solidgamer44
solidgamer44
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- solidgamer44
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Comments
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reworks don't bring in the same amount of money new chapters do, its really that simple sadly wish it was different honestly.
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high reward for low effort = why everyone hates ghoul
high reward for low effort is appealing to some killers and certain playstyles = $
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i'd love to see which hex totem is which perk as a killer tbh
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Disaster, after a few matches I just hop on killer lmao.
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How is it a buff? Seriously read what you have typed respectfully.
Genuinely confused.
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No, he's had the yellow bottles for years now.
If he didn't have them he would without a doubt he the worst killer in the game, especially with how purple bottles are now.
It's the activation speed that's the problem, allowing people that are bad at clown excel at him, other than that he's what only 2-3% faster than before he got buffed and his slow got nerfed.
And they are making his activation speed on the yellow bottles back similar to how it was before, that being said he will still be exactly the same when the killer knows how to play him well and he does suck to play against but ill take any clown over any of the other killers I get.
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She literally breaks half of the matches I play, I get permanently slowed down + rubber banding after using the dog sometimes, been a problem now for months..
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Had this issue twice today, This is actually depressing how this is not fixed yet?
What is going on?
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Just giving the option for the survivors to abandon is enough I don't care about the win but having to be slugged for a long time just for the killer to get a 4k is a horrible experience not only for me but the person trying to get hatch.
I don't even care about losing or winning just let me dc at that point…
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tunneling with an endgame build is literally the easiest way to win atm, it sucks to play against and i wouldn't play like that either.
tunnel out 1-2 survivors before endgame collapse and the rest of your build is gonna cook the survivors really hard, especially if u tunnel out the obsession as priority to build stacks with Remember Me.
only time tunneling can backfire tbh is if its a strong SWF but at that point any strategy is gonna be tough, but its all about effort = reward.
having high reward for doing things that are easy is unfair, the reason why people hate ghoul is that very reason free hit + deep wounds (seriously why do you even get deep wounds?).
Next patch when Hope is getting nerfed it's gonna be waaay worse, I've said it before buffing endgame for killers is unintentionally buffing tunneling.
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Idk I find him kind of boring after a while, best thing about ranged killers is hitting long range shots or really nasty shots, this is ofc possible on Springtrap but more limited since he can't really throw far like Huntress, Unknown and even Pinhead with heart.
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Crazy these types of cheats even work, like honestly compare any other game and the cheaters in there they have NOWHERE near the power of cheaters in this game its actually insanity.
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all i know is soloQ get absolutely defiled in this game when i play against a team of full solos i feel really bad cause you can tell from the lack of information and u cant expect them all to run kindred and other info perks when they're already weaker than premades
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ngl anything buffing the endgame for killer is kind of buffing tunneling unintentionally
killer tunnels someone out, manages to get 1-2k and endgame collapse happens and they got a endgame build survivors are gonna be even more cooked now tbh.
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They seem to want to make end game collapse killer sided, maybe promote endgame builds even further which I guess is fine but Hope isn't a problem at all and survivors should have something to help them too in endgame.
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ngl i think its a soloq balancing issue both tunneling and especially slugging is so good against solo survivors, swf can deal with slugging way better than solos same with tunneling.
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STBFL was the goat on demo he doesn't feel the same anymore….
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@coolgue1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998359#Comment_3998359
that not even an aim assist problem u just swing too early trying to prevent saves both times it all that is hahah
first clip isnt even that, michonne saving is not the case she is full running ahead and i have aura reading knowing she doesn't plan on doing it cause she is exposed that would be a very bad idea.
2nd one meg is unable to unhook cause i shocked her through the wall, i was trying to coup around the survivor and the hook and the survivor collision cancelled it when i tried to lunge around it lol.
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@Amanova said:
But I see that you misplayed in ur videos you literally was way too close to hooked survivors, go a bit sideways thats how I counter hook saves, also aim assist is good when I play Spirit it helps me when I phase close enough to them and they are on my back a little, it instantly turns me to a survivor and boom hit :)
Second video I kind of agree but the first one is a literal robbery you can even see the hard turn that happens, that isnt simply collusion and actually aim dressing.
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Essentially bumping my thread with two moments where aim assist cooked me pretty hard today.
- Coup De Gráce and friends til the End, essentially lost my token + instant down on Michonne cause the aim assist just decides to hit Jake on the Hook, geniunely insanely outdated mechanic.
