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  • I know it's been said several times already (after all threads like this pop up on a daily basis) but I still think the devs haven't gotten the full message yet. A planned Dead Hard rework is nice and all but WHEN can we really expect it? 3 months down the road? Or even 6 months? Why can't you disable this extremely problematic perk until your solution to the issue is ready? It's absurd how eve
    76 comments 1,351 views last activity
  • I've encounted a survivor who abused a spot which was inaccessible to the killer, it was the niché to the left of a locker in the central building of Ormond, the bottom level to be precise next to one of the breakable doors leading outside. As you can see it's narrow enough for someone to crawl into. They also we
    0 comments 61 views last activity
  • The switch to dedicated servers turned the experience on vommy mommy into one ruled by luck and not by skill. I literally hit a Claudette FIVE times with my puke and yet she remained healthy throughout all of that. It's even more devastating when her corrupt purge seemingly passes through its target without even registering. I rarely even play her anymore despite really loving the killer. I own
    72 comments 2,211 views last activity
  • Do you really expect us to keep putting up with Dead Hard and Circle of Healing every single match until we finally see some changes down the road, like in 6 months at earliest? For all I care you could nerf all of the meta perks, I don't use them anyway. However I'm extremely sick and tired of queueing up as a killer just to have any of my decisions and plays undone by the single press of a but
    17 comments 171 views last activity
  • Here's a little something I've prepared for tomorrow. Let's see how many of these predictions will come true. EDIT: Printer-friendly version!
    25 comments 971 views last activity
  • Let's change that, shall we? Feel free to share all of your cool and cute Adiris content, it can be something you made or anything you've faved/saved. I want to expand my vommy mommy collection as much as possible.
    11 comments 261 views last activity
  • I tried playing the mobile version not so long ago since I was curious to see which differences there are compared to the regular version, sadly I quickly regretted it. After installing the game I had to download patches which were 33% larger than the maingame itself. After playing the tutorial and investing some bloodpoints for addons I queued up as a level 1 Trapper with a single perkslot just
    12 comments 251 views last activity
  • I had a trial on the swamp map not so long ago when I tried using my power to teleport to a survivor who was trying to do the box. The game seemed to freeze and when it resumed I was stuck in a massive tree with my chains being the only way to confirm my positiion. My regular vision was completely black and I
    0 comments 31 views last activity
  • Nowadays it has become quite common to give reworked killers a custom chasetheme and yet Adiris hasn't received anything like that when she received her addon- and QoL-changes. Meanwhile Doctor, Spirit, Billy, Clown, Legion and Ghostface received brandnew music. I fear they might have skipped over poor vommy mommy and now we have to wait god-knows-how-long until she gets another rework just for
    5 comments 71 views last activity
  • I was playing the killer tutorial a moment ago to test some technical settings when I witnessed something incredible. A Dwight bot who had managed to free himself from a Trapper beartrap started spamming his flashlight like a madman in front of me. It reminded of those flashlight macro users, it felt completely unreal. I am not kidding, this was the most bizarre thing I've seen the AI do so far.
    6 comments 131 views last activity
  • I was quite disappointed when I read the latest patchnotes just to realize that Sadako had been neglected entirely. Currently she's the weakest licensed killer in the game , being an inferior copy of Wraith and Freddy in terms of gameplay. Here are the issues which need to be addressed: 1) Get rid of global sound cues, survivors shouldn't be notified of her stealth usage at all. This was th
    20 comments 231 views last activity
  • I was playing as The Legion yesterday on one of the Cornfield maps, I remember it being the map variation with the central building which had all of these inner fences for cattle, when I noticed how I couldn't kick a certain gen from any of its available sides. There was no way for me to make it regress since I never had the kick prompt show up whereas other generators still allowed me to kic
    0 comments 31 views last activity
  • Usually I'd like to present some evidence on why only up to 10% of players in queue are playing killer but I fear the forum mods won't like it due to these statistics being extracted via third party tools. Those of you who follow certain content creators might have heard about the related twitter thread, though. One thing's very clear however: there's a severe lack of killers playing this game n
    95 comments 5,463 views last activity
  • Back when I started (early 2018) I still was able to play the game without any significant problems on my machine (16 GB RAM / 2 GB VRAM) but nowadays this has become pretty much impossible. The several visual updates (in particular to the various maps) have led to crazy performance issues on my end and no amount of setting modifications seem to be able to remedy this. There needs to be a settin
    54 comments 3,312 views last activity
  • Almost every single game I see at least one survivor bringing that perk into the trial just to repeatedly relit the totem whenever I break it. Meanwhile the rest of the team is doing gens in a coordinated fashion. It's a blatant lose-lose for the killer, you cannot circumvent this predicament. Since BHVR seems to have no intention of further nerfing this perk's numbers the next logical step wou
    98 comments 2,141 views last activity
  • Is that normal or is this a bug? The mission clearly says that killing a survivor BY ANY MEANS is allowed and yet I only received 2 points progress despite all 4 survivors dying. What's the deal with this?
