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DrKnockers05

DrKnockers05

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DrKnockers05
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  • I enjoyed coming up with new add-ons for Deathslinger in a previous post so I feel like doing it again for the original Resident Evil killer: stompy boi Nemesis. Right now he's my favourite killer to play as. The satisfaction of whipping a survivor, the joy of using his surprisingly solid perks, the occasional benefits of the zombies. However, it can't be stressed enough how much his add-ons,
    0 comments 51 views last activity
  • So with the impressive Legion and Ghostface improvements, I've got my fingers crossed our resident slack-jawed cowboy killer will be next on the list to receive some much-needed love. With that in mind, I have some ideas I'd like to share on how to help improve the Deathslinger, in regards to his power, his add-ons, and even a new ability or two. -------------------------------------------------
    11 comments 151 views last activity
  • So this is the second time I've completed a Tome while having a pretty time-consuming job, the previous one being the very first Tome to be released in DbD. It's also the second time I've only made it to tier 60 out of 70 in the Rift Pass even after completing all challenges in the Tome. So how is it we're on Tome 5, but the Fragments/XP you earn is still no different? By now, I was hoping th
    55 comments 1,882 views last activity
  • What say you guys about getting double the XP towards the Rift Pass per game, or gaining TWO Fragments every 800XP instead of one? Even if it was just for a weekend, it would make getting through the Rift a little easier, especially if you've already finished all the challenges or if you don't have the time to play for hours to reach level 70. Nothing crazy, of course. I'm fully aware you can u
    29 comments 912 views last activity
  • So I know obviously everyone's focused on Gooey Boy, the Blight, at the moment, which is to be expected with a PTB. Unfortunately, being the console scrub that I am, I haven't had a chance to bash my face into a wall as the new killer. Instead, thanks to the PS4 Summer Sale, I bought the Chains of Hate chapter, specifically to play Deathslinger. ...man, I haven't had this much fun with a killer
    0 comments 31 views last activity
  • I was just wondering if anyone had some tips on how to get (arguably) one of the trickiest trophies in the game? The problem is it condones a pretty selfish play style by letting other players die, but also by basically using them to get 4 gens done first and then 99%ing a gen and waiting for them all to die so you can then pop the gen and get to an exit gate. Maybe there's better ways to do it
    0 comments 31 views last activity
  • What we all thinking about the leaked Ash perks? Of course, first thing you think is the next chapter will be about Evil Dead. Obviously, Ash would be the survivor, and the cabin in the woods would probably be the map, maybe located in Backwater Swamp or even Red Forest (although after the Temple, that one's unlikely). But what would the Killer be? An original Deadite killer could be interesting
    26 comments 2,783 views last activity
  • It mentions in the patchnotes that Devour Hope now has a 3/4/5% speed boost at 2 tokens. Does that mean the speed boost is permanent until the totem is destroyed rather than only for 10 seconds after hooking someone? Amazing if so. Doesn't seem like a huge difference but considering it's one of my favourite perks (when it lasts), any small buff to it puts a smile on my face ๐Ÿ˜
    33 comments 552 views last activity
  • Is there a reason why you don't receive a token for Devour Hope when you're 24 meters away from a hooked survivor and they unhook themselves using Deliverance? Not sure if it's the same for 4% unhooks but I'll assume it is. Granted, I know the description for DH says 'when a survivor is rescued ...', not unhooked. But it can be super annoying missing out on a token, just because they had a 100%
    3 comments 153 views last activity
  • Right now, hitting rank 1 is more a hindrance than a bragging right. It just isn't fun being in the high ranks. Add to that longer queue times, and it really isn't hard to see why some players have been deranking themselves lately. As for Devotion...they literally don't do anything for you. Sure, shards per level before 100 are nice. But once you hit Devotion, that's it. Back to level 1 earning
    0 comments 13 views last activity
  • So I got to thinking earlier about how some current perks could be improved or changed to be more viable. Feel free to leave suggestions for these or other perks: Thanatophobia - For each hit you land on a survivor, gain a token up to a maximum of 3/5/7 . Each token reduces action speed by 3%. An additional action speed reduction of 5% is applied for each injured, dying, or hooked survivor.