2. Landing Shock Therapy on meg through basement wall to cancel the unhook just for the aim assist to cancel my lunge and my coup de grace letting her unhook and let the Alan get away.
https://www.youtube.com/watch?v=aIR3ZPKrw9gNGL I have no idea why this is in the game and it does more harm to me personally than any good in the slightest.
Aim assist can mess you with loop at times and it really sucks too but these are bloody awful cause I felt like I played really well on both these moments and got genuinely cooked.
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Happens like 25% of the time like seriously man wth
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I just want Harry Mason man…. somehow he ain't even in the game as a cosmetic let alone a survivor…
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@Turbs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995200#Comment_3995200
"All I was saying was wait for the patch notes"
Yet we were able to fully realize the implications of the proposed changes enough to see it exactly how it would end up before the patch notes came out. And it turns out that the changes were so bad that there's a delay for them even to go back to the drawing board. Wow, who could have seen that coming?
Learn to accept that you were wrong and move on.
I wasn't wrong, actually the reverse since they didn't go through with the changes with the upcoming chapter lol.
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tunnelers gon tunnel and slugs gon slug, it is what it is sadly.
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your point about no counterplay to sabo anymore is kinda off, 90 seconds til they can pick themselves up is still an insane amount of time a survivor isn't doing anything besides laying there so many people overlooking that 90 seconds, sorry but if u have to slug for 90 seconds and u dont feel like thats enough to counterplay a sabo play is kinda crazy to me man
otherwise i think u got pretty good points, i think the only things that should trigger the anti tunnel punishment is the actual hook killing the survivor, or final judgement from pyramid head i guess… not condemn from sadako, its already pretty hard to play condemn to begin with if the survivors lock in.
i think 4 hooks should be fine or have a point system like i saw someone on reddit talking about where u need 10 hook points to kill survivors and u get 2 per survivor first hook and then 1 if u hook them again and u can mori them or hook them for perk activation sounded pretty cool tbh would need better balancing but they just threw out an idea.
cause i feel like the problem is fundamentally cooked with the hook stages and they're trying to play around it using these punishments instead of maybe just fixing the actual way killers kill survivors.
also i hope the pallet density change will spread the pallets more across maps and remove them from strong areas like main in asylum and put them somewhere else in those maps where theres more of a "deadzone" cause ngl these pallets lately have been super unsafe or its deadzones or really strong loops no in between for real.
and yes the tutorial is so bad, even when the new tutorial system came it out it already felt dated the day it came out lol.
I totally agree with the myers changes, I swear he should have some kind of like teleportation ability to play into like the scary appear guy not some tall good guy with insta downs, like maybe being able to teleport to people he has stalked or something atleast something that feels like actual halloween.
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It's a good idea to start punishing it but 6 hooks is kinda crazy, honestly if it was just the generator speed I think it would be more okay and not blocking the gens cause I don't think anything should make your perks not work… besides maybe endgame collapse but I think they should work there but that's just me lol.
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@YayC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995097#Comment_3995097
So you come in with a reply to try and downplay and make fun of people who are legitimately worried about changes destroying the playability of something we enjoy in a game, turns out you were incorrect because YOU didn't read the patch notes and now you're saying you never claimed otherwise while calling me a negative nancy. Lmao, you should probably read what you initially wrote.
Gaslighting won't work on me man, we didn't have details in the patch notes or how they functioned before it was all I merely stated. Idk why you are so hostile but you seem legit like you gotta touch grass or something man cause all I was saying was wait for the patch notes lol.
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@YayC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992397#Comment_3992397
No we can just read and understand how our killer works and it turns out, she is infact dead. Wow, who woulda thought.
######### is even this response? I never claimed otherwise, keep being a negative nancy bruh you sound like a very fun person to be around ngl.
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Yeah it's gonna be cool to see the PTB, but if its a disaster I hope they listen this time….
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@cogsturning said:
The new measures won't fix this. An added bleed out option needs to happen. Getting up from a slug at this point in the game will only get you slugged again. Survivors should be able to choose to die in a helpless scenario so a teammate has a chance at hatch.
Idk it feels so weird to me idk how other killers just slug to get a 4k, and I'm not talking like the slug where they're right there but slugging them til they almost bleed out just to get the 4k like bruh let them abandon at least or cease existing on the ground.
