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Freesham

Freesham

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Freesham
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  • Players would be able to watch their previous matches from different points of views. Imagine while playing killer a survivor suddenly disappears and you want to find out how they did it, you can watch the replay and learn. Same with survivor seeing how killer did a certain trick to catch them.
    0 comments 11 views last activity
  • Would it be too powerful to have corrupt purge be able to break pallets and doors? It can require like half a second of vomiting to break it, not like how you only need to splash a survivor to damage them. The idea popped into my head and wanted to share it.
    2 comments 41 views last activity
  • I noticed that other killers are able to prep their power, but can cancel it whenever they want. Huntress can cancel holding her hatchet, Plague can cancel holding her vomit, Victor can cancel charging his lunge, Pinhead can cancel creating his chains. What's preventing Nurse from cancelling her blink? Would she be too powerful?
    13 comments 151 views last activity
  • I see arguments on both sides that certain perks or add ons are "crutches" because their opponent bad at the game. When you think about it, aren't perks and add ons supposed to help/empower their user to make the game easier for them? I guess when someone loses, they'd rather blame something else than themselves. Even if the opponent was running no perks or add ons they'd complain about somethin
    6 comments 61 views last activity
  • Does this really prevent killers from tunneling? Because honestly I'd be able to distribute hooks more evenly having that information, because I'm too lazy to keep track in my head how many times I've hooked each survivor. But I'm open to what others think.
    16 comments 302 views last activity
  • I saw discussion of devs making the choice of moving away from items that counter killer powers, like how toolboxes no longer destroying Trapper traps for example. So the question is, should Wraith/Nurse be changed so they don't get stunned by flashlights anymore?
    21 comments 321 views last activity
  • He's the poster boy of the game, yet he's one of the worst killers in the game, C tier at best. I almost never play against him as survivor, and when I do he usually gets dumpstered.
    6 comments 81 views last activity
  • When was the last time you used or seen killers use Unrelenting? It should get changed to something that's more fun and noticeable than just slightly less cooldown on missed attacks.
    1 comments 31 views last activity
  • It pretty much goes like this. Find obsession/create obsession with Nemesis and hook them. Survivor unhooks obsession, they become the new obsession and also oblivious from Nemesis, and you see their aura for 4 seconds after they unhook. Rinse and repeat. Which killer would use this best?
    5 comments 61 views last activity
  • Meg's face has that furrowed brow look on her face 24/7 and it makes her look like a caveman. I think she would look cuter if she didn't do that. That's all.
    5 comments 111 views last activity
  • While watching some videos/streams, I sometimes see the killer walking off a high area and slam dunk the survivor onto the hook below. Got me thinking if the game could allow custom hook animations in the future. For example, Huntress taking the dying survivor and literally yeets them onto a hook like a hatchet, or Billy running up and doing a layup with the survivor.
    0 comments 21 views last activity
  • I think it would be nice if mori animations for these two were updated. Currently they look so goofy and out of place, especially the way Wraith hits the survivor. That's pretty much it.
    10 comments 121 views last activity
  • I think it looks cool. I like the fact that you can tell how close you are to overheating the chainsaw by how red hot it's getting, so you don't really have to look at the power bar to check.
    1 comments 21 views last activity
  • Mad Grit is kind of lacking in its current state. I think it would be cool if equipping Mad Grit gave you the ability to see the survivor's struggle progress while carrying them. It would be a neat little utility buff to the perk, and also you get to see the effects of the struggle progress pausing when you hit another survivor.
    1 comments 21 views last activity
  • I think it would be nice if killers had an additional 8 degrees or so field of view added baseline. Currently without Shadowborn or M&A, my vision feels constricting, like horse blinders. What do you think?
    6 comments 71 views last activity
  • I enjoy The Shape, his character, and all the small intricacies of how he plays. Sometimes I like to take a break from playing and want to watch others play, but I don't know where to look for streamers who play lots of Myers. Do you guys have any recommendations?
    4 comments 51 views last activity
  • What if Clown got a secondary power: Banana Peel The Clown takes a short moment, about a couple of seconds, to eat a banana and drop the peel in front of him. A survivor that steps on the banana peel slips and falls into the dying state for 5 seconds, after which the survivor gets up and returns to their original health state. A teammate can help the survivor that slipped to reduce the 5 seconds
    1 comments 41 views last activity
  • I think it would be nice if there was another button you could use to initiate the tombstone kill instead of M1. It's very easy to accidentally stab the survivor instead. If not, being able to tombstone kill survivors on the ground would be a nice alternative.
    0 comments 21 views last activity
  • I'm tired of getting cucked from my grabs because of dedicated servers. Just now I saw the start of a grab animation when a survivor vaulted a window towards me. Suddenly the grab is cancelled, I get a whiffed M1, and the survivor is completely behind me and escapes.
    7 comments 91 views last activity
  • Let's say it's around the mid game, 2-3 gens left. A survivor gets unhooked but you can't find the unhooker, only the injured unhookee. When you down them, do you just slug and go look for more survivors, or pick them up and tank the DS if they have it so you don't have to worry about it anymore? I'm thinking slugging would be better if you don't have time to hook and instead need to chase surv
    12 comments 91 views last activity
  • Does anyone else find it hilarious when the killer downs the survivor unhooking, but they barely finish in time, so it looks like the survivor is magically floating and getting unhooked on their own?
    0 comments 41 views last activity
  • When survivors finish all the gens, they can just 99 the gates so they're not pressured by EGC, making EGC practically useless. As a result of this, it also makes Blood Warden very difficult to use unless you open an exit gate yourself. So my idea is that EGC will begin as soon as the last generator is completed. Of course the EGC timer would be increased to give survivors more time to get to th
    23 comments 351 views last activity
  • I mentioned this to friends and they seem to like to the idea. NOED is no longer a hex perk. When all generators are complete, or when hatch is closed and end game is initiated, NOED gains tokens equal to the number of dull totems on the map when it activates. Every time a killer hits a survivor with a basic attack (could be a healthy or injured survivor), one stack is removed. When NOED runs ou
    20 comments 203 views last activity