Breadn
Breadn
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- Breadn
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The main building has three very strong windows, with one bordering on a literal infinite. There are also many areas where it's nearly impossible to see survivors, especially on console where brightness is much lower. The Greenhouse loop is very strong, and it's easy to lose survivors with the weird geometry. The collision is also abysmal. Billy, Blight, and Bubba can expect to get constantly cu6 comments 172 views last activity
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Personally, I don't know anyone who likes this map. It has next to no skillful loops, and the pallets are all either too safe or too unsafe. Totems are impossible to find, many killer powers barely work on the map, and it has horrible flow. Am I the only one?6 comments 121 views last activity
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I've gone on a bit of a nostalgia trip and looked at some old videos and old clips. I've always thought the game was more fun in 2017-2018, and I now understand why; the simplicity. There were only ~10 killers, with the majority of people playing the first 8 to release. Chases and chase powers were fairly simple, and people didn't understand how to abuse infinites. No Boons, no Tome challenges,0 comments 41 views last activity
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Picture this; -You hit an insane curve as Hillbilly. -You hit a sharp flick as Blight around a tight loop. -You throw a perfect hatchet as Huntress. -You perfectly guess the survivor's pathing as Hag. In all of these situations, your mechanical and/or decision making skill is invalidated by the survivor pressing a button. No longer do you just get a cooldown, the survivor also gets a spee54 comments 1,021 views last activity
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If there are way more people playing one side than the other, then it shows there is an issue with your game itself. It doesn't matter if it's "more balanced." In any game, especially a more casual game such as this, fun takes priority. And when one role in your game is so unfun, and your game's grind is so unfun, that you need to provide bonuses, that shows a massive problem. Killer queues hav108 comments 2,222 views last activity
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They were working fine for the first day of the update, and now they're gone. Killer queues are 8+ minutes so it can't be that the queues are balanced. Bug? Server issue? Change of mind?2 comments 141 views last activity
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Bloodlust is already a crutch for most killers, as most strong tiles have been nerfed heavily and the entity blocks windows. It was a tool for bad killers to get unfair hits on junk pallets, or skillful combining of tiles like L T's. Bloodlust should be completely removed, or only have tier 1 remain. It is a crutch and forces survivors to constantly drop pallets, which is fun for nobody.21 comments 231 views last activity
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For one, it works on any injure. So many more killers would benefit from it, like Legion or Blight. Two, it can be used far more frequently and works on hitting any survivor. Why would anyone use Dark Devotion instead of Hysteria?19 comments 511 views last activity
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We can already see this starting to happen. Older perks were very simple, while many recent perks are complex and usually have cooldowns or activation requirements. Unless they start adding more basegame mechanics (totems, chests, etc) we are going to get more and more useless, niche, or extremely complex perks. I've been feeling this for the past year and it seems to be happening more and more14 comments 331 views last activity
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Jolt does not activate when grabbing survivors or pulling them out of lockers. It should. It is a relatively mediocre perk on most killers and this is a minor QOL improvement.1 comments 41 views last activity
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I know the title sounds repulsive, but hear me out. Every time a new chapter comes to the live build, I feel locked out of playing that character until I get BBQ tier 3 or WGLF tier 3 on them. Sometimes that may be 20 bloodwebs, sometimes that may be 100. Either way, it's feels very discouraging. And even once I get it, I feel like I have to run it every game, locking me out of specific perk bui6 comments 161 views last activity
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Both sides love crying about OP perks, add-ons, and items on the other side. Some of the complaining may be correct to an extent, but there's no denying that both sides have some bullshit stuff. I propose a 1 week test where both sides cannot bring any unlockables, add-ons, or items. This should help identify what side is truly more reliant on perks, what killers are more reliant on add-ons, and0 comments 21 views last activity
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I've seen many builds from content creators big and small promoting using STBFL, even in winstreaks where every second counts. And I can't help but think to myself, "Why?" It's a good QOL perk like Brutal Strength or Enduring, but it is almost never going to give you the same value as even the worst slowdowns. If survivors are smart, which is what you're preparing strong perk builds for, they a46 comments 1,021 views last activity
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If you look back on old Wraith gameplay from ~2017, you'll notice that his first person animations had much more character to them. His strides would move his weapon dramatically, and it was slightly tilted to more accurately match his third person animations. I don't know when specifically this was changed, but it was a while ago and yet has never been addressed. Doctor's old animations were al0 comments 51 views last activity
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Coming from someone who has poured well over 300 hours into playing Blight, and has participated in many 1v1s against him, I can say that Blight's issue regarding back-bumping should be addressed first. In case you don't know; back-bumping refers to when you try to start a rush, but instead instantly bump on something to your side or behind you, hence the name. It seems to be almost random and c5 comments 151 views last activity
