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remoirel

remoirel

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remoirel
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  • billy is an easy example of hivemind, he got changed and everyone dropped him like a stone because 'nerfed' just like how spirits appearances went down because she got collision removed

    community thinks changes = nerfs = useless for some reason

    everything you could do with billy before the overheat was introduced you can still do, you just cant charge your saw in 0.5 seconds anymore. Such a nerf!

  • in the bin where oni mains belong 😌

  • 4x6l.gif

    oh cool the killer bought me to lerys, oh look its myers

    i really look forward to not having a single chase because he'll hit me once and leave so that when i finally start healing he'll just pop out again and down me hehehehahahohoh so fun and interactive and so so scary!!

  • victor is already pretty oppressive he doesn't need more buffs on top of that

    in fact lets stop adding powers that break pallets as basekit thanks, Demo and Blight had to use a add on to do it and suddenly got it added as base :/

  • there is a reward; knowing you played fair and maximized enjoyment for everybody in the match including yourself.

    I play killer how i'd want to play against as Survivor, and that for sure isn't stacking slowdowns, slugging multiple people at once etc, cos its never fun as survivor and i can't really work out how its fun for the person playing killer either.

  • Scratched Mirror was fun in 2018, its not anymore.

  • @Johnny_XMan said:

    I just keep wondering why do all females have this same flat shoe????? They seriously need a fashionista in their team to give them some pointers.

    https://oldnavy.gap.com/webcontent/0018/609/208/cn18609208.jpg

    Check 90% of Jane's outfits and tell me I am wrong. -.-

    cos its less work to copy paste a shoe and give it a different pattern

  • just gonna check this thread for anyone that says scratch mirror myers with multiple slowdowns on hawkins/lerys and claiming its a meme build


    ok you're all safe for now

  • @Ihatelife said:

    I know most of you all will say propably something like: "Oh it's just a first few days, give him some time. You'll get used to him. Stop crying baby survivor"

    This killer doesn't disturb me or frighten in any way. This is literally the FIRST killer that I complain about his overall appearence. And escaping against something that is disturbing, scary or grotesque was one of the main reason why I loved the dbd.

    I've played dbd since 2017, at this point no killer disturbs or frightens me and back in 2017 nothing bar Myers did that either.

    I really like the new killers appearance and i hope they dont change it at all because people are moaning about it, because we have plenty of dumb silly skins for both sides that don't 'fit the theme' of dbd

  • boring slugging killer/10 wouldnt call him op though

    sadly everyone runs topknot which is.... yeah

  • you all die, basically.

    unless you have 2 guys up and 1 guy can actually run the nurse so that the other can res and possibly full heal, a nurse with IF is gonna slug everyone easy regardless of if you all get up because she can get you all back down from injured faster than you can all stay up and reset

  • Playing Twins how they were designed to be played, by Latching Victor onto a Survivor and then chasing as Charlotte, just doesn't work. Even releasing Victor hugging the back of a Survivor as Charlotte is 9 times out of 10 not enough to catch up to a Survivor before they have removed Victor, and hoping the Survivor runs towards other teammates so you can get oblivious m1s on them is pure luck.

    Which means the opposite effect is the best way to play them which is extremely boring for both the killer and survivors. m1 everyone with Charlotte and then go Slug everyone with Victor. He's super fast (and can be even faster with add ons for reasons unknown) and kicking him gains you nothing as a survivor because she gets him back so fast to just go send him back out again. Even the Killer Instinct in this situation is ridiculous, because a Survivor cannot crouch walk past Victor fast enough before KI detects them, and you instantly swap back and pounce them. The only twins i ever play against now play like this and you just know once Victor starts slugging a guy you're in for a dull match.

    idk how you even fix this because buffing Charlottes reactivation cooldown on a Victor hit is probably indirectly buffing some part of the Victor slug style.

    Poorly thought out Killer, pack it up everyone come back in 2 years when they get a rework.

