runningguy
runningguy
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021942#Comment_4021942
Well, in all honesty, you could swap out lethal for something anti-loop, or even nowhere to hide, since it doesn't synergize with your build in any way, other than giving the info at the very start.
Or alternatively, swap tinkerer with any aura perk that can synergize with Lethal. Aura perks are really good on PH.
Corrupt is also not that great anymore, unless you are planning a lot of set-up before going for chases. For the most part, that perk is mostly useful on killers like Trapper and Hag, where you need extra set-up time.So play into an aura build with PH, or get a few anti-loop perks like Brutal and Fire Up, if pallets often stand in your way.
Or, considering that you run trail of torment, use dragon's grip / pop or nowhere to hide in addition to it.
There are quite a few alternatives for synergy with your build. Just try out some different combos, and see what you get the best success with :)pyramid head has pretty decent anti loop ability, i use lethal to make sure i get into chase asap. i cant afford to waste time looking for survivors at the start of the match. i tried nowhere to hide for a while but i found that people were pre running due to comms so i got no value from the perk, i wouldnt see any aura. corrupt helps me get a down before the first gen is complete, without it atleast 1 gen would pop when im in my first chase. it took a while of experimenting and finding what works and what doesnt and so far i found what works for me.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021926#Comment_4021926
If you don't mind me asking. What kind of build do you run on your killer main?
Do you only rely on slowdowns, or do you actually run perks that also cover the shortcomings of your killer?As someone who has been playing a lot of killer lately, I can with certainty say that slowdown-exclusive builds are not the way to go, unless you play some crazy high-tier killer who has built-in anti-loop
pyramid head i use, lethal, corrupt, tinkerer and either trail of toment or noed. (noed due to understanding that gens will fly and get done so i prepare for it).
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021926#Comment_4021926
You shouldn't be losing 90% of your matches without hard tunneling at 5 gens. That is very abnormal.
i agree, but thats the reality of it. i dont play blight or S tier killers and im getting frequent SWF teams time and time again. i play stealth killers or pyramid head. maybe if i played S tier killers i wouldnt have any issues
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019427#Comment_4019427
As a former killer main, what you said here is dead wrong (on me at least, i cant speak for others).
I used tunnelig as a last resort, for example gens going too fast for me to get just 1 kill if i spread the hooks (yes that was an issue in some games, i dont play killer much now so idk if that is still an issue).
Or if people were toxic, and BMed me, unprovoked. - then that one person, and only them, got tunneled.
OR if the survivor team let one die on first hook, then i tunneled out the rest. And before anyone jump to conclutions, no i did not camp hooks.
pretty much this for me too. except i know in 90% of my matches if i dont tunnel straight off the bat im getting steam rolled. i found in my killer matches if i ease back on the tunneling and only do it when i see gens fly, by that point the damage is already done and its still too difficult get the match back in my favour. Hence why i tunnel at 5 gens. when the swf teams i go against do gens efficiently and im tunneling from the get go its usually a close match. This issue is when either i hold back on the tunneling or survivors hold back on doing gens one side gets steam rolled.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021792#Comment_4021792
Chasing survivors normally, genius
what is normally?
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@MDRSan said:
There's a practical reason they can't do anything about voice comms and that's because they can't actually do anything about voice comms. They have no way of knowing if someone is coordinating via voice.
I'm sure if they could then they would discourage it (at least back in the beginning) but there's no practical way of doing that. It's like turning on your monitor's crosshair - it's not encouraged but how could anyone possibly prove someone did it.
so the devs want chaos which comms negate, they know that cant stop comms but still pushing for chaos? i think there is where the issue of the game is…. the devs pushing for an unattainable goal while acknowledging its unattainable. maybe it would be best if they just not go with the chaos thing?
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020250#Comment_4020250
This is not COD, this is not Rainbow Six. It doesn't matter how many use it in those games. What matters is that everyone is using it in this game. If not everyone is using it in a game, doesn't matter how grateful you would be for teammates to be able to tell you thing if they aren't doing it.
