Blaconia
Blaconia
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- Blaconia
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Disclaimer, I haven't played her but playing against her is a negative experience. Problem Judgment chase has LOS breaking like Nurse but with none of the downsides that make Nurse interesting. Judgment can instead apply mapwide pressure mid chase, hooks are instant, and she's almost full speed. LOS breaking isn't even effective because of aura perks (side note, make Nurse blind when chargin10 comments 191 views last activity
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A list of changes I'd like to see. Don't read too much into the numbers other than whether they're big or small. The idea behind many of these ideas is to adjust where certain killers are specifically too good at slugging (instead of basekit antislug) or frankly just annoying. Oni and SM are general comments from having played them a lot. The perk changes are either neat little buff ideas, or10 comments 202 views last activity
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Background: I have over 1700 games of Oni, on mouse and keyboard PC, with at least 1000 before the flick rework. Summary His new flicks make him less fun to play as AND against. The old flicks had more counterplay and required more setup and thinking. Addons - Most Oni players only run Hull, Crutch and Fang. He needs more interesting addons worth running. Oni is a healthy slugger, but the4 comments 91 views last activity
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Background: I have over 1700 games of Oni, on mouse and keyboard PC, with at least 1000 before the flick rework. Summary His new flicks make him less fun to play as AND against. The old flicks had more counterplay and required more setup and thinking. Addons - Most Oni players only run Hull, Crutch and Fang. He needs more interesting addons worth running. Oni is a healthy slugger, but the0 comments 11 views last activity
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Background: I have over 1700 games of Oni, on mouse and keyboard PC, with at least 1000 before the flick rework. Summary His new flicks make him less fun to play as AND against. The old flicks had more counterplay and required more setup and thinking. Addons - Most Oni players only run Hull, Crutch and Fang. He needs more interesting addons worth running. Oni is a healthy slugger, but the0 comments 21 views last activity
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It would add an extra bit of value to maps. Keys shouldn't reveal chest auras because then you're expected to burn a charge on A. finding a chest and B. opening that chest.0 comments 1 views last activity
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Responding to Community Stream earlier, where survivor perks (ty btw) and killer identity are immediately shown to the survivors. As everyone else has said this hurts stealth killers the most. I understand the point made that most killers announce themselves very quickly (TR, Lullaby, mobility, killer interactables) but immediately knowing whether it's a Wraith vs Ghostface/Michael makes a huge7 comments 61 views last activity
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tl;dr Fast Track punishes the killer for hooking/not tunneling. Rework it into a macro type anti-tunnel perk that is best when the killer tunnels someone out and weakest when the killer 8 hooks before any death. Problem The numbers of the perk being strong aside, Fast Track punishes the killer for: hooking spreading hooks (not tunneling) It is best countered by: slugging camping ou0 comments 41 views last activity
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Not being able to see what perks my teammates have is my biggest frustration with the game. Even the most inexperienced SWFs can communicate their perks, so this change would bridge the solo and SWF experience without buffing survivor overall. To prevent lobby dodging, restrict it to showing perks once in game, not in lobby. An example: I just had a fight with a David over who got to heal t4 comments 101 views last activity
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Some of the new perk descriptions shown in the stream today seemed to be missing some important info. Dark Devotion - it should still clarify that the affected survivor is "inside the terror radius" (to clarify it works with other TR perks like Coulrophobia.) Dead Hard - doesn't communicate that it deactivates once used (and can therefore be only used once per unhook). I think it could have4 comments 131 views last activity
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Problem: FTTE can randomly switch obsession to the death hook survivor and permanently put them at increased risk for the rest of the game (making tunneling them out easier). Meanwhile, the no hook Nea can be hidden across the map while their team are all death hook (I just had a game where I did this). Suggestion: Any survivor not on hook, tied for most hook states, is immune to becoming ob8 comments 112 views last activity
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Background: 6.5k hours including 10k games as survivor, including many solo games, and 5k killer games. I'm not the casual player the 9.2.0 PTB was aimed at, but I agree there are issues with the survivor experience (9.2.0 was not the solution). Tunneling and slugging is made worse by: Solo queue survivor S tier killers (think Billy, Blight, Nurse) or killers uniquely good at slugging or tun20 comments 554 views last activity
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Rookie Spirit is cute but not great. Add an extra effect where the perk owner gets a large repair speed boost (like 100%) for only a few seconds (maybe 5 secs) after touching a regressing generator. This aligns with the general idea of the perk, where once you see a regressing generator with the perk you can also stop it regressing faster (almost old gen tapping) and also make up for the ti8 comments 131 views last activity
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Idea: New addon that makes clown's yellow bottles provide a much larger haste with a downside of making his pink bottles much weaker. Alternatively, it would make his yellow bottles even stronger and just remove his pink bottles. This is a transformative addon much like Hag's Waterlogged Shoe (one of the most beloved addons in the entire game) that drastically alters his power. Currently -2 comments 113 views last activity
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tl;dr Forcing the hatch to automatically close if the killer stands close to it for too long means the killer can't hold the game hostage by standing on it. To me, hatch seems like a mechanic that exists in the 1v1 to help wrap up the game asap and prevent the game from dragging on through the actions of either side. The survivor can't hide for an hour because the killer can find the hatch a13 comments 261 views last activity
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Open Handed should should have an additional effect to share all of your aura reading with nearby survivors within a short range (e.g. 12m). To make usage smoother, it could also have a lingering time once you're outside the range (similar to vigil/streetwise). This would broaden its use case while keeping it within its niche of being an aura team support perk. This change would also benefit so1 comments 31 views last activity