  • @SilentPill said:

    Yes, I have Bose headphones and when the audio isn’t bugged it’s really easy to listen for footsteps.

    Enable spatial sound and bump the audio quality up to 2 in the configuration file.

    Not to mention the stand still “mindgame” that works too often. No other killer gets me downs for literally standing still.

    i have no idea what 'audio quality level' is but i feel like enabling things like spatial sound and putting an equalizer on dbd is overkill when you can just use stridor. Hell if you use all that AND stridor, you're probably taking dbd too seriously

  • well, its a PC game at base that got ported to consoles later so i'd have to assume the priority is PC

  • cos Surveillance isn't a perk that plays the game for you unlike Ruin Undying Tinkerer

  • I've been using filters for nearly 2 years, the base game is blurry, washed out and at times quite ugly. Using reshade/nvidia filter to increase the sharpness and colour depth is great.


    and no it doesnt provide me any advantage, current downstairs meatplant is still like going to the bathroom at 3am with the lights off

  • last i checked it was £1400 total on auric cells and that was about 7 months ago? so its probably another 100 or so on top that

    Love my dress up simulator <3

  • @Chilli_man2400 said:

    If I were to change the Twins to fix both problems I would make it so

    -If Victor is 8 meters within a hooked survivor he dies instantly while idle

    -While playing as Victor pressing the action button while standing still will teleport Charlotte to his exact location

    -If Victor is destroyed Charlotte gets the enraged mode for the next 30 seconds she moves at 230% speed until Victor comes back

    you want a killer to move as fast as billy saw sprint with full control? lol.

  • for me in the UK, its always fast survivor queue times up until about 3pm where it starts to slow down and then from 6pm onwards its usually a 5+ minute wait for a lobby as solo, and the end screen is usually a complete rainbow of ranks.

    similarly, around 3pm mark you get instant killer lobbies. I can only assume its to do with more people getting home and settling in for the night want to play survivor.

  • gens have only gotten slower in 4 years idk how you can use fast gens as an argument here.

  • Yep, the current green is hideous and feels more like the swamp to me than actual swamp.

    but then again, everyone said they loved it when it was on ptb so its what we got

  • I'd love to see it nerfed in some way, because all it does is teaches you bad habits.

    When you play Survivor, you can tell who on your team has spine chill, cos they'll start walking away the moment it lights up to go hide somewhere instead of commit to a 95% generator. I've even had a guy who had Spine Chill and BT, not save me because his Spine Chill was lit up and 'he wanted to wait for the perfect moment'

    When you play Killer, you can tell which survivors have spine chill because, yeah half the time you'll see them on bbq and they'll be gone from the gen when you get there, but when you DO find them, they don't know how to run the killer and get downed way too fast.

    Not to mention playing Killer against multiple immersed players is boring as hell, because all it does is drags the game on way longer than it needs to be as they refuse to do anything unless they can safely do it and never be noticed. bleh.

  • My very first survivor game was great, i loaded into the map, about 5 seconds later all 3 of my teammates disconnected, and then the wraith found me and killed me immediately lol.

    First killer game was over a year later (was way before dedicated servers so killer was host and my upload was 0.5mb so i was convinced i couldn't play killer) all i remember was i played Hag.

  • www.twitch.tv/scorpionz

    enjoy realizing pig is better than you think

  • cos its not worth the effort.

    Its so easy to bait flashlights as killer, literally doing a 180 from the direction you downed a survivor to then picking them up is enough to avoid one in an open space.

    plus, they keep messing with flashie angles every patch that you have to relearn the angle every 6 weeks. They've been changed AGAIN on the twins ptb.

  • every pvp game has toxicity, humans are #########.

  • she left the hair removal cream on too long and got a chemical burn

  • unsafe pallets are crap. Thats why hawkins is so bad, because they made the pallets so unsafe they may as well not exist because a killer can completely ignore them and get hits without ever worrying about a pallet stun.