Seriously, built-in voice comms in DBD is a dead horse that has been beaten into paste.as long as there is a team and the game pushes "team work" there should be comms to be able to work as a team. This is part of the reason i play survivor the way i do, i play selfishly, i use my team mates as tools to get the gens done and when gens are done i escape, i dont save them, i dont take hits for them. the hate i get is mindblowing lol but the bottom line is, if people want me to play as a team player then give me the means to do so. untill then i will continue to play as a solo player.
One of the main issues with soloq are people like me apparently, that dont save and dont work as a team, comms would enable me and many others like me to play as a team and it would improve the quality of solo matches. if people dont want to use comms or dont want to hear it they dont have to, thats what mute is for… they would be in the same position they are in now with no comms but people like me would use it to improve the soloq experience.
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im all for comms for the game, but as others have said, there are too many people that dont know how a mute button works so comms will never happen in dbd.
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@ArcT said:
You want to stop tunnelling? You have to remove opportunity. Treat it like 2v8, or literally any other game's respawn, where the hook sends the survivor far away and the killer is not given a big blinking indicator saying "TUNNEL HERE". Force the survivor to sit in the void for 30, 45 seconds, whatever, doing shots with Trix before their cage pops up remote from the killer and all survivors, same logic as Pinhead's box spawn. Now you don't need extra protections. Survivors can't weaponize those protections. Survivors can't be farmed straight off the hook. Killers with good awareness can still tunnel but it takes skill or perks to know where to go.
Remove opportunity to tunnel, and you remove the need to protect people from it, as well as any ability to weaponize it.
we also found in 2 v 8 that sending hooked survivors far away didnt prevent tunneling with speed killers such as oni, wraith and wesker as its easy to predict spawn locations. they would zoom across the map to rough spawn location. It helps slow M1 killers not tunnel but these are the killers that often need to tunnel so i dont think its fair to eliminate tunneling as a strat for slow killers that need it but still allow fast speedy killers to tunnel when they often dont need to.
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@Meg_Survivor said:
I really want to know you guys thoughts on this…..why do survivors heal so much rather then doing gens? I had a match where we was still at 5 gens because everytime someone got hit they would leave to go and heal….I understand healing is important but sometimes its OK to stay injured a bit longer to get gens done esp if you have Resi - sometimes survivors always want to heal you not knowing you have Resi and when you tell them to go away they still try to heal you….very frustrating
Also, another thing….as soon as someone gets hooked they stop being on gens and run for the save, its OK to leave a survivor on the hook for a bit but just make sure they dont go into second state , i honestly feel like these are the main reasons why most survivors barely escape - that and because some survivors just play bad and make bad decisions
and this is why people get tunneled, they make bad plays by healing when they shouldnt, not healing when they should, saving to soon, when in chase they loop the pallet next to the hooked survivor instead of taking the chase away from the hooks or away from the gens. try telling people this and they will not accept that the reason they lost is due to their own actions….its because of tuneling or the killer is op or slugging.
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@CrossX2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020713#Comment_4020713
but see this is what I mean, YOU may don’t experience that and you may enjoy the game, other don’t there are not a few but a lot. Just because you are fine with everything doesn’t mean it the game is just fine. A game is supposed to be fun for everyone not just for you. And they have to find a way to make it fun for everyone. And since there’s is a big amount of people complaining about tunneling and slugging for years now, they have to find a solution which is fair to both sides
it will never be fun for everyone, there will always be people that wont like the game. name 1 game that every person on earth likes to play… you cant. if you dont like the game, thats fine but like i said i do, i find it fun as killer and survivor. and clearly many others do too or they wouldnt be playing it. dont enjoy it, dont play it. play something else until they come up with a solution your happy with. thats a reasonable outlook on things.
im just saying if someone can voice their opinions and say they dont like it, i can voice mine to say i do. this gives a fair representation of the game.
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@CrossX2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020672#Comment_4020672
I do find matches in seconds quick but we’re always waiting in the lobby till we’re full
not in my matches, im waiting maybe 20 seconds at most for a full loby and thats with lobby dodgers.
