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ChainsLogic

ChainsLogic

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ChainsLogic
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  • I personally wasn't blown away by the Myers rework. That said, with making his camera controls normal during Slaughtering Strike, I have to say I became more open to the way he plays now. However, I still feel he could do with a couple of changes: - Cooldown to switch between Stalker/Pursuer mode lowered to 2 seconds - Allow vertical camera movement while activating Evil Incarnate - 4 m/s sp
    0 comments 14 views last activity
  • While I like the look of the new settings menu, there is no need to make it separate from the match details screen. I personally use the tab key for survivor event powers, and obviously the new update would force me to change that keybind. At the very least, make it a setting so people can choose to have settings and match details separate/merged together.
    0 comments 41 views last activity
  • 1 - Remove the dc sound during moris 2 - Remove certain hud elements during moris. Two examples would be Freddy and gen auras still being visible during his mori, and hook bubbles from survivors being sacrificed appearing during a mori 3 - Improve the effect that erases the environment during a mori. First of all, unless the environment will clip into a killer's or survivor's model, or obstruct
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: The camera angle for 2nd hook stage is supposed to show the survivor from the front, then transition to their back. Male perspective is correct, but female survivors are shown form the back the whole time. PLATFORM: PC - Epic Games, Other platforms also have the same issue STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: After you get hooked for a 2nd time Image:
    0 comments 21 views last activity
  • About a year or two ago, Wraith's weapon used to be barely noticeable while cloaked, but nowadays the shimmer effect is strong enough that it can be a bit distracting while playing him. They should make his weapon fully invisible while cloaked from the 1st person pov.
    0 comments 11 views last activity
  • After playing the reworked Freddy a bunch of times, I find him stronger, but a bit clunkier as well. I find that him teleporting to survivors is both annoying as a survivor, but very often not that useful when playing as Freddy. Yet the ability still acts as something that prevents more useful changes to Freddy, hence why I think it needs to be removed, so that more useful buffs can be given to F
    0 comments 51 views last activity
  • Revert the purple bottles hindered strength to 15% Revert the purple bottles hindered linger time to 2 seconds Revert the yellow bottles haste strength to 10% Increase the yellow bottles activation time to 1.8 seconds (While I'm not against a small buff to activation time of yellow bottles, it's current activation time of 1 second, which is slightly faster due to a bug is a bit too much) Ad
    1 comments 51 views last activity
  • SUMMARY OF THE ISSUE: Currently Clown's yellow gas is supposed to activate after 1 second. The problem is that the activation is faster than this. 1 second is 1000 milliseconds, and by using VSDC video editor I was able to find out that the activation window is anywhere between 600 and 833 milliseconds (Wasn't sure if the gas is active as soon as the cloud gets a bit yellow, or if it needs to ge
    0 comments 51 views last activity
  • Apparently bhvr themselves said they are planning to make his mask as an alternative option for the Yellow Rabbit legendary, but I honestly don't understand why this wasn't done in the first place. This is like getting unmasked Jason or Myers. Hopefully this can be done soon, as I would like to buy the cosmetic.
    1 comments 111 views last activity
  • As someone who doesn't plan to rename their presets (Not to mention you can't rename customization presets, this is confirmed as intended) an option to switch to the old system where you just press a number (With the same increase to 7 presets) instead of a dropdown that adds an extra click would be appreciated. Being able to rename your customization presets should be a thing as well, because th
    0 comments 12 views last activity
  • SUMMARY OF THE ISSUE: Can't rename customization presets PLATFORM: PC - Epic Games STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: Open the game, and when hovering over customization preset of any character, the rename prompt won't appear like it does for loadout presets PLAYER LOGS: Playing through Geforce Now (Cloud gaming) so no access to player logs
    1 comments 111 views last activity
  • Reverting everything to the old version and adding the search bar and mori previewer would be ideal.
    1 comments 11 views last activity
  • I see that the new map's separate queue has been extended past it's original 2 days and I really don't understand why. The killer queues are already hell because of Springtrap releasing, and now you're further contributing to it. The map is kinda meh, but if you want to showcase new maps a little bit, just increase their spawn chances to like 40% for 1-3 days. That way the queues will be a bit s
    2 comments 41 views last activity
  • 1st change I think should be done is to finally fix his right sleeve in the Classic Ghostface's 1st person pov. It looks even worse with the new lighting. 2nd change would be to remove the floating straps from the 1st person pov that many of Ghostface's cosmetics have, since they just get in the way at random times.
    0 comments 12 views last activity
  • Killer 1 - Wesker's hug tech - Wesker is supposed to slightly bump off environment when colliding with it, however with hug tech he can just straight up slide around certain loops, eliminating a big part of his counterplay. I like playing as/vs Wesker but hug tech is unfair and shouldn't be a part of his gameplay 2 - Oni's 180 flick - No longer considered unintended by devs. Regardless, it's bo
    17 comments 633 views last activity
  • We recently had an update that removed progress bars from actions that can't be canceled like Deathslinger reloading, Pinhead teleporting and hooking survivors. Since caging survivors in 2v8 is also not cancelable I hope the devs remember to remove the progress bar for the next iteration of the mode.
