toxicmegg
toxicmegg
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/980684#Comment_980684
Old ruin, unlike perks you mentioned, worked early game, even if cleansed after 2 minutes, that was enough.
Thats 1 gen on Billy or Nurse, 2 or more on Trapper, Hag, Clown, Doctor, or even Plague. Again, need help in early game.
Great skillcheck = instant +5% progress, Hex skillcheck = 0% bonus. Good enough. Not to mention -5% on Good and higher chance of fails cause of pressure to hit Hex
no, you don't need help on early game. not everything should be handed on a golden plate, by that logic they should also help survivors late game lol
why would you need help early game when you have perks that help you mid and late game? normally by mid game is when survivors start to get more hooked and still the killer can easily 4k if he plays well. still, killer isn't supposed to 4k every match. 2-3k is a win like the devs have said themselves.
also i tell you ruin was no problem on red ranks, at least almost never in my matches. it was only good on lower ranks, maybe too good, and that's exactly why they are changing it
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/980083#Comment_980083
Thanathophobia is weak by itself, works only on certain killers, doesnt work early game.
Dying light, is not great either, buffs Obsession, doesnt work early game, doesnt even work mid game, doesnt work with many perks.
Pop doesnt work early game, cant be used with new ruin, cant be used remotely.
New ruin doesnt work early game, cant be used with Pop, Surge or any regression perks, ToTH sucks lol.
No hooks early game so no unhooking.
Gen speeds early game are NOT fine.
same goes for old ruin, it had downside which is it can be destroyed and it doesnt even work that well on red ranks where survivors can hit great skill checks. yet all of them still affect gens.
gen speeds are still fine because how bad can it be that one gen can get done before a single hook, if after the first hook you start finding and chasing them down, applying gen pressure. and after all, killer isn't supposed to 4k every match
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@Kreatya said:
https://forum.deadbydaylight.com/en/discussion/comment/980330#Comment_980330
Yes I know there are bad survivor maps, I’m a rank 1 survivor and a rank 1 killer. Shelter woods, Lery’s (better now but still killer sides), Hawkins, chapel. These are the only several imbalanced killer sided maps. Some say coal tower is killer sided but I have tons of reasons to argue that it is very balanced. However, how many bad killer maps do we have? 2 red forest, 5 Coldwind Farm, 1 haddonfield, 1 out of 2 blackwater swamp, 1 or 2 of badham that contains house of pain, 3 out of 5 of Autoheaven, 1 Ormond, 1 out of 2 of Asylum, 2 out of 5 of Macmillan, 1 out of 2 of Yamaoka. Tell me that you can argue against “maps are bad for killer” with the point of “there are also bad maps for survivors blablabla”
Old Ruin helps tremendously when people stack on gens and if they can’t hit great skill checks. Tell me what should I do as a killer if they have 2 toolboxes, and two gens are highlighted with discordance. I chase any one guy means I would lose 1 gen in 35 seconds. If I’m good, I can down one in 30 seconds with 15 seconds for each hit. But by the time I pick up the downed guy, hook him, the gen is done. Am I bad as a killer? Why am I still heavily punished by playing well?
some of those maps you listed are pretty balanced, not survivor sided. some of them are survivor favored, yes. also you forgot to mention The Game that is killer sided.
Old ruin was only very effective on lower ranks imo. and for the rest, luckily i play legion so i can find everyone and get them off gens, forcing them to heal or do gens with thanatophobia. god, legion is so underrated. anyway if you can find and chase down a survivor early, you have a good start because they'll have to get off gens to unhook and heal.
i think the new ruin is a good idea, but, it most likely won't last long and that's why it needs to be adjusted.. maybe something like the totem gets lit when 2 gens are done? we'll see what happens to it, maybe they release it and buff it later when they see it's not working
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/980457#Comment_980457
The devs define a win as a pip. Therefore - you are incorrect.
there you are wrong and right. you should get a pip if you hook all survivors at least once and don't camp hooks, protect gens well enough and sacrifice 2 or more survivors
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/980405#Comment_980405
Look - when you have to twist what I said around to attempt to make a half-arsed retort, you've already lost.
A 2-3k can not be a win when it's impossible to level up with 2-3k at red ranks. Oops, there goes your narrative. flush
my name is a freaking joke if that's what you meant. just stop taking things so seriously and relax a bit.
2-3k is a win to killer. you don't always pip as survivor even if you escape. why is that? because you didn't do enough in different categories in the match. though i agree pipping system is still trash sometimes
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/980297#Comment_980297
The issue is (and with a name like toxicmegg I wouldn't expect you to understand), as a survivor, you don't have to do "extra good" to escape. Survivor is literally cruise control (rank 1, solo only survivor btw). There's no real effort. Hit skillchecks, get a few saves, run in circles, drop a couple pallets, moonwalk out the door...and even if you don't escape, you pip up. At red ranks? For killer? Even a 4k isn't enough to pip up sometimes. You have to hook everyone 3 times pretty much to pip up at red ranks as killer. How is that possible when there's not enough time to do it because generators are so damn fast? Spoiler: Unless you're a highly mobile killer, it's not.