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@CrossX2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020661#Comment_4020661
in order to offend me I need to care and I don’t care. I know this is has been a topic for a long time and it’s affecting a lot of players and the dbd community is shrinking. I see that in match finding it takes forever to find 3 other survivors.
it depends on time and location…. killers are finding matches in seconds in some areas but survivors are finding matches in seconds in other areas. steam player chart shows player count is still up from what it was last year…. not sure where your getting this info from but it doesnt match reality
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@CrossX2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020637#Comment_4020637
nah but your comments aren’t helping anyone in fact they’re demotivating. Just because you don’t have a problem with certain things or are still enjoying the game doesn’t mean others feel the same. This place is not supposed to be a place where people argue but rather a discussion place. Instead I just read here how survivors suck and tunneling is totally fine bla bla bla. I never said it should be removed but just to do something to make it a bit easier for us. So if you don’t have anything helpful or motivating to say don’t say anything instead of something like glad you left.
and before so say you didn’t write that, I’m not dumb I can read between lines.your reading between the lines is apparently reading somthing that isnt there lol. sorry if your offended but i stand by comment.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020646#Comment_4020646
Out of those 14 matches I previously mentioned, 6 had DCs. A total of 7 DC bots. So I'll get some info there from the killer side. But the only way I'm going to get any meaningful numbers out of this is to play really aggressive and win a lot, since most DCs and abandons are because of killer behavior, sheer hopelessness, or 4ks. So I don't know how that will go. Funny enough, killers who win less probably have the most accurate numbers.
It'd be nice if multiple people tried this experiemnt. It'd also be nice to spread it beyond the forum to X and Reddit. This is a big issue and the post about it got buried by doom posts, as everything does.
i mean you dont really need to play aggressively, pretty sure people are still DCing v ghoul and krasue at the sight of them.
all i know from my matches a while ago was my myers kill rate was between 80 to 90% kill rate across about 2800 matches. and many of these matches i had people run up to me to get tombstoned before i even did anything simply because they all said "myers is boring, doesnt chase".
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020616#Comment_4020616
I don't know. That's what I want to see. The survivor stats I'm fairly sure are vanity stats after that post about it (and the complete absence of clarification), but the killer stats might be slightly affected too. If two people abandon at the end and one shows up in recent matches as an escape, does it really not affect the numbers? We shall see. I've only been doing this for a few days and already have 5 of those instances, so I should get at least a little info.
I would love for someone who is okay using the abandon button to do the same test and see what numbers they get as surv. I believe a lot of these 60% ERs I see that don't make sense to me are probably 40% or lower because these people are just the last to die and hit he abandon.
I'm pretty unbothered about most things in this game, but the idea that the stats might be gaslighting survivors into thinking they're doing better than they are—and maybe their complaints aren't valid because of it—has really gotten under my skin.
being as we have now come to the conclusion that people need to test these things themselves due to how unreliable bhvr stats are…. if kill rates are not effected by survivors abandoning and killers killing bots still works out right i would be interested in how many kills killers are getting from bots when people immediately DC or go next. while abandons not being counted suggest a possible inflation of escape rates, these bot kills and go nexters suggest kill rates may be inflated too.
for example, i had a match recently where my solo team DCed at the start of the match v deathslinger. they basically handed the killer a 3k that they may not have had if the survivors didnt go next. this inflation of kill rate might seem like the killer is doing well, maybe too well and needs nerfs. but in reality when they go against people that dont DC in 5 seconds they get steamrolled by the survivors.
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@CrossX2 said:
ok and now? You think it has any value for me? Lol
Gaming community is so damn toxic. Nobody is allowed to criticize anything. And if they do they always get attacked personally. It’s just a god damn game not that deep.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020623#Comment_4020623
its not supposed to have value to you, its supposed to have value to other people that might be interested in the opposing view that the game isnt always doom and gloom. i have not once personally attacked you or told you what to do or even criticised your decision. you left the game because you dont enjoy it, good for you… what more do you want a goodbye ceremony? beg you not to leave?
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@CrossX2 said:
lol why you guys feel triggered by my comment. It’s not that deep chill. It’s my right to give feedback and to tell if I uninstalled because I’m tired of slugging and tunneling. That’s what feedback is about.
If you don’t agree but save your breath telling me what to do cause I don’t care
which is why im in agreement of your decision lol. thats my feedback.