    0 comments 1 views last activity
  • Currently, the only 2 moris in game that are still not in 3rd person are Leatherface's and Myers when he is using tombstone add-ons (The usual mori has already been made 3rd person in his case) Could you finally fix this bhvr?
    4 comments 231 views last activity
  • I think most of the buffs Singularity received back when his last update happened are fine, but some of them feel unnecessary and make him feel a bit overtuned: Remove killer instinct notification when a survivor is slipstreamed. Singularity already gets to see which survivors are slipstreamed in the hud, showing their location with killer instinct basekit feels excessive Remove the manual fin
    6 comments 271 views last activity
  • While I'm satisfied with the new Freddy rework for the most part, I do think there are parts of his current kit that can make him fell bad to play as/against. Some changes I would make: - Asleep survivors that are healing are not revealed by killer instinct and can no longer be teleported to - Dream snares have a 5 second cooldown - Dream pallets no longer stun Freddy - Freddy is no longer s
    3 comments 81 views last activity
  • - Start with and hold 6 traps basekit - Free to reset and move them around - Healthy survivors become injured when caught in a trap - Injured survivors caught in a trap become hindered to 3.6 m/s (10% hindered) after getting out of the trap for the next 15 seconds - No trap release rng, 9 seconds to get out alone, 2 seconds if helped by a teammate - Using the secondary power button you can r
    0 comments 41 views last activity
  • The new bug reporting policy requires you to attach either player logs, images or a video, otherwise it will be declined. Now, as a Geforce Now user, I can't access player logs even though I have the pc version. I could provide an image or a video, but I shouldn't be required to, especially for relatively simple bugs to reproduce. A recent patch made most of the older killers who had a 1st perso
    8 comments 211 views last activity
  • Currently his mori is the only one where you can't see the killer the whole time, since it cuts off around the top of his legs. I'm fine with the more basic moris for the older killers, but could we pull back the camera and then pan it up a little, so that we can actually see both the survivor and Trapper during the mori.
    1 comments 31 views last activity
  • While Ghostface buffs are nice, his reveal mechanic not being reworked to be more realistic and consistent is disappointing. Myers still has tombstone and perma tier 3 add-ons at his disposal, which are not healthy for the game balance, and while 4.4 m/s in tier 1 is nice, I would've rather have a 4.2 m/s tier 1 Myers with a normal lunge. You can get more stalk from survivors now, which is also
    1 comments 41 views last activity
  • 0 comments 31 views last activity
  • Leatherface is the only remaining killer whose first person mori hasn't changed to a third person perspective Pc - Epic games, though other platforms probably have the same problem Use a mori offering/finisher mori to kill a survivor in a public or custom game
    0 comments 71 views last activity
  • - Start with and hold 6 traps basekit - Free to reset and move them around - Healthy survivors become injured when caught in a trap - Injured survivors caught in a trap become hindered to 3.5 m/s after getting out of the trap for the next 15 seconds - No trap release rng, 9 seconds to get out alone, 2 seconds if helped by a teammate (if Trapper is within 40 meters, he should be able to catch
    0 comments 31 views last activity
  • Hatch is no longer a means of escaping trials. Now, after the 3rd survivor dies, there will be a period of 30 seconds, after which the gates will get automatically powered, and the endgame collapse will begin. This will allow a survivor to have a chance to escape through one of the gates, while the game would still end soon enough because of the endgame collapse. The perk No Way Out won’t work in
    20 comments 281 views last activity
  • Basekit: - No longer tracks with killer instinct in frenzy - Instead sees scratch marks and blood pools of injured survivors - When hitting a survivor with feral frenzy any survivors in the terror radius not suffering from deep wound will scream - Feral frenzy lasts for 15 seconds - Feral frenzy fully recharges in 18 seconds - Each successful frenzy hit will fully recharge the power - Fren
    0 comments 81 views last activity
  • I've already posted one Knight rework before, but I have an updated one with a few changes. The current Knight is slightly better with the individual guard cooldowns, but it's not enough. Since there are many changes that the current Knight has, I found it easier to apply these changes to his 8.0.2 patch state, that was before his rework. So this rework would begin with Knight being returned to h
    2 comments 72 views last activity
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  • 5 comments 71 views last activity
  • 1 - Play killer/survivor 2 - On coldwind farm maps, there are many parts of the ground, especially near corn/totems that seem to elevate your character and you will see your character shaking when walking/running over them. This has been in the game for at least 8 months now.
    0 comments 11 views last activity
  • Play killer (most likely happens on survivor as well) Choose anniversary challenge Complete an anniversary challenge during the match Get challenge completed notification After the match ends proceed to main menu The challenge will now appear partially complete, and won't progress when you try to complete it again
    1 comments 31 views last activity
  • What Knight really needs are bugfixes and qol updates for the most part. Instead of the ptb version, this is how Knight should be: Basekit: - Guard detection range is 8 meters now (Map Of The Realm basekit) - Call To Arms made partially basekit, increases patrol path length by 5 meters, and movement speed while creating the path is 25% faster - Minimum distance to draw a patrol path is 0.3 me
    14 comments 212 views last activity
  • In an older patch, grabbing a survivor out of the locker (using space) would give the killer blindness immunity to flashlights. And that was a great change, after all you were locked into an animation, without being able to look around before picking up. The problem is that using flashbangs and items of the same type gets around this, making this change pointless in those cases. As a solution th
    9 comments 211 views last activity
  • I think we really should get badges for all characters we own, just their character selection picture transformed into a badge.
