dangitben
dangitben
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- dangitben
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Comments
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@CosmicParagon said:
Because BHVR is incompetent. I can't think of a single other competetive game where the matchmaking is this abyssmal. And that's ignoring the myriad gamebreaking bugs besides that.
you kind of hit the nail on the head there
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1400437#Comment_1400437
It's a shame they don't see the light and finally do this. I could care less for a new DLC for a few months. I'd rather see the game get improved overall, rather than have another 20 cosmetics slammed into the game, a killer that will, most likely, break other killers and in turn let a ton of bugs start popping up.
i mean this is par for the course
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the devs dont actually wanna fix anything and it shows
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I keep getting matched with throwers and downrankers because this game attracts the most toxic people
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@GingerBeard said:
I agree. If all four survivors are slugged, an option to hold M2 to bleed out faster should pop up. It should also make your bleed-out timer flash for both sides, just so everyone knows who is doing what.
That would be nice, you dont have to deal with toxic players just watching you and everyone else crawl around.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1395391#Comment_1395391
They expressed interest in fixing maps, some maps were fixed. Expressed interest in buffing clown, clown was buffed next patch with probably more on the way.
If the devs left these servers like they were then I'd be pretty ######### sad.
i think the killer playerbase would plummet if they fixed latency tbh
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@GoodBoyKaru said:
Killers are meant to be able to hit survivors through windows. It's when you get hit, like you said, from 2m away it feels very bullshit.
Devs have expressed interest in fixing, or helping, this through making hits Server sided and improving servers in general.
great to know they've "expressed interest" rather than actually doing anything
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its consensus that this isnt holding the game hostage so at least give people an out that isnt a DC for a game thats effectively over
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1376217#Comment_1376217
I did. My score was 31k with 4 kills.
I mean in that moment, its the logical choice, is it not?
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You should have taken the Meg out
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@Jonaphan said:
Heavy agree - The perk is broken. The only thing we had to stop the genrush was PGTW and Ebony Mori's, and now its completely broken. Especially when every game is a 4 man deathsquad swf all with beamyboys, there is no counterplay to flashlights. I cannot count how many mice I have broken due to walking up to the gen after a hook only for it to be blocked by YET ANOTHER second chance bull** perk.
lol
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Tony Shalhoub as a survivor would rule
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survivor main here:
dont walk into the giant bulging trail
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@Crowman said:
Gen Rushing certainly exists. A group of survivors who only focus on getting gens done will get them done very quickly and there's not much a killer can do in that situation. It's not common, because it requires coordination to pull off that you won't get with solo survivors.
And theres nothing wrong with that. Imagine someone in soccer saying youre “goal rushing”
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Theres literally nothing wrong with survivors focussing on their objectives. I counter “gen rushing” by patrolling gens and letting a chase go if i’m being strung along. I counter “tunneling” by not getting caught running escape/chase extension perks, and encouraging friends im playing with to focus gens and punish the killer for focussing on me
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If im caged its my fault for touching the huge bulging trench i could have walked around
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Assume every survivor team has comms and you can predict what their priorities are. Solved it for you
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Ripley and the Xenomorph and nothing else
i do enjoy T+D vs E tho
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Yeah dude sounds super cool wish i could also send abusive messages to a switch player who may very well be an actual child
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Lithe + Iron Will + Dance + soul guard
fixed your issue if youre like me and not the greatest looper
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Dude i play with as a duo or up to a 4 man with friends and i tell them to complete gens if im facecamped. Maybe you should blame your teammates for unhooking for points and allowing the killer to down you back to back. Its a part of the game and you have to just take the L and move on.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1374470#Comment_1374470
On purpose? Killer trying to win is ruining peoples matches? Same could be said for 4-man swat teams if we want to go down this road. That could be seen as ruining the match for killer, do you agree?
Whenever i play as a killer I punish poor decisions. If you unhook someone in front of me I’m going to do what the game encourages me to do, which is to kill the unhooked person.
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Im usually poor against the doc but i have the most success of prolonging the match with my duo buddy if we just knuckle down and do gens
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Ive just accepted that some games I get tunneled as a survivor and some games as killer im getting rolled and have to try to at least get a kill. The sooner you can do that the better your experience will be
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1317378#Comment_1317378
Actually I can and I will.
You get no sympathy. You get no mercy. You get remorse.
I. Kill. You. Hard.
Normal!
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I mean if you like getting gen rushed go for it
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@Warcrafter4 said:
(This is going off of the assumption rarity being rolled before the item itself is)
Simple: If something is an pink/red its FAR more likely to be ebony sense the pink/red splinters have been removed sense it went from 1/9(6 splinters) to 1/3 for most killers if you were to get a red/pink in the blood web.
yawn
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@Sir_WAFFLZ said:
The matchmaking is busted and after about 3 games in a row as a rank 12 killer getting paired with red ranks I decided that playing killer isnt worth it. I'm not learning anything by losing within the first 5 minutes of the game. I'm not improving. If anything this busted system is making me dislike the game. Less and less people want to play killer because they get stomped over and over meaning survivors cant find lobbies for their ranks so they get cranked with whoever is open. This is a self perpetuating problem. Honestly this is just to vent, but I don't see why anyone would play killer unless you are already top tier. It's a bad experience that ruins my enjoyment of the game as a whole. So I'll just stick to surv and stomp the baby killers until the game dies out
Because the game fundamentally favors killers
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These are awesome suggestions, thanks so much! Should I just think of ditching UE and Adrenaline, then? Adrenaline has saved my skin a lot but its basically sacrificing a perk slot for a brief moment of the game. A sample build here would be Lithe, Dance, Q+Q, Iron Will
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@PigMainClaudette said:
There are two builds I tend to play stealthy with, and both feature dark clothing. I also play solo, so you can swap Self-Care out if you have teammates that reliably heal. For me, stealth is about timing and picking your battles. I can't run all that well, so this is a good alternative.