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020614#Comment_4020614
Isn't the killer stat fine though? From what I've seen it's only recent match history that is broken but the kill rate is accurate. Can't say for escape rate.
we dont know because the wording has been "dcing and abandoning matches are not tracked, since your and their mmr is not effected. does this mean the match as a whole is thrown out or just for that one person the DC? if a survivor abandons and the killer kills the bot does the killer still get the kill or is it thrown out because of the abandon? if survivors abandon but 1 escapes is the match considered an escape for 1 person but void for the rest? are killers getting kills via bots but survivors not getting deaths?
with the mmr being included with this, it throws the hatch in question too. the hatch doesnt effect mmr either for either player so is the hatch considered a void match or an escape?
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020578#Comment_4020578
I'm currently in the process of tracking my stats for 30 days and noting abandons and DCs to see if there's a sizable difference between the stat page and what I write down. I'm eager to see the results.
as killer or survivor? or both?
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020588#Comment_4020588
Maybe you do but not even streamers that play this game every day get them all the time. Same goes to people that say they play against s tiers every match. Is the survivor pool in your region just of those swfs?
its possible, i play all night from about 8pm to about 4am almost every night. even as survivor im getting the same survivor players on cycle. if i get matched with 1 duo or a 3 man swf at the start of the night i will get them again multiple times throughout the night. the players rotation i get matched with is more reliable that the map rotation.
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@Xord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020542#Comment_4020542
To think there is currently no issue in dbd is delusional. You're allowed to feel that way, that remains delusional.
There are many aspects of the game that the crushing majority of the community agrees needs changing, one of those is slugging and tunneling.
It doesn't mean we don't enjoy the game. We do. Giving negative feedback is different from not enjoying the game. And it's really great that the people who are fed up with it and uninstall the game voice themselves. Because it happens a LOT. The community shrinked down a lot and is only slightly revived with major DLCs, but the game right now is dying if some of these issues aren't addressed.I play survivor and I enjoy most of my games, that doesn't mean I have fun when I'm on the ground, bleeding, while the killer is looking for the 4th guy, and my only option is to disconect and take the leaver penalty or just go make myself a coffee because there's nothing I can do there except wait.
and all i said was wise choice, if you dont enjoy it then dont play it. i do enjoy it and i do play it, and if there is 1 less person to DC out of frustration or go next then im happy with them uninstalling. come back when or if they make it fun for that person, but im enjoying the game at the moment even if others are not.
player count remains pretty stable so i wouldnt say its a dying game at all.
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020584#Comment_4020584
Isn't that what you're doing though?
how am i dismissing what others experience in their matches? im simply saying what im experiencing and the response is "prove it" "doesnt happen". faie enough, cant argue with that mindset, so why bother lol
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020570#Comment_4020570
You most likely then play at time when there is not enough people of your skill level around so it gives you that team again as they are your mmr. There is nothing sinister there.
you admitted mmr does make a difference then. not enough people of my skill level so it gives me the same team over and over because they are the same level as me…. they are not giving me low mmr solo players that are new to the game when numbers are low….i get same 4man team
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020580#Comment_4020580
Cus you can claim whatever you want? I can claim that I get blight ghoul every match with 4 slowdowns and they hard tunnel from the start. It must be true right?
so because we cant prove this then you dismiss my experience and i dismiss yours and anyone else that gets different to me? interesting way to get current feedback on the state of the game…we only go by our own matches and ignore the views of others, fair enough. cant expect anyone to take your views seriously if you complain about anything happens in your matches
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020562#Comment_4020562
They KR is lower because the most common use of the Abandon feature is at the end of the game, when the Killer has downed the last Survivor.
Congratulations, you've proved the effective KR is ABOVE 60%. And you are asking for more buffs.
What a joke. Hopefully everyone else can see the absurdity of your position.
my proof is that stats are inaccurate. now where is your proof that the most common abandon is at the end of the match? where is your proof of the survivor DC rate v killer DC rate in high MMR? if we are going on proof, i have proven the stats are flat out wrong. your turn to prove your point.
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020573#Comment_4020573
Where's the proof that they do? Assumptions?
my own matches, what is it with you people and your proof but failing to offer any proof yourselves. can you prove they dont?
