DwightDwigt
DwightDwigt
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Discussions
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It'd be such a shame to limit such an awesome effect to one add-on for one Killer. Obviously, there are all sorts of fantastic potential names for such a perk…1 comments 41 views last activity
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(This question was inspired by a post/thread on Reddit.) It seems that perk tiers are a relic of past DBD, intended to provide an incentive to grind. Currently, the DBD wiki indicates that there are " 264 Perks featured in Dead by Daylight ." With the multitude of characters and perks in DBD today, there's no need to create an artificial grind via perk tiers. (Plus, perk tiers are just anoth1 comments 32 views last activity
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Lean into the meme! Let us lute to our heart's content! 90 seconds is too long between performances!9 comments 102 views last activity
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The version that was killed during the implementation/creation of the gen-kick meta was the perfect perk. -It punished camping because the Killer needed to move around and chase Survivors off gens to get any value, making It possibly the healthiest gen-regression perk in the game's history. (Additionally, Killers who aren't camping are less likely to tunnel.) -Even if Ruin was up/active, by its43 comments 1,073 views last activity
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Currently these are the T.I. details: Unlocks potential in your Aura-reading ability. Whenever you are farther than 24 metres from the Basement While a Survivor enters it, Territorial Imperative activates: The Aura of that Survivor is revealed to you for 4 / 5 / 6 seconds . Territorial Imperative has a cool-down of 45 seconds . Even after the buff, no one uses Territoria3 comments 71 views last activity
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The 140-second cool-down makes these perks dead on arrival. Please consider halving the cool-down to 70 seconds or less.2 comments 21 views last activity
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Just played a game as Survivor. The Killer ran NOED. The aura almost seemed to be intermittent. I might've been seeing things, but I wondered, since it's one of the rare totem-aura situations in game, if the NOED aura is also impacted by the Plaything aura glitch.3 comments 62 views last activity
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I imagine Jane Romero's perk Solidarity is probably one of the least-used Survivor perks. (I can't remember the last time I saw it.) Is there was a way to buff this perk without making it OP? For example, if it were buffed to 90%, 95%, and 100%, it would probably see more use, but would that buff be too OP?24 comments 492 views last activity
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Per the update, "The Trapper fills a very unique role in Dead by Daylight. Since he is all over the cover and is unlocked right away, he ends up being a lot of people’s first experience playing as Killer. Because of this, we try to keep him as simple and straightforward as possible: See a trap, set a trap." So, people's first experience as Killer is needing to go away from Survivors & Gen28 comments 521 views last activity
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It seems like a reasonable reaction to getting toasted...13 comments 271 views last activity
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Currently, although some players are able to make use of Reassurance, the 6 meter range limit largely defeats the entire point of the perk. In most instances, if you're within 6 meters of a hooked survivor, you might as well just go for the rescue. Also, it's a no-brainer that you shouldn't have to go partway down the basement stairs in order to be able to activate this perk on a survivor hook3 comments 31 views last activity
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So the team will have more information about the hooked survivor. (Obviously, this info is available to SWFs.)5 comments 51 views last activity
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I'm curious what the community thinks. What would provide more benefit to Solo Queue? Survivor Activity Icons or Survivor Aura-Only Basekit Kindred? I feel that a form of Basekit Kindred (Survivor Aura-Only) would be more beneficial because the members of your Solo Queue team would instantly know which member of the team is closest to the hook and which member is going for a rescue. In21 comments 371 views last activity
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I say no. Hooks being destroyed punishes killers for accomplishing their goal. And, it encourages slugging due to lack of hook options. (Played Midwich recently?) But what about Scourge Hooks? If it's solo queue, you're doomed anyway, since no one has any idea what anyone else is doing. Unless someone brings Kindred, you don't even know if anyone is going for a standard hook save. So, for a66 comments 1,211 views last activity
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Basekit BT is great, and a dramatic improvement, but the single change that would improve Solo Queue the most is Basekit Kindred. It's a no-brainer really, and, obviously, the capability already exists in perk form. Can we please get this? Would there be any downsides to Basekit Kindred?30 comments 132 views last activity
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Make Kindred basekit. (Plus, don't bother with the MoM nerf & revert the Calm Spirit nerf too.) Thanks babe.1 comments 41 views last activity
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BOONS : Killers need the option to snuff or cleanse boons (instantly). (With a crunch sound effect for cleansing.) This change would open up multiple gameplay strategies/decisions, for both killers and survivors. DEATHSLINGER : Remove reload movement slowdown. Possibly speed up reload. CLOWN : Remove reload movement slowdown. Possibly speed up reload. TRAPPER : Start with all trap2 comments 51 views last activity
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BOONS : Killers need the option to snuff or cleanse boons (instantly). (With a crunch sound effect for cleansing.) This change would open up multiple gameplay strategies, for both killers and survivors. DEATHSLINGER : Remove reload movement slowdown. Possibly speed up reload. CLOWN : Remove reload movement slowdown. Possibly speed up reload. TRAPPER : Start with all traps.0 comments 21 views last activity