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Callahan9116

Callahan9116

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Callahan9116
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  • KKillers Should have the option for visual cues for breathing and footprints. It would make the game a lot more accessible for the hearing impaired. We have something like that for survivors, why not killers?
    5 comments 91 views last activity
  • SWF has a slightly lower percentage of survivals than solo. I think we have to look past raw numbers here. If 4 people all play together they are way more likely to stop playing the game and go for hail marys, so they all live or die. While soloQ is more likely to focus solely on survival WWe Gotta see the data in depth. Not just total percent survival, but how often 1,2, or 3 survive and how o
    0 comments 21 views last activity
  • Any time you have a character you have to ask, why play them? What do they do well? What strategies work? What on earth is this sm rework? No one at all asked for this. A worse twins/Larry??? Drones that are super avoidable, a global that does nothing to people sitting on gems or JUST STAYING STILL, and a stupidly complicated down scheme for her power. The DRONES only injure the EMP only downs
    2 comments 71 views last activity
  • Make legion swap to different gang members when searching a locker. Give them all slight differences. Something like one of them doesn't get killer instinct, but breaks stuff quicker.
    0 comments 21 views last activity
  • PPlease Add the option to mark add-ons and items as "priority buys" basically the autobuywould prioritizethem amd buy them. That way if there is an addon we really like we don't accidentally miss out by clicking through the bloodweb.
    3 comments 21 views last activity
  • I'm worried about the up coming anti tunneling. It is almost always in your best interest to take 1 survivor out as fast as possible. If you take that away without an equally powerful buff killers will just quit. Stop listening to Survivors too much, there are 4 of them for every 1 killers.
    5 comments 101 views last activity
  • When the game is going really lopsided, there should be catch up perks. For example, you would have a 5th slot that is conditional. Such as if you're down 2 Survivors and only 1 gen has been done. Or if 3 gens have been done and you don't have a hook yet. The idea would be to keep pressure on during the game and give a little more room for catch-up.
    9 comments 71 views last activity
  • Duty Of care is coming out, and it is weak at best against strong killers, and punishing against weak ones. We see this time and time again, like with the changes to stbfl, a perk that only m1 killers ran. Do you want every killer to only run the sweatiest meta build? This is how you get that. Why would I run any m1 killers after this comes out knowing that I'd be lucky to get 1 kill against a 4
    11 comments 131 views last activity
  • The trapper would be fine if he had a terror radius of 24 M, he would be good of he had one of 18. He's supposed to trap. Just make him stealthy and he could do fine. He has zero chase powers, all those would do is help him set traps better and initiate better chases.
    2 comments 21 views last activity
  • Just the title. Don't nerf him. If you release a killer and nerf him I hope everyone demands refunds. Don't make killers just to nerf them, that is false advertising. I don't even think he needs nerfed, just adapt your play style to stealth. It's not that hard.
    19 comments 233 views last activity
  • I have been playing for like 2 years. Why are there still idling dr players? This ruins the experience, and messes up hos data. Where is behavior??? Why haven't you addressed this? It's not hard at all to fix,they are farming shards. Just look at any account over 3 months old who keeps playing dr and has a trash kill rate. Totally ruining the game on asian servers!
    2 comments 32 views last activity
  • Fix this. It has been a constant for more than 3 years. It ruins the game. There is no excuse for this behavior.
    0 comments 11 views last activity
  • Why are there so many killer nerfs? I've not touched the game in a week and I see that trash changeling and won't touch it again for some time.
    6 comments 101 views last activity
  • Console killers have insane disadvantages at high levels play. Go search the roster of top killers and see how long to takes to find one on console. Its ridiculous that a survivor can juke tech the hello out of you because you don't have a mouse. All this just makes me not want to play anymore.
    2 comments 31 views last activity
  • Buckle up + for the people, off the record. Endurance is beyond broken, and there are few counterplays, especially to background player + buckle up and ftp. Good game design has counterplay, not "nice job doing what killers do, shame they have a busted combo"
    5 comments 132 views last activity
  • If you are playing in an off time the game puts you into matches where you have terrible ping. I am playing in Asia, and playing this game at 300 ping is not close to do able. I'd rather wait longer for a game than waste my time and add ons.
    1 comments 11 views last activity
  • There should be a game mode where survivors drop perks on death. So someone dies, you run over and grab a perk or 2? I think this would make it way more fun when its 2survivors left and even better when its just 1.
    5 comments 81 views last activity
  • There should be carpenter perks. Things like pallet rebuilding, wall breaking/repairs. I think that the pallet one should at least be an exhaustion perk, and that they would need careful balancing to not be obnoxious. Maybe make them only rebuild one or two times so no infinite shack If they are done right they could reward careful map knowledge and add a new dimension to surviving because you
    5 comments 41 views last activity
  • Console survivors cannot look without changing direction of movement, and this makes looping way harder. Level the playing field! At least give us the option for other control schemes.
    20 comments 261 views last activity
  • Since survivors get visual cues, as to terror radius its more than killers get the some with grunts, breathing, and footsteps. Its ridiculous this feature isn't already here.
    33 comments 431 views last activity
  • 3 or 4 killers (to make fun killers must all be different) and like 20 survivors. The map is basically a huge circle with inside layers, and when survivors do enough gens they open gates and can go a layer deeper. Each deeper layer gets smaller but adds more rewards.
