Acidbyrn
Acidbyrn
About
- Username
- Acidbyrn
- Joined
- Visits
- 8
- Last Active
Discussions
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Body blocking in tight spaces and the extended movement duration need to be adjusted on this model. In dark sky maps you cannot see the shimmer in time to react or move before he gets close.3 comments 51 views last activity
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As a balance action to all the exhaustion perks, move all killers to 4.6m. Secondary, when chasing a survivor if they loop you around a hooked survivor, anticamp should be turned off.4 comments 101 views last activity
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With all the second, third. and sometimes fourth chance perks people can bring, there needs to be a counter to all the second chance perks. Perhaps make counters to all the second chance options.6 comments 121 views last activity
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Please update or give better feedback or tools for players to test projectiles against terrain. The limited tool set for practice does not allow players to test angles and projectiles consistenly get snagged by terrain. It should be skill expression on the survivor to duck or get behind cover, not some errant piece of corner that should not impact. Secondary, pov from huntress lies to the playe0 comments 2 views last activity
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Several maps in this game have tight spots where a down may happen. So when that happens and the killer is transporting the survivor to a hook, there should be a feature similar to anticamp at the hook. This will prevent coordinated teams or teams on coms surrounding the killer and allow them to complete the gameplay mecahnic of hooking. I spent several games today locking in coridoors unable t0 comments 21 views last activity