Barin
Barin
About
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- Barin
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Discussions
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The Trapper is seen as weak, and the traps are too based on luck. He will only be seen on some skill levels. I want to make the trapper more consistent while still making him more fun to play and against. What is the problem? Too territorial (basement/hooks) Too much luck is involved Too much time is required to use the traps What is the goal? To make Trapper stronger and more involved0 comments 51 views last activity
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Skull merchant is very weak and hated. They will get reworked or changed in the future. However, it is difficult to please everyone. I want to make her a better version that contains aspects of her old power. What is the problem with her? Too many status effects Too overwhelming/not fun to play against Bad feedback on the survivor's end Weak power (chase/traps) What is the goal? To mak1 comments 51 views last activity
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Say what you will about base-kit Freddy. His add-ons are better. However, most add-ons are generic or do almost nothing. The problem is that some add-ons will never be used and the strongest will only be used. Kid's Drawing (OLD) Increases the amount of Sleep gained from Dream Abilities by 10% This is incredibly weak, even for a brown add-on. Its effect will not make a difference. Solu1 comments 41 views last activity
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The Skull Merchant has a bad reputation. She is very weak and not liked by the community . Even though she is nerfed , people still disconnect against her . She has potential , but she is underutilized in using her radar for mind games and placing drones as traps . My goal is to make her less annoying , but still interesting . The Skull Merchant - REWORK Base The Skull3 comments 111 views last activity
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The problem with Trickster is that he is seen as weak in some situations or takes less skill by spamming his knives. However, I see potential in his skill expression by aiming accurately and creatively . I wanted to make the Trickster feel like a Trickster. My goal is to increase his skill ceiling . THE TRICKSTER - REWORK Movement Speed [REVERT] Base Movement Speed is 4.4 m/s4 comments 101 views last activity
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My design makes Freddy Krueger scary in the Dream World. Also, it gives survivors an incentive to wake themselves up a nd more interaction with the Nightmare's power. Please let me know what you think! Power Rework - Freddy Krueger Dream Demon The Nightmare possesses Dream Pallets, Generators and Totems The Nightmare1 comments 72 views last activity
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With the Large Pool of Perks , a lot of perks get neglected or are forgotten . I want to change that by making them more spicy and interesting . In my opinion , these perks have no impact on the match or are only fun as a meme. Are these perks fine or do they need a different change ? Sorry in advance if the English writing is not perfect. Killer perks: Insidious: [BUFF]2 comments 112 views last activity
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For a long time, I have anticipated a full-on Rework of The Killer Freddy Krueger. I already gave my two cents on this forum, but I wanted to finetune my feedback. My end goal is to make this character fun and interactive. I hope this a nice read for Freddy enjoyers. The problems with Freddy The Dream World Currently, it is not risky or scary to be in the Dreamworld. It only makes his0 comments 31 views last activity
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The Nurse, Blight and Hillbilly can be considered the strongest killers against the average team . I want to change them fairly so that they are still strong but are more manageable . Skilled Killers should still make these Killers S-Tier . I also compensate them a little bit for their nerfs. I am open for discussion and disagreement . Are these Killers fine and not, how wo10 comments 221 views last activity
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Boon perks or Hexes have a low usage rate and I rarely see them used in the 4 years that I played . You can easily Buff Boons and Hexes but I want to change how they function. I find Boons and Hexes interesting because they encourage you to play differently . Therefore my goal is to encourage players to run them more often . If you think Boon Perks and Hexes a8 comments 129 views last activity
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Useless or worse than nothing add-ons have no place in the game. They take up add-on slots that make the power worse or have no effect at all. I want to make them at least interesting or worth running in builds. I would like feedback. Trapper Padded Jaws : [REWORK] The time a Survivor is trapped you gain 10% haste and instead of injuring a Survivor by a Trap they become Exposed for 30 secon5 comments 102 views last activity
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Freddy is in desperate need of a Rework. He is a wee bit op or the worst killer in the game. He was YEARS in the bottom of the Pool. Therefore I am addressing the problems of his power and have my take on Freddy Krueger to make him more skilled and have more counterplay. Problems with Freddy's power: Freddy's abilities are too weak Almost no interaction between the Killer and Survivors The D0 comments 31 views last activity
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Status effects are either useful or very niche and underutilized. I like the idea of every Status Effect having an impact in every game. Let me know what you think. Blindness Problem: Too much of an impact on soloq survivors and too little on coordinated swf's. Solution: More Appeal While being Blinded: [BUFF] The killer's Red Stain and Generator Progress are now invincible [BUFF] The0 comments 41 views last activity
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Freddy's is the weakest killer and very unpopular. Do not just make his pallets basekit and buff numbers . He needs Quality of Life changes and an increase in fun factor. Currently, he lacks strength and is boring to play or play against. Because of that, I want to change him so that the 5 Freddy Mains or new Freddy players can enjoy him. I am combining his old and new kit while trying not t7 comments 172 views last activity
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The Nightmare is a nightmare to balance. I wanted to make him more fun. Problem with Freddy : Freddy is weak (against competent/experienced players) Freddy has a boring playstyle (gen kick/slowdown perks) Freddy has weak or terrible add-ons TLDR; Possible solutions: Make his pallets base kit and buff his add-ons Co-operate his current power0 comments 41 views last activity