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020564#Comment_4020564
Spoiler: they don't
another dismissal
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020564#Comment_4020564
Observer bias and if I would get a euro every time I hear SWF claims when playing solo.
sounds like dismissal of player experience… i have had the same 4 man SWF team like 5 matches in a row….then i get 3 man swf and then get the 4man swf AGAIN. it got to a point where the swf teams were asking me to dodge them when i see them in lobby because we keep getting matched. the wanted to play against a different killer, i wanted to play different survivors but its what we get matched with
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020550#Comment_4020550
No it doesn't. I've been watching streamers playing survivor and getting 3 digit hours killers almost every match and they're puzzled. This is also my experience with the occasional "High" MMR killer but in those matches I get not so good teammates.
doesnt explain how some people are getting swf constantly while others are getting mostly solo players
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020553#Comment_4020553
Considering you are the one making the claim that BHVR is lying and falsely advertising/providing a disinformation campaign…Yeah, I'm expecting you to provide proof first. Especially since I asked first.
Not gonna let you weasel out of it.
if these are not tracked, how accurate are the stats?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020547#Comment_4020547
Still waiting for your proof of your huge claim.
All you've done is show that without Abandon, the KR would be higher.
If you are just going to bait people and troll, I'm content to continue watching.
so your expecting me to offer proof but not prepared to provide any yourself?
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020537#Comment_4020537
When I get the wannabe comp blight with potatoes as teammates, it's because we're sweats right?
MMR is all over the place and that's a fact.
im not saying mmr is perfect but high mmr does mean more chance of getting high mmr players. how else do you explain how some killers get solo casuals all the time and rarely get swf but some killers have the opposite and constantly get swf teams consistently? in my killer matches im getting mostly swf teams with maybe 1 or 2 matches which are soloq players. others are not having this experience.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020513#Comment_4020513
That would make the KR higher, not lower.
wheres your proof? the fact that the stats are unreliable and misleading is enough to question the whole thing. some people use the abandon as the new go next, a match they could have won but decided not to try so a potential escape has been swapped with an abandon. these are things that effect the stats.
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@Xord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020493#Comment_4020493
Why don't you leave these forums if you clearly don't enjoy people giving feedback about the game on the feedback part of the forums?
they can leave feedback, im leaving my own feedback. just because someone doesnt like the game, there are people that do like the game and dont want it changed because some people dont enjoy it.
i dont like helldivers2, do i go on the forums and say "uninstalled because i dont like game"? no i just dont play it… and i leave that game to the people that do enjoy it.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020478#Comment_4020478
I love how everyone on this forum thinks they're top MMR and everyone they speak to must not be. My whole last session was SWAT teams and aggressive killers. Just because I'm chill doesn't mean my opponenets are, nor does it mean I'm losing.
even the devs have said, if you sweat as a player then you will be matched with sweaty players.
logic says if someone is playing sweaty and winning consistently for months or years then MMR will go up. how else does someone get into high MMR?
but people that play chill and dont win as much as a sweaty player would obviously have a lower MMR.
IF your playing chilled, casual and still winning as much as a competitive sweaty player you must be 1 hell of a player lol.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020481#Comment_4020481
Where's your proof?
You are accusing BHVR of lying and intentionally misleading the entire playerbase. That's a big claim, where is your proof?
the fact its been clarified on the official forums that any match with an abandon gets thrown out because it doesnt effect the MMR? thats proof that the stats published are inaccurate and misleading.
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@CrossX2 said:
uninstalled the game today. Just not having fun anymore. Feels like tunneling,slugging and camping has become the new standard
wise choice, if you dont enjoy it dont play it. leave the game to the people that do enjoy it.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020215#Comment_4020215
So the KR is likely even higher.
Almost nobody plays in a swf like that. You are thinking of a swat team swf. Most are chill. Clearly, the difference isnt all that great since its only a 2% difference between escape rates.
we dont know that because bhvr isnt giving accurate stats. what the stats dont tell you is high mmr SWF teams often go against S tier killers like nurse and blight…which makes sense because they are pretty much the only killers than can stand against such teams. you wont find many wraiths, ghost face or trappers playing high mmr if you did you would find the escape rate far higher simply because the comms break the game for these killers.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020196#Comment_4020196
Skip the "some people" and just tag me next time because the references are pretty clear.
I don't need SWF to win. I need it to squeeze some fun out of this experience.
