FootMan2893
FootMan2893
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- FootMan2893
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Discussions
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4 man SWF brings a sweat squad with DS's, BT's, a prove thyself/leader, toolboxes, and an Object. 3 gen rushers and a decoy that attempted to loop me. "This is why killers are bad man. Why do you have to be sweaty and facecamp when we were just playing for fun and dicking around. Obviously we were just trying to suicide the hook for the lols. If we really wanted to win we'd have finished the ga2 comments 51 views last activity
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If I'm understanding this correctly by their own responses: They don't think Gen speed has any issues. They don't think survivors have any balance problems at all. They're actually planning on FURTHER buffing survivors by looking at non meta perks. And the funniest bit is they're going to further nerf killer by nerfing the already very weak percentage slow down perks like dying light, thana, ec148 comments 8,751 views last activity
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I'd even go as far as arguing the point that with proper numbers it'd be stronger than original Ruin. And by proper numbers I mean regression speed that's 2-3x faster than the repair speed. A generator has 80 charges. A solo survivor without tools or perks repairs 1 charge per second, and 2 survivors almost double that. Base regression speed regresses it at 0.25 charges per second with ruin bumpi0 comments 21 views last activity
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Seems that I've made a bunch of these already, but as long as legion stays the same and I keep thinking of new ideas then I don't see any reason to stop posting. Add in on hit effects back to feral frenzy. Change the deep wounds effect based on which health state the survivor is in when it gets applied. Might want to just give legion his own version of the debuff if you don't want to change it5 comments 41 views last activity
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This is information available from the wiki, but even though this should be easy to figure out it seems as if not enough people know the important numbers. So you thought new Ruin was gonna be useful? You thought this was gonna be the most epic 3 gen perk known to killer kind? Well..... Hell. No. Without perks or items repair speed is: 80 seconds for 1 person, 44 seconds for 2, 33 for 3, and0 comments 51 views last activity
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Even with the current "strong" version, Red Rank games are still having most if not all Gens finished by 5-7 minutes. Obviously this isn't a universal fact of every single match, but it's also still a very common thing. The players won't even waste time looking for Ruin and just ignore it, unless of course they don't find it by accident in the first minute. Even if I ignore my own matche53 comments 2,891 views last activity
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It's a bargain bin Ruin with more counterplay and a lesser effect, no reason why it should have the same weaknesses as it. Having that would give killers more potential options for slowing down game speed while keeping it reasonable.8 comments 102 views last activity
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I've already made a post asking for a legion buff, but what about a full scale rework? I suggested the buff assuming that a rework, if it'd ever be considered at all, would be a very VERY long time away. But why not try asking anyway? Feral Frenzy has a few key points. First is a theme: Murderous instinct and blood lust fueling the killer to go berserk and get a hell of a lot stronger. Secon0 comments 11 views last activity
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Exactly as the title says. A stacking movement speed bonus in feral frenzy for every survivor affected by deep wounds or injured. Something like 2.5% per injured person and then an additional 4% per deep wounds. The bonuses should only apply after the first hit of each usage of Feral Frenzy. So he doesn't activate his ability and then get immediate usage out of it. His gameplay at best is curren7 comments 111 views last activity
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Absolutely adored those games when I was younger and I'd really like to see it brought back in some possible way, so what better way than a DBD killer. I think he'd fit right in as a human turned supernaturally challenged killing machine. Maybe it wouldn't even have to him precisely, but a killer inspired by him would definitely do well. A morally ambiguous human corrupted and mutated by a cosm1 comments 12 views last activity
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If we're going to start nerfing any killer that's performing decently just because it's ruining the survivor experience then we need to put in direct mechanical limitations to SWF because they're ruining killers. With the only killers who could compete with those Rank 1 try hard groups being nerfed it's even more necessary to gut group play. When players are partied up they should lose the abili12 comments 112 views last activity
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It's a known fact that it's not just an anti tunneler perk anymore. It lasts far too long and allows a survivor to effectively have a get out of jail free card for what is almost an eternity in DBD and the fast paced gameplay. However I don't think that it's completely wrong, just has a bad design. 60 seconds of one sided gameplay that allows a killer to go off, hook/down several other survivors,3 comments 102 views last activity
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Make the yellow grade bone clapper a base kit mechanic and then make the ultra rare clapper a green or yellow grade.. A stealth based killer with such weak mechanics shouldn't have such an anti stealth mechanic in his kit in the first place, much less require an entire addon slot to help negate it. I understand that thematically the bell works better if it actually makes noise but for gameplay ba4 comments 21 views last activity
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Beartraps could become a 1 time use consumable with a cap on how many active traps can be out at a single time. Trapper refills bear traps from lockers and when traps are destroyed or used from stepping on them they're permanently gone. Then just increase the base amount of traps he can hold up to like 2-3, give him some addons for increasing the amount of traps that can be active at one tim0 comments 11 views last activity
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A couple addon suggestions.. Put in an addon that gives survivors the same wobble effect that killers experience during wiggling. Another addon that should be put in is one that significantly increases the blurry screen effect, maybe add in different rarity versions with the highest basically blinding the survivor. As for direct changes I'd like to suggest allowing the clown to regress gen0 comments 12 views last activity
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The ability is next to useless, that much is well known. But even as a harassment tool to injure people and get them off gens it's still god awful. It's extremely common to hit 1 person and turn around only to find that the nearest target is halfway across the map. By the time you get near them your frenzy is almost tapped and they're already at or near obstacles to guarantee you don't hit anythi5 comments 62 views last activity
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Legion works thematically as a mobile assassin with a reset but in practice deep wounds doesn't mean jack all when your ability is meant to focus multiple targets and they can just immediately mend the debuff out. Even if he can potentially get injures off very quickly it doesn't mean anything if he's still forced to become a generic M1 killer after the use of his ability. Significantly incr0 comments 31 views last activity