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I live in NA East. I've noticed that in the morning and early afternoon, survivor queues are instant while killer queues are very long. On the contrary, in the late afternoon and evening, survivor queues are very long while killer queues are instant. Originally I chalked this up to survivors preferring to play with their friends, but the queues stay this way during weekends and holidays so I d4 comments 111 views last activity
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I know that this is a dead horse, but there are STILL people who think Dead Hard is fair, even against fatigue-based killers such as Nurse or Billy. There are people who say you can bait out Dead Hard for distance, or bait it out as Nurse when in fatigue. Do these people not play killer, are they trolling, or is there something I'm not getting? If you think Dead Hard is counterable and fair,67 comments 781 views last activity
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I want to try to be a completionist and get as much of the "exclusive rewards" as possible, so I'm rushing to get a few characters to P3. Have we gotten a projected time that this will go live, or go into testing? e.g. late 2022, early 2023, etc1 comments 2,351 views last activity
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It seems like in every bloodpoint event, especially now, both sides try ridiculously hard and BM much more than usual. There are a bunch of tunneling nurses with insane tracking perks and slowdowns, and Legions with 4 slowdowns and the strongest add-ons. There are survivor squads running 4 toolboxes or 4 med-kits, with the same exact builds of DH, BT, Unb, DS. When killers tunnel, they get les4 comments 111 views last activity
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There are so many main buildings with invisible walls that completely ruin chases. Ormond, Thompson House, and many more. I understand that this is to prevent players from hopping on objects to get sudo-invincibility, but the thing is.. this happens even when there are absolutely no objects around. ESPECIALLY on the new map. All this does is ruin immersion and make playing movement killers horri5 comments 181 views last activity
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It's no surprise to anyone that the game is hard on console. There are many precision-based killers or highly mechanical killers that require vastly different sensitivities. If you want to have any chance with Billy or Blight, you need to use a very high sens. If you want any change with Huntress or Trickster, you need a low sensitivity. It would be very nice to have an "ADS" sensitivity functio1 comments 31 views last activity
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Legion has a loading screen tip stating he loses feral frenzy meter progress when stabbing a survivor. This no longer happens.0 comments 21 views last activity
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The Legion's purple "Filthy Blade" add-on is effectively the same as the yellow "Defaced Smiley Pin"Filthy Blade - Increased time required to mend by 4 seconds. Defaced Smiley Pin - Inflicts "Mangled" on a survivor who self-mends after being hit by Feral Frenzy. This increases healing time by 25%, or 4 seconds. This isn't a big deal, just something I noticed that I think the balance team didn't. Both add-ons on paper waste 4 seconds of the survivor's time, but Filthy Blade is a guaranteed3 comments 161 views last activity
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As someone who plays on both PC and console, and watches a lot of streamers, I can confidently say that crossplay has done significantly more harm than good. No matter what platform you're on, you aren't able to chat with a significant amount of players. You also aren't able to check profiles, or communicate in any way. It removed that tight-knit community aspect, and alienates a lot of peopl11 comments 272 views last activity
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No One Escapes Death You are enraged by the idea of your opponents escaping, with every down bringing you hope for victory. Once all generators have been completed, the perk activates. Your base movement speed is increased by 2% for every remaining dull totem on the map. Every time you down a survivor, your movement speed is increased by 8/9/10% for 30 seconds; duration stacks with every d20 comments 141 views last activity
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I don't know how this hasn't been addressed yet, but it is absolutely ridiculous that there's totems up there in the first place. Even for hexes it's a little obnoxious, but for boons it's completely busted. It takes at LEAST 20 seconds for an M1 killer to run up there, find it, kick it, and drop back down to pressure again. And with the recent boon perk increasing movement speed, the potential t2 comments 61 views last activity
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It's zoomed out compared to in-game and his shoulders are so broad it's uncanny. That is all.4 comments 131 views last activity
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Many content creators (I don't think I'm allowed to list names) were advertising the OoO + Blood Pact exploit on YouTube explicitly, showing how to do it, and using it in actual matches If using exploits, and ESPECIALLY advertising exploits is against the rules, why was nothing done about it or no warnings given? And will they ban in the future for somet37 comments 901 views last activity
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With his main issue being team coordination among survivors, how would you buff him?4 comments 41 views last activity
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When you break a pallet without using your chainsaw (the normal interaction) with Billy's milkman cosmetic, it plays a different breaking animation that looks very awkward. I'm not sure if it's the pants or the torso.0 comments 21 views last activity
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4 comments 91 views last activity
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We've seen time and time again that they refuse to listen to the community, and it comes back to hurt them. SBMM, chat filter, various balance changes, LACK OF various balance changes, etc. And whenever I see something like this brought up on the forums, the discussion ends up getting closed. For example there was a thread created about a toggle for the chat filter, and it created a good discus43 comments 711 views last activity