  • Stake out is his best perk idk why its so undervalued. Bonus progression is amazing on anything you're doing, and if you can hit great skill checks well you're still getting the 2% bonus from the perk on gens without using a token. I've been enjoying using it with a med kit and the sponge add on, as it gives a big spike in recovery for a great skill check and with tokens you dont even need to be precise.

  • they would have to change the feet animations for them sadly

    Hag has a high heel in 1 cosmetic and depending on her animation it just sinks through the floor to become a flat sooooo

  • Zero, because i'd like everyone to have fun not fall asleep.

    If my game lasts 2 minutes its cos i played bad.

  • are we really calling survivors trying to flashlight save toxic? really?

  • i run Whispers, Nurses, BBQ and then swap between Save the Best for Last or Monitor & Abuse. Don't care for slowdown perks.

  • its mandatory for any of my builds right now because of just how many Killers come straight back to hook to tunnel and/or don't wanna leave 32m radius of the hooked person. Although 1 hit of safety sometimes wont even save the person from still getting tunneled.

    my only issue with it as Killer is when something happens where someone will get unhooked before i've even left the tile, i turn round to go for the person unhooking, and they both run to a doorway or something and the person with BT on them blocks the doorway so that even though i wasn't going for them i have to hit them to be able to chase who i wanted.

  • they broke something around deathslinger release and i'm not even sure if they know its broken. Waiting in queues (for me at least) puts me off actually wanting to play a match the longer the queue gets, which is why i haven't touched killer in like a month. Its a great set up for an event coming out tomorrow to wait 5-10 minutes for a game where you can get moried off first hook or something :)

  • @MegMain98 said:

    It’s understandable why anybody would wanna take a break ESPECIALLY from killer. Sounds are absolutely broken and it’s a pain to play killer when you can’t hear anything. No footsteps, silent slugs, no breathing when you have Iron Will, and survivors making zero injured grunts when they do not have Iron Will equipped needs to be addressed ASAP.

    However I don’t agree that Pyramid Head is not interactive or boring. He has the same zoning playstyle as Huntress and Demogorgon.

    I like Scott, I really do but he and Zubat both are super pessimistic at times and throw out the word “boring” a lot. I’ve heard at least one of them say Hag, Huntress, Freddy, Pig, Clown, Spirit, Legion, Ghostface, Oni, Deathslinger, and now Pyramid Head were either boring to play as or against. That’s over half the roster of killers claimed to be “boring”. I understand the game gets stale after you have so many hours in the game but the word “boring” is thrown around a lot.

    ^ watch this become the next copy pasta.

    Hag and Pig are boring because of how people choose to play them. 10 trap at hook Hag or Tunnel the trap Pig.

    Huntress became worse to play against with Servers due to the fact that you get smacked by a hatchet around a corner.

    Clown... meh, he's not that bad but being barely able to see anything cos he double gasses u at a loop is an eyesore

    Legion is fine tbh unless you're one of these 4 slowdown + mending add ons players

    Freddy has an overloaded kit god knows how it got past testing.

    Oni equals Slugging and being Slugged on the floor not being able to participate in any gameplay IS boring, you don't play videogames to do nothing.

    Ghostface just turn off your redstain at a loop for easy hits :) Can look at him long enough for him to expose you but you don't reveal him cos crap mechanic

    Spirit, Deathslinger and Pyramid Head have little to no counterplay with their power. Spirit is self explanitory, Deathslinger can ADS instantly and Pyramid Head can remove pallets and windows with his power, the thing Survivors rely on in chases. Take it, you get range hit, fake it, he m1's you cos no penalty for cancelling.


    You can have your own opinions on whats fun and whats not but i agree with both of them. They're killer mains that want a Survivor to have just as much fun AGAINST them as they are playing a killer.

  • I love using it with We'll Make It. Unhook someone, heal them super fast, and then you're 50% done too.

  • Something with a second floor, like Ormond Building or Haddonfield.

