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Barin

Barin

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Barin
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  • The Trapper is seen as weak, and the traps are too based on luck. He will only be seen on some skill levels. I want to make the trapper more consistent while still making him more fun to play and against. What is the problem? Too territorial (basement/hooks) Too much luck is involved Too much time is required to use the traps What is the goal? To make Trapper stronger and more involved
    0 comments 51 views last activity
  • Skull merchant is very weak and hated. They will get reworked or changed in the future. However, it is difficult to please everyone. I want to make her a better version that contains aspects of her old power. What is the problem with her? Too many status effects Too overwhelming/not fun to play against Bad feedback on the survivor's end Weak power (chase/traps) What is the goal? To mak
    1 comments 51 views last activity
  • Say what you will about base-kit Freddy. His add-ons are better. However, most add-ons are generic or do almost nothing. The problem is that some add-ons will never be used and the strongest will only be used. Kid's Drawing (OLD) Increases the amount of Sleep gained from Dream Abilities by 10% This is incredibly weak, even for a brown add-on. Its effect will not make a difference. Solu
    1 comments 41 views last activity
  • The Skull Merchant has a bad reputation. She is very weak and not liked by the community . Even though she is nerfed , people still disconnect against her . She has potential , but she is underutilized in using her radar for mind games and placing drones as traps . My goal is to make her less annoying , but still interesting . The Skull Merchant - REWORK Base The Skull
    3 comments 111 views last activity
  • The problem with Trickster is that he is seen as weak in some situations or takes less skill by spamming his knives. However, I see potential in his skill expression by aiming accurately and creatively . I wanted to make the Trickster feel like a Trickster. My goal is to increase his skill ceiling . THE TRICKSTER - REWORK Movement Speed [REVERT] Base Movement Speed is 4.4 m/s
    4 comments 101 views last activity
  • My design makes Freddy Krueger scary in the Dream World. Also, it gives survivors an incentive to wake themselves up a nd more interaction with the Nightmare's power. Please let me know what you think! Power Rework - Freddy Krueger Dream Demon The Nightmare possesses Dream Pallets, Generators and Totems The Nightmare
    1 comments 72 views last activity
  • With the Large Pool of Perks , a lot of perks get neglected or are forgotten . I want to change that by making them more spicy and interesting . In my opinion , these perks have no impact on the match or are only fun as a meme. Are these perks fine or do they need a different change ? Sorry in advance if the English writing is not perfect. Killer perks: Insidious: [BUFF]
    2 comments 112 views last activity
  • For a long time, I have anticipated a full-on Rework of The Killer Freddy Krueger. I already gave my two cents on this forum, but I wanted to finetune my feedback. My end goal is to make this character fun and interactive. I hope this a nice read for Freddy enjoyers. The problems with Freddy The Dream World Currently, it is not risky or scary to be in the Dreamworld. It only makes his
    0 comments 31 views last activity
  • The Nurse, Blight and Hillbilly can be considered the strongest killers against the average team . I want to change them fairly so that they are still strong but are more manageable . Skilled Killers should still make these Killers S-Tier . I also compensate them a little bit for their nerfs. I am open for discussion and disagreement . Are these Killers fine and not, how wo
    10 comments 221 views last activity
  • Boon perks or Hexes have a low usage rate and I rarely see them used in the 4 years that I played . You can easily Buff Boons and Hexes but I want to change how they function. I find Boons and Hexes interesting because they encourage you to play differently . Therefore my goal is to encourage players to run them more often . If you think Boon Perks and Hexes a
    8 comments 129 views last activity
  • Useless or worse than nothing add-ons have no place in the game. They take up add-on slots that make the power worse or have no effect at all. I want to make them at least interesting or worth running in builds. I would like feedback. Trapper Padded Jaws : [REWORK] The time a Survivor is trapped you gain 10% haste and instead of injuring a Survivor by a Trap they become Exposed for 30 secon
    5 comments 102 views last activity
  • Freddy is in desperate need of a Rework. He is a wee bit op or the worst killer in the game. He was YEARS in the bottom of the Pool. Therefore I am addressing the problems of his power and have my take on Freddy Krueger to make him more skilled and have more counterplay. Problems with Freddy's power: Freddy's abilities are too weak Almost no interaction between the Killer and Survivors The D
    0 comments 31 views last activity
  • Status effects are either useful or very niche and underutilized. I like the idea of every Status Effect having an impact in every game. Let me know what you think. Blindness Problem: Too much of an impact on soloq survivors and too little on coordinated swf's. Solution: More Appeal While being Blinded: [BUFF] The killer's Red Stain and Generator Progress are now invincible [BUFF] The
    0 comments 41 views last activity
  • Freddy's is the weakest killer and very unpopular. Do not just make his pallets basekit and buff numbers . He needs Quality of Life changes and an increase in fun factor. Currently, he lacks strength and is boring to play or play against. Because of that, I want to change him so that the 5 Freddy Mains or new Freddy players can enjoy him. I am combining his old and new kit while trying not t
    7 comments 172 views last activity
  • The Nightmare is a nightmare to balance. I wanted to make him more fun. Problem with Freddy : Freddy is weak (against competent/experienced players) Freddy has a boring playstyle (gen kick/slowdown perks) Freddy has weak or terrible add-ons TLDR; Possible solutions: Make his pallets base kit and buff his add-ons Co-operate his current power
    0 comments 41 views last activity