I can still enjoy the companionship of others without talking. Sometimes people text too. It's also nice simply to play with people who have your back and you don't have to worry about malicious and usless randoms.
i say some people because its apparently not just you. my guess is your chilled way of playing results in a lower mmr which makes sense. i do what i need to do to win, which would explain how i get matched with like minded people….thats fine. you dont use comms and make call outs, maybe the killer doesnt need to tunnel in your matches. but im getting try hard SWF swat teams pretty often. you try beating them without tunneling and try winning in solo v try hard tunneling killers. when you do that and find you cant win which means you dont have fun then you will understand. you need SWF to have fun, thats great some people do. i dont. i dont rely on others to have a good time, i find my own enjoyment and there is nothing wrong with that.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020203#Comment_4020203
Or instead of nerfing people for daring to play with their friends, we level the playing field by giving Solo Q some call outs of their own.
You act like the gap between them is something massive. It isn't.
https://us.v-cdn.net/6030815/uploads/XBC86I3FFP2P/screenshot-2025-10-27-003204.png
Bottom row is the stats for the whole world. First column is Solo, second is Duo, so on and so forth. Solo Q escapes 38%, 4-Man SWF escapes 40%.
like i said, bhvr stats throw out any match where someone abandons or DC's as mmr isnt effected…possibly hatch escapes too, not sure on that. so using these is unreliable. what about killer stats? isnt that at 60% but thats with tunneling….yet we want it removed?
the day bhvr give soloq full aura reading, wall hacks, hex auras for all if 1 person finds it, gen auras for all when 1 person find it, killer aura at all times….this will be the day solo is on par with what comms can do for SWF. think it will happen? unlikely because it would break the game lol.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020196#Comment_4020196
How are you possibly going to regulate comms lol what a ridiculous statement.
If a full four-man SWF is adding 2% to the Escape Rates, I think we're okay. "Inflating from comms" by a whole 2% lol.
Here's a fun fact: Misery loves company. Even if you are having a sucky game, sometimes, playing with your buds can ease that pain. Sometimes, you can still find joy in that suffering. Goes for real life too, friends in hard times can be a lifesaver.
im not saying it can be regulated, im simply saying the gap between solo and SWF is too big, comms for solo have been suggested but people shoot it down instantly almost like they are trying to make solo as bad as possible. i think we are all aware that the statistics bhvr publishes are worth nothing due to abandons and DC not counting so we dont actually know the true figures on this one. if we are going by these statistics then kill rates with tunneling is acceptable too? generally kill rates are around 60%
how is it that SWF gets advantages that solo dont have via call outs and such? why are solo players being punished for not playing with friends? any nerf to SWF wouldnt be a punishment it would be making things even, its called balance. playing with friends on comms means they get something solo dont. personally i think solo players should have something SWF dont….but thats not fair either, people missing out on something because they have friends.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020190#Comment_4020190
That's…. genuinely not true?
The SWF and Solo escape rates aren't even that different. God forbid people want to have fun with friends? Weird concept, I know.
but on the argument that kill rates are inflated from tunneling….SWF are inflated from the comms. if killers need to learn to play the game without the crutch of tunneling then surly SWF should learn to play without the crutch of comms? Many have openly said "never playing solo again" because they just cant win, they need SWF.
do people really need comms to have fun with friends? it seems some people admit they dont always have comms in a SWF and have fun so why is it needed?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020177#Comment_4020177
More like because its a dumb idea.
######### around with SWF is one thing that actually will kill DBD. The negative press alone would be hugely detrimental.
indeed, the outrage that people cant team up for an advantage would be deafening lol. this is why killers have been buffed, to handle SWF so any solo players with issues can thank SWF players for that. But atleast SWF teams are ok
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020152#Comment_4020152
people that can get kills with killers without tunneling are getting baby survivors
Or maybe they can keep up their oppression on the intended four opponenents for a whole entire match. The game was designed for those four opponenets. If you're truly so good and so smart, you can handle the game the way it's supposed to be and beat these teams without crutching on an early crippling.
you seem to be in the mindset of "i dont know if they have comms so im going to assume they dont"
I do know for a fact that many don't because I play with a lot of people, who also play with a lot of other people, and I end up in random parties with strangers regularly. This endless chain of people is fine with no communication at all. It's logical to assume there's many of us.