    I tried a regular hill and it doesn't count, same with dropping from the top of stairs on The Game.

  • probably because he's the easier killer to abuse massive slowdown options whilst also being easy to play.

    Every Freddy has Pop, because all you have to do is teleport to someone on a gen and get easy Pop value. Its not uncommon to go against a Freddy with Sloppy, Thana, Pop and then chains and rope add ons, making everything even slower.

    His pools slow for more % than clown for some reason (which is clowns only power, unlike freddy) he can put down as many as he wants without any penalty of slowing him or having a cooldown (again unlike other killers) You can litter every tile with pallets to get free m1s cos a survivor can't tell what's real or not, and if they do, you get free aura reading on them anyway.

    Oh and they also gave him Undetectable for no reason so that majority of freddy players just stay within 32m of a hooked person to negate borrowed time.

    Basically he's boring because he's overloaded with options with little to no counterplay. Could say the same about the Doctor rework. 'We've reworked Doctor because players found him annoying, so now we gave him a 2nd shock power and no slowdown or delay on his m2 shock. He's not annoying anymore guys :)'

  • Killer is as stressful as you MAKE it. People need to stop acting like its all swf death squads that bully and 'rush' gens, because its not.

  • I love Plague, but i play Killer for farming bp, and i find her to struggle getting points, especially in deviousness. Unless you have a game where survivors cleanse left and right and you're constantly hitting them with corrupt purge, she's struggling to hit 20k at the end of a game.

  • not much point when everyone immediately discredits them on release :(

  • ''- changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*''

    Thats not a nerf thats more of a 'whoever wrote this doesn't know to look up slightly when blinking to avoid going down levels''

  • they overloaded his kit with his rework, but i doubt he'll get nerfed any time soon

    Community won't be able to handle it anyway, majority thinks killers too hard as it is.

  • considering all killers are above 60% at red ranks, wouldn't you say its perks that are carrying the game?

  • eh its going on ptb to test they might still add that in future if needed

  • @thesuicidefox said:

    IMHO any discussions about Spirit at this point is moot. The devs already stated that she is "over performing" according to their metrics and that she is going to be changed. It doesn't matter if we can prove she is or is not unbalanced, she is getting changed regardless. In fact, I will bet that even if no one ever said anything she would get changed because the devs would still see the stats suggest she needs to be changed. The only difference is the speed at which they push out said changes, which they will probably prioritize higher since so many people complain about her.

    I haven't been able to confirm but a friend of mine said they mentioned "serious changes" coming to her on Twitter or something. Not sure how true this wording is, but if true I'm disappointed it has come to this.

    The devs need to be more transparent about this. How much is she over performing? Can we see this data too? What potential issues have been identified and what are the goals of said changes? This is the stuff I'd like to know, I'm kind of getting sick of this deal where they completely change a character without telling us anything until the work is done and there is basically no going back and we have no say in the matter. I get the devs generally know better than us when it comes to the health of the game, but you seriously have to be more open about these issues, especially ones as sensitive as Spirit. It makes me want to just give up on the game and move on.

    Throw us a bone please devs.

    do you really wanna see the data? last time they showed stats to us everyone cried it was false because it didn't agree with their personal mindset on balance

  • @justarandy said:

    For me nurse is a dead case now. Sure, you can stomp some average survivor. But good luck on Hawkins, Lerry's, Yamaoka, rottenfield (or any other farm map) against some very optimal swf players with several thousands of hours who already have plenty experience to counter the old Nurse and just have it much easier now to go against the new nurse.

    Yeah, as I said: after rank reset you can consider playing her to win, however even then she is just extremely unfun now. I hate the powerbar.

    so you mean you don't win every game? isn't that how every killer works?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/806381#Comment_806381

    Are we forgetting Freddy’s recent rework already? The one that took him from laughing stock to (apparently) highest kill rate in the game?

    excuse me we only overreact and talk about nerfing when it comes to killer discussion

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