It kinda forces the survivor that isnt downed to just either hide forever or just die so the person on the ground and the survivor himself doesn't have to just wait for the bleedout cause the killer wants 4k it's dumb ngl, i don't even care about the losing/win aspect its just F tier gameplay just move on, never done that ever as a killer even against the most insufferable survivors cause it is so boring for both sides.
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Killers being able to see hook stages now is fine honestly especially when the reasoning before was to prevent tunneling, when just remembering does the exact same thing.
But since it will be harder to tunnel now they should let killers see hook stages I don't really see a problem at all with it, it is just something the killer has to remember its just quality of life to let killer see at this point ngl.
I feel like that's very fair no?
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Some killers like low mobility ones could get pain but besides that nah nobody should get it besides very limited/area controlling killers.
Entire thing about the extra pop thing is to get the killer to you know, go to gens.
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Do you guys work at BHVR? We still don't have the ptb or even specific notes just very bare bones soon to come to PTB announcement at this point.
Where are you guys getting this information? Doomposting is up to lvl 500 at this point honestly.
Seem's like theres so many insiders that already know the PTB test is gonna be completely cooked, and there's no shot if the patch is so bad theres massive blowback that's gonna go live… surely… oh wait the clown changes!
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No increasing gen completion time is not only boring but a band-aid fix that doesn't increase the enjoyment of the players, better to buff m1 killers than make some mundane objective like making a gen last longer.
Just like how we killers have asked for being rewarded for not tunneling/hooking different survivors, its the exact same thing where survivors want some other objective cause doing gens is legit the most boring aspect of this game hands down.
BHVR just gotta lock in and actually come up with something…. 😓
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3991899#Comment_3991899
Lol. Plenty of killers will drop the game if these changes hit live, because SWF will basically be an instant "I Win" button against all but 2, maybe 3 killers.
I know, because I'm one of them lol. I havent touched the game since the Streetwise and Fog Vial patch, and now I have no intentions of coming back any time soon, if ever. I'm not going to play a pvp game where I'm punished for playing well or capitalizing on opponent's mistakes.
While you're staring at ten minute queues, I'll be skonging.
What? I'm a killer main if what you say is true my queues will decrease, atm its 5-10 min for me to find a match.
Also the ptb isnt up yet and you're here doomposting like crazy we don't even know the numbers dawg or how certain killers will be affected like sadako with condemn, its BHVR tho..
But I am very certain they'll try their hardest to make it non abusable though like if a survivor kills themselves on hook there won't be any penalties, but idk if their hardest is good enough tho hahahaha.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3991891#Comment_3991891
Cool. Then you'll be used to it. And you'll just have to wait longer to get into these matches.
Can you read? It already happens all the time, people are used to it.
Queue times as survivors will never get bad since killer is literally the most desired role, I don't tunnel nor do I slug so the faster queue times with the extra bonuses after hooking different survivors is gonna fit very nicely into my playstyle however other killers that are so accustomed to having to tunnel to win or heavy slugging are gonna start struggling really hard.
Gotta say bye to those training wheels dawg, it's time for them to come off.
Plus these slug changes besides crawling while recovering isn't problematic in the slightest 90 seconds total slug and even if you down them when they get up again they gotta recover 32s.
Soloq survivors won't be as abused anymore (ofc they will it's the weakest role by far) but this will help a bit.
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@TimberGoingDown said:
Lol. I hope you enjoy staring at the queue screen. Because if these changes go Live, survivor queues will hit ten minutes within a month. And once you're done sitting in those queues, you'll finally get a match against a cracked, sweat lord Nurse that hasn't seen the Sun in two years, and she won't give two fudges about the anti-tunnel or anti-slug systems… because she doesn't have to. And after you get sent back to the lobby, you'll be treated to another ten minute queue while you wait with baited breath for your next match… against a cracked, sweat lord Blight that hasn't seen the Sun in two years and doesn't give a fudge about the anti-tunnel or anti-slug systems… because he doesn't have to.
This already happens all the time, its either Blight or Nurse whenever I play survivor and the occasional Ghoul or Billy.
Literally.