But I actually just don't care if people are. It's you who endlessly brings up SWF and comms every chance you get. It's not affecting my killer matches much and I don't care about it one way or the other in regards to my opponenets. But it sure seems to make you feel some type of way.
right so your dismissing the argument of baby survivors because it doesnt fit your narrative again.
your only getting your view, and ignoring anything else, while your experience seems chilled and friendly and meme filled, mine is very different. untill you acknowledge that your experience differs greatly to mine and many others out there you will never truly understand any point i make because your oblivious to what its actually like other matches other than your own. My experience as killer is regular 3/4 person SWF on comms with call outs…you can dismiss this if you want by saying "people dont really do that because i dont do that" but the fact is this does happen and it happens a lot in my matches as killer and survivor.
just to clarify i dont care if people have comms and make call outs, i deal with it in my own way. But if someone is going to tell me "dont tunnel at 5 gens" then i could say "dont use comms in SWF". we all play our own way and we do what we need to do. if people use comms, loop, use sprint burst, use windows of opportunity or whatever perk they like, great have at it. im tunneling at 5 gens….im playing stealthy to counter being tunneled. the question i ask is who is having more fun in the game? as survivor: me or someone being tunneled because they wont play stealthy? as killer: me or someone that loses killer matches over and over because they refuse to tunnel?
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020135#Comment_4020135
Since you seem to be doubling down on this, I just want to make sure I get this take correct for the record.
You're in this thread saying that: hiding in a bush and avoiding your opponent is top tier, maximum skill...
And actually interacting in the PVP aspect of the game (looping) is "skill less".
That's certainly a take, especially since you should've named your account "sneakguy" if that's your actual goal. Since, you know, running takes no skill...
And I don't think that stealth is impossible, since you mentioned it to someone else. It should be a part of survivor gameplay, just like gens, healing, rescue, mind games, macro, and looping. There's a time and a place for "not standing in the open", just like there's a time and a place for taking a hit or even agro. But you aren't going to be able to hide reliabily, all the time, every game.
Planning to hide from the lobby is completely countered by being found first, where hook notifications and camping alone are enough to get you tunneled out. The only way that doesn't work is if your killer is quite literally playing with their monitor turned off and not using their eyes.
well your the one saying stealth isnt viable….so based on your own argument it makes sense that it takes some skill to pull off something thats not really viable and something you seem to think isnt an alternative playstyle to just looping wouldnt you say? im not actually saying hiding in a bush is skill but i am saying hiding while doing gens is something that people seem to struggle with doing so must have some skill involved….notice i said while doing gens. i dont just hide i actually do the objective too. no tactic works reliably all the time, not even looping or tunneling but it works enough and i can do gens while hiding well enough to either get the gens done, or stay alive to get hatch many many times.
well if your found first then your stealth has failed you….if your downed fast your looping has failed you also. its up to the team to crank out the gens asap before unhooking last min.
my number 1 rule is dont get found first. when the match starts everyone rushes out like headless chickens, i slowly walk to a gen or a locker because i know the killer will probably be heading my way and i dont want them following my scratch marks. when the killer leaves the area or chases someone i get on a gen. this way of starting the match often sets me up to be in a good position.
What people dont seem to understand is skill is not needed to win for either role, survivor or killer. But regardless of that fact, i can still do gens, remain hidden, even lose line of sight to lose the killer so i can get back to doing gens, these are things people could be doing instead of relying on looping. like i said, i have won many matches without doing a single loop playing it my way. i dont get tunneled, i enjoy the match and i escape a lot.
Can you do gens and escape without looping? i have many times by not being seen, doing gens and walking out the gate.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020140#Comment_4020140
i got you saying hiding behind a rock takes no skill and i got Ampers saying stealth isnt viable lol
It's probably viable against God awful baby killers that don't check to look behind the rock, but this would never fly in my killer matches. I wish they would lol
You can't be sure they called it out. Some people have good gamesense and know where the killer is at pretty much all times. Perks matter too. I often point out totems to randoms in case I can't do the cleanse (teamwork is wild bro).
