCEPT for the Killer power, killer perks, and survivor perks all seem great. But it feels like they handed us the nerfed version of the content. Wesker's M2 Survivor detection being neutered, the lingering aura from Awakened Awareness being removed (allowi6 comments 191 views last activity
-
I cant even say "Jin" in a game with a survivor named "Yun-Jin". Or "youtube" in a game that advertises on their own official Youtube. This is, quite literally, and I 100% am not exaggerating at all, the absolute worst chat filter system in any game I've ever seen with a chat system. ######### is this ######### ( excretion )? I get that it is mainly Steam / EGS user that use the chat feature b0 comments 31 views last activity
-
Why will Stranger Things content not be available for purchase after November 17th at 2PM EST? As with all live-service games, frequent updates, additions, and the occasional change are to be expected. With Stranger Things, our focus continues to be ensuring the legacy of these characters within our game for fans who have purchased them or plan to do so by November 17th at 2 PM EST. With th10 comments 161 views last activity
-
BHVR were able to secure RE3 Remake Jill, RE2 Remake Leon, OG RE3 Jill, RE4 Leon, Claire, and Chris but we couldn't even get Classic RE3 Nemesis? C'mon now....31 comments 761 views last activity
-
https://forum.deadbydaylight.com/en/kb/articles/286-5-0-0-resident-evil Balance Demogorgon add-on "Lifeguard Whistle" now reduces detection range from the portal by 1 meter. Demogorgon add-on "Barb's Glasses" bonus reduced to 15% (from 20%). Demogorgon add-on "Black Heart" bonus reduced to 15% (from 20%). Demogorgon add-on "Vermillion Webcap" bonus undetectable duration increased to 3 sec75 comments 1,461 views last activity
-
Keys can now only open the hatch once an exit gate has been opened. Easy solution. Moris now only speed up a result that is basically already determined (carrying a survivor to a hook vs killing him outright when he is already on death-hook) with some very edge cases of usefulness (avoiding a pallet stun or DS). Keys will now do the same thing, with the edge case of usefulness being when th19 comments 282 views last activity
-
Don't get me wrong, his current playstyle is pretty lame. The first change, " Increasing the delay after cancelling Rites of Judgement before Pyramid can attack", was necessary. The lack of delay after cancelling was what made him viable, but also what made him BS. The issue is that the only fixes he will receive from the killer's perspective is less punishment on misses. That tells me that th7 comments 241 views last activity
-
and should be cause for the devs re-evaluating how they launch anything regarding "balance" hotfixes beyond the typical bug/glitch fixes. Foreword; I don't think devs wake up every morning thinking "how can I make lives worse for 1/5th~ the playerbase of my game (killers)" or that there is some secret conspiracy to get either killers or survivors to quit playing their game in general. Is there a3 comments 101 views last activity
-
Removed the ability for The Executioner to see the aura of the Cage of Atonement and survivors inside them Added a system that will despawn the Cage of Atonement if The Executioner near it for too long. The Cage of Atonement (and the survivor inside it) will respawn in a new location. Yes, this. I will preface by stating that I didn't follow the tactic complained about on these forums which e21 comments 431 views last activity
-
"The Executioner is a map-manipulation Killer, able to torment Survivors with the hazards he creates. Affected Survivors will be vulnerable to his special Hook , the Cage of Atonement and his special mori, Final Judgement. His personal Perks, Forced Penance, Trail of Torment, and Deathbound allow him to aggressively defend his prey while deceiving and tracking survivors." "a map-man1 comments 61 views last activity
-
I do not feel that the portals are necessarily weak or useless, but I think that it is widely agreed that they are the most awkward part of Demogorgon's kit to use. I find this odd because the portals were marketed as the "selling point" of Demogorgon. Yet as it stands now, the "leap" is the reason that anyone chooses to play Demogorgon, not the portals. The leap is not even mentioned as part19 comments 752 views last activity
-
Survivors can now see each other's character + prestige level in pre-game lobby. This was a good addition, but Killers do not get a similar treatment. Survivors do not know if they have faced a Prestiged Killer unless the killer chooses to wear the particular cosmetic and the survivor notices the slightly bloodier attire while being chased / face camped. It would make sense for it to show in the0 comments 151 views last activity
-
There are now multiple killers where it's overtly-obvious that the absolute optimal strategy 99% of the time is to never heal and just AFK on generators (Legion, Plague). And this is part of why the Plague is so boring, for both parties. Survivors just ignore every mechanic the Plague has to offer; they never cleanse, they never worry about spreading the infection, the Plague never gets to use19 comments 311 views last activity
-
"Let's base an entire killer on the same mechanic of a perk that became known as 'the second Decisive Strike' when it was first released" ?????????????? y tho24 comments 271 views last activity
-
