sorrowen
sorrowen
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Certain maps are worse then others though.only1biggs said:@SadonicShadow said:
@only1biggs said:
@SadonicShadow said:
@only1biggs said:
@SadonicShadow said:
@only1biggs said:
@SadonicShadow said:
@only1biggs said:
@weirdkid5 said:
@skvirl said:
@weirdkid5 said:
The ability for 4 people to have fun shouldn't come at the expense of the 1, especially when the 4 are breaking the entire game by playing together in the first place.There will always be someone not having fun in this game. If the killer is having fun, the survivors will probably not have as much fun and vice versa. That's just how it is. When you play a game you risk losing if going up against better players, but that's how you learn and get better. You win some, you lose some. I don't get why people get so worked up over it. Accept the challenge in stead of whining.
"Accept the challenge" when the challenge is objectively breaking the balance. The game is balanced around solo players, ask Mathieu Cote himself. Watch the Depip Squad win nearly 100 matches in a row because the Survivors goals are super easy on top of using SWF. Watch McLean even admit that SWF isnt balanced.
There is no challenge. It's completely one sided if the survivors aren't a bunch of potatoes. You can't argue this with me. The science is there as well as evidence straight up from the dev team.
Marthe's experiment was a little extreme, no? 4 players on comms or off, with meta perks or without, who have the hours they have in the game..you think this is a regular occurrence? This isn't science I'm afraid. There are way too many variables and nothing is being proven other than what is expected..that if 4 really good players play together, they win. Big shock. This is what McClean was referring to when he said "they know" and "so what" (apologies if misquoting).
Also..there were killers that killed the "de-pip" squad that never healed and just did gens (yet more behaviour never seen in regular games)...and those killers were exceptional. Why not try to get better and be on par with those exceptional killers instead of just moaning? What's wrong with that?
Its irrelevant if its a regular occurrence. The problem is that when you get a coordinated team like the depip squad the killer stands no chance unless the survivors screw up somewhere. You might think its acceptable to downplay the results of the depip squad but they proved just how broken this game is at a fundamental level. Just wait until leaderboards and seasonal rewards are a thing. Where SWF groups stop dicking around and go full sweaty try hard like the depip squad.
What? If something is a regular occurrence then it's irrelevant? What are talking about? Surely the opposite is true? What? Did you just mind game yourself?

Yes, it is a problem when 4 players come together with more hours combined than I have sperm cells. It really is. But it happens so rarely that they proved nothing other than what everybody already knew. It was well intentioned but ultimately pointless. To play the way they did is not indicative of how the majority of games go or how the majority of people play (there are stats to support this).
I apologize for that confusion. I made a typo. I meant to say that even if the way they play is NOT a regular occurrence it still represents a problem with respect to balance. People might not always play like them now but high hour SWF players most certainly do especially in 4 man squads at high ranks and this playstyle will become a major problem in the future and become alot more common once leaderboards are released. At that point the try hard SWF groups will have no reason to hold back be it to troll the killer or just dick around farming the map. They will slam the gens hard and get out before the killer has time to even hook a single person.
My whole point is that the devs are going to need to bring this into consideration. Its the defacto best way to survive and its so effective that any killer regardless of skill or playtime stands no chance against it. If the survivors want to accomplish their sole objective and survive they can do it and the killer will be powerless to stop them. its a fundamental game flaw the devs will HAVE to address if they ever hope for this game to become competitive and balanced.
Can you please read your comments before posting them?
"NOT a regular occurrence, it still represents a problem with balance". NO. No it doesn't. You have to see that what you just wrote is contradictory? The majority of games are not like this de-pip nonsense, stop pretending like they are and stop pretending there isn't anything to be done about it in game. There were exceptional killers that killed marth and his friends...aim to be better like them.When leader-boards come out then we can all have a conversation about balance then. But you're assuming that all these survivors are going to really pull up their sleeves and try hard...where are they now? If it's so easy why not just all do it now? You are just thinking of the extreme again.