    3 comments 81 views last activity
  • I really tried to make her work but not even once in any of my games did I see a survivor affected by her condemnation power. What point is there in it existing if no one ever makes it into a critical state where she can mori someone? There need to be drastic changes in that area. At least turn it into Rancor with the ability to instadown and murder someone the moment the conditions are met. Her
    21 comments 741 views last activity
  • I've had an average match with 25k as Pinhead and was wondering why he didn't talk again. Throughout the trial I only heard him say a SINGLE line, and that was when he picked someone up. Beyond that he was mute, he didn't even react to pallet stuns. Can you PLEASE revert the change you did or at least increase the frequency of his voicelines? I consider his voice to be the main reason for playi
    5 comments 241 views last activity
  • I think there are some pretty cool moments you can have ingame when the environment and lighting are working together. Here's such a magical moment I had today: Feel free to share your favorite screencaps here!
    0 comments 81 views last activity
  • I think it's about time dear Adiris received some love. Do you have any stories or screenshots to share about her or maybe even some fanart? Put it in here, I'll gladly check it out. Here, have some pretty vommy mommy renders for a start.
    48 comments 2,952 views last activity
  • I just had a game on RPD against a cross-platform SWF, they were playing extremely coordinated when I finally managed to down 2 of them during endgame. When I tried to hook one of them I suddenly got robbed of my ability to move, attack or hook anyone. It was like someone disabled my controls; the rest of their team still was able to move without any issue however. Of course they had no problem w
    13 comments 371 views last activity
  • Right now you're better off with playing Pyramid Head, not only is the hitbox on his projectile longer and wider, it also doesn't give survivors a third health state & bypasses structures. And it even deals AOE damage! Meanwhile Nemesis has an extremely slim hitbox on his tentacle which can't even bypass collision and gets easily countered by anyone simply crouching behind a structure. What
    57 comments 1,681 views last activity
  • I'm sick and tired of the bad MMR, I can't put up with the blatant bullying and belitting from survivors who abuse broken map design and even more busted perks to make my life completely miserable. Three gens pop during the first chase and I can't even get to tier 2 of my power with Nemesis... meanwhile what are the devs doing? They're nerfing Nemesis instead, a killer who (like many others) st
    58 comments 1,242 views last activity
  • Looks like they have no intention of nerfing this absolutely broken perk. The experience for killers is going to remain as awful as ever while solo survivors also get to relay to their team that they're being chased by the killer. None of these changes will improve this game for killer players, as usual it's only focused on pleasing survivors.