Instead, change it so that you are fatigued after attacking the same target twice during the same Feral Frenzy. What this would do is change the requirement for downing a Deep Wounded survivor to 2 activations of Feral Frenzy and 4 hits (as opposed to the current 3 activations of FF). The power is called "Feral Frenzy". The Legion is a berserker. Why would they be satisfied with only one hit4 comments 141 views last activity
-
Freddy has precisely one strength: He can read the aura of survivors after he inevitably loses them in a chase, because he is a M1 killer with no power to help him in a chase and no way to speed up the pallet looping process. Instead of completely abandoning Freddy and allowing him to fall even further into a state of garbage while we wait for the rework, maybe, just MAYBE, they could hold off25 comments 321 views last activity
-
He's more like a Class Photo Freddy than anything. -He can easily tag multiple people with his power, but at the end of the day, Class Photo Freddy is still loopable Freddy. And after Legion tags multiple people with Deep Wound it's still loopable Legion. -Once you're tagged by Dream Would or Deep Wound and aren't being chased you know that you're completely safe and it's easy and fast to ex0 comments 51 views last activity
-
A long request feature, but for good reason. There's a reason why Killer mains are a lot more excited for new chapters / characters than Survivor mains. Survivors get new perks, Killers get a new character that plays differently than other characters in addition to new perks. There's just more to look forward to. Now, the entire game doesn't have to be revamped; this should have been a thing14 comments 102 views last activity
-
Remove Easy Anti Cheat. It's utter #########. There are a lot better ways of preventing cheating without randomly kicking survivors from lobbies / taking a millennial to verify the host / list the lobby as "open" for survivors to join. Alternatively: Get dedicated servers. Thanks for listening.1 comments 11 views last activity
-
You are fuelled by unexpected energy when on the verge of escape. Instantly heal from Injured State/Injured State/Injured or Dying State and sprint at 150 % of your normal running speed for 3/5/5 seconds when an Exit Gate opens I wasn't aware that being in the dream world or not was considered an "injured state". Does it also bring Survivor's madness level to 0 against the Doc? Remov16 comments 141 views last activity
-
First 2-3 days = ######### it's so hard to get vials as survivor! Killers only have to hook survivors, which is their objective anyways! After survivors have gotten their 30 vials = k, gotta play Killer for my second set. #########. This is utter #########, the gens go so fast even with Ruin + the secondary objective of harvesting vials as survivors. I just had to hold click on what was essentia9 comments 121 views last activity
-
It's not very uncommon to max out on one or more categories in game, especially if you play well. If you already would have played well enough to max out an affected category then you are not being properly rewarded for taking the bonus BP perk/add-on. Changing this could also help to shake up the meta a bit. Take "No One Left Behind" for example. You already get a LOT of BP from making post-e2 comments 31 views last activity
-
What the devs have called "rework" so far have never completely changed the killer's power (made some addons part of base kit for Doctor and Wraith, took away the self-stun after teleporting for Hag). But man, I gotta tell ya, Freddy's power feels nothing like Freddy. The Freddy I knew was a tormenting, immaterial god in his own dream realm, warping around, phasing through walls, and shape shi16 comments 381 views last activity
-
Hillbilly's chainsaw hitbox is not as wide as Leatherface's, however he has potentially unlimited distance on it. This allows him to hook someone, then instantly begin patrolling gens, often resulting in a near instantaneous chase. He can also get "lucky" and snipe Survivors from halfway across the map with a well executed chainsaw dash. Furthermore, his chainsaw is just more usable in a chase16 comments 451 views last activity
-
Just do it already. Seriously. It ######### the game for both sides, killer and survivor. If you DC 3 times a day either A ) your internet/PC is screwed and you need time to fix it or B ) you're intentionally disconnecting because of some arbitrary and whiny reason that screws over the rest of your team and makes the game boring AF for the killer. Fix it. It's been a problem long enough.6 comments 102 views last activity
-
Killers playing a killer that I don't like * DCs * Killers using addons that I don't like * DCs * I'm the first one downed * DCs * I don't like my rank * DCs * Game starts * DCs *20 comments 331 views last activity
-
For those of you who don't recall, Brutal Strength was the ONE perk that was pretty much 100% required on every single killer not named "Nurse" (with Enduring and Whispers being the other 2 that was on about 90% of killers at the time). Brutal Strength was eventually nerfed and the base pallet breaking speed of all killers was brought up to compensate, freeing up a perk slot for killers and allow10 comments 371 views last activity
-
I think it's about time that we had another killer to compete with the other 2 top tier Killers. And I think one of them should be everyone's favorite licensed killer (all licensed killers have been lacking thus far, let's be honest)! Without further delay, here's my idea for a Freddy rework! Movement Speed: 96.25% | 3.85m/s Power: Dream Demon Dream Demon is The Nightmare's main Power: c4 comments 91 views last activity