And, come on...competitive and balanced? There is too much RNG for this game to be competitive. You can be competitive, sure, but don't think this game can ever be balanced for the purposes of competitive play. You win or lose in this game and you do both regularly.
Ok, how as a killer do i stop a SWF coordinated gen rush when the survivors have a sea of pallets, every crutch perk under the sun, BNP's, etc. What is my counterplay as killer? Marth showed that there is nothing you can do but hope they make really dumb mistakes that the killer can capitalize on. I dont care if every 1/100 games are like the depip squad or if all of them are. There is NOTHING a killer can do to stop them unless the survivors screwup. Marths stats speak for themselves. You like to pretend that these tryhard groups dont exist. They do and i get them alot. Some are ass and they make mistakes that i can use against them but then you get some that know where every pallet spawns and can loop you and loop you and the moment you leave them to go get someone else they hop back on a gen and the other guy repeats the process and the game is done before you could even catch one. You are deluding yourself if you think this is not a problem. Acting like because every other game in not always cancer it somehow is ok and i just need to get good.
If you don't care if 1/100 games are like it or not then why are you so fervently arguing your non point?
We all know that in the extreme cases like you mentioned the killer can't do much. At no point did I say otherwise. These try hard groups you speak of are not the extreme we are talking about (marth's group) and you are blurring the lines and not staying on point. I'm not being delusional, you are.
You will lose and win a lot in this game. Some will be better than you. Get better and learn or don't...or just keep talking about the EXTREME scenario involving marth's bunch which never happens.
It says more about you as a killer that you can't deal with losing or can't fathom a way to counter competent survivors. Sometimes you might play badly. Sometimes mistakes will be made and you are there to pounce. YOU have the ability to force the mistakes though. If survivors make mistakes they get punished..if a killer makes mistakes they get punished. If a survivor looks good and not likely to make a mistake, go for someone else. If they are in an area that is too safe, go find another. Slug. Bait. Whatever. It's not supposed to be a walk in the park otherwise it would be boring.
If map design was better and the survivors had less tools to waste my time i would agree with you but there is a difference between going up against a group of challenging survivors and a group of impossible ones. The skilled survivors that know how to waste my time are almost impossible to deal with. To many pallets, to many looping spots and not enough time for me to deal with it all before the final gen is brought online. Likewise if they screw up and i catch one my reward is a good ol' fashioned D strike while they sprint burst away and i am forced to repeat the process. Gens done in 3 minutes, eat 3 - 4 D strikes and 20+ pallets. Games over before i kill one. Guess i am just a bad killer.
Map design needs to be improved for sure and they have started to address that finally in the new map, which is as far as I can tell, a well balanced map. Pallets are being adjusted and looked at also (no vacuums and less safe pallets).
If you spend all your time on a survivor who knows how to run you, then you will lose. If you see they are in a safe area and chase them, you will lose. If you chase the obsession d-strike and don't slug, or dribble, then you will probably lose. If they all have d-strike and you don't get them to a hook quickly then you might lose. Or you can play super paranoid and even dribble the non obsession players. Everything you mentioned just now (aside from the pallets which are being worked on) can be played around unless it's a safe pallet of which there are too many.You might very well be a bad killer

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Lol this comment is almost a parody of the after game chat 🤣🤣 git gud 🤣🤣🤣 I stopped taking that seriously a while ago as it means nothing as survivor has a low skill ceiling and only a few killers have a higher skill ceiling and even then mostly are mindlessly looped or as you said “mind games” 😒 so I’ll say it politely spare me the git gud lecture 😊 With nurse you can make actual choices but she is the only one able to do such a thing as it currently stands.only1biggs said:Can I ask what builds you run on which killers @sorrowen ?
Yes..survivors have it easier in most situations, but if you get better as a killer you don't have as many problems. It's only when you have 4 very good survivors that you struggle more. Bad games happen and you're not supposed to win every game. This goes for both sides. Get over it and play around things that can be played around. Find survivors quicker, end chases quicker, dribble DS, don't whiff, mind game correctly, learn the maps, learn the spawns, pick up facing walls, fake pick ups, use bait, slug...there is so much you can do and learn, but it's just so much easier to complain.