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Blood Pact + OoO is running rampant in almost every game, Nurse is still having issues, and we still haven't gotten out rank reset rewards. Is there not a single employee at BHVR on weekends that could killswitch or fix things?105 comments 2,742 views last activity
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They should've been given out by now and haven't, has there been any statement from BHVR or anyone who has gotten them?20 comments 341 views last activity
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I switched from PC to console a few weeks ago for various reasons and I don't understand how people play decently with such awful controls. If you play on high sensitivity, killers like Bubba or Trickster become ridiculously hard to play. But if you use a lower sensitivity killers like Blight or Billy you're put at a massive disadvantage in regards to flicks. I've understood that console has got9 comments 661 views last activity
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It feels like I'm the only one experiencing this, but it feels like overtime lockers have gotten louder and louder. I remember back in ~2019 they were dead silent, but now I can hear a survivor entering one while I'm 15 meters away. Don't get me wrong, I don't like immersive gameplay in the slightest. But if they want to make hiding in lockers part of the game, then I shouldn't be able to hear31 comments 631 views last activity
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I think a majority of the playerbase can agree the map is ass. As survivor, most pallets are either extremely unsafe or god pallets, and there are no loopable windows. As killer, the map is way too big and convoluted to pressure well, mobility killers are impossible to play on it, and boons are basically a free win to the survivor team. And as both sides, the map is dreadfully optimized and impos49 comments 731 views last activity
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Any modern game you can think of has a gamma slider, even horror games (which DBD isn't really one). With how dark some recent map reworks are, I think it would make sense to add some sort of gamma or saturation slider. It doesn't have to be extremely robust, just a simple number you can change like with sensitivity or resolution scaling. PC players get filters, which are actually semi-official11 comments 211 views last activity
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I've been playing DBD on the original Xbox One for a while now but every update the frames get worse and worse as you may have seen detailed in my prior posts. I'm looking to stay on the same platform seeing as how cross-progression is nowhere to be seen and the Series X is impossible to get your hands on. So to anyone who's recently upgraded from the original Xbox One to Series S, or from the7 comments 751 views last activity
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I went down a rabbithole of save injecting on PC and got myself HWID banned, looking for another way to enjoy the game and play it more casually. I used to play a bit on last gen and primarily played on PC, with the former being nearly unplayable now. How is the performance on PS5 / Xbox Series X? Is there anything I should know before getting it? I tried to come back to the original Xbox One an6 comments 101 views last activity
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Let's get it out of the way; all console players are at a massive disadvantage to PC players, and that's coming from a PC player with 1.5k hours on PC and 800 hours on console. Last gen consoles barely manage to hit a consistent 30fps on most maps, and constantly drop whenever any in-game event happens (unhook, down, blight fatigue, etc), and all consoles suffer from the maps being ridiculously46 comments 551 views last activity
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As everyone knows there are a ridiculous amount of blatant cheaters, especially for content creators. I get blatant cheaters (it isn't copium, literally flying and running at 400% speed) once every about 30 games as killer. I play Blight at a high-ish level, and believe to be towards the top of the MMR "pyramid" if you will, which is probably why I've been getting them since they get guaranteed18 comments 302 views last activity
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At least 1% of the population has epileptic seizures caused by, or at the very least worsened, by flashing lights. Those are estimates and I theorize that a much higher percentage has them, but that's besides the point. Flashlight macros are extremely common among the community and unfortunately seem to be looked at positively by many survivor players. However this becomes a problem if someone25 comments 521 views last activity
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I know a new chapter recently came out so a lot of people are rushing to play Pinhead, but my queue times are worse now than the day the chapter came out. I've tried killers who I know I have average MMR with, and killers who I know I have high MMR with (blight, who I've probably gotten 1 exit gate escape with out of 50 matches), and still I'll wait 20+ minutes with no match during the day. Duri1 comments 31 views last activity
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I played ~15 Blight matches with MMR on and had a blast. Every game felt like a real challenge, and I frequently got 2Ks rather than the constant 4Ks I got before. I actually felt challenged and engaged. Then I played a Pig match, when I hadn't played Pig in months. Gens started flying but I managed to bring the game back and get a 3K with her busted add-ons + slowdown perks. It wasn't fun and I7 comments 91 views last activity
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The overheat mechanic as an idea is good, it punishes players for misusing the chainsaw and adds some resource management into the game. The problem is that it also punishes players for using the chainsaw properly or trying to use it in creative ways. As an avid Billy player myself, and someone who also enjoys 1v1ing Hillbillies, I have an idea for a change that could keep the devs' idea of overh12 comments 81 views last activity