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ngl bully squads and swfs trying to win are very different things, i dont mind bully squads cause the games always get hella chaotic and it can be pretty funny, it's pretty boring tho when i play a low tier killer and its a 4 man swf stacked up on iridescent addons, however i still have a better experience as a killer facing that, than playing survivor and being slugged the entire match til i bleed out or being completely tunneled out of the game early ngl.
both suck but being on the receiving end of that as a survivor is complete tarnation atleast as killer i feel like i have a bit more control over my agony, but yes if survivors can kill themselves on hook and it punishes the killer for tunneling its pretty bad, however i did see someone at BHVR saying those really harsh anti tunneling thigns only happen if u hook someone 3 times in a row? however I saw that on reddit so could be cap.
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Idk I feel like they're gonna customize it based on killers they already said that about the stronger killers getting less bonuses from the hookign rewards, remember guys its not even out yet so don't lose your minds but its still very good feedback if they do not incase think about this which I hope its not..
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It's literally a buff to killers that don't tunnel or have a slug heavy playstyle 90 seconds is a long ass time to be slugged for.
That being said there is problems with the penalties for tunneling, idk how long they are gonna be if its permanent or if its lessened depending on the gens and all that #########, punishing killers for that mid to late game can be pretty harsh but early game I can completely understand punishing a killer for trying to get someone out the game, early cause winning 3vs1 when theres a bunch of gens left is really hard lol and the experience of the survivor being tunneled is an F tier experience.
I hope they will listen to community feedback this time, but after those clown changes my expectations of BHVR are pretty low atm.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990277#Comment_3990277
Great post mate.
Now you can switch back to your main account.
this is my main, i never post on here lol besides sometimes.
######### is even that response lmao
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Not gonna lie for a killer main like myself that never tunnels or slugs and actually go out of my way to not hook the same person twice (unless they're begging for it or not healing and getting on a nearby gen instantly) but that hardly counts as tunneling in the slightest.
This is a huge buff to my playstyle lol, I don't slug either so this is just a win for me and maybe ill play more survivor cause I know how my fellow killers play they can be really nasty and inconsiderate of the other side (this is ofc true for survivors too) But its more brutal to be a survivor on the receiving end.
Gonna suck for all the killers that have been using tunneling to get easy win against soloq survivors cause honestly that's when it works the best when survivors try to put time and resources into the person being tunneled if its a swf they don't do that ######### and you'll probably lose.
BHVR has been kinda trolling lately but we'll see if this is a hit or miss..
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you gotta kick the gens bruh, and you got legion anyways in 90% of games so everyone is gonna be mending already.
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not all unhooks should be even close to that safe that would make it really boring on both sides honestly, it would trivialize it but yes something to make tunneling less appealing must be implemented really soon, for real.
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honestly i feel like it would have to be like a passive power or just something extra to that killer a small bonus not a main power, i could actually see like making it so when u got max madness from doctor he looks like a survivor on your team would be kinda funny would kinda add to the chaos he can create with his power.
but comms demolish anything that is based on information in the match.
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its just getting worse and worse 2vs8, people are still able to bodyblock cages yes people shouldn't do this but sadly they do and it hasn't been fixed/changed.
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yeah they never fixed this, its been a issue for a while in 2vs8 lol guess its to hard to come up with a fix.
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killer had 800ms and he literally hit me around loop, must be awful for them too tho lmao what a mess this is.
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nearly unplayable, i cant stand playing survivor solo you go against the sweatiest most 4k hungry killers that will slug you til your bleed meter goes out or they find the 4th person so they can get a 4k.
having to run something like kindred already makes you weaker compared to a swf cause not only do u get not even remotely close the same info but you get 1 less perk that could benefit with other things.
im a killer main and i sometimes play survivor but that its literally unplayable idk how people do it, killers play so nasty sometimes and people dc on first down cause they had a bad first chase.
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@chatgiraffe said:
survivors keep asking for more and more situations where they can abandon but if the Killer wants to leave once 5 gens are done instead of being forced to watch tbagging? no can do
The killer controls the flow of the match and has the most effect on the game just by design.
I don't see why they couldn't add survivor being able to dc when slugged for 4k and killers being able to dc if the exit gates are open, we're also talking about a scenario where killers have already won and it's just to waste less time and suffering for the survivors.
Both changes would be completely fine, although as a killer it's not even remotely as bad since u can just open the gate and force collapse or go to the gate and hit them and get some bloodpoints, as a survivor u are just literally laying there for sometimes literal minutes and you literally cannot do anything.
This comes from a killer main too btw, this wouldn't affect me cause I don't play that way at all nor do I care if survivors teabag at the exit gate most of the time it's pretty funny and I can get some bonus BP.