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EVOLX

EVOLX

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EVOLX
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  • Why Random Perk Mode is a good idea: It would make matches feel less repetitive because you wouldn’t always run the same meta builds. It would force players to use perks they normally ignore and find new combinations. It could make weaker/less-used perks actually feel useful. It would be a fun mode for people who don’t want every game to be super sweaty. It could also test how good play
    5 comments 92 views last activity
  • Add more spectator mode options I think DBD should improve spectator mode. It would be cool if we had more control over what we can see when spectating, like being able to switch between players more easily, have a free camera, and see more useful information during the match. It would also be good for people who are trying to learn the game. You could spectate a good player and actually
    0 comments 20 views last activity
  • I think a match replay system would be a really good addition to DBD. It would let you go back and watch your games after they finish, which would be useful for actually seeing what you did wrong or what you could’ve done better. For example, as Killer you could watch a chase back and see where you got outplayed or wasted too much time. As Survivor, you could see whether you made a bad decision,
    1 comments 10 views last activity
  • Chase Replay I think DBD should add some kind of chase replay after the match. Sometimes I have a chase where I get destroyed and I don’t even know what I did wrong. It would be really useful to be able to replay that chase from my perspective, the Survivor’s perspective, or even from a free camera. It could help people actually learn from their mistakes instead of just thinking “I pla
    1 comments 50 views last activity
  • Advanced Tutorial Mode I think DBD should add an Advanced Tutorial Mode for people who already know the basics but actually want to get better at the game. The current tutorials are good for learning what the buttons do, but they don’t really teach you how to play properly once you understand the basics. For example, Survivor tutorials could teach things like: How to loop differe
    1 comments 50 views last activity
  • Killer Power Practice Range I think DBD should add a practice range where you can choose any Killer and just practice their power without having to play a full match. Some Killer powers are really hard to learn, especially Nurse blinks, Blight’s rush, Wesker’s dashes, Huntress hatchets, Billy’s chainsaw, etc. You basically have to go into actual games and learn while Survivors are trying
    17 comments 332 views last activity
  • Killer/Survivor Progression Overhaul I think DBD could really use a better progression system for both killers and survivors. Right now, once you’ve unlocked all the perks and got your characters to a decent prestige level, there isn’t really much progression left besides getting Bloodpoints and prestiging characters. I’d like to see progression actually give you something to work towa
    1 comments 60 views last activity
  • I think an in-game build sharing feature would be really useful. Like, if you make a good survivor or killer build, you could save it and share it with other players in-game instead of having to tell them all the perks manually. You could maybe have a button after a match where you can share your build with someone, or even have popular builds that other players can look at and use. I think
    0 comments 20 views last activity
  • I think DBD should add tutorials for more advanced survivor mechanics. The current tutorials are good for learning the basics, but they don’t really teach you how to actually get better at survivor. They could have tutorials for things like looping, mindgames, 360s, pallet saves, flashlight saves, taking protection hits, chase positioning and how to run different types of tiles. It would be
    1 comments 50 views last activity
  • I think DBD should add some kind of killer practice challenges. Like little challenges for each killer that actually teach you how to use their power properly. For example, Nurse could have challenges for blinking through walls, Blight could have challenges for learning his rushes and rebounds, and Trapper could have challenges for placing traps in good spots. It would be a good way for new
    1 comments 30 views last activity
  • I think adding map voting would be a pretty cool feature for DBD. Before the match starts, survivors and the killer could each get a few random maps to vote from, and whichever map gets the most votes is the one you play on. I think it would make matches feel a bit less random and give players some more choice without letting them just pick whatever map they want every game. It could also m
    9 comments 230 views last activity
  • 🤖 Better Survivor Bots Bots should behave more like actual experienced players: Loop properly — use pallets and windows intelligently instead of running randomly. Understand Killer powers — e.g. avoid Huntress hatchets, respect Nurse blinks, avoid Trapper traps. Know when to pre-drop pallets depending on the Killer. Take protection hits when another Survivor is injured. Know
    4 comments 92 views last activity
  • 📊 What I would add Survivor stats Generators repaired Repair time Chase time Pallets dropped Pallets stunned Vaults Healing done Healing received Unhooks Protection hits Killer stuns Totems cleansed Chests searched Escape attempts Distance travelled Time spent injured Time spent in chase Killer stats Chase time Hooks Downs Hits Successful attacks Missed a
    0 comments 50 views last activity
  • 🏆 DBD Ranked Mode Separate from normal matchmaking Normal: casual games, current system. Ranked: competitive games where your performance affects your rank. 📈 Rank system Something like: Bronze → Silver → Gold → Platinum → Diamond → Master → Grandmaster Each rank could have divisions, e.g. Diamond IV → Diamond III → Diamond II → Diamond I . 🎯 How you gain/los
    29 comments 660 views last activity
  • Start with all 8 traps . trapper begins the match carrying 8 . No opening -game scavenger hunt . he can immediately establish his territory 2. Faster trap placement Base setting time reduced from roughly 2.5 seconds to around 1.5–1.75 seconds . This makes setting traps during a chase much more realistic. A popular community proposal also suggests making Trapper Gloves’ faster setu
    6 comments 152 views last activity