Fyora
Fyora
About
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- Fyora
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Discussions
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It’s as simple as that: you keep nerfing Survivors while releasing strong Killers, and the result is that it’s becoming increasingly impossible to play Survivor unless you’re in a SWF and only using meta perks. South American server experience is terrible. Nobody wants to play Survivor anymore. Every match is a strong Killer running regression perks, and the result is that EVERY single match5 comments 90 views last activity
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The notification sound from Scourge Hook: Jagged Compass is extremely loud. The explosion sounds from hook saves and failed skill checks are also pretty overwhelming. On a personal note, I feel like some of the sound choices could be more subtle and immersive overall. Right now, a lot of them feel more like harsh UI alerts than actual horror/survival atmosphere. Maybe it would help to lean more0 comments 21 views last activity
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I believe players using anonymous mode should not have access to post-match chat. In practice, many people use this feature to hide their identity and make offensive comments without consequences. The number of cases is so high that, if we were to report them all, we’d spend more time doing that than actually playing. Restricting or removing post-match chat for anonymous accounts would help redu16 comments 211 views last activity
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Hello, This is a small quality-of-life suggestion regarding custom chase music. Some chase themes have a heavier or more intense sound design, and after many matches — whether playing as a killer or as a survivor — repeatedly hearing the same custom music can become tiring or overwhelming. In some cases, players may simply get fatigued by it over time. A simple settings toggle like “Disable cu2 comments 142 views last activity
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At least here in South America, it takes a really long time to find a killer match, no matter the mode or the time of day. Every single day, it's several long minutes of waiting. A few years ago it was the opposite, you’d wait forever just to play survivor. On top of that, there’s never any Bloodpoint bonus for killer, which just makes the whole situation even more frustrating. I really wi8 comments 452 views last activity
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Dead by Daylight used to have this feature that created a blur effect at certain distances, giving the environment a unique cinematic charm and greatly enhancing immersion. I cry every day over the fact that the devs removed it. The game urgently needs graphical improvements that increase immersion and contribute to its horror atmosphere. Considering that we’ll be getting some visual tweaks sta11 comments 161 views last activity
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Currently, each survivor has their own separate inventory for items and offerings. With the updated HUD, navigating between survivors has become tedious — you now have to go through multiple menus instead of simply switching to the next survivor and having their inventory load automatically like it used to be in the past… With 49 survivors in the roster, finding a specific offering or item is a2 comments 41 views last activity
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SUMMARY OF THE ISSUE: Since Patch 7.1.0 (July 25th, 2023) , the Spirit’s unique first-person animation when exiting Phase Walk (immediately after releasing M2) has been missing . Previously, her hands had a distorted, glitch-like movement as she "reappeared," reinforcing her spectral nature. Now, the transition is completely static —her hands remain frozen in place, making the ability f0 comments 41 views last activity
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Playing as killer has become almost impossible with how long the queues are. And playing as a solo survivor is even worse. It’s just not fun anymore, it's not engaging, it's honestly worse than working. Devs really need to rethink things. The game needs to be more accessible for solo survivors, increase interaction between survivors, and, most importantly, make it fun again. They should give more8 comments 111 views last activity
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With the latest patch (8.3.0), there were some undocumented changes to Spirit (not sure if it's a bug or intentional changes from the devs), but I wanted to say that I liked them. The Spirit's husk now makes sound from the killer's perspective, which it didn’t before. This opens up more counterplay for survivors, who can use the sounds from the husk, within the terror radius, to camouflage thems4 comments 161 views last activity