"git gud" might be a meme, but...get good

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It’s supposed to be a horror game and looping drives me nuts as well. I suck as survivor and even I can loop lol and I’ve had survivors say they try and bully me just because I main killer. The difficulty disparity is great and only aided by perks such as DS(trash this perk),sprint burst(nerf this one into oblivion) and honestly even SC but that can be delt with if you have nurses calling. Pallets need to be drastically reduced and some maps like lery’s well that one can go away as far as I’m concerned. I’ve been playing billy lately and I don’t enjoy the looping simulator it literally takes no skill. Also BNP’s need to go away just trash those maybe the game needs a reinvention? I only feel like I have a fair chance vs survivors as nurse lately and even then playing with great cruelty and basically throwing being nice out the window.Sleepy said:I don't know what to say, as it currently stands the game is just very pro-survivors.
I main killer, I didn't like playing as a survivor from day one, and it is just too easy for survivors.
I don't know whether I'm just that bad at the game or what, but as you said, games finish too quick and sometimes I get 3 gennys fixed one after another.
Pallets are driving me insane because they are abused so easily with little repercussion to the survivor.
The game is Dead by Daylight, it's supposed to be hard on survivors, not killers.
Just my two cents.
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I do play hillbilly and even with him it’s hard to keep up gen pressure. Survivors simply get them done to fast and have it very easy. There shouldn’t be only 3-4 viable killers in the game. I’d actually play survivor if it wasn’t a walk in the park. That and the amount of pallets is absurd in some maps.Kiores said:
Firstly, I'll just mention that rank is almost obsolete above rank 15, as experienced players don't necessarily stay high rank, and some even drank on purpose, I'd blame the rank reset Tbh, but it's not only thatsorrowen said:As a killer main without ruin survivors can get 1-2 gens done so fast you can't do anything. Maybe gen times are the issue? I just think survivor is too easy right now as all they do is rush gens and get out. Plus some killers don't like running ruin because it can be destroyed(totems should hurt survivors or curse them with the hex they destroyed) I don't like running ruin but I might have to because games are too short. But I regard survivor as easy mode
i'd play survivor if it was a challenge and not gen popping easy. Maybe make doing gens a multi phase process instead of sitting there doing them when the killer is basically right beside them? because survivors are arrogant enough right now they are doing gens in your face pretty much. Maybe buff overcharge for 10/15/25% regression? sorry for the rage games are done too quickly 
Secondly, your job as a killer is to keep survivors off gens as well as sacrificing them, this is hard however, as not many killers can put pressure on survivors, this is why Hillbilly is top tier killer, as his chainsaw sprinting makes survivors leave gens even if it's for seconds, and if you don't take baits and change target if you're getting looped, you can keep most gens safe from survivors, and in most games find a survivor that will waste pallets for you (bad loopers) that you can trick into wasting all pallets near the gens that are closest to eachother etc -
Killer is supposed to be over powered and people want the killer role to actually be powerful. However all the looping and gen rushing takes the fear out of survivors. I’d be fine with one health state you hook em and they die no second chances. Of course I like challenging games and that’s what made Bloodborne and dark souls so great death has a real consequence in those games. DBD should have that instead of it being rage inducing as a killer and easy as survivor.Master said:@Steebear said:
Balancing the game for the entire player base is an impossible job.At the top end of the ranks the survivors have the advantage but at the lower end it is the killers.
I am sympathetic but I would rather be challenged as a killer at the top ranks and struggle sometimes to do well rather than know that people that struggle as survivior in the lower ranks are getting competely wrecked.
It is a tough one to sort out!
Impossible? Other games manage it too, maybe not perfect balance but at least a touch of it.... In DBD you cant say so sadly
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I just want fun matches

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@Runiver said:
Wow.
Good thing they removed the "Vote Down" button.