    37 comments 1,081 views last activity
  • No Way Out can grant up to a whole minute of delay to survivors escaping through the exit gate, meanwhile Remember Me only offers up to 16 seconds of slowdown. The difference in time gained for the killer is simply insane. Remember Me needs to be reworked into a Ruin for exit gate levers to counter the constant 99%ing of exit gates, that would give the perk at least a meaningful niché. Also put
    16 comments 331 views last activity
  • Yes, this is yet another thread complaining about this busted perk since the devs still won't acknolwedge its problematic state. In case you haven't realized it yet, all it does is promote even more toxicity. Killers don't have the time to go searching for a totem that gets relit immediately the moment they step away from it. It's the same feeling you have as a Trapper player whenever you have
    20 comments 241 views last activity
  • I've seen all kinds of developers and the way they deal with their community from playing many different online games in the past but BHVR really takes the cake when it comes to ignoring its own playerbase. I don't even see them come to the forums anymore, it's just the mods who seem to perform damage control whenever threads get out of control but that's it. It's extremely obvious that the game
    34 comments 881 views last activity
  • As the title says. It's really sad how the former counter to healing has lost any relevance due to how strong CoH's effect already is. At this point I'm unironically using Forced Penance on my killers just to prevent the boon abuse for at least 80 seconds. That way survivors stay injured and actually have to worry about the killer.
    25 comments 591 views last activity
  • I had great hopes for this killer but after playing several games on her I can say with certainty that she's yet another weak killer with no actual power in chase. The biggest gripe is how easy it is to repel her crows and how long it takes to chain two hits together just to even deal damage on her. The worst aspect however - and that's the thing which makes her borderline unplayable to me - is
    23 comments 1,051 views last activity
  • Whenever I try to start up the game I get this screen: I've already tried verifying/validating my files via Steam but it hasn't done much for me. Am I the only one who has experienced this drastic increase in crashes since the new patch went live? It took me 3 attempts on average before to get past this crash-screen but now it's there permanently.
    1 comments 61 views last activity
  • I recently released a special mod for a favorite game of mine, Inscryption. This game has tons of potential when it comes to modding so I decided to add a certain group of killers to the game. But see for yourself! (DOWNLOAD AT THE BOTTOM) The various card portraits w
    0 comments 451 views last activity
  • There are so many issues right now which are making DbD one of the most unfun games you could play currently, especially for killers. Here's a quick list of things which are adding to the dirtpile which is the killer experience right now. Dead Hard still being abused for distance or as Mettle of Man 2.0 due to the hit validation rework. Boon Totems (mostly Circle of Healing) invalidating a
    87 comments 2,981 views last activity
  • I've been trying to complete some of the older missions but have yet to get this one to work. I did read about others having issues with this mission as well with some suggesting waiting out the whole pointing animation. Well, I did do that several times within 5 seconds of the perk going off (just like the mission required) and it didn't count as progress for the mission at all. I've tried thi
    2 comments 51 views last activity
  • I still had a daily reset left but decided to clear out my 3 current missions anyway. Usually the game gives you a new ritual if you still have a reset left after creating some space but this didn't happen for me. Is this a change I don't know about or could this be a bug?
    0 comments 61 views last activity
  • I just had a match on that godforsaken map as Plague while having the graphic settings set to low on my pc. There were areas devoid of any light and some with only very little, there also were parts of the map which still had regular lighting. It was very annoying to deal with. I took some screenshots to show you what I mean.
    1 comments 21 views last activity
  • I'm getting extremely tired with how unreliable her hitboxes are. Far too many times my puke seems to merely tickle survivors, after all they do react to being hit by it but they don't get sick. And in the worst case scenario my corrupt purge does something similiar; it does seem to hit them but they take no damage. All of these blunders lead to drastic chase extensions which can lead to you losi
    3 comments 51 views last activity
  • As the title says. There are two big issues which have yet to be addressed: Survivors will scream yet not get infected by her puke. Corrupt purge will visually connect with a survivor, yet they take no damage. Please, no amount of buffs will make this killer playable as long as her hitboxes remain this unreliable. Please stop ignoring the plight of the minority which makes up dedicated Plagu
    0 comments 31 views last activity
  • I have to wait 10 mins on average as a killer to get a lobby just to get genrushed to hell in half of that. Not only is the balancing worse than ever, the matchmaking is equally catastrophic. I can't get more than a single kill nowadays and the game doesn't even try to adjust any of my matchups. How on earth is anyone supposed to enjoy playing killer under these circumstances? Where are the muc
    11 comments 281 views last activity
  • I've yet to get off a single hit after getting buffed by his yellow piss-bottles, and they expect you to do it FOUR times in the course of a trial. All this tome did so far was remind me of the Clown's questionable rework. These yellow bottles are completely worthless and need to be reworked to give their effect right away, the delay makes them far too unreliable.