    0 comments 11 views last activity
  • 3 comments 81 views last activity
  • I would consider Ghostface a C tier killer, not the worst, but lacking a bit. I think these changes would make him a nice solid B tier killer. - Reveal mechanic needs to be reworked. Now a survivor has an invisible cone in front of them that will detect Ghostface as long as he is a maximum of 32 meters away without anything that obstructs 81% or more of his body. Survivors also can’t reveal Ghos
    2 comments 341 views last activity
  • Sabo could already be tricky to deal with before, but was still in a tolerable place. Buffing it and not reverting it before live is a mistake. The speed I saw in just one video is ridiculous. Denying the killer a hook this easily shouldn't be a thing. Background Player's unnecessary compensation buff also shouldn't go live. While I don't think it will make as much impact as sabo buffs, it still
    3 comments 132 views last activity
  • After the recent buff, I think Clown is in a pretty good place. That said there are a few minor things I would like to see changed: Bottle reload time is 2.8 seconds (was 3 seconds) Bottle reload movement speed is 1.7 m/s (was 1.61 m/s) Add-ons: Thick Cork Stopper - Decreases reload time by 0.3 seconds (was 0.5 seconds) Smelly Inner Soles - Increases movement speed while reloading bottles
    3 comments 71 views last activity
  • Tier 1 - Has normal lunge in tier 1 (was shorter than usual) - By pressing the power button (default CTRL) Myers can return to tier 1 from tier 2 or 3 at the cost of half his stalk. The currently unused imminent tier up sound effect will play map wide when he returns to tier 1. Stalking - Survivors have 40 stalk points (10 per survivor) - Gains same amount of stalk from 1 to 40 meters - G
    6 comments 162 views last activity
  • While 2 million is certainly better than 1 million, I think the cap should be raised to say, 5 million bloodpoints, especially since during rifts and events they can start piling up rather quickly. Raising the cap would allow more time before you'd have to spend them, if you don't want to stop earning them.
    3 comments 61 views last activity
  • I think all the older killers like Huntress and Clown should have their moris be 3rd person from the killer's side during gameplay (they already are in the mori previewer) with an option to turn first person perspective back on for those who want it. Also I think at least ebony mori should stay the same offering as now, because while being able to mori the last alive person basekit is nice, I do
    1 comments 31 views last activity
  • - Has a shared pool of 8 dream tokens with basekit dream snares and dream pallets - Can travel to finished gens as well, even in endgame (finished gens will have a white aura to distinguish them from unfinished ones) - Cooldown for dream projection is 30 seconds (was 45). Dream projection cooldown is further reduced by 3 seconds for every asleep survivor up to a maximum cooldown decrease of 12
    4 comments 101 views last activity
  • Contrary to popular opinion I don't think Nurse is destined to either be a broken op killer or useless if nerfed. Her ability to go through objects is strong, but it's the distance you get and how fast you can recover your power that make her op imo. Here are my proposed changes: - Nurse is now a 4.2 m/s speed killer - Her first blink reaches 10 meters, the second one 6 meters, total of 16 mete
    13 comments 531 views last activity
  • Can we finally get these 2 outfits in the store? I've been waiting forever to buy the 2 head pieces, they are very rare and it's been a long time since they were in the rift. The fact that they're already in the game, ready to be sold with some changes from the backend by a dev, but aren't yet available is baffling at this point.
    0 comments 31 views last activity
  • In this post I want to give some ideas on changing various killer/survivor perks that I think are either op/slightly stronger than needed/over-nerfed/super annoying, etc… Killer perks: 1 - Knockout After downing a survivor for the next 20 seconds: - Reduces their field of view and causes them to be deafened - Reduces the crawling speed by 70% - Reduces the recovery speed by 70% - No longer
    10 comments 1,233 views last activity
  • The new main menu ui that was introduced a few patches ago is awful, no way around it. All it does is add an additional click to get to your games for no reason at all. I heard some say it's because of upcoming alternate game modes, but the thing is we don't have a single new permanent game mode, let alone 2 which should be the minimum before thinking of adding ui options like this, and even the
    0 comments 31 views last activity
  • We really need an option for toggle running and toggle crouching. Gaming on a laptop is uncomfortable enough, this would really help, not just me, but others with uncomfortable gaming setups, problems like arthritis, etc…
    2 comments 41 views last activity
  • Scratch marks were kinda bad for the last year now it seems, but with the move to ue5 they only seem to have gotten worse. As someone who has no colorblindness scratch marks in their current iteration feel borderline pointless. I was chasing a Meg yesterday, and a scratch mark she made legit disappeared, reappeared the next second and then disappeared permanently. She just ran past the tree it s
    9 comments 191 views last activity
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