You would have been downvoted to oblivion with that kind of statement a few hours ago!When it comes to the game time, I think devs do like the rounds to be of an average of 8mins.
The main issue being, if you make the round slower, it will empathize campers since you wouldn't have time to repair before the killer full camp 1-2 people, which could prove an issue, especially paired with NOED.That being said, some rounds are indeed, WAY too quick, and the best way would be to balance both generator time (making them eventually harder to repair not by increasing gen time, but giving more secondary objectives) and camping time.
That is all im asking for lol no 4-5 minute games lol 8-10 would be nice actually. Killers literally have time against them unless you have ruin which can be destroyed and pop goes the weasel has gen slowing potential if it was a flat 25% gen reduction instead of 25% off the current gen progression.
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Fact is survivor is easy and it shouldn't be survivor should be challenging. Some of the best games are challenging

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@Steebear said:
Balancing the game for the entire player base is an impossible job.At the top end of the ranks the survivors have the advantage but at the lower end it is the killers.
I am sympathetic but I would rather be challenged as a killer at the top ranks and struggle sometimes to do well rather than know that people that struggle as survivior in the lower ranks are getting competely wrecked.
It is a tough one to sort out!
All the survivors Ive faced at low rank are pretty good at popping gens so its not really a rank issue. If they are semi competent a survivor team without swf can do two gens very fast. That's without toolboxes,BNP(those gotta go) fact is survivors need more to do and gens need to be a process not just hitting skill checks.
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Lery's is just window loop heaven....
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I support this as SWF use it to know the killer perks if one dies. Like noed
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If the nurse has range add on’s it’s not much of a issue. But I don’t wanna run add on’s every game....SquirtleSurgeon1 said:@sorrowen said:
SquirtleSurgeon1 said:@White_Owl said:
@SquirtleSurgeon1 said:
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.
I think you are a bit confused. Nobody said Sprint Burst makes finding survivors harder. On the contrary, survivors with SB don't even care about being found. Because if you hide and get found, you get a hit and are at a disadvantage, if you just stay on a gen and sprint away as soon as the killer attacks you you gain so much ground and can go in a safe area.
It doesn't make the survivor stronger, but it makes the killer waste a lot more time. Especially stealth killers, that will waste time trying to make a surprise attack easily dodged thanks to a perk.
But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.
There is a difference between dodging and sprinting accross the map to a safe zone...
"Across the map" Nurse can blink 2 times and catch up to a sprint burst survivor
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There is a difference between dodging and sprinting accross the map to a safe zone...SquirtleSurgeon1 said:@White_Owl said:
@SquirtleSurgeon1 said:
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.I think you are a bit confused. Nobody said Sprint Burst makes finding survivors harder. On the contrary, survivors with SB don't even care about being found. Because if you hide and get found, you get a hit and are at a disadvantage, if you just stay on a gen and sprint away as soon as the killer attacks you you gain so much ground and can go in a safe area.
It doesn't make the survivor stronger, but it makes the killer waste a lot more time. Especially stealth killers, that will waste time trying to make a surprise attack easily dodged thanks to a perk.But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.
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Not really killer mains want the Power role to be killer as it should be. Not gen rushing,DS using,sprint burst using survivorsSteveyTheExEevee said:Man, you killer mains wanting a free hand held victories with these perk suggestions and actually taking yourself seriously are hilarious.
the four shouldn’t be stronger then one
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@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless
but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
Then again, that is the killer being bad or playing it wrong it doesn't counter them if you play it right.
A killers skill can play a factor but ive seen pigs and others killers repeatedly punished by SB.
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.
And that's what the survivor perks are supposed to do, PUNISH THE KILLER AND HELP THE SURVIVOR OTHERWISE THEY ARE POINTLESS DECORATION.
Here is how it goes pig crouches for ambush and then jumps then survivor sprint bursts away....playing it wrong no.
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@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless
but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
Then again, that is the killer being bad or playing it wrong it doesn't counter them if you play it right.