    Dev
    99 comments 2,541 views last activity
  • I just played a game on pc/Steam as Nemesis against some random survivors on Crotus Prenn/Disturbed Ward when I noticed how not a single zombie spawned during the course of the match. To make matters worse, the game had moments of extreme freezing (some lasting up to 3 seconds) with everything coming to a halt. Nemesis previously was known for having technical issues and I fear this occ
    2 comments 31 views last activity
  • I've tried to see how he'd perform after the latest changes and I must say: I'm extremely disappointed. Why on earth did you feel the urge to compensate his "buffs" with nerfs to his projectile hitbox-size and other things such as his reduced knife-inventory and that supershort laceration timer? It's insanely hard trying to hit your knives from any distance now, it's quite literally making him u
    7 comments 151 views last activity
  • The only reason why I even buy some of these linked sets and legendaries is to combine them with other outfits, that's only possible via bugs. By fixing said bugs you remove any incentive of ever buying linked sets again. Don't do this. I know that you probably have some duties to various license holders but you still can pretend that these issues are be
    Mod
    52 comments 1,121 views last activity
  • Pretty much every single killer has a daily ritual which can be cleared within a single game if you're good enough, Nemesis' mission however is literally impossible to do without playing him at least FOUR times. And what's the reward for doing that? A measly 30k bp, now that's simply a scam. EDIT: I strongly suggest changing the mission to something li
    7 comments 221 views last activity
  • I am not kidding if I'm saying that the likelihood of encountering SWF squads is raised by 90% if you dare to play this game at night. It feels absolutely awful and the amount of effort which is required from the killer to even stand a chance is easily quadrupled. The skill which sufficed to get a 4K against randoms only is enough to get a 1K at best against these premades who don't even try to
    3 comments 111 views last activity
  • Every single game I had tonight featured keys in some form, either by survivors bringing one into the lobby or by finding one in a chest. I had games robbed from me by premade groups with clantags who literally waited for me to show up just to use a key in front of me to escape with their buddy. I'm sick and tired of this type of abuse. Keys are supposed to be VERY RARE and yet they show up ALL
    15 comments 221 views last activity
  • I am tired of getting genrushed to hell on this abyssmal killer, he has no map pressure and his knifethrowing is far inferior to the gameplay of either Deathslinger or Huntress - two 110% killers who only need to hit a single projectile to deal the same damage compared to Trickster's inaccurate and sloppy 8 knives which don't even stick in terms of damage if he fails at finishing the job. He ne
    21 comments 341 views last activity
  • Anyone else see a problem with this? Why do I have to endure premade groups with maps and random keys abusing the hatch mechanic while I have to struggle on a low tier killer like Trapper? It's already bad enough that these groups completely negate my power by nonstop disarming my traps and/or using Dead Hard to dash over them. Why are they allowed to blatantly rob me of any further interaction
    26 comments 371 views last activity
  • I'm so tired of survivors abusing this broken perk to extend loops with seemingly indefinitely. But that's not even the worst part, the most appaling thing about it is how it completely counters Trapper's traps. Why on earth are survivors allowed to dash through these? Isn't Trapper already weak enough, why give survivors a perk that completely bypasses his only power? The perk should be reworke
    52 comments 761 views last activity
  • I don't recall a single instance of a killer actually getting better to play as after a rework, their core issues remain the same and their gameplay pretty much unchanged with the sole exception of Freddy who literally was reinvented as a killer. One of the worst examples has to be Clown's rework which gave him access to yellow bottles which see little to no use at all. He still has to rely on b
    36 comments 331 views last activity
  • After 15 months of waiting we've finally been granted another original (or rather unoriginal) skin for the vommy mommy, it's too bad it's yet another generic dress that adds nothing new to her design. There were so many cool and different concepts made by the community during these last couple of art-contests and yet all we get is something that pales i
    22 comments 2,121 views last activity
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