    2 comments 22 views last activity
  • Why do all the survivors sound the same when they run??? Its ridiculous, not even counting different skins footwear, people all sound different and have unique gaits and sounds when they walk. You can adjust it and make it all the same value level, but its ridiculous that they haven't changed the sound of running, everyone walks different and their footsteps sound different. Its time the game ref
    3 comments 41 views last activity
  • There should be an offering for survivors that hides the item they are carrying. Or even specific offerings that make it look like your holding something else. These would show up as secret in the loading screens like the killer mori offerings. Also they would be locked in after the countdown reached 20 or 30 seconds otherwise you could just last minute swap them and the killer might not notice
    3 comments 101 views last activity
  • I play in Asia, nearly 50% of my soloQ survivor matches are afk killers. This is ridiculous. Its ruining the game over here, and it needs fixed ASAP. Reports feel like the do nothing, and I never see anyone but me on this forum addressing this issue. Why is this such an issue for the devs? Zero accountability, zero updates, zero transparency.
    8 comments 121 views last activity
  • Everyone should have 5 perk slots. Killer and survivors. This would open up new possibilities and also make a lot more niche perks thrown in. There's a TON of perks that are "good" but not really as good as the 10 %^^#ing perks you see every game. With 5 slots there would be a lot more flexibility on both sides, and it might shake it up.
    2 comments 51 views last activity
  • I've played 2 games today, and 2 idling killers. Both had exclusive cosmetics and perks, so these accounts were far from new. Why can't they be stopped? 1 every now and then is no big deal, take the W and move on. But when it happens all the time it ruins the game.
    7 comments 111 views last activity
  • A lot of perks that look great for anti tunneling actually do a terrible job at that. Why? Imagine with me you get hooked, then unhooked. The killer downs you but you, being a farsighted survivor prepared for this by bringing DS. You smack the killer and... they chase you the rest of the game. Why? Because you made them salty and many killers are more eager to tunnel this person HARD (at the exp
    1 comments 41 views last activity
  • Has anyone else noticed drastic issues on a few maps with consoles? For example, skull merchant's map always makes my Xbox series S chug when I am in the middle near the purple lights. Has anyone else had issues like this with consoles? The game is far from amazing graphically, and its absurd that its so poorly optimized.
    3 comments 31 views last activity
  • It is 100% bs that a survivor can evade myers kill by hiding in a locker. This should be patched ASAP.
    18 comments 281 views last activity
  • What is the proposed 3 gen solution? Getting 3 gen'd is 100% a skill issue that comes from lack of planning, it would be absurd to punish killers for planning out well the mid game when survivors can get rewarded for a lack of planning.
    21 comments 625 views last activity
  • There should be an option to prioritize matchmaking. For example, I play on Xbox, but it takes 20 Minutes plus to find a game. There should be the option of prioritizing consoles together, but then if there are no games they go to pc. Let's not even pretend that the dis able crossplay is viable. Its not. It takes forever to find a game, and its ridiculous to have an option that isn't even a real
    1 comments 21 views last activity
  • What would you think about a battle royal mode? Where gens open gates, but gates close after someone leaves, and another few gens have to get done. Also extra escapes like hatches with keys in the map, but survivors drop the keys when hit so other people can take them. I think you could put in 6 or 7 survivors, and give the killer 6 or so perk slots. Obviously the killer would be nasty in this mo
    2 comments 41 views last activity
  • There should be an option for console only cross play. When you are at a higher level the PC advantage is ridiculous.
    43 comments 1,293 views last activity
  • MMR is literally just making the game less fun. There are some times you have a streak of lucky matches and guess what??? Your reward is a ton of sweaty matches. There is no point to making someone have a worse time especially when there is no reward for high MMR. This is creating an incentive structure to throw games so people stay in a reasonable MMR. and don't even get me started about how we
    4 comments 71 views last activity
  • Per the title. All it does it make the game bad for both sides.
    8 comments 71 views last activity
  • There should be environmental hazards and saves to make chases more interesting. Things like rolling a piano down some stairs, or the killer having a trap tile that if they throw a switch can get you. The maps are too stagnant, make areas and corridors open or close with switches, or have some items on a map that let you do access it more broadly. For example, your at gideon's, let there be a key
    5 comments 61 views last activity
  • I think this game could be really good in VR, does anyone see that happening?
    3 comments 141 views last activity
  • Please let us convert lower tier items into higher tier if we want. They are just useless so often
    1 comments 11 views last activity
  • A lot of people say gens need added time. I think that survivors on hooks should not have their aura revealed automatically, that should be a perk. This would add to the nessecity for teamwork, and also help make the game more horror ish, because you would be racing against time and not sure where to look.
    4 comments 61 views last activity
  • As I, a humble killer main was chasing the 2cnd the last survivor around a simple junk loop (the kind made of trash you can see over) i was just burning time while waiting the the other survivor to die on hook. It occurred to me that survivors shouldn't have unlimited sprints. Why? Because chasing someone around a loop gets dull. Make the running have stamina, why? So survivors have higher stakes
    10 comments 112 views last activity
  • This update has really thrown the balance against killers. Face camping is rarely a good strategy, but at times it is. I have three gens next to each other and I hook a survivor in the middle. Obviously I'm gonna facecamp while I watch my gens, don't let yourself get 3 gen'D. Its often good to make a big loop also, the killer should see the progress of the hook, and recieve updates about it. But
    1 comments 61 views last activity
  • Are they ever going to do something about the killers who Idle all game with a clicker??? This is ridiculous, the game is so boring when 80% of the killers are idling. It ruins the game!
    Mod
    1 comments 41 views last activity
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