    0 comments 22 views last activity
  • Why is it BW at tier 2 lasts 40 seconds when, mathematically speaking, it would make more sense for it to be 45? Seeing as tier 1 is 30 seconds, and tier 3 is 60, surely going up and down respectively by 15 seconds would make it a more even tier gap between the three. Don't get me wrong. I'm not complaining it's underpowered or anything (although I'm stuck at tier 2 for Spirit and an extra 5 seco
    5 comments 72 views last activity
  • So Alert only works against ol' Fishface when you're in the Dream world. Any thoughts on making it work, regardless of whether you're in the DW or not?
    9 comments 261 views last activity
  • Hey, folks. I'd love to be able to preview cosmetics in the Store that are not necessarily a part of the same outfit, without any reverting back to the default equipped. Take Jeff, for example; I'd like to be able to see how he looks with a Rookie Do head (part of the Try-Hard Roadie outfit), the Spiked Metal Coat (part of the Black Metal outfit), and the Tough Vintage Jeans (part of the Ex-Roadi
    2 comments 71 views last activity
  • So let's take a break from talking about the latest patch and take a trip down Imagination Lane. Seeing as the devs will be popping out regular cosmetics on a seemingly weekly basis, it got me thinking about all the possibilities for amazing looks. I'd personally love an Apocalyptic outfit for Jakey Boy, him being a survivalist and all. Trench coat, leather stetson, utility belt with tools, etc. A
    1 comments 11 views last activity
  • Is there a Jake skin with a vest and tattoos that I'm not seeing on DbD console? Because I've seen it pop up in several DbD videos online and I'm almost certain it's Jake, yet I can't seem to find any skin of the sort on my PS4.
    2 comments 391 views last activity
  • Question for you all; how can you obtain more bloodpoints for survivors without using offerings? Obviously there's We're Gonna Live Forever but as someone who, at most, has it at tier 2 and doesn't like to use Self-Care (thost people exist, believe it or not!), I find I can maybe squeeze out 18k per REALLY good match...if I'm lucky. Perhaps I just need to get better at the game. But I'd like to
    2 comments 31 views last activity
  • So I rather like the new XP progression system. It keeps you coming back for more, it's satisfying as hell reaching a new level, and seeing those Shards slowly stack up is nice to see. What I want to know is why have you guys removed the 1-10 Shards you receive based on the amount of time you're in a match for? I know you get a similar XP bonus based on your highest emblem, but an extra 10 shards
    0 comments 41 views last activity
  • So I just sweated my butt off as David, trying to survive against a Pig with We're Gonna Live Forever, Dead Hard, and the dreaded No Mither. Managing to scrape out enough gens (but unfortunately losing 2 survivors), I only just managed to escape. But lo and behold, the trophy didn't pop. Now I did Dead Hard over the exit point so looking back, that may be the reason why. Other than that, haven
    5 comments 331 views last activity
  • This may seem an odd question but for those who have the 2.0 update, does acquiring killers/survivors through the in-game store impact the achievements/trophies for their respective chapters? E.g. Escaping and 'Merciless Victory' with respective 3 perks, map-exclusive generators, miscellaneous ones based on chapter. Cheers!
    6 comments 111 views last activity
  • What are the exact percentage increases per tier for PI in regards to the rarity of the item in the chest you open? Been rocking tier 3 PI for months now and I'm seriously struggling to find good items with it, even with the apparent 'considerable' chance to find an item of higher rarity. It's just one common brown toolbox after another! Not really something you should or want to see after openi
    6 comments 712 views last activity
  • These may have been asked and/or answered in the past but why is it Lithe only activates exclusively in chases and not passively like Sprint Burst, and is there any chance it could be changed in a future update so, like SB, you could activate it at any time, provided you're not exhausted? I mean, sure. You'd primarily use it for chases anyways. I just don't get why it doesn't activate when not be
    0 comments 31 views last activity