Survivors can escape with very little effort. Why should survivor be so damn easy, and killer require such a sweaty effort, when the basic characteristics of an asymmetrical game, which DBD is, go against that? Killer is supposed to be the POWER role. That doesn't mean it's supposed to be easy - but at the very least it's not supposed to be harder than the designated weaker role.
The issue is now that BHVR has made killers into the weak role, and survivors into the power role; and it's still 4v1.
the thing is (with a name like Actually_Jesus i wouldn't expect you to understand), to killer a 2-3k is a win. to a survivor escaping is a win. do extra good as survivor, and all survivors can escape. do extra good as killer, and you can kill all survivors.
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@Kreatya said:
https://forum.deadbydaylight.com/en/discussion/comment/980204#Comment_980204
Look there are plenty of bad maps for killers in the game currently. Let’s say you are Myers in Rotten Field. Three survivors spawned in the opposite side of the map. Without ruin, even if you have discordance up right in the beginning of the game, by the time you walked to the gen, it is done. If they have multiple toolboxes, boom, 2 gens gone. Maps have to be reworked if toolboxes and gen speed are not looked at with the new ruin.
i know some maps are bad for killers, but some maps are also bad for survivors. and it's not like killers needed to rely on ruin, they just wanted to so it would be easier. though old ruin isn't even good on red ranks.
and i doubt that gen can be done in that time if killer has discordance up right away, it doesn't take THAT long to walk to the gen. but yeah, i agree some maps like red forest should be reworked
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y'all being so dramatic. gen speeds are perfectly fine to get a 2-3k, which is how it should be. you get 4k if u do extra good.
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/980204#Comment_980204
That's not really addressing the issue.
I am screwed out of a minimum of 1 gen on large maps, which are now a majority of maps because of this change.
Now think of a killer like trapper who has to spend time also setting up, now he is screwed out of multiple gens for wanting to use his power, and b4 Corrupt intervention
At red ranks, thats a nightmare scenario because then the survivors will see bear traps and run the risk of watching you place them while hidden and then following behind and disabling traps which means you wasted even more of your time.
that's bad map design, not an issue with gen speeds. and i agree that trapper could use a buff that allows him to start with more traps and carry more traps even without add ons, though he can already perform pretty well due to his ability of ending chases more quickly.
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/980083#Comment_980083
Yeah, because its totally fair that as T1 myers if you get any red forest map by the time you make it across the map and the survivors are even remotely sentient you've lost at minimum one gen as well as half another gen.
Because all those perks you listed totally help out in the early game when you are trying to not get screwed by maps.
red forest maps are horrible.. i hate them as survivor and as killer. but anyway, as Myers you could use perks like discordance or whispers, they will give a helping hand. if you get a large map that's just bad luck. but it normally doesn't take much time to find the first survivor/survivors
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and that killer speed idea sounds bad because it could be abused in many situations
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"now nothing prevents the survivors from repairing the generators very, very quickly"
thanatophobia, dying light, pop goes the weasel. and new ruin as well if you use it with TOTH or maybe haunted ground. also YOU can prevent them by just giving them second objectives such as unhooking and healing. hit people off the gens.
gen speed is perfectly fine, maybe you are just bad at protecting the gens. killers dont need to have enough time to get a 4k. you get a 4k if you do extra good. other ways gen speeds are enough time to get average 2-3k and that's how it's supposed to be.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/980012#Comment_980012
And new killers who get hit by ds and bt? What about them or the loops on maps survivors can easily abuse the killer with? Then theres flashlights swf and keys. Like it or not killers dont want to rank up because of how much the survivors have in the higher ranks. If were nerfing perks that bully new players i expect a ds and bt fix then as well as maps.
new killers have matches with new survivors of same skill level. well usually..
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they find it annoying and toxic if a chase lasts for more than 30 seconds.
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@ProfessorDunwich said:
I like Otz, but he is being a bit too hopeful here. There is nothing positive about this change for killers.
the Doctor changes aren't gonna make him worse. and ruin can still be worth using. yeah this change is a nerf, but have you considered maybe it's because it needed a nerf? and thanks my name is just a joke
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the game isn't completely killer or survivor sided.. but yes, this game has been favoring killers a bit more. of course they won't admit it, because they want to have easy 4k every match and if they have one match that doesn't go in their favor, they will complain and ask for nerfs.
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i dont understand why would anyone quit because of that and call the devs survivor sided. Are we just gonna ignore all the recent survivor nerfs? the devs know what they're doing, they nerf stuff that needs to be nerfed. obviously there's a good reason behind every nerf.
killers call survivor mains whining crybabies, but when something doesn't go in killers favor they start rioting. do you not realize that you're not always supposed to get a easy 4k? that's not the point of killer games. same goes for survivors, you don't always escape. survivors have had more nerfs than killers recently. why do u refuse to see the killer buffs and survivor nerfs? so you can still have something to whine about?