I never said callouts were skill. It's not the callouts, its the plays. I had a team recently (that might have been on comms, can't be sure) that read my perks and used them against me to bait me away from their gen jockeys. A smart, coordinated play, super duper impressive and genuinely smart. One of the only losses I've had this month.
right so now got its because they are baby killers….people that can get kills with killers without tunneling are getting baby survivors. if your going to swing that argument you have to apply it both ways but you seem to only apply things to fit your argument while dismiss it when it doesnt fit your narrative.
i cant be sure they dont call out? when they do impossible things like know where i am as if they have wall hacks….yes i can be sure. i have been scratch mirror myers and pig and have watched so many people pre run when im in stealth mode on hawkins then when i back away i can see them getting back on a gen….head in that direction hidden by mutiple walls and i can see them moving away lol you have to have superhuman game sense to know some of these things these people know.
you seem to be in the mindset of "i dont know if they have comms so im going to assume they dont" when quite often they do and it can be seen in the matches very easily. when asked post match they dont even deny it. just because you play without comms doesnt mean most people play like you, they really dont. i have had duos in my solo matches and they are almost always on comms. when i ask its rare they say "we SWF but no comms" very rare
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@kk602 said:
If tunnels are such a big problem, I think it would be worth experimenting with changing the system so that if a survivor is hanging on a meat hook, they move to the hook farthest from the killer.
would only hinder slow m1 killers more….we found this with 2 v 8 and wraith or wesker would fly across the map knowing they are hooked somewhere over there and tunnel but trapper had no chance getting there before they were unhooked.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020116#Comment_4020116
There's no point for me to see. This looping comparison is nonsense. Pulling off a great team play that obliterated the killer is impressive. Hiding behind a rock is not. The most selfish path is not somehow the smartest. It's just the easiest.
almost all SWF's recently have been meta perks, on comms, calling out hexes and locations.
What are you basing this on? Vibes? Streamers? Almost no one I know uses meta perks. I've never once discussed or aligned my perks with anyone while playing in multiple groups. We do what we want, together.
Half the people I play with are cross plartform. You'd never be able to tell we were in a party. I've played with randoms who have saved me/I've pulled off saves for in end game and I promise you the killer thought we were in party by how perfect they went. Meanwhile, I'll blow it compeltley in a party. It's rare that I'm 100% sure my opponenets are on comms, but there have been times where I watched them load in separately in a lobby and play like a coordinated SWAT team.
right so SWF calling out ghostface location heading to main building where people are doing gens so they have a chance to pre run or hide is skill? come on, you cant be serious.
i got you saying hiding behind a rock takes no skill and i got Ampers saying stealth isnt viable lol. you should try doing a gen and hiding when the killer comes near you then continue doing gen when the killer spends too long searching…. see how well you can do it.
im basing the SWF situation on the matches i have, they can pull off plays with ease purely because they have comms to let others know im heading in that direction, or they just seen a hex but they couldnt do it because they are in chase so they call it out and someone else does it while im chasing…skill? not at all. having extra info is not skill. doing these things without comms in solo? yes thats impressive but in SWF, its really not. i know they are on comms because i pay attention in the match and i practically see the communication in the way they play, going for a hex they would never have known about or avoiding taking a chase to a gen thats being worked on.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020118#Comment_4020118
Well, nowhere to hide is the #4 most used killer perk, so meta completely disagrees with your "no room for auras when bringing regression" thing.
Even outside of just auras, information creep in general has brought about more sources of killer instinct, screams, and killer specific information in their kits.
And, I'll go ahead and point out that the only two actual aura blocking perks require you to either be hooked (OTR), or recharge only in active chase (distortion)... So not being found is, intentionally, not feasible long term without getting into chase.
"Just don't be found 4head" is both insanely tone deaf and not at all reflective of 2025 DbD.
thats where the skill comes in, know the distance og the gen and avoid being detected. my whole playstyle is stealth first, loop second.im doing just fine. even with the add ons and such that make people scream and have killer instinct its about knowing where to go after its been triggered, often the killer comes looking for me knowing im in the area but just cant find me. i keep the killer distracted longer doing that than some do in chases. i dont use aura hidding perks and im still doing fine in my matches. it sounds like an excuse tbh. if i wasnt doing well in my matches using stealth then i could see your point but im doing it match after match, week after week, month after month.