A killers skill can play a factor but ive seen pigs and others killers repeatedly punished by SB.
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They are balancing around SWF i believe
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@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless
but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
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@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.And I would say that there is no strongest perk on the game, depends on how you use it or how good or bad the killer is at a specific thing.
It counters most of the other killers its a op perk at its current state. Plus it does away with areas that aren't supposed to be safe because they just jet to another pallet rich area.
And that's why we have killers than counter pallet looping, actually a good amount of them can counter pallet looping if they just play it right.
.......I main nurse because she is the only one that counters looping and I did main Myers until I just got bored of looping.
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I don't wanna make it useless
but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw. -
@SquirtleSurgeon1 said:
Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.And I would say that there is no strongest perk on the game, depends on how you use it or how good or bad the killer is at a specific thing.
It counters most of the other killers its a op perk at its current state. Plus it does away with areas that aren't supposed to be safe because they just jet to another pallet rich area.
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@SquirtleSurgeon1 said:
And that's why scratch marks exist
, also I haven't had that much of a problem when playing killer against sprint burst and I have played a lot of my time in DBD on killer.Scratch marks aren't a sprint burst counter its the strongest perk in the game on either side.
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Don't touch my nurse!
that add on hurt more then helped me honestly -
@ObscuredbyFog said:
@sorrowen agreed. But it still stands that the only objective Survivors have is fixing gens. Now, If 2,3,or 4 bring in BNP... thats messed up. But as far as gens going off, its going to happen. You need to choose where you apply your pressure. It cant be the entire map. No Killer can control the entire map. Nurse and Hillbilly are the closest, but not perfect.I main nurse but I don't like always playing nurse,billy or huntress the other killers need to be able to play apply pressure. Gens need a rework
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Its normal in the PTB but also in the normal game.
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@MrsxLacerate said:
I agree. We need something in the game that gives us a little more time on the gens. Ever since the new emblem system has been in place; I rarely can even get one gen done due to the others' popping them incredibly fast. Coming from someone who was a main on PC, then switched to console, people on PC are pushing the gens out faster than those on console. I like the part idea, and even if the devs don't, what about longer gen repair time?I don't know the getting parts would be like the entity's kind of thing you know find this before you die type of thing. The clock should be on the killers side not survivors and I respect good survivors but the blood point gain off 5-6 minute games sucks.
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During the waiting menus I noticed the veins on the back of his head pulsating.
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His power is good but survivors have time on their side and they shouldn’t and yes I mean gen rush.
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Gens are done way too fast as is and devs gotta address that.
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The clown is much,much stronger then Freddy and wraith. His power helps him in the chase like most of the top tier killers. The debuff with his power is significant to survivors hit by it.
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Nurse skins made me so happy 😍😍
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15% gen regression on tier 1 of pop goes the weasel
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Wendigo I know people say the hag is based off one but the Wendigo in lore is very different.
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The windows are a particular issue with the shacks and the preschool which has infinite’s.
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I believe it’s a Jiangshi but u believe it will have a AOE type of attack.
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They are a reanimated vampiric corpse so they are very stiff so they hop. They are very poisonous in the lore so it could be the entity gives it a way to spread its toxins?🤔lionsou said:don't Jiangshi's have no knees
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In the lore a Jiangshi is deadly poisonous so there is that also.DarthPancake said:It isnt a carnvial anything,it is a Jiangshi! That is the chinese rising sun behind it! So Jiangshi!
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This is exactly why I main nurse I don’t have time for loopers. Of course nurse has control over survivor movement the nurse is literally one of three viable killers and all should be viable. If all you can do is loop killers will start using nurse more.ThePloopz said:It doesn’t matter to me how the devs intended things to be played in any game really in fact in a lot of cases it’s good when players play differently than the intented way.In this case I think it’s good people didn’t play the intended way and found out about looping because now like you said they may give us something better that we possibly would’ve never have gotten.