-
Oops, wrong sub-forum. Also, buff Freddy. Thx1 comments 41 views last activity
-
and should instead just be a core-part of the killer. I'll start. Trapper: Stitched Bag (carry more traps... because the trapper should be able to trap) Huntress: Iridescent Head (kidding, kidding!) Doctor: Order: Class 1 (putting survivors in T3 should help out in a chase as opposed to just being used to tunnel survivors after they're unhooked, thus illusionary pallets) Leatherface:19 comments 261 views last activity
-
I know a lot of you are upset about lack of DS nerf, lack of Freddy rework, lack of rank rewards, lack of punishment for DCs... But hatch standoffs are such a blatantly terrible gameplay mechanic that's been in the game since release. Well over 2 years. I don't understand the hold up. If the killer finds the hatch before the survivor, let him kick it closed. It doesn't have to be perfect. T14 comments 101 views last activity
-
** slight Saw series spoilers ** I just got through watching the entire Saw series (yes, most of them were pretty awful). I think that one of the most re-occurring scenarios in the movies were where there was someone caught in a trap and another person had to make the choice of either doing something dangerous/detrimental (usually painful) to themselves in order to save the one caught in a t3 comments 41 views last activity
-
They already said they weren't going to do it. Pretty sure, pre-release, they also said they weren't going to make a "SWF". Things change, money mattered, and now there is Discord voice chat for atleast 2 survivors in almost every game I'm in. And yet the game isn't balanced around SWF and voice chat. It's not balanced around all survivors knowing exactly where the killer is at all times, wh1 comments 41 views last activity
-
https://clips.twitch.tv/BashfulHumbleWoodcockPanicBasket But to be fair, this type of thing happens to me all the time as survivor. Except instead of The Spirit being there it's one of the killer's hex totems, likely Ruin or Devour Hope.2 comments 81 views last activity
-
As much crap as I give them for being clueless about balancing (never releasing a killer to compete with Nurse/Billy at high ranks, nerfing clearly weak killers, not addressing gen rushing, etc) and taking forever to deliver on their promises (hatch closing, actual punishments for leaving the game, rewards for ranking up, being able to sell back unwanted offerings/addons)... They seem pretty p14 comments 301 views last activity
-
Before there was BBQ & Chili there was Devour Hope, which also encourages you to leave the hook. And after there was Devour Hope there was Make Your Choice, which kinda fell flat like much of that DLC. Devour Hope: The problem with this perk is obvious. It's a totem perk. It can be eliminated 30 seconds into the game without seeing any kind of benefit from it. I think I read in one of th24 comments 261 views last activity
-
I know I'm late to the party (I stopped playing after they nerfed Freddy 2 weeks after his release despite already being the weakest killer released), but holy smokes... After playing her for a while it seems like she just has so much going against her, I'm surprised she hasn't been worked on after BHVR got their initial cash grab from her release. RBTs: Reverse Bear Trap's whole thing is th20 comments 1,051 views last activity
-
It certainly feels nice not to have to take Enduring on every single killer not named Nurse Much more room for variety. Still, kinda curious how Spirit Fury feels when it's actually working.2 comments 61 views last activity
-
I never thought about WHY. For killers, they have to constantly pump points into a killer to remain relevant on it since addons are lost between games regardless of how well you do and for some reason the devs seem to be balancing their killers around the addons as opposed to making awesome, strong killers who get slightly better with addons. This is, of coarse, in contrast to survivors who12 comments 591 views last activity
-
Because survivors totally didn't review bomb DBD on Steam, resulting in Freddy nerfs a week after his release when he was already the weakest killer released. But I'm sure Hag movement speed and a 20 second cooldown, a standing charge time, and inability to see survivors or their blood are proper, balanced compensation for what is effectively Sprint Burst on a killer. In fact, maybe they shoul59 comments 991 views last activity
-
I know it's been promised before (almost 2 years), but I don't think it's been talked about by the devs for a while. I'd like to reiterate that it very important that there is SOME incentive for ranking up, because the Rank 1 queue is dead month after month, with many people purposely choosing to not rank up for faster queue+easier games. I'd be satisfied with just some extra Iridescent Sha0 comments 21 views last activity
-
The reason why gen rushing exists is because the lack of meaningful ways for most killers to exert pressure around the map. They took a step in the right direction when they decrease the pick up times for survivors. When a killer has a survivor on his shoulder is when he's at his weakest, that's when survivors feel the safest. This is why slugging as a Nurse is effective, she can quickly get into1 comments 31 views last activity