Claudette - Spine Chill, Sprint Burst, Self-Care, Bond. Spine Chill and Bond give huge amounts of information about if someone's being chased near you or if the killer's after you and Sprint Burst is to GTFO and gain distance.
Kate* - Lithe, Dance with Me, Quick and Quiet, Self-Care. Bit of a meme build, but the idea is to disappear from a chase after a fast vault. No scratch marks or notification and a speed boost can really throw off some killers.
*I bought her black biker outfit and use the darker default hair. Looks good and blends into darker sections really well.
I've heard Lithe can be a bit quirky, is that still an issue? I'm def more interested in the second build you posted.
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I should probably level up Jake then! I'm def interested in Iron Will.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1308530#Comment_1308530
It's all good, you're still a fine gentleman either way.
thanks, you too! just disagree with ya on a specific and contentious issue lol
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1308520#Comment_1308520
Nah, that one was just me memeing about the "win button".
You can safely ignore it, it was just to amuse me.
I'm not privy to the memes to be fair
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take your kill and move on to the next game. I've suicided because i really REALLY had to poop. should i get banned for that?
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so this is about decisive strike?
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@[Deleted User] said:
"Pro" SWFs are a small percentage of a small percentage, and the game should absolutely not be balanced around them. Most SWFs are not remotely optimal, and even most of the ones that strive to be optimal are beatable with good killers by good killers.
Yes, if you get actual pro style SWFs, you'll struggle to get hooks with any killer other than Spirit or Nurse. But there are probably 30 teams max out there that play that way on PC.
this
Maybe embrace tough strings of games as ways to improve your overall play. I don't assume every teabagging 4 escape games i encounter are some bully squad, i usually assume that i played badly and they played well. At this point I think they should just have separate servers where people can basically press a win button on both sides so you can get the experience you actually want.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1308271#Comment_1308271
The "not common" side of it used to be true, but not so anymore. The game has gotten so bad for solo survivors that it has either pushed players out, or into Discord groups. It used to be that I'd face an SWF once every 20 matches. Now, I face nearly half my matches vs SWFs. It is what it is. The game left the solo survivor behind.
I dont have much problems rolling solo besides the occasional matchmaking hiccup where i get paired as a level 6 with a level 16+ and theyre still learning the game. I occasionally get toxic duos but even then thats probably one in 50 games or something. Everyone here seems to complain about things that affect basically every multiplayer game in existence.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1308271#Comment_1308271
Not addressing an issue just because only a small portion of the community has to deal with it is NOT a reason to ignore SWF and the massive balance issues it has.
This game was DESIGNED AROUND SOLO PLAY. I do not want SWF to be removed, I just it to be on par with solo survivors at least a little bit. Nothing in this game is more unfun (except Nurse with bug fest) than 4 people trying to actively bully you. Shouldn't be possible.
So this is about bullying then? If it were designed around solo play they would have never included the option to add friends. Complaining about a group play feature when discord has been around for a long time is just idiotic. Always assume the survivors are communicating, if you actually play with friends in comms it will make you a better killer because you can anticipate what their priorities are at any given time.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1308445#Comment_1308445
I never said anything about challenge or killers or countering anything.
I said that communicating is an advantage. That's all this entire line of conversation has been about.
marginally, because a good killer can get 2-4k if they anticipate, stay unpredictable and learn how to prioritize actions
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I used to think there were too many hooks until i started playing as a killer after getting burnt out on survivor. If it were easy to wiggle out or if every time someone was carried it was a close call it would basically break the game. Wiggling is to punish a killer who didnt notice a closer hook, and as coppersly put, a deterrent to throw people in the basement
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1308425#Comment_1308425
Hey, at least we're making progress here. Little by little!
(Also, if you can't communicate effectively, that's on you.)
Me and my friends have fun and try to win, and two of them are new to the game. I'm tempted to come here and complain when a killer i dont like to face like doctor 4k's us but i dont because i know i should learn to counter better or work more efficiently. There's challenge on both sides my dude
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1308409#Comment_1308409
Never said I did, I'm just enjoying watching you and Crow inexplicably dodge the point over and over.
what point, that its unfair for me to say "uh the killer is going left towards, uhh that tree that looks like every other tree and towards the aura that looks like every other aura." I really dont get what you want here, comms hardly even give you that much of an advantage. The most it does is to tell people "work on gens while im in phase 1," or "the killers occupied, come unhook me."
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i think he's nice
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hope the devs see this bro
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here's a novel idea, assume everyone is SWF and maybe you'll play better and anticipate their decisions more. I do that anytime i play as killer.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1308364#Comment_1308364
If you really hate people trying to enjoy a game with their friends so much. Just dodge every swf lobby you encounter.
Just stop playing the game, more like
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1308349#Comment_1308349
Yeah, that's what everyone says.
"Haha, we just, you know, goof around with friends and uh...you know, we're not really trying...no one is talking in Discord, honest. We never communicate! We just giggle a lot over our mics and it's not helpful at all. We promise! Scouts Honor!"
So i should turn off discord when i play this with my friends?
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ripley
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@Crowman said:
Most 4 man swf teams are fine. I've really only ever had a problem against 4 man swf groups running OoO.
A lot of swf groups are just people trying to play with friends and you often see pretty big skill disparity between them. They also tend to be a lot more altruistic.
this, my friends save me and vice versa when it is the dumbest idea just because its fun. I play both killer and survivor and seem to have balanced outcomes to games. you win some you lose some
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1308328#Comment_1308328
No one gives a crap who you play with.
All I want is for SWF groups to stop pretending it's not an advantage.
it isn't