AGM
AGM
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- AGM
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Pyramid Head changes: A+ Silent Hill perk changes: A- All other perk changes: A+ Perk Rarity Simplification: A+ MacMillan Estate concept art looks very DBD. Can't wait to see the updated maps. Thanks @Peanits & the rest of the DBD team!0 comments 11 views last activity
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It seems like Haddonfield could benefit the most from the breakable wall treatment. Since the Balanced Landing change that removed (literal) infinites, the map has been bearable, but it's still a nightmare for any killer going against competent survivors. And if you could please disable ridiculously long fence chains I'd appreciate that as well. Is Haddonfield at least on the list of stuff to r1 comments 11 views last activity
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I just disconnected from a game where a Meg bodyblocked me from running away from the killer. Not even sorry. But to my surprise, I couldn't get into another game for 5 mins. Rejoice! Games won't suck nearly as much anymore!0 comments 31 views last activity
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The game is becoming unplayable. In 4/9 games I played last night at least 1 person dced at the start of the game. Don't like the killer? Dc. Get downed first early in the game while out of position? Dc. A teammate makes a stupid play? Dc. So many survivors are acting like petulant children. This is why the dc penalty was 100% necessary. Pls fix. Thanks.3 comments 61 views last activity
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Seems like a simple, unique nerf that makes both sides have to guess where a player might go. As she is now, injured sounds basically mean you just die very quickly. Thoughts?25 comments 301 views last activity
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Platform: PC Description: A survivor got stuck in this crack in the basement of Haddonfield. It was near a locker, and all survivors were meme-ing with Head On. I think she got pushed in there when I (Ghost Face) got pushed by a Head On stun. Regardless, the survivor was now unable to be hit, and she couldn't move, but could turn her camera. Here is a picture: https://steamcommun0 comments 21 views last activity
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Replace all instances of a perk in the blood web with "Perk Points". Then, on the load-out screen, with every perk listed alphabetically, like a... perk library, players can then spend those perk points to upgrade the perks they actually want, rather than grinding blood web after blood web just for BBQ/WGLF to appear last. The perk part of the load-out screen would not only show new players ALL3 comments 31 views last activity
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Some examples: Buckle Up; It doesn't help you heal downed players any faster so that you can even take advantage its aura reading often enough to make it worthwhile. Camaraderie; It seems like it would make more sense if it paused second stage entity progression for up to 34s if the killer is with 16m of the hook, as opposed to another survivor (because currently the killer can see the progress3 comments 41 views last activity
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Now that Ruin is being changed, killers don't have many perks that grant early game pressure, which is when survivors are at their strongest. With that in mind, I have some suggestions to fill this niche. One idea is kind of like Dying Light but in reverse. Instead of an action penalty that grows per hook, I'd like to see a perk that starts survivors off with a repair penalty (say 20%) that0 comments 21 views last activity
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To the Devs: It seems a bit unfair that Oni can one hit you out of his dash. He already has better mobility than Billy with a dash that doesn't bump into walls. My suggestion is to remove the one hit potential of an attack out of demon dash. Either that, or take another look at the mobility mechanics of demon dash to make it easier to juke.... Respondents to this threat: Please give tips for g20 comments 202 views last activity
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Clown has one major downside: no map pressure. One idea to fix that might be to give clown an energy gauge. The gauge would allow the clown to sprint. Once the gauge runs out, it could be refilled by the Clown breathing in the dust from his bottles. In this way, Clown will now have the same gameplay as before, but Clown will be able to traverse the map much more quickly. Any other ideas?2 comments 22 views last activity
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First off... Doesn't it seem a bit weird that We're Gonna Live Forever has no secondary effect like BBQ & Chilli? It kinda sucks having to run a completely dead perk just to get a passable number of points on survivor. I propose that WGLF should give survivors using it a 25% unhook speed increase; this way, killers have just slightly less time to find either the unhooker/unhookee, and at leas2 comments 11 views last activity