I always looked at pallet looping as getting the most value from our pallets while also using up the killers time. I think if they did give survivors something else they can nerf pallets so when a survivor sees a pallet they’re not like “ thank god there’s a pallet” and more like “oh there’s a pallet here I guess I’ll use this” -
I main nurse because of the looping and as Marth has shown she is lethal when mastered. I haven’t used ever used 5 blink nurse yet 😅JEWberry said:
Depends on how u thibk about it. Yes a nurse will be WAY harder to master than Leatherface but, when both characters are learned and are in a rank 1 scenario, nurse slaughters while leatherface struggles due to palletlooping. This makes it so that it takes a lot more effort for a mastered leatherface to best good survivors in comparison to a mastered nurse against good survivors. I guess it just depends on how u think of skill but i agree with u both that nurse takes more skill.RSB said:@HUNGRY_AS_A_HIPPY said:
Leatherface takes more skill than The NurseWouldn't say so, she is the hardest thing in this game to master.
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Mostly camper but survivors don’t like it despite it being a legit tactic. Leatherface is particularly good at it also franklins gets a lot of salt if they lose purple items like flashlights😂
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I think it’s a jiangshi but I wonder how they would implement its power?
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I’m pretty sure it’s a Jiangshi which is kind of a vampire yet has a lot in common with zombies. They are poisonous and love ripping limbs off their victims. Also looking at the picture the skin is discolored and looks like it’s decaying. Looking closer at the clothing there looks to be a inscription in the gold highlights. Don’t know what it says though
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I say a Jiangshi(Chinese hopping vampire) the symbol or pendant there is very Eastern mythology.
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On PC she is much smoother I agree on console she is awful.
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@MrChills said:
Thanks for the words of hope, I personally hate her gasping. Drives me mad.She was a real pain for me at first as well

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Practice,practice eventually you can basically predict where you will teleport too. I did use that add on but it messed me up more then helped honestly. I look at her closing her hand to see how far I will teleport honestly but I can generally teleport where I want.
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Preschool is my most hated one but McMillan maps I like
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Its a complicated issue.
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@RSB said:
@Jack11803 said:
@Jack11803 said:
@RSB said:
Everyone knows, that SWF is not fair. Thanks to their coordination and voice chats, they gain the benefits of several aura reading perks, they can coordinate which perks they bring, they can set their roles (gen-rusher, looper), etc.Dear devs, you know, and I know it. But what can you do? Deleting it would irritate survivors, which would end up in the drop of the playerbase and your earnings, which are important. Without them you cannot develop this game.
So, deleting it would irritate them, nerfing it probably too. So what now?This is my idea:
Split the game into two gamemodes.
1) 1 versus 4, 5 generators - The same as it is now, BUT without SWF. What does it mean? It means that ONLY solo survivors can join to the lobby of the killer. They cannot be in SWF
2) 2 versus 6, 9 generators - Yes, 2vs6. "Fight fire with fire", as they say. Let the killer play with his friend in KWF mode (Kill With Friend). In this mode, 2 killers join to the first lobby (the same lobby as SWF has), then they click "Ready" and create the proper lobby, where survivors can join. It would be the only lobby where survivors could play in SWF, and it would be OPTIONAL for solo survivors to join this lobby as well (just and option, in Settings, or in the main menu, which enables the solo survivor to play in 2vs6 lobby). Then, you could limit the teammates in SWF to 3, so there would be maximum of 2 teams of SWF in one lobby (but this is optional).
What are your thoughts?
Except one thing people always forget in the 2v6 or 2v8 gamemode ideas, is the killers ability to snowball. Just like gens, survivors would have to be added, not just doubled for fairness. With 2 killers, someone could just be billy and patrol gens, while someone chases; and GG
Those SWF is overpowered, and as a solo survivor, and doc main, I can tell you something does need to be done, not big, but something.
What do you think about?
SWF needs some kind of penalty honestly
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I like the idea of totems hurting survivors they are evil after all. I believe no one escapes death cleanse should involve a blood for blood sacrifice they cleanse it but it outright kills them.