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the map is fine.
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hitboxes are terrible and we all know it. but endgame collapse is fine, though in most maps exit gates are too close to eachother.
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i only tbag if the killer was toxic.
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i hope they could fix hitboxes
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Jake. Just Jake. :'3
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my friend showed me the game. he was literally just testing it out and then deleted it later, but it caught my interest so i bought it and got addicted lol
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i have a hard time believing you're a rank 1 with that playstyle. good survivors will just do gens and escape if u camp, and camping prevents you from pipping lol
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freddy and trapper. i can't stand freddy at all because they can spam snares and fake pallets. i ALWAYS lose against freddy it just feels hopeless, so much pressure about everything.
trapper is just so annoying whenever i get chased by him i'm scared to vault any window and don't really know where i can go, it gives me anxiety
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i mean balanced landing is complete trash now.. and detective's hunch isn't that bad
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I played survivor all day yesterday on ps4 and got only one Oni. I haven't even got the new map yet
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internet issues?
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what? now they're nerfing ds? seriously?? will they ever stop with the unnecessary nerfs? i don't know what to say anymore, except that this game is becoming less and less enjoyable. soon there's no point playing survivor anymore. i wonder what they're gonna nerf next.. hmm. adrenaline? dead hard? or maybe they're just gonna take away the survivors ability to run? or maybe in next update survivors start the trial in hooks?
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i usually just dc if i get slugged. it's not worth the time to lay on the ground watching the other guy t bagging from the other side of the map waiting for me to bleed out
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or you could, u know, protect the gens.
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ummh, if someone simply plays with their friends doesn't mean they are toxic tryhards who make sure you don't get kills. you can still get them. it doesn't immediately mean they are godlike and beat you 5-0. Probably 1 out of 10 swf squads can be like that. You can have hard time with solo players, and you can have a healthy or easy game with swf. being solo or swf doesn't necessarily define how the game is gonna be
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also the fact that every good add on, perk/killer gets nerfed all the time, even though some of the nerfs are well deserved, yes. but the weak stuff stays weak and never gets buffed. so, on high ranks we only see the same 3 killers and everyone is using the same 4 perks because nothing else is worth using
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freddy's hitboxes
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@I_Be_Pro_Fun said:
I do just have to say, your defense is inner strength is eight seconds. Which, comparitively, is faster than the 24 seconds of Self care. Quick question though...
How long does a totem take?
Cause I'm fairly certain that the totem + the 8 seconds (not including the fact that you have to find a locker).
Not to mention, it has a limited number of uses. You can use inner strength a maximum of 5 times a match! Thats if your teammates dont cleanse any totems as well, so you can heal 5 times, compared to Self Care's unlimited number of uses. And a med kit has it's own drawbacks. Its bright (bad for hiding), it has a limited number of uses (generally 1-3, maybe 4 with good add ons). But it is completely countered by Franklin's demise (which any smart killer would run).
Is Inner Care better for it's faster heal time, and the fact you can prep it? Yes.
Is it viable with the fact totems take longer than self care does generally, and the fact it has a maximum of 5 uses? Not as much as you write.
If I have to go for an unhook or a body block, I would rather have the 24 seconds flat whenever I get injured, than all the time and specific scenarios where Inner Strength is Viable. (Also, side note, Self care is good for waking up and I can use self care mid chase. And I dont proc Iron Maiden).
Thank you for coming to my TED talk
yeah, but totems are kinda the second objective.. so breaking them isn't a bad waste of time, unlike selfcaring in a corner is.
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i use iron will and do something useful injured until i see a teammate who can heal me. med kits and bond are also better than running self care.
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coldwind farm and autohaven maps
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getting rid of noed at the start of the match. and also, escaping a face camper and tunneler :)
also, i like bloodpoints lol
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this game is dying
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i'm seriously so disappointed rn
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this nerf was too much. i think they should really look at the weak add ons/perks instead of nerfing the good ones to the ground.. so, rip instaheals. now they're not worth the bp anymore.
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mine is updating now finally
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the legion. in all other moris the survivors are like "guess i'll die" but with legion they actually try to defend themselves a bit
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i think pig and myers should swap places
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yes, it would be nice to get some reward other than having to face the 3 boring killers every match
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ryuk as killer? noo he's so cute and funny in the series i wouldn't be able to ever take it seriously
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I used to main meg, because she was the first survivor i ever played, nothing bigger. now i have really enjoyed playing feng and jake. feng mostly because i like her cosmetics. for jake, i love his personality and how he looks, also he actually sounds real when he gets hit by the killer. his voice actor did great job.
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for me it's balanced landing and iron will, they both just work for me and really help with chases. also i dont bother to selfcare in a corner so iron will helps me while i am injured and doing something useful.
well i dont play much killer but when i do i always run surveillance though i know it's annoying and cant be countered
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my favorite is Joey. not the neon one tho
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haven't played there either. also for some reason half of my games have been nurse and spirit, so annoying i just wanna play against the new killer and see the map as well